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64 nElmMinusOne = n - 1; 65 nElmMinusOne = n - 1; 65 theElementVector = material->GetElementVecto 66 theElementVector = material->GetElementVector(); >> 67 element = (*theElementVector)[0]; 66 if(nElmMinusOne > 0) { 68 if(nElmMinusOne > 0) { 67 xSections.reserve(n); 69 xSections.reserve(n); 68 auto v0 = new G4PhysicsLogVector(lowEnergy << 70 for(G4int i=0; i<n; ++i) { 69 xSections.push_back(v0); << 71 G4PhysicsLogVector* v = new G4PhysicsLogVector(lowEnergy,highEnergy,nbins); 70 for(G4int i=1; i<n; ++i) { << 72 //v->SetSpline(spline); 71 auto v = new G4PhysicsLogVector(*v0); << 72 xSections.push_back(v); 73 xSections.push_back(v); 73 } 74 } 74 } 75 } 75 /* << 76 //G4cout << "G4EmElementSelector for " << mat->GetName() << " n= " << n << G4endl; 76 G4cout << "G4EmElementSelector for " << mat- << 77 << " nbins= " << nbins << " Emin= " << 78 << " Emax= " << highEnergy << G4endl; << 79 */ << 80 } 77 } 81 78 82 //....oooOO0OOooo........oooOO0OOooo........oo 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 83 80 84 G4EmElementSelector::~G4EmElementSelector() 81 G4EmElementSelector::~G4EmElementSelector() 85 { 82 { 86 if(nElmMinusOne > 0) { 83 if(nElmMinusOne > 0) { 87 for(G4int i=0; i<=nElmMinusOne; ++i) { del << 84 for(G4int i=0; i<=nElmMinusOne; ++i) { >> 85 delete xSections[i]; >> 86 } 88 } 87 } 89 } 88 } 90 89 91 //....oooOO0OOooo........oooOO0OOooo........oo 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 92 91 93 void G4EmElementSelector::Initialise(const G4P 92 void G4EmElementSelector::Initialise(const G4ParticleDefinition* part, 94 G4double << 93 G4double cut) 95 { 94 { 96 //G4cout << "G4EmElementSelector initialise << 95 //G4cout << "G4EmElementSelector initialise for " << material->GetName() << G4endl; 97 // << G4endl; << 96 if(0 == nElmMinusOne || cut == cutEnergy) return; 98 if(0 == nElmMinusOne || cut == cutEnergy) { << 99 97 100 cutEnergy = cut; 98 cutEnergy = cut; 101 //G4cout << "cut(keV)= " << cut/keV << G4end 99 //G4cout << "cut(keV)= " << cut/keV << G4endl; 102 G4double cross; 100 G4double cross; 103 101 104 const G4double* theAtomNumDensityVector = << 102 const G4double* theAtomNumDensityVector = material->GetVecNbOfAtomsPerVolume(); 105 material->GetVecNbOfAtomsPerVolume(); << 103 >> 104 G4int i; 106 105 107 // loop over bins 106 // loop over bins 108 for(G4int j=0; j<=nbins; ++j) { 107 for(G4int j=0; j<=nbins; ++j) { 109 G4double e = (xSections[0])->Energy(j); 108 G4double e = (xSections[0])->Energy(j); 110 model->SetupForMaterial(part, material, e) 109 model->SetupForMaterial(part, material, e); 111 cross = 0.0; 110 cross = 0.0; 112 //G4cout << "j= " << j << " e(MeV)= " << e 111 //G4cout << "j= " << j << " e(MeV)= " << e/MeV << G4endl; 113 for (G4int i=0; i<=nElmMinusOne; ++i) { << 112 for (i=0; i<=nElmMinusOne; ++i) { 114 cross += theAtomNumDensityVector[i]* 113 cross += theAtomNumDensityVector[i]* 115 model->ComputeCrossSectionPerAtom(part << 114 model->ComputeCrossSectionPerAtom(part, (*theElementVector)[i], e, 116 cutE << 115 cutEnergy, e); 117 xSections[i]->PutValue(j, cross); 116 xSections[i]->PutValue(j, cross); 118 } 117 } 119 } 118 } >> 119 120 // xSections start from null, so use probabi 120 // xSections start from null, so use probabilities from the next bin 121 if(0.0 == (*xSections[nElmMinusOne])[0]) { << 121 if(DBL_MIN >= (*xSections[nElmMinusOne])[0]) { 122 for (G4int i=0; i<=nElmMinusOne; ++i) { << 122 for (i=0; i<=nElmMinusOne; ++i) { 123 xSections[i]->PutValue(0, (*xSections[i] 123 xSections[i]->PutValue(0, (*xSections[i])[1]); 124 } 124 } 125 } 125 } 126 // xSections ends with null, so use probabil 126 // xSections ends with null, so use probabilities from the previous bin 127 if(0.0 == (*xSections[nElmMinusOne])[nbins]) << 127 if(DBL_MIN >= (*xSections[nElmMinusOne])[nbins]) { 128 for (G4int i=0; i<=nElmMinusOne; ++i) { << 128 for (i=0; i<=nElmMinusOne; ++i) { 129 xSections[i]->PutValue(nbins, (*xSection 129 xSections[i]->PutValue(nbins, (*xSections[i])[nbins-1]); 130 } 130 } 131 } 131 } 132 // perform normalization 132 // perform normalization 133 for(G4int j=0; j<=nbins; ++j) { 133 for(G4int j=0; j<=nbins; ++j) { 134 cross = (*xSections[nElmMinusOne])[j]; 134 cross = (*xSections[nElmMinusOne])[j]; 135 // only for positive X-section 135 // only for positive X-section 136 if(cross > 0.0) { << 136 if(cross > DBL_MIN) { 137 for (G4int i=0; i<nElmMinusOne; ++i) { << 137 for (i=0; i<nElmMinusOne; ++i) { 138 G4double x = (*xSections[i])[j]/cross; 138 G4double x = (*xSections[i])[j]/cross; 139 xSections[i]->PutValue(j, x); << 139 xSections[i]->PutValue(j, x); 140 } << 141 } << 142 } << 143 /* << 144 G4cout << "======== G4EmElementSelector for << 145 << G4endl; << 146 for (G4int i=0; i<=nElmMinusOne; ++i) { << 147 G4cout << "#### i=" << i << G4endl; << 148 G4cout << (*xSections[i]) << G4endl; << 149 } << 150 */ << 151 } << 152 << 153 //....oooOO0OOooo........oooOO0OOooo........oo << 154 << 155 const G4Element* << 156 G4EmElementSelector::SelectRandomAtom(const G4 << 157 const G4 << 158 { << 159 const G4Element* element = (*theElementVecto << 160 if (nElmMinusOne > 0) { << 161 // 1. Determine energy index (only once) << 162 // handle cases below/above the enrgy grid << 163 // ekin = x[0] if e<=x[0] and idx will << 164 // ekin = x[N-1] if e>=x[N-1] and idx will << 165 G4double ekin = e; << 166 std::size_t idx = 0; << 167 if(e <= (xSections[0])->Energy(0)) { << 168 ekin = (xSections[0])->Energy(0); << 169 } else if(e < (xSections[0])->GetMaxEnergy << 170 idx = (xSections[0])->ComputeLogVectorBi << 171 } else { << 172 ekin = (xSections[0])->GetMaxEnergy(); << 173 idx = (xSections[0])->GetVectorLength() << 174 } << 175 // 2. Do the linear interp.(corner cases a << 176 const G4double x1 = (xSections[0])->Energy << 177 const G4double a = (ekin - x1)/((xSection << 178 const G4double urnd = G4UniformRand(); << 179 for (G4int i = 0; i < nElmMinusOne; ++i) { << 180 const G4double y1 = (*xSections[i])[idx << 181 if (urnd <= y1 + a*((*xSections[i])[idx+ << 182 element = (*theElementVector)[i]; << 183 break; << 184 } 140 } 185 } 141 } 186 } 142 } 187 return element; << 188 } 143 } 189 144 190 //....oooOO0OOooo........oooOO0OOooo........oo 145 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 191 146 192 void G4EmElementSelector::Dump(const G4Particl 147 void G4EmElementSelector::Dump(const G4ParticleDefinition* part) 193 { 148 { 194 G4cout << "======== G4EmElementSelector for 149 G4cout << "======== G4EmElementSelector for the " << model->GetName(); 195 if(part) G4cout << " and " << part->GetParti 150 if(part) G4cout << " and " << part->GetParticleName(); 196 G4cout << " for " << material->GetName() << 151 G4cout << " for " << material->GetName() << " ========" << G4endl; 197 if(0 < nElmMinusOne) { 152 if(0 < nElmMinusOne) { 198 for(G4int i=0; i<nElmMinusOne; i++) { 153 for(G4int i=0; i<nElmMinusOne; i++) { 199 G4cout << " " << (*theElementVector 154 G4cout << " " << (*theElementVector)[i]->GetName() << " : " << G4endl; 200 G4cout << *(xSections[i]) << G4endl; 155 G4cout << *(xSections[i]) << G4endl; 201 } 156 } 202 } 157 } 203 G4cout << "Last Element in element vector " 158 G4cout << "Last Element in element vector " 204 << (*theElementVector)[nElmMinusOne]- << 159 << (*theElementVector)[nElmMinusOne]->GetName() 205 << G4endl; << 160 << G4endl; 206 G4cout << G4endl; 161 G4cout << G4endl; 207 } 162 } 208 163 209 //....oooOO0OOooo........oooOO0OOooo........oo 164 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 210 165 211 166 212 167