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Geant4/processes/electromagnetic/utils/src/G4EmElementSelector.cc

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Differences between /processes/electromagnetic/utils/src/G4EmElementSelector.cc (Version 11.3.0) and /processes/electromagnetic/utils/src/G4EmElementSelector.cc (Version 11.1.1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
 27 // -------------------------------------------     27 // -------------------------------------------------------------------
 28 //                                                 28 //
 29 // GEANT4 Class file                               29 // GEANT4 Class file
 30 //                                                 30 //
 31 //                                                 31 //
 32 // File name:     G4EmElementSelector              32 // File name:     G4EmElementSelector
 33 //                                                 33 //
 34 // Author:        Vladimir Ivanchenko              34 // Author:        Vladimir Ivanchenko
 35 //                                                 35 //
 36 // Creation date: 29.05.2008                       36 // Creation date: 29.05.2008
 37 //                                                 37 //
 38 // Modifications:                                  38 // Modifications:
 39 //                                                 39 //
 40 // Class Description:                              40 // Class Description:
 41 //                                                 41 //
 42 // Generic helper class for the random selecti     42 // Generic helper class for the random selection of an element
 43                                                    43 
 44 // -------------------------------------------     44 // -------------------------------------------------------------------
 45 //                                                 45 //
 46                                                    46 
 47 #include "G4EmElementSelector.hh"                  47 #include "G4EmElementSelector.hh"
 48 #include "G4VEmModel.hh"                           48 #include "G4VEmModel.hh"
 49 #include "G4SystemOfUnits.hh"                      49 #include "G4SystemOfUnits.hh"
 50                                                    50 
 51 //....oooOO0OOooo........oooOO0OOooo........oo     51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 52 //....oooOO0OOooo........oooOO0OOooo........oo     52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    53 
 54 G4EmElementSelector::G4EmElementSelector(G4VEm     54 G4EmElementSelector::G4EmElementSelector(G4VEmModel* mod, 
 55                                          const     55                                          const G4Material* mat, 
 56                                          G4int     56                                          G4int bins, 
 57                                          G4dou     57                                          G4double emin, 
 58                                          G4dou     58                                          G4double emax,
 59                                          G4boo     59                                          G4bool):
 60   model(mod), material(mat), nbins(bins), cutE     60   model(mod), material(mat), nbins(bins), cutEnergy(-1.0), 
 61   lowEnergy(emin), highEnergy(emax)                61   lowEnergy(emin), highEnergy(emax)
 62 {                                                  62 {
 63   G4int n = (G4int)material->GetNumberOfElemen     63   G4int n = (G4int)material->GetNumberOfElements();
 64   nElmMinusOne = n - 1;                            64   nElmMinusOne = n - 1;
 65   theElementVector = material->GetElementVecto     65   theElementVector = material->GetElementVector();
 66   if(nElmMinusOne > 0) {                           66   if(nElmMinusOne > 0) {
 67     xSections.reserve(n);                          67     xSections.reserve(n);
 68     auto v0 = new G4PhysicsLogVector(lowEnergy     68     auto v0 = new G4PhysicsLogVector(lowEnergy,highEnergy,nbins,false);
 69     xSections.push_back(v0);                       69     xSections.push_back(v0);
 70     for(G4int i=1; i<n; ++i) {                     70     for(G4int i=1; i<n; ++i) {
 71       auto v = new G4PhysicsLogVector(*v0);        71       auto v = new G4PhysicsLogVector(*v0);
 72       xSections.push_back(v);                      72       xSections.push_back(v);
 73     }                                              73     }
 74   }                                                74   }
 75   /*                                               75   /*  
 76   G4cout << "G4EmElementSelector for " << mat-     76   G4cout << "G4EmElementSelector for " << mat->GetName() << " n= " << n
 77          << " nbins= " << nbins << "  Emin= "      77          << " nbins= " << nbins << "  Emin= " << lowEnergy 
 78          << " Emax= " << highEnergy << G4endl;     78          << " Emax= " << highEnergy << G4endl;
 79   */                                               79   */
 80 }                                                  80 }
 81                                                    81 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 83                                                    83 
 84 G4EmElementSelector::~G4EmElementSelector()        84 G4EmElementSelector::~G4EmElementSelector()
 85 {                                                  85 {
 86   if(nElmMinusOne > 0) {                           86   if(nElmMinusOne > 0) {
 87     for(G4int i=0; i<=nElmMinusOne; ++i) { del     87     for(G4int i=0; i<=nElmMinusOne; ++i) { delete xSections[i]; }
 88   }                                                88   }
 89 }                                                  89 }
 90                                                    90 
 91 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 92                                                    92 
 93 void G4EmElementSelector::Initialise(const G4P     93 void G4EmElementSelector::Initialise(const G4ParticleDefinition* part, 
 94                                      G4double      94                                      G4double cut)
 95 {                                                  95 {
 96   //G4cout << "G4EmElementSelector initialise      96   //G4cout << "G4EmElementSelector initialise for " << material->GetName()
 97   //  << G4endl;                                   97   //  << G4endl;
 98   if(0 == nElmMinusOne || cut == cutEnergy) {      98   if(0 == nElmMinusOne || cut == cutEnergy) { return; }
 99                                                    99 
100   cutEnergy = cut;                                100   cutEnergy = cut;
101   //G4cout << "cut(keV)= " << cut/keV << G4end    101   //G4cout << "cut(keV)= " << cut/keV << G4endl;
102   G4double cross;                                 102   G4double cross;
103                                                   103 
104   const G4double* theAtomNumDensityVector =       104   const G4double* theAtomNumDensityVector = 
105     material->GetVecNbOfAtomsPerVolume();         105     material->GetVecNbOfAtomsPerVolume();
106                                                   106 
107   // loop over bins                               107   // loop over bins
108   for(G4int j=0; j<=nbins; ++j) {                 108   for(G4int j=0; j<=nbins; ++j) {
109     G4double e = (xSections[0])->Energy(j);       109     G4double e = (xSections[0])->Energy(j);
110     model->SetupForMaterial(part, material, e)    110     model->SetupForMaterial(part, material, e);
111     cross = 0.0;                                  111     cross = 0.0;
112     //G4cout << "j= " << j << " e(MeV)= " << e    112     //G4cout << "j= " << j << " e(MeV)= " << e/MeV << G4endl;
113     for (G4int i=0; i<=nElmMinusOne; ++i) {       113     for (G4int i=0; i<=nElmMinusOne; ++i) {
114       cross += theAtomNumDensityVector[i]*        114       cross += theAtomNumDensityVector[i]*      
115         model->ComputeCrossSectionPerAtom(part    115         model->ComputeCrossSectionPerAtom(part, (*theElementVector)[i], e, 
116                                           cutE    116                                           cutEnergy, e);
117       xSections[i]->PutValue(j, cross);           117       xSections[i]->PutValue(j, cross);
118     }                                             118     }
119   }                                               119   }
120   // xSections start from null, so use probabi    120   // xSections start from null, so use probabilities from the next bin
121   if(0.0 == (*xSections[nElmMinusOne])[0]) {      121   if(0.0 == (*xSections[nElmMinusOne])[0]) {
122     for (G4int i=0; i<=nElmMinusOne; ++i) {       122     for (G4int i=0; i<=nElmMinusOne; ++i) {
123       xSections[i]->PutValue(0, (*xSections[i]    123       xSections[i]->PutValue(0, (*xSections[i])[1]);
124     }                                             124     }
125   }                                               125   }
126   // xSections ends with null, so use probabil    126   // xSections ends with null, so use probabilities from the previous bin
127   if(0.0 == (*xSections[nElmMinusOne])[nbins])    127   if(0.0 == (*xSections[nElmMinusOne])[nbins]) {
128     for (G4int i=0; i<=nElmMinusOne; ++i) {       128     for (G4int i=0; i<=nElmMinusOne; ++i) {
129       xSections[i]->PutValue(nbins, (*xSection    129       xSections[i]->PutValue(nbins, (*xSections[i])[nbins-1]);
130     }                                             130     }
131   }                                               131   }
132   // perform normalization                        132   // perform normalization
133   for(G4int j=0; j<=nbins; ++j) {                 133   for(G4int j=0; j<=nbins; ++j) {
134     cross = (*xSections[nElmMinusOne])[j];        134     cross = (*xSections[nElmMinusOne])[j];
135     // only for positive X-section                135     // only for positive X-section 
136     if(cross > 0.0) {                             136     if(cross > 0.0) {
137       for (G4int i=0; i<nElmMinusOne; ++i) {      137       for (G4int i=0; i<nElmMinusOne; ++i) {
138         G4double x = (*xSections[i])[j]/cross;    138         G4double x = (*xSections[i])[j]/cross;
139         xSections[i]->PutValue(j, x);             139         xSections[i]->PutValue(j, x);
140       }                                           140       }
141     }                                             141     }
142   }                                               142   }
143   /*                                              143   /*
144   G4cout << "======== G4EmElementSelector for     144   G4cout << "======== G4EmElementSelector for the " << model->GetName() 
145          << G4endl;                               145          << G4endl;
146   for (G4int i=0; i<=nElmMinusOne; ++i) {         146   for (G4int i=0; i<=nElmMinusOne; ++i) {
147     G4cout << "#### i=" << i << G4endl;           147     G4cout << "#### i=" << i << G4endl;
148     G4cout << (*xSections[i]) << G4endl;          148     G4cout << (*xSections[i]) << G4endl;
149   }                                               149   }
150   */                                              150   */
151 }                                                 151 }
152                                                   152 
153 //....oooOO0OOooo........oooOO0OOooo........oo    153 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
154                                                   154 
155 const G4Element*                                  155 const G4Element* 
156 G4EmElementSelector::SelectRandomAtom(const G4    156 G4EmElementSelector::SelectRandomAtom(const G4double e, 
157                                       const G4    157                                       const G4double loge) const
158 {                                                 158 {
159   const G4Element* element = (*theElementVecto    159   const G4Element* element = (*theElementVector)[nElmMinusOne];
160   if (nElmMinusOne > 0) {                         160   if (nElmMinusOne > 0) {
161     // 1. Determine energy index (only once)      161     // 1. Determine energy index (only once)
162     // handle cases below/above the enrgy grid    162     // handle cases below/above the enrgy grid (by ekin, idx that gives a=0/1)
163     // ekin = x[0]   if e<=x[0]   and idx will    163     // ekin = x[0]   if e<=x[0]   and idx will be   0 ^ a=0 => so y=y0
164     // ekin = x[N-1] if e>=x[N-1] and idx will    164     // ekin = x[N-1] if e>=x[N-1] and idx will be N-2 ^ a=1 => so y=y_{N-1}
165     G4double ekin = e;                            165     G4double ekin = e;
166     std::size_t idx = 0;                          166     std::size_t idx = 0;
167     if(e <= (xSections[0])->Energy(0)) {          167     if(e <= (xSections[0])->Energy(0)) {
168       ekin = (xSections[0])->Energy(0);           168       ekin = (xSections[0])->Energy(0);
169     } else if(e < (xSections[0])->GetMaxEnergy    169     } else if(e < (xSections[0])->GetMaxEnergy()) {
170       idx = (xSections[0])->ComputeLogVectorBi    170       idx = (xSections[0])->ComputeLogVectorBin(loge);
171     } else {                                      171     } else {
172       ekin = (xSections[0])->GetMaxEnergy();      172       ekin = (xSections[0])->GetMaxEnergy();
173       idx = (xSections[0])->GetVectorLength()     173       idx = (xSections[0])->GetVectorLength() - 2;
174     }                                             174     }
175     // 2. Do the linear interp.(corner cases a    175     // 2. Do the linear interp.(corner cases are already excluded)
176     const G4double x1 = (xSections[0])->Energy    176     const G4double x1 = (xSections[0])->Energy(idx);
177     const G4double  a = (ekin - x1)/((xSection    177     const G4double  a = (ekin - x1)/((xSections[0])->Energy(idx+1) - x1);
178     const G4double urnd = G4UniformRand();        178     const G4double urnd = G4UniformRand();
179     for (G4int i = 0; i < nElmMinusOne; ++i) {    179     for (G4int i = 0; i < nElmMinusOne; ++i) {
180       const G4double  y1 = (*xSections[i])[idx    180       const G4double  y1 = (*xSections[i])[idx];
181       if (urnd <= y1 + a*((*xSections[i])[idx+    181       if (urnd <= y1 + a*((*xSections[i])[idx+1] - y1)) {
182         element = (*theElementVector)[i];         182         element = (*theElementVector)[i];
183         break;                                    183         break;
184       }                                           184       }
185     }                                             185     }
186   }                                               186   }
187   return element;                                 187   return element;
188 }                                                 188 }
189                                                   189 
190 //....oooOO0OOooo........oooOO0OOooo........oo    190 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
191                                                   191 
192 void G4EmElementSelector::Dump(const G4Particl    192 void G4EmElementSelector::Dump(const G4ParticleDefinition* part)
193 {                                                 193 {
194   G4cout << "======== G4EmElementSelector for     194   G4cout << "======== G4EmElementSelector for the " << model->GetName();
195   if(part) G4cout << " and " << part->GetParti    195   if(part) G4cout << " and " << part->GetParticleName();
196   G4cout << " for " << material->GetName() <<     196   G4cout << " for " << material->GetName() << " ========" << G4endl;
197   if(0 < nElmMinusOne) {                          197   if(0 < nElmMinusOne) {
198     for(G4int i=0; i<nElmMinusOne; i++) {         198     for(G4int i=0; i<nElmMinusOne; i++) {
199       G4cout << "      " << (*theElementVector    199       G4cout << "      " << (*theElementVector)[i]->GetName() << " : " << G4endl;
200       G4cout << *(xSections[i]) << G4endl;        200       G4cout << *(xSections[i]) << G4endl;
201     }                                             201     }
202   }                                               202   }  
203   G4cout << "Last Element in element vector "     203   G4cout << "Last Element in element vector " 
204          << (*theElementVector)[nElmMinusOne]-    204          << (*theElementVector)[nElmMinusOne]->GetName() 
205          << G4endl;                               205          << G4endl;
206   G4cout << G4endl;                               206   G4cout << G4endl;
207 }                                                 207 }
208                                                   208 
209 //....oooOO0OOooo........oooOO0OOooo........oo    209 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
210                                                   210 
211                                                   211 
212                                                   212