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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4MuMultipleScattering.cc,v 1.3 2007/11/09 19:48:10 vnivanch Exp $ >> 27 // GEANT4 tag $Name: geant4-09-01-patch-03 $ 26 // 28 // 27 // ------------------------------------------- 29 // ----------------------------------------------------------------------------- 28 // 30 // 29 // GEANT4 Class file 31 // GEANT4 Class file 30 // 32 // 31 // File name: G4MuMultipleScattering 33 // File name: G4MuMultipleScattering 32 // 34 // 33 // Author: Laszlo Urban 35 // Author: Laszlo Urban 34 // 36 // 35 // Creation date: 24.10.2006 cloned from G4Mul 37 // Creation date: 24.10.2006 cloned from G4MultipleScattering 36 // 38 // 37 // Modified: 39 // Modified: 38 // 12-02-07 skin can be changed via UI command 40 // 12-02-07 skin can be changed via UI command (VI) 39 // 20.03.07 Remove local parameter skin, set f 41 // 20.03.07 Remove local parameter skin, set facgeom=0.1(V.Ivanchenko) 40 // 42 // 41 // ------------------------------------------- 43 // ----------------------------------------------------------------------------- 42 // 44 // 43 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 45 47 46 #include "G4MuMultipleScattering.hh" 48 #include "G4MuMultipleScattering.hh" 47 #include "G4SystemOfUnits.hh" << 49 #include "G4MuMscModel.hh" 48 #include "G4WentzelVIModel.hh" << 49 #include "G4UrbanMscModel.hh" << 50 #include "G4MscStepLimitType.hh" 50 #include "G4MscStepLimitType.hh" 51 51 52 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 53 54 using namespace std; 54 using namespace std; 55 55 56 G4MuMultipleScattering::G4MuMultipleScattering << 56 G4MuMultipleScattering::G4MuMultipleScattering(G4double tet, 57 : G4VMultipleScattering(pnam) << 57 const G4String& processName) >> 58 : G4VMultipleScattering(processName), thetaLimit(tet) >> 59 { >> 60 dtrl = 0.05; >> 61 samplez = false ; >> 62 isInitialized = false; >> 63 SetRangeFactor(0.04); >> 64 SetLateralDisplasmentFlag(true); >> 65 } >> 66 >> 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 68 >> 69 G4MuMultipleScattering::~G4MuMultipleScattering() 58 {} 70 {} 59 71 60 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 73 62 G4bool G4MuMultipleScattering::IsApplicable(co << 74 G4bool G4MuMultipleScattering::IsApplicable (const G4ParticleDefinition& p) 63 { 75 { 64 return (p.GetPDGCharge() != 0.0); << 76 return (p.GetPDGCharge() != 0.0 && !p.IsShortLived()); 65 } 77 } 66 78 67 //....oooOO0OOooo........oooOO0OOooo........oo 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 68 80 69 void G4MuMultipleScattering::InitialiseProcess << 81 void G4MuMultipleScattering::InitialiseProcess(const G4ParticleDefinition* p) 70 { 82 { 71 // Modification of parameters between runs 83 // Modification of parameters between runs 72 if(isInitialized) { return; } << 84 if(isInitialized) { 73 if(nullptr == EmModel(0)) { SetEmModel(new G << 85 74 AddEmModel(1, EmModel(0)); << 86 if (p->GetParticleType() != "nucleus") { >> 87 mscModel->SetStepLimitType(StepLimitType()); >> 88 mscModel->SetLateralDisplasmentFlag(LateralDisplasmentFlag()); >> 89 //mscModel->SetThetaLimit(thetaLimit); >> 90 mscModel->SetRangeFactor(RangeFactor()); >> 91 } >> 92 return; >> 93 } >> 94 >> 95 if (p->GetParticleType() == "nucleus") { >> 96 SetLateralDisplasmentFlag(false); >> 97 SetBuildLambdaTable(false); >> 98 // SetRangeFactor(0.2); >> 99 } >> 100 >> 101 // initialisation of parameters >> 102 // G4String part_name = p->GetParticleName(); >> 103 mscModel = new G4MuMscModel(RangeFactor(),thetaLimit); >> 104 mscModel->SetLateralDisplasmentFlag(LateralDisplasmentFlag()); >> 105 >> 106 AddEmModel(1,mscModel); 75 isInitialized = true; 107 isInitialized = true; 76 } 108 } 77 109 78 //....oooOO0OOooo........oooOO0OOooo........oo 110 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 111 80 void G4MuMultipleScattering::StreamProcessInfo << 112 void G4MuMultipleScattering::PrintInfo() 81 { 113 { 82 out << " RangeFactor= " << RangeFactor( << 114 G4cout << " Boundary/stepping algorithm is active with RangeFactor= " 83 << ", stepLimType: " << StepLimitType() << 115 << RangeFactor() 84 << ", latDisp: " << LateralDisplasmentFl << 116 << " Step limit type " << StepLimitType() 85 << ", polarAngLim(deg)= " << PolarAngleL << 117 << G4endl; 86 << G4endl; << 87 } 118 } 88 119 89 //....oooOO0OOooo........oooOO0OOooo........oo 120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 90 121 91 void G4MuMultipleScattering::ProcessDescriptio << 92 { << 93 out << << 94 " Muon multiple scattering. Simulates combi << 95 " scattering at the end of the step, to s << 96 " combined with Coulomb scattering in a ' << 97 G4VMultipleScattering::ProcessDescription(ou << 98 } << 99 << 100 //....oooOO0OOooo........oooOO0OOooo........oo << 101 122