Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // Geant4 Class header file 27 // 28 // File name: G4StokesVector 29 // 30 // Author: Andreas Schaelicke 31 // 32 // Class Description: 33 // Provides Stokesvector representation empl 34 // polarized processes. 35 // - store three components of a stokesvecto 36 // - distinguish between boson or fermion st 37 // - provide unique definition of reference 38 39 #ifndef G4StokesVector_h 40 #define G4StokesVector_h 1 41 42 #include "G4ThreeVector.hh" 43 #include "G4RotationMatrix.hh" 44 45 class G4StokesVector : public G4ThreeVector 46 { 47 public: 48 G4StokesVector(); 49 explicit G4StokesVector(const G4ThreeVector& 50 ~G4StokesVector() = default; 51 52 G4bool IsZero() const; 53 54 inline G4double p1() const { return x(); } 55 inline G4double p2() const { return y(); } 56 inline G4double p3() const { return z(); } 57 58 inline G4double Transverse() const { return 59 60 inline G4ThreeVector PolSqr() const 61 { 62 return G4ThreeVector(x() * x(), y() * y(), 63 } 64 inline G4ThreeVector PolSqrt() const 65 { 66 return G4ThreeVector(std::sqrt(x()), std:: 67 } 68 G4ThreeVector PolError(const G4StokesVector& 69 70 // Ratio of 3-vectors. 71 G4ThreeVector PolDiv(const G4StokesVector&); 72 73 inline void SetPhoton() { fIsPhoton = true; 74 75 void RotateAz(G4ThreeVector nInteractionFram 76 G4ThreeVector particleDirectio 77 void InvRotateAz(G4ThreeVector nInteractionF 78 G4ThreeVector particleDirec 79 void RotateAz(G4double cosphi, G4double sinp 80 G4double GetBeta(); 81 82 void DiceUniform(); 83 void DiceP1(); 84 void DiceP2(); 85 void DiceP3(); 86 87 void FlipP3(); 88 89 // standard vectors: 90 static const G4StokesVector ZERO; 91 static const G4StokesVector P1; 92 static const G4StokesVector P2; 93 static const G4StokesVector P3; 94 static const G4StokesVector M1; 95 static const G4StokesVector M2; 96 static const G4StokesVector M3; 97 98 private: 99 G4bool fIsPhoton; 100 }; 101 102 #endif 103