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Geant4/processes/electromagnetic/lowenergy/src/G4LivermoreIonisationCrossSection.cc

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Differences between /processes/electromagnetic/lowenergy/src/G4LivermoreIonisationCrossSection.cc (Version 11.3.0) and /processes/electromagnetic/lowenergy/src/G4LivermoreIonisationCrossSection.cc (Version 10.0.p3)


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 25 //                                                 25 //
                                                   >>  26 // $Id: G4LivermoreIonisationCrossSection.cc 66241 2012-12-13 18:34:42Z gunter $
 26 //                                                 27 //
 27 // Author: Vladimir Ivanchenko                     28 // Author: Vladimir Ivanchenko
 28 //                                                 29 //
 29 // History:                                        30 // History:
 30 // --------                                        31 // --------
 31 // 31 May 2011 V.Ivanchenko  Created               32 // 31 May 2011 V.Ivanchenko  Created  
 32 // 09 Mar 2012 L.Pandola     update methods        33 // 09 Mar 2012 L.Pandola     update methods
 33 //                                                 34 // 
 34 //                                                 35 //
 35                                                    36 
 36 #include "G4LivermoreIonisationCrossSection.hh     37 #include "G4LivermoreIonisationCrossSection.hh"
 37 #include "G4SystemOfUnits.hh"                      38 #include "G4SystemOfUnits.hh"
 38 #include "G4AtomicTransitionManager.hh"            39 #include "G4AtomicTransitionManager.hh"
 39 #include "G4VCrossSectionHandler.hh"               40 #include "G4VCrossSectionHandler.hh"
 40 #include "G4eCrossSectionHandler.hh"               41 #include "G4eCrossSectionHandler.hh"
 41 #include "G4SemiLogInterpolation.hh"               42 #include "G4SemiLogInterpolation.hh"
 42                                                    43 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 44                                                    45 
 45                                                    46 
 46 G4LivermoreIonisationCrossSection::G4Livermore     47 G4LivermoreIonisationCrossSection::G4LivermoreIonisationCrossSection(
 47   const G4String& nam) : G4VhShellCrossSection <<  48   const G4String& nam) : G4VhShellCrossSection(nam), crossSectionHandler(0)
 48 {                                                  49 {
 49   fLowEnergyLimit  = 10.0*eV;                      50   fLowEnergyLimit  = 10.0*eV;
 50   fHighEnergyLimit = 100.0*GeV;                    51   fHighEnergyLimit = 100.0*GeV;
 51                                                    52 
 52   transitionManager = G4AtomicTransitionManage     53   transitionManager = G4AtomicTransitionManager::Instance();
                                                   >>  54 
 53   verboseLevel = 0;                                55   verboseLevel = 0;
 54                                                    56   
 55   Initialise();                                    57   Initialise();
 56 }                                                  58 }
 57                                                    59 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 59                                                    61 
 60 G4LivermoreIonisationCrossSection::~G4Livermor     62 G4LivermoreIonisationCrossSection::~G4LivermoreIonisationCrossSection()
 61 {                                                  63 {
 62   delete crossSectionHandler;                      64   delete crossSectionHandler;
 63 }                                                  65 }
 64                                                    66 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 66                                                    68 
 67 void G4LivermoreIonisationCrossSection::Initia     69 void G4LivermoreIonisationCrossSection::Initialise()
 68 {                                                  70 {
 69   const G4int binForFluo = 20;                     71   const G4int binForFluo = 20;
 70   G4int nbin = G4int(std::log10(fHighEnergyLim     72   G4int nbin = G4int(std::log10(fHighEnergyLimit/fLowEnergyLimit) + 0.5);
 71   if(nbin <= 0) { nbin = 1; }                      73   if(nbin <= 0) { nbin = 1; }
 72   nbin *= binForFluo;                              74   nbin *= binForFluo;
 73                                                    75 
 74   // Data on shell ionisation x-sections           76   // Data on shell ionisation x-sections
 75   if (crossSectionHandler) {                       77   if (crossSectionHandler) { 
 76     crossSectionHandler->Clear();                  78     crossSectionHandler->Clear();
 77     delete crossSectionHandler;                    79     delete crossSectionHandler; 
 78   }                                                80   }
 79                                                    81 
 80   G4VDataSetAlgorithm* inter = new G4SemiLogIn     82   G4VDataSetAlgorithm* inter = new G4SemiLogInterpolation();
 81   crossSectionHandler =                            83   crossSectionHandler = 
 82     new G4eCrossSectionHandler(inter,fLowEnerg     84     new G4eCrossSectionHandler(inter,fLowEnergyLimit,fHighEnergyLimit,nbin);
 83   crossSectionHandler->LoadShellData("ioni/ion     85   crossSectionHandler->LoadShellData("ioni/ion-ss-cs-");
 84   //G4cout << "!!!  G4LivermoreIonisationCross     86   //G4cout << "!!!  G4LivermoreIonisationCrossSection::Initialise()" << G4endl;
 85 }                                                  87 }
 86                                                    88 
 87 G4double                                           89 G4double 
 88 G4LivermoreIonisationCrossSection::CrossSectio     90 G4LivermoreIonisationCrossSection::CrossSection(G4int Z, G4AtomicShellEnumerator shell,
 89             G4double kinEnergy, G4double,          91             G4double kinEnergy, G4double,
 90             const G4Material*)                     92             const G4Material*) 
 91 {                                                  93 {
 92   G4double cross = 0.0;                            94   G4double cross = 0.0;
 93   G4int n = G4int(shell);                          95   G4int n = G4int(shell);
 94   G4int nmax = std::min(9,transitionManager->N     96   G4int nmax = std::min(9,transitionManager->NumberOfShells(Z));
 95   if(Z > 6 && Z < 93 && n < nmax &&                97   if(Z > 6 && Z < 93 && n < nmax && 
 96      kinEnergy >= fLowEnergyLimit && kinEnergy     98      kinEnergy >= fLowEnergyLimit && kinEnergy <= fHighEnergyLimit) {
                                                   >>  99     //G4cout << "Z= " << Z << "  n= " << n << " E(MeV)= " << kinEnergy/MeV << G4endl;
 97     cross = crossSectionHandler->FindValue(Z,     100     cross = crossSectionHandler->FindValue(Z, kinEnergy, n);
 98   }                                               101   }
 99   return cross;                                   102   return cross;
100 }                                                 103 }
101                                                   104 
102 //....oooOO0OOooo........oooOO0OOooo........oo    105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
103                                                   106 
104 std::vector<G4double>                             107 std::vector<G4double> 
105 G4LivermoreIonisationCrossSection::GetCrossSec    108 G4LivermoreIonisationCrossSection::GetCrossSection(G4int Z,
106                G4double kinEnergy,                109                G4double kinEnergy,
107                G4double, G4double,                110                G4double, G4double, 
108                const G4Material*)                 111                const G4Material*)
109 {                                                 112 {
110   G4int nmax = std::min(9,transitionManager->N    113   G4int nmax = std::min(9,transitionManager->NumberOfShells(Z));
111   std::vector<G4double> vec(nmax,0.0);            114   std::vector<G4double> vec(nmax,0.0); 
112   for(G4int i=0; i<nmax; ++i) {                   115   for(G4int i=0; i<nmax; ++i) {
113     vec[i] = CrossSection(Z, G4AtomicShellEnum    116     vec[i] = CrossSection(Z, G4AtomicShellEnumerator(i), kinEnergy); 
114   }                                               117   }
115   return vec;                                     118   return vec;
116 }                                                 119 }
117                                                   120 
118 //....oooOO0OOooo........oooOO0OOooo........oo    121 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
119                                                   122 
120 std::vector<G4double>                             123 std::vector<G4double> 
121 G4LivermoreIonisationCrossSection::Probabiliti    124 G4LivermoreIonisationCrossSection::Probabilities(G4int Z,
122              G4double kinEnergy,                  125              G4double kinEnergy,
123              G4double,                            126              G4double,
124              G4double,                            127              G4double,
125              const G4Material*)                   128              const G4Material*)
126 {                                                 129 {
127   std::vector<G4double> vec = GetCrossSection(    130   std::vector<G4double> vec = GetCrossSection(Z, kinEnergy);
128   size_t n = vec.size();                          131   size_t n = vec.size();
129   size_t i;                                       132   size_t i;
130   G4double sum = 0.0;                             133   G4double sum = 0.0;
131   for(i=0; i<n; ++i) { sum += vec[i]; }           134   for(i=0; i<n; ++i) { sum += vec[i]; }
132   if(sum > 0.0) {                                 135   if(sum > 0.0) { 
133     sum = 1.0/sum;                                136     sum = 1.0/sum; 
134     for(i=0; i<n; ++i) { vec[i] = vec[i]*sum;     137     for(i=0; i<n; ++i) { vec[i] = vec[i]*sum; }
135   }                                               138   }
136   return vec;                                     139   return vec;
137 }                                                 140 }
138                                                   141 
139 //....oooOO0OOooo........oooOO0OOooo........oo    142 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
140                                                   143