Geant4 Cross Reference

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Geant4/processes/electromagnetic/standard/src/G4ComptonScattering.cc

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Differences between /processes/electromagnetic/standard/src/G4ComptonScattering.cc (Version 11.3.0) and /processes/electromagnetic/standard/src/G4ComptonScattering.cc (Version 5.2)


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  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
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 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4ComptonScattering.cc,v 1.17 2003/06/16 17:02:08 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02 $
                                                   >>  26 //
 27 //                                                 27 // 
 28 //------------ G4ComptonScattering physics pro     28 //------------ G4ComptonScattering physics process -----------------------------
 29 //                   by Michel Maire, April 19     29 //                   by Michel Maire, April 1996
 30 //                                                 30 //
 31 // Modified: Michel Maire and Vladimir Ivanche <<  31 // 28-05-96, DoIt() small change in ElecDirection, by M.Maire
 32 //                                             <<  32 // 10-06-96, simplification in ComputeMicroscopicCrossSection(), by M.Maire
                                                   >>  33 // 21-06-96, SetCuts implementation, M.Maire
                                                   >>  34 // 13-09-96, small changes in DoIt for better efficiency. Thanks to P.Urban
                                                   >>  35 // 06-01-97, crossection table + meanfreepath table, M.Maire
                                                   >>  36 // 05-03-97, new Physics scheme, M.Maire
                                                   >>  37 // 28-03-97, protection in BuildPhysicsTable, M.Maire
                                                   >>  38 // 07-04-98, remove 'tracking cut' of the scattered gamma, MMa
                                                   >>  39 // 04-06-98, in DoIt, secondary production condition:
                                                   >>  40 //                                     range>std::min(threshold,safety)
                                                   >>  41 // 13-08-98, new methods SetBining()  PrintInfo()
                                                   >>  42 // 15-12-98, cross section=0 below 10 keV
                                                   >>  43 // 28-05-01, V.Ivanchenko minor changes to provide ANSI -wall compilation
                                                   >>  44 // 13-07-01, DoIt: suppression of production cut for the electron (mma)
                                                   >>  45 // 03-08-01, new methods Store/Retrieve PhysicsTable (mma)
                                                   >>  46 // 06-08-01, BuildThePhysicsTable() called from constructor (mma)
                                                   >>  47 // 17-09-01, migration of Materials to pure STL (mma)
                                                   >>  48 // 20-09-01, DoIt: fminimalEnergy = 1*eV (mma)
                                                   >>  49 // 01-10-01, come back to BuildPhysicsTable(const G4ParticleDefinition&)
                                                   >>  50 // 17-04-02, LowestEnergyLimit = 1*keV     
 33 // -------------------------------------------     51 // -----------------------------------------------------------------------------
 34                                                    52 
 35 #include "G4ComptonScattering.hh"                  53 #include "G4ComptonScattering.hh"
 36 #include "G4SystemOfUnits.hh"                  <<  54 #include "G4UnitsTable.hh"
 37 #include "G4KleinNishinaModel.hh"              << 
 38 #include "G4KleinNishinaCompton.hh"            << 
 39 #include "G4Electron.hh"                       << 
 40 #include "G4EmParameters.hh"                   << 
 41                                                    55 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    57 
 44 using namespace std;                           <<  58 // constructor
                                                   >>  59  
                                                   >>  60 G4ComptonScattering::G4ComptonScattering(const G4String& processName)
                                                   >>  61   : G4VDiscreteProcess (processName),
                                                   >>  62     theCrossSectionTable(NULL),
                                                   >>  63     theMeanFreePathTable(NULL),  
                                                   >>  64     LowestEnergyLimit (  1*keV),              
                                                   >>  65     HighestEnergyLimit(100*GeV),
                                                   >>  66     NumbBinTable(80),
                                                   >>  67     fminimalEnergy(1*eV)
                                                   >>  68 {}
 45                                                    69 
 46 G4ComptonScattering::G4ComptonScattering(const <<  70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47   G4ProcessType type):G4VEmProcess (processNam <<  71  
                                                   >>  72 // destructor
                                                   >>  73  
                                                   >>  74 G4ComptonScattering::~G4ComptonScattering()
 48 {                                                  75 {
 49   SetStartFromNullFlag(true);                  <<  76    if (theCrossSectionTable) {
 50   SetBuildTableFlag(true);                     <<  77       theCrossSectionTable->clearAndDestroy();
 51   SetSecondaryParticle(G4Electron::Electron()) <<  78       delete theCrossSectionTable;
 52   SetProcessSubType(fComptonScattering);       <<  79    }
 53   SetMinKinEnergyPrim(1*CLHEP::MeV);           <<  80 
 54   SetSplineFlag(true);                         <<  81    if (theMeanFreePathTable) {
                                                   >>  82       theMeanFreePathTable->clearAndDestroy();
                                                   >>  83       delete theMeanFreePathTable;
                                                   >>  84    }
 55 }                                                  85 }
 56                                                    86 
 57 //....oooOO0OOooo........oooOO0OOooo........oo     87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  88 
                                                   >>  89 void G4ComptonScattering::SetPhysicsTableBining(
                                                   >>  90                                    G4double lowE, G4double highE, G4int nBins)
                                                   >>  91 {
                                                   >>  92   LowestEnergyLimit = lowE; HighestEnergyLimit = highE; NumbBinTable = nBins;
                                                   >>  93 }  
                                                   >>  94 
                                                   >>  95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 58                                                    96  
 59 G4ComptonScattering::~G4ComptonScattering() =  <<  97 void G4ComptonScattering::BuildPhysicsTable(const G4ParticleDefinition&)
                                                   >>  98 // Build cross section and mean free path tables
                                                   >>  99 {
                                                   >> 100    G4double LowEdgeEnergy, Value;
                                                   >> 101    G4PhysicsLogVector* ptrVector;
                                                   >> 102 
                                                   >> 103 // Build cross section per atom tables for the Compton Scattering process
                                                   >> 104 
                                                   >> 105    if (theCrossSectionTable) {
                                                   >> 106        theCrossSectionTable->clearAndDestroy(); delete theCrossSectionTable;}
 60                                                   107 
 61 //....oooOO0OOooo........oooOO0OOooo........oo << 108    theCrossSectionTable = new G4PhysicsTable(G4Element::GetNumberOfElements());
                                                   >> 109    const G4ElementTable* theElementTable = G4Element::GetElementTable();
                                                   >> 110    G4double AtomicNumber;
                                                   >> 111    size_t J;
                                                   >> 112 
                                                   >> 113    for ( J=0 ; J < G4Element::GetNumberOfElements(); J++ )  
                                                   >> 114        { 
                                                   >> 115         //create physics vector then fill it ....
                                                   >> 116         ptrVector = new G4PhysicsLogVector(LowestEnergyLimit,HighestEnergyLimit,
                                                   >> 117                                            NumbBinTable );
                                                   >> 118         AtomicNumber = (*theElementTable)[J]->GetZ();
                                                   >> 119  
                                                   >> 120         for ( G4int i = 0 ; i < NumbBinTable ; i++ )      
                                                   >> 121            {
                                                   >> 122              LowEdgeEnergy = ptrVector->GetLowEdgeEnergy(i);
                                                   >> 123              Value = ComputeCrossSectionPerAtom(LowEdgeEnergy, AtomicNumber);  
                                                   >> 124              ptrVector->PutValue(i,Value);
                                                   >> 125            }
                                                   >> 126 
                                                   >> 127         theCrossSectionTable->insertAt( J , ptrVector ) ;
                                                   >> 128 
                                                   >> 129       }
                                                   >> 130 
                                                   >> 131 // Build mean free path table for the Compton Scattering process
                                                   >> 132 
                                                   >> 133    if (theMeanFreePathTable) {
                                                   >> 134        theMeanFreePathTable->clearAndDestroy(); delete theMeanFreePathTable;}
                                                   >> 135  
                                                   >> 136    theMeanFreePathTable= new G4PhysicsTable(G4Material::GetNumberOfMaterials());
                                                   >> 137    const G4MaterialTable* theMaterialTable = G4Material::GetMaterialTable();
                                                   >> 138    G4Material* material;
                                                   >> 139 
                                                   >> 140    for ( J=0 ; J < G4Material::GetNumberOfMaterials(); J++ )  
                                                   >> 141        { 
                                                   >> 142         //create physics vector then fill it ....
                                                   >> 143         ptrVector = new G4PhysicsLogVector(LowestEnergyLimit,HighestEnergyLimit,
                                                   >> 144                                            NumbBinTable ) ;
                                                   >> 145         material = (*theMaterialTable)[J];
                                                   >> 146  
                                                   >> 147         for ( G4int i = 0 ; i < NumbBinTable ; i++ )      
                                                   >> 148            {
                                                   >> 149              LowEdgeEnergy = ptrVector->GetLowEdgeEnergy( i ) ;
                                                   >> 150              Value = ComputeMeanFreePath( LowEdgeEnergy, material);  
                                                   >> 151              ptrVector->PutValue( i , Value ) ;
                                                   >> 152            }
                                                   >> 153 
                                                   >> 154         theMeanFreePathTable->insertAt( J , ptrVector ) ;
                                                   >> 155       }
                                                   >> 156 
                                                   >> 157     PrintInfoDefinition();  
                                                   >> 158          
                                                   >> 159 }
                                                   >> 160 
                                                   >> 161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 62                                                   162 
 63 G4bool G4ComptonScattering::IsApplicable(const << 163 G4double G4ComptonScattering::ComputeCrossSectionPerAtom
                                                   >> 164                               (G4double GammaEnergy, G4double Z)
                                                   >> 165  
                                                   >> 166 // Calculates the cross section per atom in GEANT4 internal units.
                                                   >> 167 // A parametrized formula from L. Urban is used to estimate
                                                   >> 168 // the total cross section.
                                                   >> 169 // It gives a good description of the data from 10 keV to 100/Z GeV.
                                                   >> 170  
                                                   >> 171 {
                                                   >> 172  G4double CrossSection = 0.0 ;
                                                   >> 173  if ( Z < 1. )                     return CrossSection;
                                                   >> 174  if ( GammaEnergy < 1.*keV       ) return CrossSection;
                                                   >> 175  if ( GammaEnergy > (100.*GeV/Z) ) return CrossSection;
                                                   >> 176 
                                                   >> 177  static const G4double a = 20.0 , b = 230.0 , c = 440.0;
                                                   >> 178   
                                                   >> 179  static const G4double
                                                   >> 180  d1= 2.7965e-1*barn, d2=-1.8300e-1*barn, d3= 6.7527   *barn, d4=-1.9798e+1*barn,
                                                   >> 181  e1= 1.9756e-5*barn, e2=-1.0205e-2*barn, e3=-7.3913e-2*barn, e4= 2.7079e-2*barn,
                                                   >> 182  f1=-3.9178e-7*barn, f2= 6.8241e-5*barn, f3= 6.0480e-5*barn, f4= 3.0274e-4*barn;
                                                   >> 183      
                                                   >> 184  G4double p1Z = Z*(d1 + e1*Z + f1*Z*Z), p2Z = Z*(d2 + e2*Z + f2*Z*Z),
                                                   >> 185           p3Z = Z*(d3 + e3*Z + f3*Z*Z), p4Z = Z*(d4 + e4*Z + f4*Z*Z);
                                                   >> 186 
                                                   >> 187  G4double X = GammaEnergy / electron_mass_c2 ;
                                                   >> 188 
                                                   >> 189  return CrossSection = p1Z*log(1.+2*X)/X
                                                   >> 190                        + (p2Z + p3Z*X + p4Z*X*X)/(1. + a*X + b*X*X + c*X*X*X);
                                                   >> 191 } 
                                                   >> 192 
                                                   >> 193 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 194  
                                                   >> 195 G4VParticleChange* G4ComptonScattering::PostStepDoIt(const G4Track& aTrack,
                                                   >> 196                                                     const G4Step&  aStep)
                                                   >> 197 //
                                                   >> 198 // The scattered gamma energy is sampled according to Klein - Nishina formula.
                                                   >> 199 // The random number techniques of Butcher & Messel are used 
                                                   >> 200 // (Nuc Phys 20(1960),15).
                                                   >> 201 // GEANT4 internal units
                                                   >> 202 //
                                                   >> 203 // Note : Effects due to binding of atomic electrons are negliged.
                                                   >> 204  
 64 {                                                 205 {
 65   return (&p == G4Gamma::Gamma());             << 206    aParticleChange.Initialize(aTrack);
                                                   >> 207 
                                                   >> 208    const G4DynamicParticle* aDynamicGamma = aTrack.GetDynamicParticle();
                                                   >> 209    G4double GammaEnergy0 = aDynamicGamma->GetKineticEnergy();
                                                   >> 210    G4double E0_m = GammaEnergy0 / electron_mass_c2 ;
                                                   >> 211 
                                                   >> 212    G4ParticleMomentum GammaDirection0 = aDynamicGamma->GetMomentumDirection();
                                                   >> 213 
                                                   >> 214    //
                                                   >> 215    // sample the energy rate of the scattered gamma 
                                                   >> 216    //
                                                   >> 217  
                                                   >> 218    G4double epsilon, epsilonsq, onecost, sint2, greject ;
                                                   >> 219 
                                                   >> 220    G4double epsilon0 = 1./(1. + 2*E0_m) , epsilon0sq = epsilon0*epsilon0;
                                                   >> 221    G4double alpha1   = - log(epsilon0)  , alpha2 = 0.5*(1.- epsilon0sq);
                                                   >> 222 
                                                   >> 223    do {
                                                   >> 224        if ( alpha1/(alpha1+alpha2) > G4UniformRand() )
                                                   >> 225             { epsilon   = exp(-alpha1*G4UniformRand());   // epsilon0**r
                                                   >> 226               epsilonsq = epsilon*epsilon; }
                                                   >> 227        else {
                                                   >> 228              epsilonsq = epsilon0sq + (1.- epsilon0sq)*G4UniformRand();
                                                   >> 229              epsilon   = sqrt(epsilonsq);
                                                   >> 230        };
                                                   >> 231        onecost = (1.- epsilon)/(epsilon*E0_m);
                                                   >> 232        sint2   = onecost*(2.-onecost);
                                                   >> 233        greject = 1. - epsilon*sint2/(1.+ epsilonsq);
                                                   >> 234    } while (greject < G4UniformRand());
                                                   >> 235  
                                                   >> 236    //
                                                   >> 237    // scattered gamma angles. ( Z - axis along the parent gamma)
                                                   >> 238    //
                                                   >> 239 
                                                   >> 240    G4double cosTeta = 1. - onecost , sinTeta = sqrt (sint2);
                                                   >> 241    G4double Phi     = twopi * G4UniformRand();
                                                   >> 242    G4double dirx = sinTeta*cos(Phi), diry = sinTeta*sin(Phi), dirz = cosTeta;
                                                   >> 243 
                                                   >> 244    //
                                                   >> 245    // update G4VParticleChange for the scattered gamma 
                                                   >> 246    //
                                                   >> 247    
                                                   >> 248    G4ThreeVector GammaDirection1 ( dirx,diry,dirz );
                                                   >> 249    GammaDirection1.rotateUz(GammaDirection0);
                                                   >> 250    aParticleChange.SetMomentumChange( GammaDirection1 );
                                                   >> 251    G4double GammaEnergy1 = epsilon*GammaEnergy0;
                                                   >> 252    G4double localEnergyDeposit = 0.;
                                                   >> 253    
                                                   >> 254    if (GammaEnergy1 > fminimalEnergy)
                                                   >> 255      {
                                                   >> 256        aParticleChange.SetEnergyChange( GammaEnergy1 );
                                                   >> 257      }
                                                   >> 258    else
                                                   >> 259      {
                                                   >> 260        localEnergyDeposit += GammaEnergy1;    
                                                   >> 261        aParticleChange.SetEnergyChange(0.) ;
                                                   >> 262        aParticleChange.SetStatusChange(fStopAndKill);
                                                   >> 263      }
                                                   >> 264        
                                                   >> 265    //
                                                   >> 266    // kinematic of the scattered electron
                                                   >> 267    //
                                                   >> 268 
                                                   >> 269    G4double ElecKineEnergy = GammaEnergy0 - GammaEnergy1;
                                                   >> 270 
                                                   >> 271     if (ElecKineEnergy > fminimalEnergy)  
                                                   >> 272       {
                                                   >> 273         G4double ElecMomentum = sqrt(ElecKineEnergy*
                                                   >> 274                               (ElecKineEnergy+2.*electron_mass_c2));
                                                   >> 275         G4ThreeVector ElecDirection (
                                                   >> 276         (GammaEnergy0*GammaDirection0 - GammaEnergy1*GammaDirection1)
                                                   >> 277   *(1./ElecMomentum) );
                                                   >> 278  
                                                   >> 279         // create G4DynamicParticle object for the electron.  
                                                   >> 280         G4DynamicParticle* aElectron= new G4DynamicParticle(
                                                   >> 281                      G4Electron::Electron(),ElecDirection,ElecKineEnergy);
                                                   >> 282 
                                                   >> 283         aParticleChange.SetNumberOfSecondaries(1);
                                                   >> 284         aParticleChange.AddSecondary( aElectron );
                                                   >> 285       }
                                                   >> 286     else
                                                   >> 287       {
                                                   >> 288         aParticleChange.SetNumberOfSecondaries(0);
                                                   >> 289   localEnergyDeposit += ElecKineEnergy;
                                                   >> 290       }      
                                                   >> 291     aParticleChange.SetLocalEnergyDeposit (localEnergyDeposit);
                                                   >> 292        
                                                   >> 293    //  Reset NbOfInteractionLengthLeft and return aParticleChange
                                                   >> 294    return G4VDiscreteProcess::PostStepDoIt( aTrack, aStep);
 66 }                                                 295 }
 67                                                   296 
 68 //....oooOO0OOooo........oooOO0OOooo........oo << 297 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                   298 
 70 void G4ComptonScattering::InitialiseProcess(co << 299 G4bool G4ComptonScattering::StorePhysicsTable(G4ParticleDefinition* particle,
                                                   >> 300                       const G4String& directory, 
                                                   >> 301                       G4bool          ascii)
 71 {                                                 302 {
 72   if(!isInitialised) {                         << 303   G4String filename;
 73     isInitialised = true;                      << 304 
 74     if(nullptr == EmModel(0)) { SetEmModel(new << 305   // store cross section table
 75     G4EmParameters* param = G4EmParameters::In << 306   filename = GetPhysicsTableFileName(particle,directory,"CrossSection",ascii);
 76     EmModel(0)->SetLowEnergyLimit(param->MinKi << 307   if ( !theCrossSectionTable->StorePhysicsTable(filename, ascii) ){
 77     EmModel(0)->SetHighEnergyLimit(param->MaxK << 308     G4cout << " FAIL theCrossSectionTable->StorePhysicsTable in " << filename
 78     AddEmModel(1, EmModel(0));                 << 309            << G4endl;
 79   }                                            << 310     return false;
                                                   >> 311   }
                                                   >> 312 
                                                   >> 313   // store mean free path table
                                                   >> 314   filename = GetPhysicsTableFileName(particle,directory,"MeanFreePath",ascii);
                                                   >> 315   if ( !theMeanFreePathTable->StorePhysicsTable(filename, ascii) ){
                                                   >> 316     G4cout << " FAIL theMeanFreePathTable->StorePhysicsTable in " << filename
                                                   >> 317            << G4endl;
                                                   >> 318     return false;
                                                   >> 319   }
                                                   >> 320   
                                                   >> 321   G4cout << GetProcessName() << " for " << particle->GetParticleName()
                                                   >> 322          << ": Success to store the PhysicsTables in "  
                                                   >> 323          << directory << G4endl;
                                                   >> 324   return true;
 80 }                                                 325 }
 81                                                   326 
 82 //....oooOO0OOooo........oooOO0OOooo........oo    327 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 83                                                   328 
 84 void G4ComptonScattering::ProcessDescription(s << 329 G4bool G4ComptonScattering::RetrievePhysicsTable(G4ParticleDefinition* particle,
                                                   >> 330                    const G4String& directory, 
                                                   >> 331                          G4bool          ascii)
 85 {                                                 332 {
 86   out << "  Compton scattering";               << 333   // delete theCrossSectionTable and theMeanFreePathTable
 87   G4VEmProcess::ProcessDescription(out);       << 334   if (theCrossSectionTable != 0) {
                                                   >> 335     theCrossSectionTable->clearAndDestroy();
                                                   >> 336     delete theCrossSectionTable;
                                                   >> 337   }
                                                   >> 338   if (theMeanFreePathTable != 0) {
                                                   >> 339     theMeanFreePathTable->clearAndDestroy();
                                                   >> 340     delete theMeanFreePathTable;
                                                   >> 341   }
                                                   >> 342 
                                                   >> 343   G4String filename;
                                                   >> 344 
                                                   >> 345   // retreive cross section table
                                                   >> 346   filename = GetPhysicsTableFileName(particle,directory,"CrossSection",ascii);
                                                   >> 347   theCrossSectionTable = new G4PhysicsTable(G4Element::GetNumberOfElements());
                                                   >> 348   if ( !theCrossSectionTable->RetrievePhysicsTable(filename, ascii) ){
                                                   >> 349     G4cout << " FAIL theCrossSectionTable->RetrievePhysicsTable in " << filename
                                                   >> 350            << G4endl;  
                                                   >> 351     return false;
                                                   >> 352   }
                                                   >> 353 
                                                   >> 354   // retreive mean free path table
                                                   >> 355   filename = GetPhysicsTableFileName(particle,directory,"MeanFreePath",ascii);
                                                   >> 356   theMeanFreePathTable = new G4PhysicsTable(G4Material::GetNumberOfMaterials());
                                                   >> 357   if ( !theMeanFreePathTable->RetrievePhysicsTable(filename, ascii) ){
                                                   >> 358     G4cout << " FAIL theMeanFreePathTable->RetrievePhysicsTable in " << filename
                                                   >> 359            << G4endl;  
                                                   >> 360     return false;
                                                   >> 361   }
                                                   >> 362   
                                                   >> 363   G4cout << GetProcessName() << " for " << particle->GetParticleName()
                                                   >> 364          << ": Success to retrieve the PhysicsTables from "
                                                   >> 365          << directory << G4endl;
                                                   >> 366   return true;
 88 }                                                 367 }
                                                   >> 368  
                                                   >> 369 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 89                                                   370 
 90 //....oooOO0OOooo........oooOO0OOooo........oo << 371 void G4ComptonScattering::PrintInfoDefinition()
                                                   >> 372 {
                                                   >> 373   G4String comments = "Total cross sections from a parametrisation. ";
                                                   >> 374            comments += "Good description from 10 KeV to (100/Z) GeV. \n";
                                                   >> 375            comments += "       Scattered gamma energy according Klein-Nishina.";
                                                   >> 376                      
                                                   >> 377   G4cout << G4endl << GetProcessName() << ":  " << comments
                                                   >> 378          << "\n        PhysicsTables from "
                                                   >> 379              << G4BestUnit(LowestEnergyLimit,"Energy")
                                                   >> 380          << " to " << G4BestUnit(HighestEnergyLimit,"Energy") 
                                                   >> 381          << " in " << NumbBinTable << " bins. \n";
                                                   >> 382 }         
                                                   >> 383 
                                                   >> 384 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 91                                                   385