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Geant4/processes/electromagnetic/polarisation/include/G4StokesVector.hh

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Diff markup

Differences between /processes/electromagnetic/polarisation/include/G4StokesVector.hh (Version 11.3.0) and /processes/electromagnetic/polarisation/include/G4StokesVector.hh (Version 9.6)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 10 // *                                               10 // *                                                                  *
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Geant4 Class header file                    <<  26 // $Id$
                                                   >>  27 //
                                                   >>  28 // GEANT4 Class header file
 27 //                                                 29 //
 28 // File name:     G4StokesVector                   30 // File name:     G4StokesVector
 29 //                                                 31 //
 30 // Author:        Andreas Schaelicke               32 // Author:        Andreas Schaelicke
 31 //                                                 33 //
                                                   >>  34 // Creation date: 01.05.2005
                                                   >>  35 //
                                                   >>  36 // Modifications:
                                                   >>  37 // 27-07-06 added some test routines (P.Starovoitov)
                                                   >>  38 // 25-08-06 modified name of test routines (A.Schaelicke)
                                                   >>  39 //
 32 // Class Description:                              40 // Class Description:
 33 //   Provides Stokesvector representation empl <<  41 //
 34 //   polarized processes.                      <<  42 // Provides Stokesvector representation employed in implementation of
                                                   >>  43 // polarized processes.
                                                   >>  44 //
                                                   >>  45 // aim:
 35 //   - store three components of a stokesvecto     46 //   - store three components of a stokesvector
 36 //   - distinguish between boson or fermion st     47 //   - distinguish between boson or fermion state (different transformations)
 37 //   - provide unique definition of reference      48 //   - provide unique definition of reference frame (cf. G4PolarizationHelper)
                                                   >>  49 //
 38                                                    50 
 39 #ifndef G4StokesVector_h                           51 #ifndef G4StokesVector_h
 40 #define G4StokesVector_h 1                         52 #define G4StokesVector_h 1
 41                                                    53 
 42 #include "G4ThreeVector.hh"                        54 #include "G4ThreeVector.hh"
 43 #include "G4RotationMatrix.hh"                     55 #include "G4RotationMatrix.hh"
 44                                                    56 
 45 class G4StokesVector : public G4ThreeVector    <<  57 
                                                   >>  58 class G4StokesVector: public G4ThreeVector
 46 {                                                  59 {
 47  public:                                           60  public:
                                                   >>  61   // standard vectors:
                                                   >>  62   static const G4StokesVector ZERO;
                                                   >>  63   static const G4StokesVector P1;
                                                   >>  64   static const G4StokesVector P2;
                                                   >>  65   static const G4StokesVector P3;
                                                   >>  66   static const G4StokesVector M1;
                                                   >>  67   static const G4StokesVector M2;
                                                   >>  68   static const G4StokesVector M3;
                                                   >>  69 public:
 48   G4StokesVector();                                70   G4StokesVector();
 49   explicit G4StokesVector(const G4ThreeVector& <<  71   G4StokesVector(const G4ThreeVector & v);
 50   ~G4StokesVector() = default;                 <<  72   virtual ~G4StokesVector();
 51                                                <<  73 public:
 52   G4bool IsZero() const;                       << 
 53                                                << 
 54   inline G4double p1() const { return x(); }       74   inline G4double p1() const { return x(); }
 55   inline G4double p2() const { return y(); }       75   inline G4double p2() const { return y(); }
 56   inline G4double p3() const { return z(); }       76   inline G4double p3() const { return z(); }
 57                                                    77 
 58   inline G4double Transverse() const { return  <<  78   inline G4bool IsZero() const { return *this==ZERO; } 
                                                   >>  79   inline G4double Transverse() const { return perp(); } 
 59                                                    80 
 60   inline G4ThreeVector PolSqr() const          <<  81   inline G4ThreeVector PolSqr() const { 
 61   {                                            <<  82     return G4ThreeVector(x()*x(),y()*y(),z()*z()); 
 62     return G4ThreeVector(x() * x(), y() * y(), << 
 63   }                                                83   }
 64   inline G4ThreeVector PolSqrt() const         <<  84   inline G4ThreeVector PolSqrt() const { 
 65   {                                            <<  85     return G4ThreeVector(std::sqrt(x()),std::sqrt(y()),std::sqrt(z())); 
 66     return G4ThreeVector(std::sqrt(x()), std:: << 
 67   }                                                86   }
 68   G4ThreeVector PolError(const G4StokesVector& <<  87   G4ThreeVector PolError(const G4StokesVector & sum2, long n);
 69                                                    88 
 70   // Ratio of 3-vectors.                           89   // Ratio of 3-vectors.
 71   G4ThreeVector PolDiv(const G4StokesVector&); <<  90   G4ThreeVector PolDiv( const G4StokesVector & );
 72                                                    91 
 73   inline void SetPhoton() { fIsPhoton = true;  <<  92   inline void SetPhoton() { isPhoton=true; }
 74                                                    93 
 75   void RotateAz(G4ThreeVector nInteractionFram <<  94   void RotateAz(G4ThreeVector nInteractionFrame, 
 76                 G4ThreeVector particleDirectio <<  95     G4ThreeVector particleDirection);
 77   void InvRotateAz(G4ThreeVector nInteractionF <<  96   void InvRotateAz(G4ThreeVector nInteractionFrame, 
 78                    G4ThreeVector particleDirec <<  97        G4ThreeVector particleDirection);
 79   void RotateAz(G4double cosphi, G4double sinp     98   void RotateAz(G4double cosphi, G4double sinphi);
 80   G4double GetBeta();                              99   G4double GetBeta();
 81                                                   100 
 82   void DiceUniform();                             101   void DiceUniform();
 83   void DiceP1();                                  102   void DiceP1();
 84   void DiceP2();                                  103   void DiceP2();
 85   void DiceP3();                                  104   void DiceP3();
 86                                                   105 
 87   void FlipP3();                                  106   void FlipP3();
 88                                                << 107 private:
 89   // standard vectors:                         << 108   G4bool isPhoton;
 90   static const G4StokesVector ZERO;            << 
 91   static const G4StokesVector P1;              << 
 92   static const G4StokesVector P2;              << 
 93   static const G4StokesVector P3;              << 
 94   static const G4StokesVector M1;              << 
 95   static const G4StokesVector M2;              << 
 96   static const G4StokesVector M3;              << 
 97                                                << 
 98  private:                                      << 
 99   G4bool fIsPhoton;                            << 
100 };                                                109 };
                                                   >> 110 
101                                                   111 
102 #endif                                            112 #endif
103                                                   113