Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id$ 26 // 27 // 27 // ------------------------------------------- 28 // ------------------------------------------------------------------- 28 // 29 // 29 // GEANT4 Class header file 30 // GEANT4 Class header file 30 // 31 // 31 // File name: G4VEmAngularDistribution 32 // File name: G4VEmAngularDistribution 32 // 33 // 33 // Author: V. Ivanchenko using design o 34 // Author: V. Ivanchenko using design of existing 34 // interface G4VBremAngularDist 35 // interface G4VBremAngularDistribution 35 // 36 // 36 // Creation date: 13 October 2010 37 // Creation date: 13 October 2010 37 // 38 // 38 // Modifications: 39 // Modifications: 39 // 40 // 40 // Class Description: 41 // Class Description: 41 // 42 // 42 // Abstract base class for polar angle samplin 43 // Abstract base class for polar angle sampling 43 // 44 // 44 // Class Description: End 45 // Class Description: End 45 46 46 // ------------------------------------------- 47 // ------------------------------------------------------------------- 47 // 48 // 48 49 49 #ifndef G4VEmAngularDistribution_h 50 #ifndef G4VEmAngularDistribution_h 50 #define G4VEmAngularDistribution_h 1 51 #define G4VEmAngularDistribution_h 1 51 52 52 #include "globals.hh" 53 #include "globals.hh" >> 54 #include "Randomize.hh" 53 #include "G4ThreeVector.hh" 55 #include "G4ThreeVector.hh" 54 #include "G4DynamicParticle.hh" 56 #include "G4DynamicParticle.hh" 55 57 56 class G4Material; 58 class G4Material; 57 59 58 class G4VEmAngularDistribution 60 class G4VEmAngularDistribution 59 { 61 { 60 public: 62 public: 61 63 62 explicit G4VEmAngularDistribution(const G4St << 64 G4VEmAngularDistribution(const G4String& name); 63 65 64 virtual ~G4VEmAngularDistribution(); 66 virtual ~G4VEmAngularDistribution(); 65 67 66 // Sample direction in global coordinate sys 68 // Sample direction in global coordinate system, 67 // this means for zero scattering angle this 69 // this means for zero scattering angle this direction is the same 68 // as the direction of primary 70 // as the direction of primary 69 virtual G4ThreeVector& SampleDirection(const 71 virtual G4ThreeVector& SampleDirection(const G4DynamicParticle* dp, 70 G4double finalTotalEnergy, 72 G4double finalTotalEnergy, 71 G4int Z, 73 G4int Z, 72 const G4Material*) = 0; 74 const G4Material*) = 0; 73 75 74 // Sample direction in global coordinate sys << 75 // this means for zero scattering angle this << 76 // as the direction of primary << 77 virtual G4ThreeVector& SampleDirectionForShe << 78 const G4DynamicParticle* dp, << 79 G4double finalTotalEnergy, << 80 G4int Z, << 81 G4int shellID, << 82 const G4Material*); << 83 << 84 virtual void SamplePairDirections(const G4Dy << 85 G4double elecKinEnergy, << 86 G4double posiKinEnergy, << 87 G4ThreeVector& dirElectron, << 88 G4ThreeVector& dirPositron, << 89 G4int Z = 0, << 90 const G4Material* mat = nullptr); << 91 << 92 virtual void PrintGeneratorInformation() con << 93 << 94 inline const G4String& GetName() const; 76 inline const G4String& GetName() const; 95 77 96 // hide assignment operator << 97 G4VEmAngularDistribution & << 98 operator=(const G4VEmAngularDistribution << 99 G4VEmAngularDistribution(const G4VEmAngular << 100 << 101 protected: 78 protected: 102 79 103 G4ThreeVector fLocalDirection; 80 G4ThreeVector fLocalDirection; 104 G4bool fPolarisation; << 105 81 106 private: 82 private: >> 83 >> 84 // hide assignment operator >> 85 G4VEmAngularDistribution & operator=(const G4VEmAngularDistribution &right); >> 86 G4VEmAngularDistribution(const G4VEmAngularDistribution&); 107 87 108 G4String fName; 88 G4String fName; 109 }; 89 }; 110 90 111 inline const G4String& G4VEmAngularDistributio 91 inline const G4String& G4VEmAngularDistribution::GetName() const 112 { 92 { 113 return fName; 93 return fName; 114 } 94 } 115 95 116 #endif 96 #endif 117 97 118 98