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Geant4/processes/electromagnetic/polarisation/include/G4StokesVector.hh

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Differences between /processes/electromagnetic/polarisation/include/G4StokesVector.hh (Version 11.3.0) and /processes/electromagnetic/polarisation/include/G4StokesVector.hh (Version 11.0)


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 25 //                                                 25 //
 26 // Geant4 Class header file                        26 // Geant4 Class header file
 27 //                                                 27 //
 28 // File name:     G4StokesVector                   28 // File name:     G4StokesVector
 29 //                                                 29 //
 30 // Author:        Andreas Schaelicke               30 // Author:        Andreas Schaelicke
 31 //                                                 31 //
 32 // Class Description:                              32 // Class Description:
 33 //   Provides Stokesvector representation empl     33 //   Provides Stokesvector representation employed in implementation of
 34 //   polarized processes.                          34 //   polarized processes.
 35 //   - store three components of a stokesvecto     35 //   - store three components of a stokesvector
 36 //   - distinguish between boson or fermion st     36 //   - distinguish between boson or fermion state (different transformations)
 37 //   - provide unique definition of reference      37 //   - provide unique definition of reference frame (cf. G4PolarizationHelper)
 38                                                    38 
 39 #ifndef G4StokesVector_h                           39 #ifndef G4StokesVector_h
 40 #define G4StokesVector_h 1                         40 #define G4StokesVector_h 1
 41                                                    41 
 42 #include "G4ThreeVector.hh"                        42 #include "G4ThreeVector.hh"
 43 #include "G4RotationMatrix.hh"                     43 #include "G4RotationMatrix.hh"
 44                                                    44 
 45 class G4StokesVector : public G4ThreeVector        45 class G4StokesVector : public G4ThreeVector
 46 {                                                  46 {
 47  public:                                           47  public:
 48   G4StokesVector();                                48   G4StokesVector();
 49   explicit G4StokesVector(const G4ThreeVector&     49   explicit G4StokesVector(const G4ThreeVector& v);
 50   ~G4StokesVector() = default;                     50   ~G4StokesVector() = default;
 51                                                    51 
 52   G4bool IsZero() const;                           52   G4bool IsZero() const;
 53                                                    53 
 54   inline G4double p1() const { return x(); }       54   inline G4double p1() const { return x(); }
 55   inline G4double p2() const { return y(); }       55   inline G4double p2() const { return y(); }
 56   inline G4double p3() const { return z(); }       56   inline G4double p3() const { return z(); }
 57                                                    57 
 58   inline G4double Transverse() const { return      58   inline G4double Transverse() const { return perp(); }
 59                                                    59 
 60   inline G4ThreeVector PolSqr() const              60   inline G4ThreeVector PolSqr() const
 61   {                                                61   {
 62     return G4ThreeVector(x() * x(), y() * y(),     62     return G4ThreeVector(x() * x(), y() * y(), z() * z());
 63   }                                                63   }
 64   inline G4ThreeVector PolSqrt() const             64   inline G4ThreeVector PolSqrt() const
 65   {                                                65   {
 66     return G4ThreeVector(std::sqrt(x()), std::     66     return G4ThreeVector(std::sqrt(x()), std::sqrt(y()), std::sqrt(z()));
 67   }                                                67   }
 68   G4ThreeVector PolError(const G4StokesVector&     68   G4ThreeVector PolError(const G4StokesVector& sum2, long n);
 69                                                    69 
 70   // Ratio of 3-vectors.                           70   // Ratio of 3-vectors.
 71   G4ThreeVector PolDiv(const G4StokesVector&);     71   G4ThreeVector PolDiv(const G4StokesVector&);
 72                                                    72 
 73   inline void SetPhoton() { fIsPhoton = true;      73   inline void SetPhoton() { fIsPhoton = true; }
 74                                                    74 
 75   void RotateAz(G4ThreeVector nInteractionFram     75   void RotateAz(G4ThreeVector nInteractionFrame,
 76                 G4ThreeVector particleDirectio     76                 G4ThreeVector particleDirection);
 77   void InvRotateAz(G4ThreeVector nInteractionF     77   void InvRotateAz(G4ThreeVector nInteractionFrame,
 78                    G4ThreeVector particleDirec     78                    G4ThreeVector particleDirection);
 79   void RotateAz(G4double cosphi, G4double sinp     79   void RotateAz(G4double cosphi, G4double sinphi);
 80   G4double GetBeta();                              80   G4double GetBeta();
 81                                                    81 
 82   void DiceUniform();                              82   void DiceUniform();
 83   void DiceP1();                                   83   void DiceP1();
 84   void DiceP2();                                   84   void DiceP2();
 85   void DiceP3();                                   85   void DiceP3();
 86                                                    86 
 87   void FlipP3();                                   87   void FlipP3();
 88                                                    88 
 89   // standard vectors:                             89   // standard vectors:
 90   static const G4StokesVector ZERO;                90   static const G4StokesVector ZERO;
 91   static const G4StokesVector P1;                  91   static const G4StokesVector P1;
 92   static const G4StokesVector P2;                  92   static const G4StokesVector P2;
 93   static const G4StokesVector P3;                  93   static const G4StokesVector P3;
 94   static const G4StokesVector M1;                  94   static const G4StokesVector M1;
 95   static const G4StokesVector M2;                  95   static const G4StokesVector M2;
 96   static const G4StokesVector M3;                  96   static const G4StokesVector M3;
 97                                                    97 
 98  private:                                          98  private:
 99   G4bool fIsPhoton;                                99   G4bool fIsPhoton;
100 };                                                100 };
101                                                   101 
102 #endif                                            102 #endif
103                                                   103