Geant4 Cross Reference

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Geant4/processes/electromagnetic/standard/src/G4PhotoElectricEffect.cc

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Differences between /processes/electromagnetic/standard/src/G4PhotoElectricEffect.cc (Version 11.3.0) and /processes/electromagnetic/standard/src/G4PhotoElectricEffect.cc (Version 2.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                                  7 //
                                                   >>   8 // $Id: G4PhotoElectricEffect.cc,v 1.9 1999/12/15 14:51:52 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-02-00 $
 26 //                                                 10 //
                                                   >>  11 // 
                                                   >>  12 // --------------------------------------------------------------
                                                   >>  13 //      GEANT 4 class implementation file
                                                   >>  14 //      CERN Geneva Switzerland
 27 //                                                 15 //
 28 //------------------ G4PhotoElectricEffect phy <<  16 //      For information related to this code contact:
 29 //                   by Michel Maire, 24 May 1 <<  17 //      CERN, IT Division, ASD group
 30 //                                             <<  18 //      History: first implementation, based on object model of
 31 // Modified by Michel Maire and Vladimir Ivanc <<  19 //      2nd December 1995, G.Cosmo
 32 //                                             <<  20 //      ------------ G4PhotoElectricEffect physics process --------
 33 // ------------------------------------------- <<  21 //                   by Michel Maire, April 1996
                                                   >>  22 // **************************************************************
                                                   >>  23 // 12-06-96, Added SelectRandomAtom() method, by M.Maire
                                                   >>  24 // 21-06-96, SetCuts implementation, M.Maire
                                                   >>  25 // 17-09-96, PartialSumSigma(i)
                                                   >>  26 //           split of ComputeBindingEnergy, M.Maire
                                                   >>  27 // 08-01-97, crossection table + meanfreepath table, M.Maire
                                                   >>  28 // 13-03-97, adapted for the new physics scheme, M.Maire
                                                   >>  29 // 28-03-97, protection in BuildPhysicsTable, M.Maire
                                                   >>  30 // 04-06-98, in DoIt, secondary production condition: range>G4std::min(threshold,safety)
                                                   >>  31 // 13-08-98, new methods SetBining() PrintInfo()
                                                   >>  32 // 17-11-98, use table of Atomic shells in PostStepDoIt
                                                   >>  33 // 06-01-99, use Sandia crossSection below 50 keV, V.Grichine mma
                                                   >>  34 // 20-05-99, protection against very low energy photons ,L.Urban
                                                   >>  35 // 08-06-99, removed this above protection from the DoIt. mma
                                                   >>  36 // --------------------------------------------------------------
 34                                                    37 
 35 #include "G4PhotoElectricEffect.hh"                38 #include "G4PhotoElectricEffect.hh"
 36 #include "G4SystemOfUnits.hh"                  <<  39 #include "G4EnergyLossTables.hh"
 37 #include "G4PEEffectFluoModel.hh"              <<  40 #include "G4UnitsTable.hh"
 38 #include "G4Electron.hh"                       << 
 39 #include "G4EmParameters.hh"                   << 
 40                                                    41 
 41 //....oooOO0OOooo........oooOO0OOooo........oo <<  42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 42                                                <<  43  
 43 using namespace std;                           <<  44 // constructor
                                                   >>  45  
                                                   >>  46 G4PhotoElectricEffect::G4PhotoElectricEffect(const G4String& processName)
                                                   >>  47   : G4VDiscreteProcess (processName),             // initialization
                                                   >>  48     theCrossSectionTable(NULL),
                                                   >>  49     theMeanFreePathTable(NULL),
                                                   >>  50     LowestEnergyLimit (50*keV),
                                                   >>  51     HighestEnergyLimit(50*MeV),
                                                   >>  52     NumbBinTable(100)
                                                   >>  53 { }
 44                                                    54 
 45 G4PhotoElectricEffect::G4PhotoElectricEffect(c <<  55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 46   G4ProcessType type):G4VEmProcess (processNam <<  56  
                                                   >>  57 // destructor
                                                   >>  58  
                                                   >>  59 G4PhotoElectricEffect::~G4PhotoElectricEffect()
 47 {                                                  60 {
 48   SetBuildTableFlag(false);                    <<  61    if (theCrossSectionTable) {
 49   SetSecondaryParticle(G4Electron::Electron()) <<  62       theCrossSectionTable->clearAndDestroy();
 50   SetProcessSubType(fPhotoElectricEffect);     <<  63       delete theCrossSectionTable;
 51   SetMinKinEnergyPrim(200*keV);                <<  64    }
                                                   >>  65 
                                                   >>  66    if (theMeanFreePathTable) {
                                                   >>  67       theMeanFreePathTable->clearAndDestroy();
                                                   >>  68       delete theMeanFreePathTable;
                                                   >>  69    }
 52 }                                                  70 }
 53                                                    71 
 54 //....oooOO0OOooo........oooOO0OOooo........oo <<  72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 55                                                    73 
 56 G4PhotoElectricEffect::~G4PhotoElectricEffect( <<  74 void G4PhotoElectricEffect::SetPhysicsTableBining(G4double lowE, G4double highE, G4int nBins)
                                                   >>  75 {
                                                   >>  76   LowestEnergyLimit = lowE; HighestEnergyLimit = highE; NumbBinTable = nBins;
                                                   >>  77 }  
 57                                                    78 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >>  80  
                                                   >>  81 void G4PhotoElectricEffect::BuildPhysicsTable(const G4ParticleDefinition& PhotonType)
 59                                                    82 
 60 G4bool G4PhotoElectricEffect::IsApplicable(con <<  83 // Build microscopic cross section table and mean free path table
 61 {                                                  84 {
 62   return (&p == G4Gamma::Gamma());             <<  85    G4double LowEdgeEnergy, Value;
 63 }                                              <<  86    G4PhysicsLogVector* ptrVector;
 64                                                    87 
 65 //....oooOO0OOooo........oooOO0OOooo........oo <<  88 // Build microscopic cross section tables for the Photo Electric Effect
 66                                                    89 
 67 void G4PhotoElectricEffect::InitialiseProcess( <<  90    if (theCrossSectionTable) {
                                                   >>  91            theCrossSectionTable->clearAndDestroy(); delete theCrossSectionTable; }
                                                   >>  92 
                                                   >>  93    theCrossSectionTable = new G4PhysicsTable( G4Element::GetNumberOfElements()) ;
                                                   >>  94    const G4ElementTable* theElementTable = G4Element::GetElementTable() ;
                                                   >>  95    G4double AtomicNumber;
                                                   >>  96    G4int J;
                                                   >>  97 
                                                   >>  98    for ( J=0 ; J < G4Element::GetNumberOfElements(); J++ )  
                                                   >>  99       { 
                                                   >> 100         //create physics vector then fill it ....
                                                   >> 101         ptrVector = new G4PhysicsLogVector(LowestEnergyLimit, HighestEnergyLimit,
                                                   >> 102                                            NumbBinTable ) ;
                                                   >> 103         AtomicNumber = (*theElementTable)(J)->GetZ();
                                                   >> 104  
                                                   >> 105         for ( G4int i = 0 ; i < NumbBinTable ; i++ )      
                                                   >> 106            {
                                                   >> 107              LowEdgeEnergy = ptrVector->GetLowEdgeEnergy( i ) ;
                                                   >> 108              Value = ComputeCrossSectionPerAtom( LowEdgeEnergy, AtomicNumber);  
                                                   >> 109              ptrVector->PutValue( i , Value ) ;
                                                   >> 110            }
                                                   >> 111 
                                                   >> 112         theCrossSectionTable->insertAt( J , ptrVector ) ;
                                                   >> 113 
                                                   >> 114       }
                                                   >> 115 
                                                   >> 116 // Build mean free path table for the Photo Electric Effect
                                                   >> 117 
                                                   >> 118    if (theMeanFreePathTable) {
                                                   >> 119            theMeanFreePathTable->clearAndDestroy(); delete theMeanFreePathTable; }
                                                   >> 120 
                                                   >> 121    theMeanFreePathTable = new G4PhysicsTable( G4Material::GetNumberOfMaterials() ) ;
                                                   >> 122    const G4MaterialTable* theMaterialTable = G4Material::GetMaterialTable() ;
                                                   >> 123    G4Material* material;
                                                   >> 124 
                                                   >> 125    for ( J=0 ; J < G4Material::GetNumberOfMaterials(); J++ )  
                                                   >> 126      { 
                                                   >> 127         //create physics vector then fill it ....
                                                   >> 128         ptrVector = new G4PhysicsLogVector(LowestEnergyLimit, HighestEnergyLimit,
                                                   >> 129                                            NumbBinTable ) ;
                                                   >> 130         material = (*theMaterialTable)(J);
                                                   >> 131  
                                                   >> 132         for ( G4int i = 0 ; i < NumbBinTable ; i++ )      
                                                   >> 133            {
                                                   >> 134              LowEdgeEnergy = ptrVector->GetLowEdgeEnergy( i ) ;
                                                   >> 135              Value = ComputeMeanFreePath( LowEdgeEnergy, material);  
                                                   >> 136              ptrVector->PutValue( i , Value ) ;
                                                   >> 137            }
                                                   >> 138 
                                                   >> 139         theMeanFreePathTable->insertAt( J , ptrVector ) ;
                                                   >> 140 
                                                   >> 141      }
                                                   >> 142                                     
                                                   >> 143     PrintInfoDefinition();  
                                                   >> 144 }
                                                   >> 145 
                                                   >> 146 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 147  
                                                   >> 148 G4double G4PhotoElectricEffect::ComputeCrossSectionPerAtom (G4double PhotonEnergy,
                                                   >> 149                                                             G4double AtomicNumber)
                                                   >> 150  
                                                   >> 151 // Calculates the microscopic cross section in GEANT4 internal units.
                                                   >> 152 // A parametrized formula from L. Urban is used to estimate the total cross section.
                                                   >> 153 // It gives a good description of the elements : 5 < Atomic Number < 100 and
                                                   >> 154 //                                               from 10 keV to 50 MeV.
                                                   >> 155  
 68 {                                                 156 {
 69   if(!isInitialised) {                         << 157  G4double CrossSection = 0.0 ;
 70     isInitialised = true;                      << 158  if ( AtomicNumber < 1. )      return CrossSection;
 71     if(nullptr == EmModel()) { SetEmModel(new  << 159  if ( PhotonEnergy > 50.*MeV ) return CrossSection;
 72     G4EmParameters* param = G4EmParameters::In << 160       
 73     EmModel()->SetLowEnergyLimit(param->MinKin << 161  static const G4double
 74     EmModel()->SetHighEnergyLimit(param->MaxKi << 162    p1K =-8.8893e+2*nanobarn, p2K = 2.4394   *nanobarn, p3K = 2.8835e+2*nanobarn,
 75     AddEmModel(1, EmModel());                  << 163    p4K = 1.2133e+1*nanobarn, p5K =-3.1104e+2*nanobarn, p6K =-1.7284e-1*nanobarn,
 76   }                                            << 164    p7K = 1.4400e+1*nanobarn, p8K = 6.8357e+1*nanobarn, p9K = 7.3945e-4*nanobarn,
                                                   >> 165    p10K=-4.8149e-2*nanobarn, p11K= 5.5823e-1*nanobarn, p12K=-1.0089e-1*nanobarn;
                                                   >> 166  static const G4double
                                                   >> 167    p1L1=-1.0927e+3*nanobarn, p2L1=-9.7897e-1*nanobarn, p3L1= 1.2854e+2*nanobarn;
                                                   >> 168  static const G4double
                                                   >> 169    p1L2=-4.5803e+3*nanobarn, p2L2= 1.6858e-3*nanobarn, p3L2= 1.2013e+2*nanobarn;
                                                   >> 170  static const G4double 
                                                   >> 171    p1M = 1.6924e+1*nanobarn;
                                                   >> 172 
                                                   >> 173  const G4double pwZ = 3.845 ,  pwE = 2.975 ; 
                                                   >> 174     
                                                   >> 175  G4double Z  = AtomicNumber,                  Z2  = Z*Z,   Z3  = Z*Z*Z;
                                                   >> 176  G4double Em = PhotonEnergy/electron_mass_c2, Em2 = Em*Em, Em3 = Em*Em*Em;
                                                   >> 177 
                                                   >> 178  CrossSection = pow(Z,pwZ)/pow(Em,pwE);
                                                   >> 179 
                                                   >> 180  if (PhotonEnergy > ComputeKBindingEnergy(Z) ) {
                                                   >> 181       CrossSection *= (p1K/Z  + p2K/Em + p3K + p4K*Z + p5K*Em
                                                   >> 182                     +  p6K*Z2 + p7K *Z *Em + p8K   *Em2
                                                   >> 183                     +  p9K*Z3 + p10K*Z2*Em + p11K*Z*Em2 + p12K*Em3);
                                                   >> 184       if (CrossSection < 0.) CrossSection = 0. ;
                                                   >> 185     }
                                                   >> 186 
                                                   >> 187  else if (PhotonEnergy > ComputeL1BindingEnergy(Z) ) {
                                                   >> 188       CrossSection *= (p1L1/Z + p2L1/Em + p3L1 );
                                                   >> 189       if (CrossSection < 0.) CrossSection = 0. ;
                                                   >> 190     }
                                                   >> 191 
                                                   >> 192  else if (PhotonEnergy > ComputeL2BindingEnergy(Z) ) {
                                                   >> 193       CrossSection *= (p1L2/Z + p2L2/Em + p3L2 );
                                                   >> 194       if (CrossSection < 0.) CrossSection = 0. ;
                                                   >> 195     }
                                                   >> 196 
                                                   >> 197  else CrossSection *= p1M;
                                                   >> 198 
                                                   >> 199  return CrossSection;
 77 }                                                 200 }
 78                                                   201 
 79 //....oooOO0OOooo........oooOO0OOooo........oo << 202 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 203                                                           
                                                   >> 204 G4double G4PhotoElectricEffect::ComputeSandiaCrossSection(G4double PhotonEnergy,
                                                   >> 205                                                           G4double AtomicNumber)
                                                   >> 206 {  
                                                   >> 207   G4double energy2 = PhotonEnergy*PhotonEnergy, energy3 = PhotonEnergy*energy2, 
                                                   >> 208            energy4 = energy2*energy2;
                                                   >> 209 
                                                   >> 210   G4double* SandiaCof 
                                                   >> 211            = G4SandiaTable::GetSandiaCofPerAtom((int)AtomicNumber,PhotonEnergy);
 80                                                   212 
 81 void G4PhotoElectricEffect::ProcessDescription << 213   return SandiaCof[0]/PhotonEnergy + SandiaCof[1]/energy2 +
                                                   >> 214    SandiaCof[2]/energy3      + SandiaCof[3]/energy4; 
                                                   >> 215 }
                                                   >> 216  
                                                   >> 217 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 218  
                                                   >> 219 G4VParticleChange* G4PhotoElectricEffect::PostStepDoIt(const G4Track& aTrack,
                                                   >> 220                                                       const G4Step&  aStep)
                                                   >> 221 //
                                                   >> 222 // Generate an electron resulting of a photo electric effect.
                                                   >> 223 // The incident photon disappear.
                                                   >> 224 // GEANT4 internal units
                                                   >> 225 //
                                                   >> 226  
                                                   >> 227 {  aParticleChange.Initialize(aTrack);
                                                   >> 228    G4Material* aMaterial = aTrack.GetMaterial();
                                                   >> 229 
                                                   >> 230    const G4DynamicParticle* aDynamicPhoton = aTrack.GetDynamicParticle();
                                                   >> 231 
                                                   >> 232    G4double PhotonEnergy = aDynamicPhoton->GetKineticEnergy();
                                                   >> 233    G4ParticleMomentum PhotonDirection = aDynamicPhoton->GetMomentumDirection();
                                                   >> 234    
                                                   >> 235    // select randomly one element constituing the material.
                                                   >> 236    G4Element* anElement = SelectRandomAtom(aDynamicPhoton, aMaterial);
                                                   >> 237 
                                                   >> 238    //
                                                   >> 239    // Photo electron
                                                   >> 240    //
                                                   >> 241 
                                                   >> 242    G4int NbOfShells = anElement->GetNbOfAtomicShells();
                                                   >> 243    G4int i=0;
                                                   >> 244    while ((i<NbOfShells)&&(PhotonEnergy<anElement->GetAtomicShell(i))) i++;
                                                   >> 245    if (i==NbOfShells) return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
                                                   >> 246    
                                                   >> 247    G4double ElecKineEnergy = PhotonEnergy - anElement->GetAtomicShell(i);
                                                   >> 248    if ((G4EnergyLossTables::GetRange(G4Electron::Electron(),
                                                   >> 249         ElecKineEnergy,aMaterial)>aStep.GetPostStepPoint()->GetSafety())
                                                   >> 250         ||
                                                   >> 251        (ElecKineEnergy >
                                                   >> 252        (G4Electron::Electron()->GetCutsInEnergy())[aMaterial->GetIndex()]))
                                                   >> 253      {
                                                   >> 254       // the electron is created in the direction of the incident photon ...  
                                                   >> 255       G4DynamicParticle* aElectron= new G4DynamicParticle (G4Electron::Electron(),
                                                   >> 256                                                         PhotonDirection, ElecKineEnergy) ;
                                                   >> 257       aParticleChange.SetNumberOfSecondaries(1) ;
                                                   >> 258       aParticleChange.AddSecondary( aElectron ) ; 
                                                   >> 259      }
                                                   >> 260    else
                                                   >> 261      {
                                                   >> 262       ElecKineEnergy = 0. ;
                                                   >> 263       aParticleChange.SetNumberOfSecondaries(0) ;
                                                   >> 264      }
                                                   >> 265 
                                                   >> 266    //
                                                   >> 267    // Kill the incident photon 
                                                   >> 268    //
                                                   >> 269    aParticleChange.SetLocalEnergyDeposit(PhotonEnergy-ElecKineEnergy);  
                                                   >> 270    aParticleChange.SetStatusChange(fStopAndKill); 
                                                   >> 271 
                                                   >> 272    //  Reset NbOfInteractionLengthLeft and return aParticleChange
                                                   >> 273    return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
                                                   >> 274 }
                                                   >> 275 
                                                   >> 276 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 277 
                                                   >> 278 G4Element*
                                                   >> 279 G4PhotoElectricEffect::SelectRandomAtom(const G4DynamicParticle* aDynamicPhoton,
                                                   >> 280                                               G4Material* aMaterial)
 82 {                                                 281 {
 83   out << "  Photoelectric effect";             << 282   // select randomly 1 element within the material
 84   G4VEmProcess::ProcessDescription(out);       << 283 
                                                   >> 284   const G4int NumberOfElements            = aMaterial->GetNumberOfElements();
                                                   >> 285   const G4ElementVector* theElementVector = aMaterial->GetElementVector();
                                                   >> 286   if (NumberOfElements == 1) return (*theElementVector)(0);
                                                   >> 287 
                                                   >> 288   const G4double* NbOfAtomsPerVolume = aMaterial->GetVecNbOfAtomsPerVolume();
                                                   >> 289 
                                                   >> 290   G4double PartialSumSigma = 0. ;
                                                   >> 291   G4double rval = G4UniformRand();
                                                   >> 292  
                                                   >> 293   for ( G4int elm=0 ; elm < NumberOfElements ; elm++ )
                                                   >> 294       { PartialSumSigma += NbOfAtomsPerVolume[elm] *
                                                   >> 295                    GetCrossSectionPerAtom(aDynamicPhoton,
                                                   >> 296                                           (*theElementVector)(elm));
                                                   >> 297         if (rval <= PartialSumSigma*MeanFreePath) return ((*theElementVector)(elm));
                                                   >> 298       }
                                                   >> 299   return ((*theElementVector)(NumberOfElements-1));    
 85 }                                                 300 }
 86                                                   301 
 87 //....oooOO0OOooo........oooOO0OOooo........oo << 302 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 303 
                                                   >> 304 void G4PhotoElectricEffect::PrintInfoDefinition()
                                                   >> 305 {
                                                   >> 306   G4String comments = "Total cross sections from a parametrisation. ";
                                                   >> 307            comments += "Good description from 10 KeV to 50 MeV for all Z";
                                                   >> 308            comments += "\n        Sandia crossSection below 50 KeV";
                                                   >> 309                
                                                   >> 310   G4cout << G4endl << GetProcessName() << ":  " << comments
                                                   >> 311          << "\n       PhysicsTables from " << G4BestUnit(LowestEnergyLimit,"Energy")
                                                   >> 312          << " to " << G4BestUnit(HighestEnergyLimit,"Energy") 
                                                   >> 313          << " in " << NumbBinTable << " bins. \n";
                                                   >> 314 }         
                                                   >> 315 
                                                   >> 316 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 88                                                   317