Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Geant4 Class header file << 26 // $Id$ >> 27 // >> 28 // GEANT4 Class header file 27 // 29 // 28 // File name: G4StokesVector 30 // File name: G4StokesVector 29 // 31 // 30 // Author: Andreas Schaelicke 32 // Author: Andreas Schaelicke 31 // 33 // >> 34 // Creation date: 01.05.2005 >> 35 // >> 36 // Modifications: >> 37 // 27-07-06 added some test routines (P.Starovoitov) >> 38 // 25-08-06 modified name of test routines (A.Schaelicke) >> 39 // 32 // Class Description: 40 // Class Description: 33 // Provides Stokesvector representation empl << 41 // 34 // polarized processes. << 42 // Provides Stokesvector representation employed in implementation of >> 43 // polarized processes. >> 44 // >> 45 // aim: 35 // - store three components of a stokesvecto 46 // - store three components of a stokesvector 36 // - distinguish between boson or fermion st 47 // - distinguish between boson or fermion state (different transformations) 37 // - provide unique definition of reference 48 // - provide unique definition of reference frame (cf. G4PolarizationHelper) >> 49 // 38 50 39 #ifndef G4StokesVector_h 51 #ifndef G4StokesVector_h 40 #define G4StokesVector_h 1 52 #define G4StokesVector_h 1 41 53 42 #include "G4ThreeVector.hh" 54 #include "G4ThreeVector.hh" 43 #include "G4RotationMatrix.hh" 55 #include "G4RotationMatrix.hh" 44 56 45 class G4StokesVector : public G4ThreeVector << 57 >> 58 class G4StokesVector: public G4ThreeVector 46 { 59 { 47 public: 60 public: >> 61 // standard vectors: >> 62 static const G4StokesVector ZERO; >> 63 static const G4StokesVector P1; >> 64 static const G4StokesVector P2; >> 65 static const G4StokesVector P3; >> 66 static const G4StokesVector M1; >> 67 static const G4StokesVector M2; >> 68 static const G4StokesVector M3; >> 69 public: 48 G4StokesVector(); 70 G4StokesVector(); 49 explicit G4StokesVector(const G4ThreeVector& << 71 G4StokesVector(const G4ThreeVector & v); 50 ~G4StokesVector() = default; << 72 virtual ~G4StokesVector(); 51 << 73 public: 52 G4bool IsZero() const; << 53 << 54 inline G4double p1() const { return x(); } 74 inline G4double p1() const { return x(); } 55 inline G4double p2() const { return y(); } 75 inline G4double p2() const { return y(); } 56 inline G4double p3() const { return z(); } 76 inline G4double p3() const { return z(); } 57 77 58 inline G4double Transverse() const { return << 78 inline G4bool IsZero() const { return *this==ZERO; } >> 79 inline G4double Transverse() const { return perp(); } 59 80 60 inline G4ThreeVector PolSqr() const << 81 inline G4ThreeVector PolSqr() const { 61 { << 82 return G4ThreeVector(x()*x(),y()*y(),z()*z()); 62 return G4ThreeVector(x() * x(), y() * y(), << 63 } 83 } 64 inline G4ThreeVector PolSqrt() const << 84 inline G4ThreeVector PolSqrt() const { 65 { << 85 return G4ThreeVector(std::sqrt(x()),std::sqrt(y()),std::sqrt(z())); 66 return G4ThreeVector(std::sqrt(x()), std:: << 67 } 86 } 68 G4ThreeVector PolError(const G4StokesVector& << 87 G4ThreeVector PolError(const G4StokesVector & sum2, long n); 69 88 70 // Ratio of 3-vectors. 89 // Ratio of 3-vectors. 71 G4ThreeVector PolDiv(const G4StokesVector&); << 90 G4ThreeVector PolDiv( const G4StokesVector & ); 72 91 73 inline void SetPhoton() { fIsPhoton = true; << 92 inline void SetPhoton() { isPhoton=true; } 74 93 75 void RotateAz(G4ThreeVector nInteractionFram << 94 void RotateAz(G4ThreeVector nInteractionFrame, 76 G4ThreeVector particleDirectio << 95 G4ThreeVector particleDirection); 77 void InvRotateAz(G4ThreeVector nInteractionF << 96 void InvRotateAz(G4ThreeVector nInteractionFrame, 78 G4ThreeVector particleDirec << 97 G4ThreeVector particleDirection); 79 void RotateAz(G4double cosphi, G4double sinp 98 void RotateAz(G4double cosphi, G4double sinphi); 80 G4double GetBeta(); 99 G4double GetBeta(); 81 100 82 void DiceUniform(); 101 void DiceUniform(); 83 void DiceP1(); 102 void DiceP1(); 84 void DiceP2(); 103 void DiceP2(); 85 void DiceP3(); 104 void DiceP3(); 86 105 87 void FlipP3(); 106 void FlipP3(); 88 << 107 private: 89 // standard vectors: << 108 G4bool isPhoton; 90 static const G4StokesVector ZERO; << 91 static const G4StokesVector P1; << 92 static const G4StokesVector P2; << 93 static const G4StokesVector P3; << 94 static const G4StokesVector M1; << 95 static const G4StokesVector M2; << 96 static const G4StokesVector M3; << 97 << 98 private: << 99 G4bool fIsPhoton; << 100 }; 109 }; >> 110 101 111 102 #endif 112 #endif 103 113