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Geant4/processes/electromagnetic/utils/src/G4EmElementSelector.cc

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Diff markup

Differences between /processes/electromagnetic/utils/src/G4EmElementSelector.cc (Version 11.3.0) and /processes/electromagnetic/utils/src/G4EmElementSelector.cc (Version 9.2.p2)


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 25 //                                                 25 //
                                                   >>  26 // $Id: G4EmElementSelector.cc,v 1.4 2008/08/21 18:53:32 vnivanch Exp $
                                                   >>  27 // GEANT4 tag $Name: geant4-09-02-patch-01 $
 26 //                                                 28 //
 27 // -------------------------------------------     29 // -------------------------------------------------------------------
 28 //                                                 30 //
 29 // GEANT4 Class file                               31 // GEANT4 Class file
 30 //                                                 32 //
 31 //                                                 33 //
 32 // File name:     G4EmElementSelector              34 // File name:     G4EmElementSelector
 33 //                                                 35 //
 34 // Author:        Vladimir Ivanchenko              36 // Author:        Vladimir Ivanchenko
 35 //                                                 37 //
 36 // Creation date: 29.05.2008                       38 // Creation date: 29.05.2008
 37 //                                                 39 //
 38 // Modifications:                                  40 // Modifications:
 39 //                                                 41 //
 40 // Class Description:                              42 // Class Description:
 41 //                                                 43 //
 42 // Generic helper class for the random selecti     44 // Generic helper class for the random selection of an element
 43                                                    45 
 44 // -------------------------------------------     46 // -------------------------------------------------------------------
 45 //                                                 47 //
 46                                                    48 
 47 #include "G4EmElementSelector.hh"                  49 #include "G4EmElementSelector.hh"
 48 #include "G4VEmModel.hh"                           50 #include "G4VEmModel.hh"
 49 #include "G4SystemOfUnits.hh"                  << 
 50                                                    51 
 51 //....oooOO0OOooo........oooOO0OOooo........oo     52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 52 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    54 
 54 G4EmElementSelector::G4EmElementSelector(G4VEm     55 G4EmElementSelector::G4EmElementSelector(G4VEmModel* mod, 
 55                                          const <<  56            const G4Material* mat, 
 56                                          G4int <<  57            G4int bins, 
 57                                          G4dou <<  58            G4double emin, 
 58                                          G4dou <<  59            G4double emax,
 59                                          G4boo <<  60            G4bool spline):
 60   model(mod), material(mat), nbins(bins), cutE     61   model(mod), material(mat), nbins(bins), cutEnergy(-1.0), 
 61   lowEnergy(emin), highEnergy(emax)                62   lowEnergy(emin), highEnergy(emax)
 62 {                                                  63 {
 63   G4int n = (G4int)material->GetNumberOfElemen <<  64   G4int n = material->GetNumberOfElements();
 64   nElmMinusOne = n - 1;                            65   nElmMinusOne = n - 1;
 65   theElementVector = material->GetElementVecto     66   theElementVector = material->GetElementVector();
 66   if(nElmMinusOne > 0) {                           67   if(nElmMinusOne > 0) {
 67     xSections.reserve(n);                      <<  68     for(G4int i=0; i<nElmMinusOne; i++) {
 68     auto v0 = new G4PhysicsLogVector(lowEnergy <<  69       G4PhysicsLogVector* v = new G4PhysicsLogVector(lowEnergy,highEnergy,nbins);
 69     xSections.push_back(v0);                   <<  70       v->SetSpline(spline);
 70     for(G4int i=1; i<n; ++i) {                 << 
 71       auto v = new G4PhysicsLogVector(*v0);    << 
 72       xSections.push_back(v);                      71       xSections.push_back(v);
 73     }                                              72     }
 74   }                                                73   }
 75   /*                                           <<  74   //G4cout << "G4EmElementSelector for " << mat->GetName() << " n= " << n << G4endl;
 76   G4cout << "G4EmElementSelector for " << mat- << 
 77          << " nbins= " << nbins << "  Emin= "  << 
 78          << " Emax= " << highEnergy << G4endl; << 
 79   */                                           << 
 80 }                                                  75 }
 81                                                    76 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 83                                                    78 
 84 G4EmElementSelector::~G4EmElementSelector()        79 G4EmElementSelector::~G4EmElementSelector()
 85 {                                                  80 {
 86   if(nElmMinusOne > 0) {                           81   if(nElmMinusOne > 0) {
 87     for(G4int i=0; i<=nElmMinusOne; ++i) { del <<  82     for(G4int i=0; i<nElmMinusOne; i++) {
                                                   >>  83       delete xSections[i];
                                                   >>  84     }
 88   }                                                85   }
 89 }                                                  86 }
 90                                                    87 
 91 //....oooOO0OOooo........oooOO0OOooo........oo     88 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 92                                                    89 
 93 void G4EmElementSelector::Initialise(const G4P     90 void G4EmElementSelector::Initialise(const G4ParticleDefinition* part, 
 94                                      G4double  <<  91              G4double cut)
 95 {                                                  92 {
 96   //G4cout << "G4EmElementSelector initialise  <<  93   //G4cout << "G4EmElementSelector initialise for " << material->GetName() << G4endl;
 97   //  << G4endl;                               <<  94   if(0 == nElmMinusOne || cut == cutEnergy) return;
 98   if(0 == nElmMinusOne || cut == cutEnergy) {  << 
 99                                                    95 
100   cutEnergy = cut;                                 96   cutEnergy = cut;
101   //G4cout << "cut(keV)= " << cut/keV << G4end     97   //G4cout << "cut(keV)= " << cut/keV << G4endl;
102   G4double cross;                                  98   G4double cross;
103                                                    99 
104   const G4double* theAtomNumDensityVector =    << 100   const G4double* theAtomNumDensityVector = material->GetVecNbOfAtomsPerVolume();
105     material->GetVecNbOfAtomsPerVolume();      << 101 
                                                   >> 102   G4int i;
                                                   >> 103   G4int n = nElmMinusOne + 1;
                                                   >> 104   G4double* xsec = new G4double[n];  
106                                                   105 
107   // loop over bins                               106   // loop over bins
108   for(G4int j=0; j<=nbins; ++j) {              << 107   for(G4int j=0; j<nbins; j++) {
109     G4double e = (xSections[0])->Energy(j);    << 108     G4double e = (xSections[0])->GetLowEdgeEnergy(j);
110     model->SetupForMaterial(part, material, e)    109     model->SetupForMaterial(part, material, e);
111     cross = 0.0;                                  110     cross = 0.0;
112     //G4cout << "j= " << j << " e(MeV)= " << e    111     //G4cout << "j= " << j << " e(MeV)= " << e/MeV << G4endl;
113     for (G4int i=0; i<=nElmMinusOne; ++i) {    << 112     for (i=0; i<n; i++) {
114       cross += theAtomNumDensityVector[i]*        113       cross += theAtomNumDensityVector[i]*      
115         model->ComputeCrossSectionPerAtom(part << 114   model->ComputeCrossSectionPerAtom(part, (*theElementVector)[i], e, 
116                                           cutE << 115             cutEnergy, e);
117       xSections[i]->PutValue(j, cross);        << 116       xsec[i] = cross;
118     }                                          << 117     }
119   }                                            << 118     if(DBL_MIN >= cross) cross = 1.0;
120   // xSections start from null, so use probabi << 119     // normalise cross section sum 
121   if(0.0 == (*xSections[nElmMinusOne])[0]) {   << 120     for (i=0; i<nElmMinusOne; i++) {
122     for (G4int i=0; i<=nElmMinusOne; ++i) {    << 121       xSections[i]->PutValue(j, xsec[i]/cross);
123       xSections[i]->PutValue(0, (*xSections[i] << 122       //G4cout << "i= " << i << " xs= " << xsec[i]/cross << G4endl;
124     }                                          << 
125   }                                            << 
126   // xSections ends with null, so use probabil << 
127   if(0.0 == (*xSections[nElmMinusOne])[nbins]) << 
128     for (G4int i=0; i<=nElmMinusOne; ++i) {    << 
129       xSections[i]->PutValue(nbins, (*xSection << 
130     }                                          << 
131   }                                            << 
132   // perform normalization                     << 
133   for(G4int j=0; j<=nbins; ++j) {              << 
134     cross = (*xSections[nElmMinusOne])[j];     << 
135     // only for positive X-section             << 
136     if(cross > 0.0) {                          << 
137       for (G4int i=0; i<nElmMinusOne; ++i) {   << 
138         G4double x = (*xSections[i])[j]/cross; << 
139         xSections[i]->PutValue(j, x);          << 
140       }                                        << 
141     }                                          << 
142   }                                            << 
143   /*                                           << 
144   G4cout << "======== G4EmElementSelector for  << 
145          << G4endl;                            << 
146   for (G4int i=0; i<=nElmMinusOne; ++i) {      << 
147     G4cout << "#### i=" << i << G4endl;        << 
148     G4cout << (*xSections[i]) << G4endl;       << 
149   }                                            << 
150   */                                           << 
151 }                                              << 
152                                                << 
153 //....oooOO0OOooo........oooOO0OOooo........oo << 
154                                                << 
155 const G4Element*                               << 
156 G4EmElementSelector::SelectRandomAtom(const G4 << 
157                                       const G4 << 
158 {                                              << 
159   const G4Element* element = (*theElementVecto << 
160   if (nElmMinusOne > 0) {                      << 
161     // 1. Determine energy index (only once)   << 
162     // handle cases below/above the enrgy grid << 
163     // ekin = x[0]   if e<=x[0]   and idx will << 
164     // ekin = x[N-1] if e>=x[N-1] and idx will << 
165     G4double ekin = e;                         << 
166     std::size_t idx = 0;                       << 
167     if(e <= (xSections[0])->Energy(0)) {       << 
168       ekin = (xSections[0])->Energy(0);        << 
169     } else if(e < (xSections[0])->GetMaxEnergy << 
170       idx = (xSections[0])->ComputeLogVectorBi << 
171     } else {                                   << 
172       ekin = (xSections[0])->GetMaxEnergy();   << 
173       idx = (xSections[0])->GetVectorLength()  << 
174     }                                          << 
175     // 2. Do the linear interp.(corner cases a << 
176     const G4double x1 = (xSections[0])->Energy << 
177     const G4double  a = (ekin - x1)/((xSection << 
178     const G4double urnd = G4UniformRand();     << 
179     for (G4int i = 0; i < nElmMinusOne; ++i) { << 
180       const G4double  y1 = (*xSections[i])[idx << 
181       if (urnd <= y1 + a*((*xSections[i])[idx+ << 
182         element = (*theElementVector)[i];      << 
183         break;                                 << 
184       }                                        << 
185     }                                             123     }
186   }                                               124   }
187   return element;                              << 125   delete [] xsec;
188 }                                                 126 }
189                                                   127 
190 //....oooOO0OOooo........oooOO0OOooo........oo    128 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
191                                                   129 
192 void G4EmElementSelector::Dump(const G4Particl    130 void G4EmElementSelector::Dump(const G4ParticleDefinition* part)
193 {                                                 131 {
194   G4cout << "======== G4EmElementSelector for     132   G4cout << "======== G4EmElementSelector for the " << model->GetName();
195   if(part) G4cout << " and " << part->GetParti    133   if(part) G4cout << " and " << part->GetParticleName();
196   G4cout << " for " << material->GetName() <<     134   G4cout << " for " << material->GetName() << " ========" << G4endl;
197   if(0 < nElmMinusOne) {                          135   if(0 < nElmMinusOne) {
198     for(G4int i=0; i<nElmMinusOne; i++) {         136     for(G4int i=0; i<nElmMinusOne; i++) {
199       G4cout << "      " << (*theElementVector    137       G4cout << "      " << (*theElementVector)[i]->GetName() << " : " << G4endl;
200       G4cout << *(xSections[i]) << G4endl;        138       G4cout << *(xSections[i]) << G4endl;
201     }                                             139     }
202   }                                               140   }  
203   G4cout << "Last Element in element vector "  << 141   G4cout << "Last Element in element vector" 
204          << (*theElementVector)[nElmMinusOne]- << 142    << (*theElementVector)[nElmMinusOne]->GetName() 
205          << G4endl;                            << 143    << G4endl;
206   G4cout << G4endl;                            << 
207 }                                                 144 }
208                                                   145 
209 //....oooOO0OOooo........oooOO0OOooo........oo    146 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
210                                                   147 
211                                                   148 
212                                                   149