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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4VEmAngularDistribution.hh,v 1.2 2010/11/04 12:55:09 vnivanch Exp $ >> 27 // GEANT4 tag $Name: geant4-09-04 $ 26 // 28 // 27 // ------------------------------------------- 29 // ------------------------------------------------------------------- 28 // 30 // 29 // GEANT4 Class header file 31 // GEANT4 Class header file 30 // 32 // 31 // File name: G4VEmAngularDistribution 33 // File name: G4VEmAngularDistribution 32 // 34 // 33 // Author: V. Ivanchenko using design o 35 // Author: V. Ivanchenko using design of existing 34 // interface G4VBremAngularDist 36 // interface G4VBremAngularDistribution 35 // 37 // 36 // Creation date: 13 October 2010 38 // Creation date: 13 October 2010 37 // 39 // 38 // Modifications: 40 // Modifications: 39 // 41 // 40 // Class Description: 42 // Class Description: 41 // 43 // 42 // Abstract base class for polar angle samplin 44 // Abstract base class for polar angle sampling 43 // 45 // 44 // Class Description: End 46 // Class Description: End 45 47 46 // ------------------------------------------- 48 // ------------------------------------------------------------------- 47 // 49 // 48 50 49 #ifndef G4VEmAngularDistribution_h 51 #ifndef G4VEmAngularDistribution_h 50 #define G4VEmAngularDistribution_h 1 52 #define G4VEmAngularDistribution_h 1 51 53 52 #include "globals.hh" 54 #include "globals.hh" 53 #include "G4ThreeVector.hh" << 54 #include "G4DynamicParticle.hh" << 55 << 56 class G4Material; << 57 55 58 class G4VEmAngularDistribution 56 class G4VEmAngularDistribution 59 { 57 { 60 public: 58 public: 61 59 62 explicit G4VEmAngularDistribution(const G4St << 60 G4VEmAngularDistribution(const G4String& name); 63 61 64 virtual ~G4VEmAngularDistribution(); 62 virtual ~G4VEmAngularDistribution(); 65 63 66 // Sample direction in global coordinate sys << 64 // method for bremsstrahlung 67 // this means for zero scattering angle this << 65 virtual G4double PolarAngle(const G4double initial_energy, 68 // as the direction of primary << 66 const G4double final_energy, 69 virtual G4ThreeVector& SampleDirection(const << 67 const G4int Z) = 0; 70 G4double finalTotalEnergy, << 71 G4int Z, << 72 const G4Material*) = 0; << 73 << 74 // Sample direction in global coordinate sys << 75 // this means for zero scattering angle this << 76 // as the direction of primary << 77 virtual G4ThreeVector& SampleDirectionForShe << 78 const G4DynamicParticle* dp, << 79 G4double finalTotalEnergy, << 80 G4int Z, << 81 G4int shellID, << 82 const G4Material*); << 83 << 84 virtual void SamplePairDirections(const G4Dy << 85 G4double elecKinEnergy, << 86 G4double posiKinEnergy, << 87 G4ThreeVector& dirElectron, << 88 G4ThreeVector& dirPositron, << 89 G4int Z = 0, << 90 const G4Material* mat = nullptr); << 91 << 92 virtual void PrintGeneratorInformation() con << 93 68 94 inline const G4String& GetName() const; 69 inline const G4String& GetName() const; 95 70 96 // hide assignment operator << 97 G4VEmAngularDistribution & << 98 operator=(const G4VEmAngularDistribution << 99 G4VEmAngularDistribution(const G4VEmAngular << 100 << 101 protected: << 102 << 103 G4ThreeVector fLocalDirection; << 104 G4bool fPolarisation; << 105 << 106 private: 71 private: >> 72 >> 73 // hide assignment operator >> 74 G4VEmAngularDistribution & operator=(const G4VEmAngularDistribution &right); >> 75 G4VEmAngularDistribution(const G4VEmAngularDistribution&); 107 76 108 G4String fName; 77 G4String fName; 109 }; 78 }; 110 79 111 inline const G4String& G4VEmAngularDistributio 80 inline const G4String& G4VEmAngularDistribution::GetName() const 112 { 81 { 113 return fName; 82 return fName; 114 } 83 } 115 84 116 #endif 85 #endif 117 86 118 87