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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // ------------------------------------------- 27 // ------------------------------------------------------------------- 28 // 28 // 29 // GEANT4 Class file 29 // GEANT4 Class file 30 // 30 // 31 // 31 // 32 // File name: G4EmElementSelector 32 // File name: G4EmElementSelector 33 // 33 // 34 // Author: Vladimir Ivanchenko 34 // Author: Vladimir Ivanchenko 35 // 35 // 36 // Creation date: 29.05.2008 36 // Creation date: 29.05.2008 37 // 37 // 38 // Modifications: 38 // Modifications: 39 // 39 // 40 // Class Description: 40 // Class Description: 41 // 41 // 42 // Generic helper class for the random selecti 42 // Generic helper class for the random selection of an element 43 43 44 // ------------------------------------------- 44 // ------------------------------------------------------------------- 45 // 45 // 46 46 47 #include "G4EmElementSelector.hh" 47 #include "G4EmElementSelector.hh" 48 #include "G4VEmModel.hh" 48 #include "G4VEmModel.hh" 49 #include "G4SystemOfUnits.hh" 49 #include "G4SystemOfUnits.hh" 50 50 51 //....oooOO0OOooo........oooOO0OOooo........oo 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 52 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 53 54 G4EmElementSelector::G4EmElementSelector(G4VEm 54 G4EmElementSelector::G4EmElementSelector(G4VEmModel* mod, 55 const 55 const G4Material* mat, 56 G4int 56 G4int bins, 57 G4dou 57 G4double emin, 58 G4dou 58 G4double emax, 59 G4boo 59 G4bool): 60 model(mod), material(mat), nbins(bins), cutE 60 model(mod), material(mat), nbins(bins), cutEnergy(-1.0), 61 lowEnergy(emin), highEnergy(emax) 61 lowEnergy(emin), highEnergy(emax) 62 { 62 { 63 G4int n = (G4int)material->GetNumberOfElemen 63 G4int n = (G4int)material->GetNumberOfElements(); 64 nElmMinusOne = n - 1; 64 nElmMinusOne = n - 1; 65 theElementVector = material->GetElementVecto 65 theElementVector = material->GetElementVector(); 66 if(nElmMinusOne > 0) { 66 if(nElmMinusOne > 0) { 67 xSections.reserve(n); 67 xSections.reserve(n); 68 auto v0 = new G4PhysicsLogVector(lowEnergy 68 auto v0 = new G4PhysicsLogVector(lowEnergy,highEnergy,nbins,false); 69 xSections.push_back(v0); 69 xSections.push_back(v0); 70 for(G4int i=1; i<n; ++i) { 70 for(G4int i=1; i<n; ++i) { 71 auto v = new G4PhysicsLogVector(*v0); 71 auto v = new G4PhysicsLogVector(*v0); 72 xSections.push_back(v); 72 xSections.push_back(v); 73 } 73 } 74 } 74 } 75 /* 75 /* 76 G4cout << "G4EmElementSelector for " << mat- 76 G4cout << "G4EmElementSelector for " << mat->GetName() << " n= " << n 77 << " nbins= " << nbins << " Emin= " 77 << " nbins= " << nbins << " Emin= " << lowEnergy 78 << " Emax= " << highEnergy << G4endl; 78 << " Emax= " << highEnergy << G4endl; 79 */ 79 */ 80 } 80 } 81 81 82 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 83 83 84 G4EmElementSelector::~G4EmElementSelector() 84 G4EmElementSelector::~G4EmElementSelector() 85 { 85 { 86 if(nElmMinusOne > 0) { 86 if(nElmMinusOne > 0) { 87 for(G4int i=0; i<=nElmMinusOne; ++i) { del 87 for(G4int i=0; i<=nElmMinusOne; ++i) { delete xSections[i]; } 88 } 88 } 89 } 89 } 90 90 91 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 92 92 93 void G4EmElementSelector::Initialise(const G4P 93 void G4EmElementSelector::Initialise(const G4ParticleDefinition* part, 94 G4double 94 G4double cut) 95 { 95 { 96 //G4cout << "G4EmElementSelector initialise 96 //G4cout << "G4EmElementSelector initialise for " << material->GetName() 97 // << G4endl; 97 // << G4endl; 98 if(0 == nElmMinusOne || cut == cutEnergy) { 98 if(0 == nElmMinusOne || cut == cutEnergy) { return; } 99 99 100 cutEnergy = cut; 100 cutEnergy = cut; 101 //G4cout << "cut(keV)= " << cut/keV << G4end 101 //G4cout << "cut(keV)= " << cut/keV << G4endl; 102 G4double cross; 102 G4double cross; 103 103 104 const G4double* theAtomNumDensityVector = 104 const G4double* theAtomNumDensityVector = 105 material->GetVecNbOfAtomsPerVolume(); 105 material->GetVecNbOfAtomsPerVolume(); 106 106 107 // loop over bins 107 // loop over bins 108 for(G4int j=0; j<=nbins; ++j) { 108 for(G4int j=0; j<=nbins; ++j) { 109 G4double e = (xSections[0])->Energy(j); 109 G4double e = (xSections[0])->Energy(j); 110 model->SetupForMaterial(part, material, e) 110 model->SetupForMaterial(part, material, e); 111 cross = 0.0; 111 cross = 0.0; 112 //G4cout << "j= " << j << " e(MeV)= " << e 112 //G4cout << "j= " << j << " e(MeV)= " << e/MeV << G4endl; 113 for (G4int i=0; i<=nElmMinusOne; ++i) { 113 for (G4int i=0; i<=nElmMinusOne; ++i) { 114 cross += theAtomNumDensityVector[i]* 114 cross += theAtomNumDensityVector[i]* 115 model->ComputeCrossSectionPerAtom(part 115 model->ComputeCrossSectionPerAtom(part, (*theElementVector)[i], e, 116 cutE 116 cutEnergy, e); 117 xSections[i]->PutValue(j, cross); 117 xSections[i]->PutValue(j, cross); 118 } 118 } 119 } 119 } 120 // xSections start from null, so use probabi 120 // xSections start from null, so use probabilities from the next bin 121 if(0.0 == (*xSections[nElmMinusOne])[0]) { 121 if(0.0 == (*xSections[nElmMinusOne])[0]) { 122 for (G4int i=0; i<=nElmMinusOne; ++i) { 122 for (G4int i=0; i<=nElmMinusOne; ++i) { 123 xSections[i]->PutValue(0, (*xSections[i] 123 xSections[i]->PutValue(0, (*xSections[i])[1]); 124 } 124 } 125 } 125 } 126 // xSections ends with null, so use probabil 126 // xSections ends with null, so use probabilities from the previous bin 127 if(0.0 == (*xSections[nElmMinusOne])[nbins]) 127 if(0.0 == (*xSections[nElmMinusOne])[nbins]) { 128 for (G4int i=0; i<=nElmMinusOne; ++i) { 128 for (G4int i=0; i<=nElmMinusOne; ++i) { 129 xSections[i]->PutValue(nbins, (*xSection 129 xSections[i]->PutValue(nbins, (*xSections[i])[nbins-1]); 130 } 130 } 131 } 131 } 132 // perform normalization 132 // perform normalization 133 for(G4int j=0; j<=nbins; ++j) { 133 for(G4int j=0; j<=nbins; ++j) { 134 cross = (*xSections[nElmMinusOne])[j]; 134 cross = (*xSections[nElmMinusOne])[j]; 135 // only for positive X-section 135 // only for positive X-section 136 if(cross > 0.0) { 136 if(cross > 0.0) { 137 for (G4int i=0; i<nElmMinusOne; ++i) { 137 for (G4int i=0; i<nElmMinusOne; ++i) { 138 G4double x = (*xSections[i])[j]/cross; 138 G4double x = (*xSections[i])[j]/cross; 139 xSections[i]->PutValue(j, x); 139 xSections[i]->PutValue(j, x); 140 } 140 } 141 } 141 } 142 } 142 } 143 /* 143 /* 144 G4cout << "======== G4EmElementSelector for 144 G4cout << "======== G4EmElementSelector for the " << model->GetName() 145 << G4endl; 145 << G4endl; 146 for (G4int i=0; i<=nElmMinusOne; ++i) { 146 for (G4int i=0; i<=nElmMinusOne; ++i) { 147 G4cout << "#### i=" << i << G4endl; 147 G4cout << "#### i=" << i << G4endl; 148 G4cout << (*xSections[i]) << G4endl; 148 G4cout << (*xSections[i]) << G4endl; 149 } 149 } 150 */ 150 */ 151 } 151 } 152 152 153 //....oooOO0OOooo........oooOO0OOooo........oo 153 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 154 154 155 const G4Element* 155 const G4Element* 156 G4EmElementSelector::SelectRandomAtom(const G4 156 G4EmElementSelector::SelectRandomAtom(const G4double e, 157 const G4 157 const G4double loge) const 158 { 158 { 159 const G4Element* element = (*theElementVecto 159 const G4Element* element = (*theElementVector)[nElmMinusOne]; 160 if (nElmMinusOne > 0) { 160 if (nElmMinusOne > 0) { 161 // 1. Determine energy index (only once) 161 // 1. Determine energy index (only once) 162 // handle cases below/above the enrgy grid 162 // handle cases below/above the enrgy grid (by ekin, idx that gives a=0/1) 163 // ekin = x[0] if e<=x[0] and idx will 163 // ekin = x[0] if e<=x[0] and idx will be 0 ^ a=0 => so y=y0 164 // ekin = x[N-1] if e>=x[N-1] and idx will 164 // ekin = x[N-1] if e>=x[N-1] and idx will be N-2 ^ a=1 => so y=y_{N-1} 165 G4double ekin = e; 165 G4double ekin = e; 166 std::size_t idx = 0; 166 std::size_t idx = 0; 167 if(e <= (xSections[0])->Energy(0)) { 167 if(e <= (xSections[0])->Energy(0)) { 168 ekin = (xSections[0])->Energy(0); 168 ekin = (xSections[0])->Energy(0); 169 } else if(e < (xSections[0])->GetMaxEnergy 169 } else if(e < (xSections[0])->GetMaxEnergy()) { 170 idx = (xSections[0])->ComputeLogVectorBi 170 idx = (xSections[0])->ComputeLogVectorBin(loge); 171 } else { 171 } else { 172 ekin = (xSections[0])->GetMaxEnergy(); 172 ekin = (xSections[0])->GetMaxEnergy(); 173 idx = (xSections[0])->GetVectorLength() 173 idx = (xSections[0])->GetVectorLength() - 2; 174 } 174 } 175 // 2. Do the linear interp.(corner cases a 175 // 2. Do the linear interp.(corner cases are already excluded) 176 const G4double x1 = (xSections[0])->Energy 176 const G4double x1 = (xSections[0])->Energy(idx); 177 const G4double a = (ekin - x1)/((xSection 177 const G4double a = (ekin - x1)/((xSections[0])->Energy(idx+1) - x1); 178 const G4double urnd = G4UniformRand(); 178 const G4double urnd = G4UniformRand(); 179 for (G4int i = 0; i < nElmMinusOne; ++i) { 179 for (G4int i = 0; i < nElmMinusOne; ++i) { 180 const G4double y1 = (*xSections[i])[idx 180 const G4double y1 = (*xSections[i])[idx]; 181 if (urnd <= y1 + a*((*xSections[i])[idx+ 181 if (urnd <= y1 + a*((*xSections[i])[idx+1] - y1)) { 182 element = (*theElementVector)[i]; 182 element = (*theElementVector)[i]; 183 break; 183 break; 184 } 184 } 185 } 185 } 186 } 186 } 187 return element; 187 return element; 188 } 188 } 189 189 190 //....oooOO0OOooo........oooOO0OOooo........oo 190 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 191 191 192 void G4EmElementSelector::Dump(const G4Particl 192 void G4EmElementSelector::Dump(const G4ParticleDefinition* part) 193 { 193 { 194 G4cout << "======== G4EmElementSelector for 194 G4cout << "======== G4EmElementSelector for the " << model->GetName(); 195 if(part) G4cout << " and " << part->GetParti 195 if(part) G4cout << " and " << part->GetParticleName(); 196 G4cout << " for " << material->GetName() << 196 G4cout << " for " << material->GetName() << " ========" << G4endl; 197 if(0 < nElmMinusOne) { 197 if(0 < nElmMinusOne) { 198 for(G4int i=0; i<nElmMinusOne; i++) { 198 for(G4int i=0; i<nElmMinusOne; i++) { 199 G4cout << " " << (*theElementVector 199 G4cout << " " << (*theElementVector)[i]->GetName() << " : " << G4endl; 200 G4cout << *(xSections[i]) << G4endl; 200 G4cout << *(xSections[i]) << G4endl; 201 } 201 } 202 } 202 } 203 G4cout << "Last Element in element vector " 203 G4cout << "Last Element in element vector " 204 << (*theElementVector)[nElmMinusOne]- 204 << (*theElementVector)[nElmMinusOne]->GetName() 205 << G4endl; 205 << G4endl; 206 G4cout << G4endl; 206 G4cout << G4endl; 207 } 207 } 208 208 209 //....oooOO0OOooo........oooOO0OOooo........oo 209 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 210 210 211 211 212 212