Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // ------------------------------------------- 27 // ------------------------------------------------------------------- 28 // 28 // 29 // GEANT4 Class header file 29 // GEANT4 Class header file 30 // 30 // 31 // File name: G4VEmAngularDistribution 31 // File name: G4VEmAngularDistribution 32 // 32 // 33 // Author: V. Ivanchenko using design o 33 // Author: V. Ivanchenko using design of existing 34 // interface G4VBremAngularDist 34 // interface G4VBremAngularDistribution 35 // 35 // 36 // Creation date: 13 October 2010 36 // Creation date: 13 October 2010 37 // 37 // 38 // Modifications: 38 // Modifications: 39 // 39 // 40 // Class Description: 40 // Class Description: 41 // 41 // 42 // Abstract base class for polar angle samplin 42 // Abstract base class for polar angle sampling 43 // 43 // 44 // Class Description: End 44 // Class Description: End 45 45 46 // ------------------------------------------- 46 // ------------------------------------------------------------------- 47 // 47 // 48 48 49 #ifndef G4VEmAngularDistribution_h 49 #ifndef G4VEmAngularDistribution_h 50 #define G4VEmAngularDistribution_h 1 50 #define G4VEmAngularDistribution_h 1 51 51 52 #include "globals.hh" 52 #include "globals.hh" >> 53 #include "Randomize.hh" 53 #include "G4ThreeVector.hh" 54 #include "G4ThreeVector.hh" 54 #include "G4DynamicParticle.hh" 55 #include "G4DynamicParticle.hh" 55 56 56 class G4Material; 57 class G4Material; 57 58 58 class G4VEmAngularDistribution 59 class G4VEmAngularDistribution 59 { 60 { 60 public: 61 public: 61 62 62 explicit G4VEmAngularDistribution(const G4St 63 explicit G4VEmAngularDistribution(const G4String& name); 63 64 64 virtual ~G4VEmAngularDistribution(); 65 virtual ~G4VEmAngularDistribution(); 65 66 66 // Sample direction in global coordinate sys 67 // Sample direction in global coordinate system, 67 // this means for zero scattering angle this 68 // this means for zero scattering angle this direction is the same 68 // as the direction of primary 69 // as the direction of primary 69 virtual G4ThreeVector& SampleDirection(const 70 virtual G4ThreeVector& SampleDirection(const G4DynamicParticle* dp, 70 G4double finalTotalEnergy, 71 G4double finalTotalEnergy, 71 G4int Z, 72 G4int Z, 72 const G4Material*) = 0; 73 const G4Material*) = 0; 73 74 74 // Sample direction in global coordinate sys 75 // Sample direction in global coordinate system for given electronic shell, 75 // this means for zero scattering angle this 76 // this means for zero scattering angle this direction is the same 76 // as the direction of primary 77 // as the direction of primary 77 virtual G4ThreeVector& SampleDirectionForShe 78 virtual G4ThreeVector& SampleDirectionForShell( 78 const G4DynamicParticle* dp, 79 const G4DynamicParticle* dp, 79 G4double finalTotalEnergy, 80 G4double finalTotalEnergy, 80 G4int Z, 81 G4int Z, 81 G4int shellID, 82 G4int shellID, 82 const G4Material*); 83 const G4Material*); 83 84 84 virtual void SamplePairDirections(const G4Dy 85 virtual void SamplePairDirections(const G4DynamicParticle* dp, 85 G4double elecKinEnergy, 86 G4double elecKinEnergy, 86 G4double posiKinEnergy, 87 G4double posiKinEnergy, 87 G4ThreeVector& dirElectron, 88 G4ThreeVector& dirElectron, 88 G4ThreeVector& dirPositron, 89 G4ThreeVector& dirPositron, 89 G4int Z = 0, 90 G4int Z = 0, 90 const G4Material* mat = nullptr); 91 const G4Material* mat = nullptr); 91 92 92 virtual void PrintGeneratorInformation() con << 93 << 94 inline const G4String& GetName() const; 93 inline const G4String& GetName() const; 95 94 96 // hide assignment operator << 97 G4VEmAngularDistribution & << 98 operator=(const G4VEmAngularDistribution << 99 G4VEmAngularDistribution(const G4VEmAngular << 100 << 101 protected: 95 protected: 102 96 103 G4ThreeVector fLocalDirection; 97 G4ThreeVector fLocalDirection; 104 G4bool fPolarisation; << 105 98 106 private: 99 private: >> 100 >> 101 // hide assignment operator >> 102 G4VEmAngularDistribution & >> 103 operator=(const G4VEmAngularDistribution &right) = delete; >> 104 G4VEmAngularDistribution(const G4VEmAngularDistribution&) = delete; 107 105 108 G4String fName; 106 G4String fName; 109 }; 107 }; 110 108 111 inline const G4String& G4VEmAngularDistributio 109 inline const G4String& G4VEmAngularDistribution::GetName() const 112 { 110 { 113 return fName; 111 return fName; 114 } 112 } 115 113 116 #endif 114 #endif 117 115 118 116