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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id$ 26 // 27 // 27 // ------------------------------------------- 28 // ------------------------------------------------------------------- 28 // 29 // 29 // GEANT4 Class file 30 // GEANT4 Class file 30 // 31 // 31 // 32 // 32 // File name: G4EmElementSelector 33 // File name: G4EmElementSelector 33 // 34 // 34 // Author: Vladimir Ivanchenko 35 // Author: Vladimir Ivanchenko 35 // 36 // 36 // Creation date: 29.05.2008 37 // Creation date: 29.05.2008 37 // 38 // 38 // Modifications: 39 // Modifications: 39 // 40 // 40 // Class Description: 41 // Class Description: 41 // 42 // 42 // Generic helper class for the random selecti 43 // Generic helper class for the random selection of an element 43 44 44 // ------------------------------------------- 45 // ------------------------------------------------------------------- 45 // 46 // 46 47 47 #include "G4EmElementSelector.hh" 48 #include "G4EmElementSelector.hh" 48 #include "G4VEmModel.hh" 49 #include "G4VEmModel.hh" 49 #include "G4SystemOfUnits.hh" 50 #include "G4SystemOfUnits.hh" 50 51 51 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 52 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 54 54 G4EmElementSelector::G4EmElementSelector(G4VEm 55 G4EmElementSelector::G4EmElementSelector(G4VEmModel* mod, 55 const 56 const G4Material* mat, 56 G4int 57 G4int bins, 57 G4dou 58 G4double emin, 58 G4dou 59 G4double emax, 59 G4boo 60 G4bool): 60 model(mod), material(mat), nbins(bins), cutE 61 model(mod), material(mat), nbins(bins), cutEnergy(-1.0), 61 lowEnergy(emin), highEnergy(emax) 62 lowEnergy(emin), highEnergy(emax) 62 { 63 { 63 G4int n = (G4int)material->GetNumberOfElemen << 64 G4int n = material->GetNumberOfElements(); 64 nElmMinusOne = n - 1; 65 nElmMinusOne = n - 1; 65 theElementVector = material->GetElementVecto 66 theElementVector = material->GetElementVector(); 66 if(nElmMinusOne > 0) { 67 if(nElmMinusOne > 0) { 67 xSections.reserve(n); 68 xSections.reserve(n); 68 auto v0 = new G4PhysicsLogVector(lowEnergy << 69 G4PhysicsLogVector* v0 = new G4PhysicsLogVector(lowEnergy,highEnergy,nbins); 69 xSections.push_back(v0); 70 xSections.push_back(v0); >> 71 v0->SetSpline(false); 70 for(G4int i=1; i<n; ++i) { 72 for(G4int i=1; i<n; ++i) { 71 auto v = new G4PhysicsLogVector(*v0); << 73 G4PhysicsLogVector* v = new G4PhysicsLogVector(*v0); 72 xSections.push_back(v); 74 xSections.push_back(v); 73 } 75 } 74 } 76 } 75 /* 77 /* 76 G4cout << "G4EmElementSelector for " << mat- 78 G4cout << "G4EmElementSelector for " << mat->GetName() << " n= " << n 77 << " nbins= " << nbins << " Emin= " 79 << " nbins= " << nbins << " Emin= " << lowEnergy 78 << " Emax= " << highEnergy << G4endl; 80 << " Emax= " << highEnergy << G4endl; 79 */ 81 */ 80 } 82 } 81 83 82 //....oooOO0OOooo........oooOO0OOooo........oo 84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 83 85 84 G4EmElementSelector::~G4EmElementSelector() 86 G4EmElementSelector::~G4EmElementSelector() 85 { 87 { 86 if(nElmMinusOne > 0) { 88 if(nElmMinusOne > 0) { 87 for(G4int i=0; i<=nElmMinusOne; ++i) { del 89 for(G4int i=0; i<=nElmMinusOne; ++i) { delete xSections[i]; } 88 } 90 } 89 } 91 } 90 92 91 //....oooOO0OOooo........oooOO0OOooo........oo 93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 92 94 93 void G4EmElementSelector::Initialise(const G4P 95 void G4EmElementSelector::Initialise(const G4ParticleDefinition* part, 94 G4double 96 G4double cut) 95 { 97 { 96 //G4cout << "G4EmElementSelector initialise 98 //G4cout << "G4EmElementSelector initialise for " << material->GetName() 97 // << G4endl; 99 // << G4endl; 98 if(0 == nElmMinusOne || cut == cutEnergy) { 100 if(0 == nElmMinusOne || cut == cutEnergy) { return; } 99 101 100 cutEnergy = cut; 102 cutEnergy = cut; 101 //G4cout << "cut(keV)= " << cut/keV << G4end 103 //G4cout << "cut(keV)= " << cut/keV << G4endl; 102 G4double cross; 104 G4double cross; 103 105 104 const G4double* theAtomNumDensityVector = 106 const G4double* theAtomNumDensityVector = 105 material->GetVecNbOfAtomsPerVolume(); 107 material->GetVecNbOfAtomsPerVolume(); 106 108 107 // loop over bins 109 // loop over bins 108 for(G4int j=0; j<=nbins; ++j) { 110 for(G4int j=0; j<=nbins; ++j) { 109 G4double e = (xSections[0])->Energy(j); 111 G4double e = (xSections[0])->Energy(j); 110 model->SetupForMaterial(part, material, e) 112 model->SetupForMaterial(part, material, e); 111 cross = 0.0; 113 cross = 0.0; 112 //G4cout << "j= " << j << " e(MeV)= " << e 114 //G4cout << "j= " << j << " e(MeV)= " << e/MeV << G4endl; 113 for (G4int i=0; i<=nElmMinusOne; ++i) { 115 for (G4int i=0; i<=nElmMinusOne; ++i) { 114 cross += theAtomNumDensityVector[i]* 116 cross += theAtomNumDensityVector[i]* 115 model->ComputeCrossSectionPerAtom(part 117 model->ComputeCrossSectionPerAtom(part, (*theElementVector)[i], e, 116 cutE 118 cutEnergy, e); 117 xSections[i]->PutValue(j, cross); 119 xSections[i]->PutValue(j, cross); 118 } 120 } 119 } 121 } >> 122 120 // xSections start from null, so use probabi 123 // xSections start from null, so use probabilities from the next bin 121 if(0.0 == (*xSections[nElmMinusOne])[0]) { 124 if(0.0 == (*xSections[nElmMinusOne])[0]) { 122 for (G4int i=0; i<=nElmMinusOne; ++i) { 125 for (G4int i=0; i<=nElmMinusOne; ++i) { 123 xSections[i]->PutValue(0, (*xSections[i] 126 xSections[i]->PutValue(0, (*xSections[i])[1]); 124 } 127 } 125 } 128 } 126 // xSections ends with null, so use probabil 129 // xSections ends with null, so use probabilities from the previous bin 127 if(0.0 == (*xSections[nElmMinusOne])[nbins]) 130 if(0.0 == (*xSections[nElmMinusOne])[nbins]) { 128 for (G4int i=0; i<=nElmMinusOne; ++i) { 131 for (G4int i=0; i<=nElmMinusOne; ++i) { 129 xSections[i]->PutValue(nbins, (*xSection 132 xSections[i]->PutValue(nbins, (*xSections[i])[nbins-1]); 130 } 133 } 131 } 134 } 132 // perform normalization 135 // perform normalization 133 for(G4int j=0; j<=nbins; ++j) { 136 for(G4int j=0; j<=nbins; ++j) { 134 cross = (*xSections[nElmMinusOne])[j]; 137 cross = (*xSections[nElmMinusOne])[j]; 135 // only for positive X-section 138 // only for positive X-section 136 if(cross > 0.0) { 139 if(cross > 0.0) { 137 for (G4int i=0; i<nElmMinusOne; ++i) { 140 for (G4int i=0; i<nElmMinusOne; ++i) { 138 G4double x = (*xSections[i])[j]/cross; 141 G4double x = (*xSections[i])[j]/cross; 139 xSections[i]->PutValue(j, x); 142 xSections[i]->PutValue(j, x); 140 } 143 } 141 } 144 } 142 } 145 } 143 /* << 146 //G4cout << "======== G4EmElementSelector for the " << model->GetName() 144 G4cout << "======== G4EmElementSelector for << 147 // << G4endl; 145 << G4endl; << 146 for (G4int i=0; i<=nElmMinusOne; ++i) { << 147 G4cout << "#### i=" << i << G4endl; << 148 G4cout << (*xSections[i]) << G4endl; << 149 } << 150 */ << 151 } << 152 << 153 //....oooOO0OOooo........oooOO0OOooo........oo << 154 << 155 const G4Element* << 156 G4EmElementSelector::SelectRandomAtom(const G4 << 157 const G4 << 158 { << 159 const G4Element* element = (*theElementVecto << 160 if (nElmMinusOne > 0) { << 161 // 1. Determine energy index (only once) << 162 // handle cases below/above the enrgy grid << 163 // ekin = x[0] if e<=x[0] and idx will << 164 // ekin = x[N-1] if e>=x[N-1] and idx will << 165 G4double ekin = e; << 166 std::size_t idx = 0; << 167 if(e <= (xSections[0])->Energy(0)) { << 168 ekin = (xSections[0])->Energy(0); << 169 } else if(e < (xSections[0])->GetMaxEnergy << 170 idx = (xSections[0])->ComputeLogVectorBi << 171 } else { << 172 ekin = (xSections[0])->GetMaxEnergy(); << 173 idx = (xSections[0])->GetVectorLength() << 174 } << 175 // 2. Do the linear interp.(corner cases a << 176 const G4double x1 = (xSections[0])->Energy << 177 const G4double a = (ekin - x1)/((xSection << 178 const G4double urnd = G4UniformRand(); << 179 for (G4int i = 0; i < nElmMinusOne; ++i) { << 180 const G4double y1 = (*xSections[i])[idx << 181 if (urnd <= y1 + a*((*xSections[i])[idx+ << 182 element = (*theElementVector)[i]; << 183 break; << 184 } << 185 } << 186 } << 187 return element; << 188 } 148 } 189 149 190 //....oooOO0OOooo........oooOO0OOooo........oo 150 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 191 151 192 void G4EmElementSelector::Dump(const G4Particl 152 void G4EmElementSelector::Dump(const G4ParticleDefinition* part) 193 { 153 { 194 G4cout << "======== G4EmElementSelector for 154 G4cout << "======== G4EmElementSelector for the " << model->GetName(); 195 if(part) G4cout << " and " << part->GetParti 155 if(part) G4cout << " and " << part->GetParticleName(); 196 G4cout << " for " << material->GetName() << 156 G4cout << " for " << material->GetName() << " ========" << G4endl; 197 if(0 < nElmMinusOne) { 157 if(0 < nElmMinusOne) { 198 for(G4int i=0; i<nElmMinusOne; i++) { 158 for(G4int i=0; i<nElmMinusOne; i++) { 199 G4cout << " " << (*theElementVector 159 G4cout << " " << (*theElementVector)[i]->GetName() << " : " << G4endl; 200 G4cout << *(xSections[i]) << G4endl; 160 G4cout << *(xSections[i]) << G4endl; 201 } 161 } 202 } 162 } 203 G4cout << "Last Element in element vector " 163 G4cout << "Last Element in element vector " 204 << (*theElementVector)[nElmMinusOne]- 164 << (*theElementVector)[nElmMinusOne]->GetName() 205 << G4endl; 165 << G4endl; 206 G4cout << G4endl; 166 G4cout << G4endl; 207 } 167 } 208 168 209 //....oooOO0OOooo........oooOO0OOooo........oo 169 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 210 170 211 171 212 172