Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Geant4 Class header file 26 // Geant4 Class header file 27 // 27 // 28 // File name: G4StokesVector 28 // File name: G4StokesVector 29 // 29 // 30 // Author: Andreas Schaelicke 30 // Author: Andreas Schaelicke 31 // 31 // 32 // Class Description: 32 // Class Description: 33 // Provides Stokesvector representation empl 33 // Provides Stokesvector representation employed in implementation of 34 // polarized processes. 34 // polarized processes. 35 // - store three components of a stokesvecto 35 // - store three components of a stokesvector 36 // - distinguish between boson or fermion st 36 // - distinguish between boson or fermion state (different transformations) 37 // - provide unique definition of reference 37 // - provide unique definition of reference frame (cf. G4PolarizationHelper) 38 38 39 #ifndef G4StokesVector_h 39 #ifndef G4StokesVector_h 40 #define G4StokesVector_h 1 40 #define G4StokesVector_h 1 41 41 42 #include "G4ThreeVector.hh" 42 #include "G4ThreeVector.hh" 43 #include "G4RotationMatrix.hh" 43 #include "G4RotationMatrix.hh" 44 44 45 class G4StokesVector : public G4ThreeVector 45 class G4StokesVector : public G4ThreeVector 46 { 46 { 47 public: 47 public: 48 G4StokesVector(); 48 G4StokesVector(); 49 explicit G4StokesVector(const G4ThreeVector& 49 explicit G4StokesVector(const G4ThreeVector& v); 50 ~G4StokesVector() = default; 50 ~G4StokesVector() = default; 51 51 52 G4bool IsZero() const; 52 G4bool IsZero() const; 53 53 54 inline G4double p1() const { return x(); } 54 inline G4double p1() const { return x(); } 55 inline G4double p2() const { return y(); } 55 inline G4double p2() const { return y(); } 56 inline G4double p3() const { return z(); } 56 inline G4double p3() const { return z(); } 57 57 58 inline G4double Transverse() const { return 58 inline G4double Transverse() const { return perp(); } 59 59 60 inline G4ThreeVector PolSqr() const 60 inline G4ThreeVector PolSqr() const 61 { 61 { 62 return G4ThreeVector(x() * x(), y() * y(), 62 return G4ThreeVector(x() * x(), y() * y(), z() * z()); 63 } 63 } 64 inline G4ThreeVector PolSqrt() const 64 inline G4ThreeVector PolSqrt() const 65 { 65 { 66 return G4ThreeVector(std::sqrt(x()), std:: 66 return G4ThreeVector(std::sqrt(x()), std::sqrt(y()), std::sqrt(z())); 67 } 67 } 68 G4ThreeVector PolError(const G4StokesVector& 68 G4ThreeVector PolError(const G4StokesVector& sum2, long n); 69 69 70 // Ratio of 3-vectors. 70 // Ratio of 3-vectors. 71 G4ThreeVector PolDiv(const G4StokesVector&); 71 G4ThreeVector PolDiv(const G4StokesVector&); 72 72 73 inline void SetPhoton() { fIsPhoton = true; 73 inline void SetPhoton() { fIsPhoton = true; } 74 74 75 void RotateAz(G4ThreeVector nInteractionFram 75 void RotateAz(G4ThreeVector nInteractionFrame, 76 G4ThreeVector particleDirectio 76 G4ThreeVector particleDirection); 77 void InvRotateAz(G4ThreeVector nInteractionF 77 void InvRotateAz(G4ThreeVector nInteractionFrame, 78 G4ThreeVector particleDirec 78 G4ThreeVector particleDirection); 79 void RotateAz(G4double cosphi, G4double sinp 79 void RotateAz(G4double cosphi, G4double sinphi); 80 G4double GetBeta(); 80 G4double GetBeta(); 81 81 82 void DiceUniform(); 82 void DiceUniform(); 83 void DiceP1(); 83 void DiceP1(); 84 void DiceP2(); 84 void DiceP2(); 85 void DiceP3(); 85 void DiceP3(); 86 86 87 void FlipP3(); 87 void FlipP3(); 88 88 89 // standard vectors: 89 // standard vectors: 90 static const G4StokesVector ZERO; 90 static const G4StokesVector ZERO; 91 static const G4StokesVector P1; 91 static const G4StokesVector P1; 92 static const G4StokesVector P2; 92 static const G4StokesVector P2; 93 static const G4StokesVector P3; 93 static const G4StokesVector P3; 94 static const G4StokesVector M1; 94 static const G4StokesVector M1; 95 static const G4StokesVector M2; 95 static const G4StokesVector M2; 96 static const G4StokesVector M3; 96 static const G4StokesVector M3; 97 97 98 private: 98 private: 99 G4bool fIsPhoton; 99 G4bool fIsPhoton; 100 }; 100 }; 101 101 102 #endif 102 #endif 103 103