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Geant4/processes/electromagnetic/lowenergy/src/G4AtomicDeexcitation.cc

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Differences between /processes/electromagnetic/lowenergy/src/G4AtomicDeexcitation.cc (Version 11.3.0) and /processes/electromagnetic/lowenergy/src/G4AtomicDeexcitation.cc (Version 9.1.p3)


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 26 //                                                 26 //
                                                   >>  27 // $Id: G4AtomicDeexcitation.cc,v 1.11 
                                                   >>  28 // GEANT4 tag $Name: geant4-09-01-patch-03 $
 27 //                                                 29 //
 28 // Authors: Elena Guardincerri (Elena.Guardinc     30 // Authors: Elena Guardincerri (Elena.Guardincerri@ge.infn.it)
 29 //          Alfonso Mantero (Alfonso.Mantero@g     31 //          Alfonso Mantero (Alfonso.Mantero@ge.infn.it)
 30 //                                                 32 //
 31 // History:                                        33 // History:
 32 // -----------                                     34 // -----------
 33 //                                                 35 //  
 34 //  16 Sept 2001  First committed to cvs           36 //  16 Sept 2001  First committed to cvs
 35 //  12 Sep  2003  Bug in auger production fixe     37 //  12 Sep  2003  Bug in auger production fixed
 36 //                                                 38 //
 37 // -------------------------------------------     39 // -------------------------------------------------------------------
 38                                                    40 
 39 #include "G4AtomicDeexcitation.hh"                 41 #include "G4AtomicDeexcitation.hh"
 40 #include "Randomize.hh"                            42 #include "Randomize.hh"
 41 #include "G4PhysicalConstants.hh"              << 
 42 #include "G4SystemOfUnits.hh"                  << 
 43 #include "G4Gamma.hh"                              43 #include "G4Gamma.hh"
 44 #include "G4Electron.hh"                           44 #include "G4Electron.hh"
 45 #include "G4AtomicTransitionManager.hh"            45 #include "G4AtomicTransitionManager.hh"
 46 #include "G4FluoTransition.hh"                     46 #include "G4FluoTransition.hh"
 47                                                    47 
 48 G4AtomicDeexcitation::G4AtomicDeexcitation():      48 G4AtomicDeexcitation::G4AtomicDeexcitation():
 49   minGammaEnergy(100.*eV),                         49   minGammaEnergy(100.*eV),
 50   minElectronEnergy(100.*eV),                      50   minElectronEnergy(100.*eV),
 51   fAuger(false)                                    51   fAuger(false)
 52 {                                              <<  52 {}
 53                                                << 
 54   G4cout << " ******************************** << 
 55   G4cout << " *                  W A R N I N G << 
 56   G4cout << " ******************************** << 
 57   G4cout << " *                                << 
 58   G4cout << " *  Class G4AtomicDeexcitation is << 
 59   G4cout << " * discontinued and is going to b << 
 60   G4cout << " *     release please migrate to  << 
 61   G4cout << " *                                << 
 62   G4cout << " ******************************** << 
 63                                                << 
 64   augerVacancyId=0;                            << 
 65   newShellId=0;                                << 
 66 }                                              << 
 67                                                    53 
 68 G4AtomicDeexcitation::~G4AtomicDeexcitation()      54 G4AtomicDeexcitation::~G4AtomicDeexcitation()
 69 {}                                                 55 {}
 70                                                    56 
 71 std::vector<G4DynamicParticle*>* G4AtomicDeexc     57 std::vector<G4DynamicParticle*>* G4AtomicDeexcitation::GenerateParticles(G4int Z,G4int givenShellId)
 72 {                                                  58 { 
 73                                                    59 
 74   std::vector<G4DynamicParticle*>* vectorOfPar     60   std::vector<G4DynamicParticle*>* vectorOfParticles;
                                                   >>  61   
 75   vectorOfParticles = new std::vector<G4Dynami     62   vectorOfParticles = new std::vector<G4DynamicParticle*>;
 76                                                <<  63   G4DynamicParticle* aParticle;
 77   G4DynamicParticle* aParticle = nullptr;      << 
 78   G4int provShellId = 0;                           64   G4int provShellId = 0;
 79   G4int counter = 0;                               65   G4int counter = 0;
 80                                                    66   
 81   // The aim of this loop is to generate more      67   // The aim of this loop is to generate more than one fluorecence photon 
 82   // from the same ionizing event                  68   // from the same ionizing event 
 83   do                                               69   do
 84     {                                              70     {
 85       if (counter == 0)                            71       if (counter == 0) 
 86   // First call to GenerateParticles(...):         72   // First call to GenerateParticles(...):
 87   // givenShellId is given by the process          73   // givenShellId is given by the process
 88   {                                                74   {
 89     provShellId = SelectTypeOfTransition(Z, gi     75     provShellId = SelectTypeOfTransition(Z, givenShellId);
 90                                                    76     
 91     if  ( provShellId >0)                          77     if  ( provShellId >0) 
 92       {                                            78       {
 93         aParticle = GenerateFluorescence(Z,giv     79         aParticle = GenerateFluorescence(Z,givenShellId,provShellId);  
 94       }                                            80       }
 95     else if ( provShellId == -1)                   81     else if ( provShellId == -1)
 96       {                                            82       {
 97         aParticle = GenerateAuger(Z, givenShel     83         aParticle = GenerateAuger(Z, givenShellId);
 98       }                                            84       }
 99     else                                           85     else
100       {                                            86       {
101         G4Exception("G4AtomicDeexcitation::Con <<  87         G4Exception("G4AtomicDeexcitation: starting shell uncorrect: check it");
102       }                                            88       }
103   }                                                89   }
104       else                                         90       else 
105   // Following calls to GenerateParticles(...)     91   // Following calls to GenerateParticles(...):
106   // newShellId is given by GenerateFluorescen     92   // newShellId is given by GenerateFluorescence(...)
107   {                                                93   {
108     provShellId = SelectTypeOfTransition(Z,new     94     provShellId = SelectTypeOfTransition(Z,newShellId);
109     if  (provShellId >0)                           95     if  (provShellId >0)
110       {                                            96       {
111         aParticle = GenerateFluorescence(Z,new     97         aParticle = GenerateFluorescence(Z,newShellId,provShellId);
112       }                                            98       }
113     else if ( provShellId == -1)                   99     else if ( provShellId == -1)
114       {                                           100       {
115         aParticle = GenerateAuger(Z, newShellI    101         aParticle = GenerateAuger(Z, newShellId);
116       }                                           102       }
117     else                                          103     else
118       {                                           104       {
119         G4Exception("G4AtomicDeexcitation::con << 105         G4Exception("G4AtomicDeexcitation: starting shell uncorrect: check it");
120       }                                           106       }
121   }                                               107   }
122       counter++;                                  108       counter++;
123       if (aParticle != nullptr) {vectorOfParti << 109       if (aParticle != 0) {vectorOfParticles->push_back(aParticle);}
124       else {provShellId = -2;}                    110       else {provShellId = -2;}
125     }                                             111     }
126                                                   112   
127   // Look this in a particular way: only one a << 113   // Look this in a particular way: only one auger emitted! //
128   while (provShellId > -2);                       114   while (provShellId > -2); 
129                                                << 115   
130   // debug                                     << 
131   // if (vectorOfParticles->size() > 0) {      << 
132   //   G4cout << " DEEXCITATION!" << G4endl;   << 
133   // }                                         << 
134                                                << 
135   return vectorOfParticles;                       116   return vectorOfParticles;
136 }                                                 117 }
137                                                   118 
138 G4int G4AtomicDeexcitation::SelectTypeOfTransi    119 G4int G4AtomicDeexcitation::SelectTypeOfTransition(G4int Z, G4int shellId)
139 {                                                 120 {
140   if (shellId <=0 )                               121   if (shellId <=0 ) 
141     {G4Exception("G4AtomicDeexcitation::Select << 122     {G4Exception("G4AtomicDeexcitation: zero or negative shellId");}
142                                                   123 
143   //G4bool fluoTransitionFoundFlag = false;    << 124   G4bool fluoTransitionFoundFlag = false;
144                                                   125   
145   const G4AtomicTransitionManager*  transition    126   const G4AtomicTransitionManager*  transitionManager = 
146         G4AtomicTransitionManager::Instance();    127         G4AtomicTransitionManager::Instance();
147   G4int provShellId = -1;                         128   G4int provShellId = -1;
148   G4int shellNum = 0;                             129   G4int shellNum = 0;
149   G4int maxNumOfShells = transitionManager->Nu    130   G4int maxNumOfShells = transitionManager->NumberOfReachableShells(Z);  
150                                                   131   
151   const G4FluoTransition* refShell = transitio    132   const G4FluoTransition* refShell = transitionManager->ReachableShell(Z,maxNumOfShells-1);
152                                                   133 
153   // This loop gives shellNum the value of the    134   // This loop gives shellNum the value of the index of shellId
154   // in the vector storing the list of the she    135   // in the vector storing the list of the shells reachable through
155   // a radiative transition                       136   // a radiative transition
156   if ( shellId <= refShell->FinalShellId())       137   if ( shellId <= refShell->FinalShellId())
157     {                                             138     {
158       while (shellId != transitionManager->Rea    139       while (shellId != transitionManager->ReachableShell(Z,shellNum)->FinalShellId())
159   {                                               140   {
160     if(shellNum ==maxNumOfShells-1)               141     if(shellNum ==maxNumOfShells-1)
161       {                                           142       {
162         break;                                    143         break;
163       }                                           144       }
164     shellNum++;                                   145     shellNum++;
165   }                                               146   }
166       G4int transProb = 0; //AM change 29/6/07    147       G4int transProb = 0; //AM change 29/6/07 was 1
167                                                   148    
168       G4double partialProb = G4UniformRand();     149       G4double partialProb = G4UniformRand();      
169       G4double partSum = 0;                       150       G4double partSum = 0;
170       const G4FluoTransition* aShell = transit    151       const G4FluoTransition* aShell = transitionManager->ReachableShell(Z,shellNum);      
171       G4int trSize = (G4int)(aShell->Transitio << 152       G4int trSize =  (aShell->TransitionProbabilities()).size();
172                                                   153     
173       // Loop over the shells wich can provide    154       // Loop over the shells wich can provide an electron for a 
174       // radiative transition towards shellId:    155       // radiative transition towards shellId:
175       // in every loop the partial sum of the     156       // in every loop the partial sum of the first transProb shells
176       // is calculated and compared with a ran    157       // is calculated and compared with a random number [0,1].
177       // If the partial sum is greater, the sh    158       // If the partial sum is greater, the shell whose index is transProb
178       // is chosen as the starting shell for a    159       // is chosen as the starting shell for a radiative transition
179       // and its identity is returned             160       // and its identity is returned
180       // Else, terminateded the loop, -1 is re    161       // Else, terminateded the loop, -1 is returned
181       while(transProb < trSize){                  162       while(transProb < trSize){
182                                                   163   
183    partSum += aShell->TransitionProbability(tr    164    partSum += aShell->TransitionProbability(transProb);
184                                                   165 
185    if(partialProb <= partSum)                     166    if(partialProb <= partSum)
186      {                                            167      {
187        provShellId = aShell->OriginatingShellI    168        provShellId = aShell->OriginatingShellId(transProb);
188        //fluoTransitionFoundFlag = true;       << 169        fluoTransitionFoundFlag = true;
189                                                   170 
190        break;                                     171        break;
191      }                                            172      }
192    transProb++;                                   173    transProb++;
193       }                                           174       }
194                                                   175 
195       // here provShellId is the right one or     176       // here provShellId is the right one or is -1.
196       // if -1, the control is passed to the A    177       // if -1, the control is passed to the Auger generation part of the package 
197     }                                             178     }
                                                   >> 179 
                                                   >> 180 
                                                   >> 181 
198   else                                            182   else 
199     provShellId = -1;                          << 183     {
                                                   >> 184  
                                                   >> 185      provShellId = -1;
200                                                   186 
                                                   >> 187     }
201   return provShellId;                             188   return provShellId;
202 }                                                 189 }
203                                                   190 
204 G4DynamicParticle* G4AtomicDeexcitation::Gener    191 G4DynamicParticle* G4AtomicDeexcitation::GenerateFluorescence(G4int Z, 
205                     G4int shellId,                192                     G4int shellId,
206                     G4int provShellId )           193                     G4int provShellId )
207 {                                                 194 { 
                                                   >> 195 
                                                   >> 196 
208   const G4AtomicTransitionManager*  transition    197   const G4AtomicTransitionManager*  transitionManager = G4AtomicTransitionManager::Instance();
209   //  G4int provenienceShell = provShellId;       198   //  G4int provenienceShell = provShellId;
210                                                   199 
211   //isotropic angular distribution for the out    200   //isotropic angular distribution for the outcoming photon
212   G4double newcosTh = 1.-2.*G4UniformRand();      201   G4double newcosTh = 1.-2.*G4UniformRand();
213   G4double  newsinTh = std::sqrt(1.-newcosTh*n    202   G4double  newsinTh = std::sqrt(1.-newcosTh*newcosTh);
214   G4double newPhi = twopi*G4UniformRand();        203   G4double newPhi = twopi*G4UniformRand();
215                                                   204   
216   G4double xDir =  newsinTh*std::sin(newPhi);     205   G4double xDir =  newsinTh*std::sin(newPhi);
217   G4double yDir = newsinTh*std::cos(newPhi);      206   G4double yDir = newsinTh*std::cos(newPhi);
218   G4double zDir = newcosTh;                       207   G4double zDir = newcosTh;
219                                                   208   
220   G4ThreeVector newGammaDirection(xDir,yDir,zD    209   G4ThreeVector newGammaDirection(xDir,yDir,zDir);
221                                                   210   
222   G4int shellNum = 0;                             211   G4int shellNum = 0;
223   G4int maxNumOfShells = transitionManager->Nu    212   G4int maxNumOfShells = transitionManager->NumberOfReachableShells(Z);
224                                                   213   
225   // find the index of the shell named shellId    214   // find the index of the shell named shellId
226   while (shellId != transitionManager->           215   while (shellId != transitionManager->
227    ReachableShell(Z,shellNum)->FinalShellId())    216    ReachableShell(Z,shellNum)->FinalShellId())
228     {                                             217     {
229       if(shellNum == maxNumOfShells-1)            218       if(shellNum == maxNumOfShells-1)
230   {                                               219   {
231     break;                                        220     break;
232   }                                               221   }
233       shellNum++;                                 222       shellNum++;
234     }                                             223     }
235   // number of shell from wich an electron can    224   // number of shell from wich an electron can reach shellId
236   G4int transitionSize = (G4int)transitionMana << 225   size_t transitionSize = transitionManager->
237     ReachableShell(Z,shellNum)->OriginatingShe    226     ReachableShell(Z,shellNum)->OriginatingShellIds().size();
238                                                   227   
239   G4int index = 0;                             << 228   size_t index = 0;
240                                                   229   
241   // find the index of the shell named provShe    230   // find the index of the shell named provShellId in the vector
242   // storing the shells from which shellId can    231   // storing the shells from which shellId can be reached 
243   while (provShellId != transitionManager->       232   while (provShellId != transitionManager->
244    ReachableShell(Z,shellNum)->OriginatingShel    233    ReachableShell(Z,shellNum)->OriginatingShellId(index))
245     {                                             234     {
246       if(index ==  transitionSize-1)              235       if(index ==  transitionSize-1)
247   {                                               236   {
248     break;                                        237     break;
249   }                                               238   }
250       index++;                                    239       index++;
251     }                                             240     }
252   // energy of the gamma leaving provShellId f    241   // energy of the gamma leaving provShellId for shellId
253   G4double transitionEnergy = transitionManage    242   G4double transitionEnergy = transitionManager->
254     ReachableShell(Z,shellNum)->TransitionEner    243     ReachableShell(Z,shellNum)->TransitionEnergy(index);
255                                                   244   
256   // This is the shell where the new vacancy i    245   // This is the shell where the new vacancy is: it is the same
257   // shell where the electron came from           246   // shell where the electron came from
258   newShellId = transitionManager->                247   newShellId = transitionManager->
259     ReachableShell(Z,shellNum)->OriginatingShe    248     ReachableShell(Z,shellNum)->OriginatingShellId(index);
260                                                   249   
                                                   >> 250   
261   G4DynamicParticle* newPart = new G4DynamicPa    251   G4DynamicParticle* newPart = new G4DynamicParticle(G4Gamma::Gamma(), 
262                  newGammaDirection,               252                  newGammaDirection,
263                  transitionEnergy);               253                  transitionEnergy);
264   return newPart;                                 254   return newPart;
265 }                                                 255 }
266                                                   256 
267 G4DynamicParticle* G4AtomicDeexcitation::Gener    257 G4DynamicParticle* G4AtomicDeexcitation::GenerateAuger(G4int Z, G4int shellId)
268 {                                                 258 {
269   if(!fAuger) return 0;                           259   if(!fAuger) return 0;
270                                                   260   
                                                   >> 261 
271   const G4AtomicTransitionManager*  transition    262   const G4AtomicTransitionManager*  transitionManager = 
272         G4AtomicTransitionManager::Instance();    263         G4AtomicTransitionManager::Instance();
273                                                   264 
                                                   >> 265 
                                                   >> 266 
274   if (shellId <=0 )                               267   if (shellId <=0 ) 
275     {G4Exception("G4AtomicDeexcitation::Genera << 268     {G4Exception("G4AtomicDeexcitation: zero or negative shellId");}
276                                                   269   
277   // G4int provShellId = -1;                      270   // G4int provShellId = -1;
278   G4int maxNumOfShells = transitionManager->Nu    271   G4int maxNumOfShells = transitionManager->NumberOfReachableAugerShells(Z);  
279                                                   272   
280   const G4AugerTransition* refAugerTransition     273   const G4AugerTransition* refAugerTransition = 
281         transitionManager->ReachableAugerShell    274         transitionManager->ReachableAugerShell(Z,maxNumOfShells-1);
282                                                   275 
283                                                   276 
284   // This loop gives to shellNum the value of     277   // This loop gives to shellNum the value of the index of shellId
285   // in the vector storing the list of the vac    278   // in the vector storing the list of the vacancies in the variuos shells 
286   // that can originate a NON-radiative transi    279   // that can originate a NON-radiative transition
                                                   >> 280   
                                                   >> 281   // ---- MGP ---- Next line commented out to remove compilation warning
                                                   >> 282   // G4int p = refAugerTransition->FinalShellId();
                                                   >> 283 
287   G4int shellNum = 0;                             284   G4int shellNum = 0;
288                                                   285 
                                                   >> 286 
289   if ( shellId <= refAugerTransition->FinalShe    287   if ( shellId <= refAugerTransition->FinalShellId() ) 
290     //"FinalShellId" is final from the point o    288     //"FinalShellId" is final from the point of view of the elctron who makes the transition, 
291     // being the Id of the shell in which ther    289     // being the Id of the shell in which there is a vacancy
292     {                                             290     {
293       G4int pippo = transitionManager->Reachab    291       G4int pippo = transitionManager->ReachableAugerShell(Z,shellNum)->FinalShellId();
294       if (shellId  != pippo ) {                   292       if (shellId  != pippo ) {
295   do {                                            293   do { 
296     shellNum++;                                   294     shellNum++;
297     if(shellNum == maxNumOfShells)                295     if(shellNum == maxNumOfShells)
298       {                                           296       {
299                                                << 297 //          G4cout << "G4AtomicDeexcitation warning: No Auger transition found" <<  G4endl;
300         //G4Exception("G4AtomicDeexcitation: N << 298 //        G4cout << "Absorbed enrgy deposited locally" << G4endl;
301         return 0;                              << 299         return 0;
                                                   >> 300 //        //  G4Exception("G4AtomicDeexcitation: No Auger transition found");
302       }                                           301       }
303   }                                               302   }
304   while (shellId != (transitionManager->Reacha    303   while (shellId != (transitionManager->ReachableAugerShell(Z,shellNum)->FinalShellId()) ) ;
305       }                                           304       }
                                                   >> 305     /*  {
                                                   >> 306 
                                                   >> 307     if(shellNum == maxNumOfShells-1)
                                                   >> 308       {
                                                   >> 309         G4Exception("G4AtomicDeexcitation: No Auger tramsition found");
                                                   >> 310       }
                                                   >> 311     shellNum++;
                                                   >> 312     }*/
                                                   >> 313     
                                                   >> 314 
                                                   >> 315 
                                                   >> 316 
                                                   >> 317       // Now we have that shellnum is the shellIndex of the shell named ShellId
                                                   >> 318 
                                                   >> 319       //      G4cout << " the index of the shell is: "<<shellNum<<G4endl;
                                                   >> 320 
                                                   >> 321       // But we have now to select two shells: one for the transition, 
                                                   >> 322       // and another for the auger emission.
306                                                   323 
307       G4int transitionLoopShellIndex = 0;         324       G4int transitionLoopShellIndex = 0;      
308       G4double partSum = 0;                       325       G4double partSum = 0;
309       const G4AugerTransition* anAugerTransiti    326       const G4AugerTransition* anAugerTransition = 
310             transitionManager->ReachableAugerS    327             transitionManager->ReachableAugerShell(Z,shellNum);
311                                                   328 
312       G4int transitionSize = (G4int)           << 329       //      G4cout << " corresponding to the ID: "<< anAugerTransition->FinalShellId() << G4endl;
                                                   >> 330 
                                                   >> 331 
                                                   >> 332       G4int transitionSize = 
313             (anAugerTransition->TransitionOrig    333             (anAugerTransition->TransitionOriginatingShellIds())->size();
314       while (transitionLoopShellIndex < transi    334       while (transitionLoopShellIndex < transitionSize) {
315                                                   335 
316         std::vector<G4int>::const_iterator pos    336         std::vector<G4int>::const_iterator pos = 
317                anAugerTransition->TransitionOr    337                anAugerTransition->TransitionOriginatingShellIds()->begin();
318                                                   338 
319         G4int transitionLoopShellId = *(pos+tr    339         G4int transitionLoopShellId = *(pos+transitionLoopShellIndex);
320         G4int numberOfPossibleAuger = (G4int)  << 340         G4int numberOfPossibleAuger = 
321               (anAugerTransition->AugerTransit    341               (anAugerTransition->AugerTransitionProbabilities(transitionLoopShellId))->size();
322         G4int augerIndex = 0;                     342         G4int augerIndex = 0;
                                                   >> 343         //      G4int partSum2 = 0;
323                                                   344 
324   if (augerIndex < numberOfPossibleAuger) {    << 345 
                                                   >> 346   if (augerIndex < numberOfPossibleAuger) {
                                                   >> 347     
325     do                                            348     do 
326       {                                           349       {
327         G4double thisProb = anAugerTransition-    350         G4double thisProb = anAugerTransition->AugerTransitionProbability(augerIndex, 
328                     transitionLoopShellId);       351                     transitionLoopShellId);
329         partSum += thisProb;                      352         partSum += thisProb;
330         augerIndex++;                             353         augerIndex++;
331                                                   354         
332       } while (augerIndex < numberOfPossibleAu    355       } while (augerIndex < numberOfPossibleAuger);
333     }                                             356     }
334         transitionLoopShellIndex++;               357         transitionLoopShellIndex++;
335       }                                           358       }
336                                                   359       
337                                                   360 
                                                   >> 361 
338       // Now we have the entire probability of    362       // Now we have the entire probability of an auger transition for the vacancy 
339       // located in shellNum (index of shellId    363       // located in shellNum (index of shellId) 
                                                   >> 364 
                                                   >> 365       // AM *********************** F I X E D **************************** AM
                                                   >> 366       // Here we duplicate the previous loop, this time looking to the sum of the probabilities 
                                                   >> 367       // to be under the random number shoot by G4 UniformRdandom. This could have been done in the 
                                                   >> 368       // previuos loop, while integrating the probabilities. There is a bug that will be fixed 
                                                   >> 369       // 5 minutes from now: a line:
                                                   >> 370       // G4int numberOfPossibleAuger = (anAugerTransition->
                                                   >> 371       // AugerTransitionProbabilities(transitionLoopShellId))->size();
                                                   >> 372       // to be inserted.
                                                   >> 373       // AM *********************** F I X E D **************************** AM
                                                   >> 374 
                                                   >> 375       // Remains to get the same result with a single loop.
                                                   >> 376 
                                                   >> 377       // AM *********************** F I X E D **************************** AM
                                                   >> 378       // Another Bug: in EADL Auger Transition are normalized to all the transitions deriving from 
                                                   >> 379       // a vacancy in one shell, but not all of these are present in data tables. So if a transition 
                                                   >> 380       // doesn't occur in the main one a local energy deposition must occur, instead of (like now) 
                                                   >> 381       // generating the last transition present in EADL data.
                                                   >> 382       // AM *********************** F I X E D **************************** AM
                                                   >> 383 
                                                   >> 384 
340       G4double totalVacancyAugerProbability =     385       G4double totalVacancyAugerProbability = partSum;
341                                                   386 
                                                   >> 387 
342       //And now we start to select the right a    388       //And now we start to select the right auger transition and emission
343       G4int transitionRandomShellIndex = 0;       389       G4int transitionRandomShellIndex = 0;
344       G4int transitionRandomShellId = 1;          390       G4int transitionRandomShellId = 1;
345       G4int augerIndex = 0;                       391       G4int augerIndex = 0;
346       partSum = 0;                                392       partSum = 0; 
347       G4double partialProb = G4UniformRand();     393       G4double partialProb = G4UniformRand();
348       // G4int augerOriginatingShellId = 0;       394       // G4int augerOriginatingShellId = 0;
349                                                   395       
350       G4int numberOfPossibleAuger = 0;         << 396       G4int numberOfPossibleAuger = 
351                                                << 397     (anAugerTransition->AugerTransitionProbabilities(transitionRandomShellId))->size();
352       G4bool foundFlag = false;                   398       G4bool foundFlag = false;
353                                                   399 
354       while (transitionRandomShellIndex < tran    400       while (transitionRandomShellIndex < transitionSize) {
                                                   >> 401 
355         std::vector<G4int>::const_iterator pos    402         std::vector<G4int>::const_iterator pos = 
356                anAugerTransition->TransitionOr    403                anAugerTransition->TransitionOriginatingShellIds()->begin();
357                                                   404 
358         transitionRandomShellId = *(pos+transi    405         transitionRandomShellId = *(pos+transitionRandomShellIndex);
359                                                   406         
360   augerIndex = 0;                                 407   augerIndex = 0;
361   numberOfPossibleAuger = (G4int)(anAugerTrans << 408   numberOfPossibleAuger = (anAugerTransition-> 
362          AugerTransitionProbabilities(transiti    409          AugerTransitionProbabilities(transitionRandomShellId))->size();
363                                                   410 
364         while (augerIndex < numberOfPossibleAu    411         while (augerIndex < numberOfPossibleAuger) {
365     G4double thisProb =anAugerTransition->Auge    412     G4double thisProb =anAugerTransition->AugerTransitionProbability(augerIndex, 
366                      transitionRandomShellId);    413                      transitionRandomShellId);
367                                                   414 
368           partSum += thisProb;                    415           partSum += thisProb;
369                                                   416           
370           if (partSum >= (partialProb*totalVac    417           if (partSum >= (partialProb*totalVacancyAugerProbability) ) { // was /
371       foundFlag = true;                           418       foundFlag = true;
372       break;                                      419       break;
373     }                                             420     }
374           augerIndex++;                           421           augerIndex++;
375         }                                         422         }
376         if (partSum >= (partialProb*totalVacan    423         if (partSum >= (partialProb*totalVacancyAugerProbability) ) {break;} // was /
377         transitionRandomShellIndex++;             424         transitionRandomShellIndex++;
378       }                                           425       }
379                                                   426 
380       // Now we have the index of the shell fr    427       // Now we have the index of the shell from wich comes the auger electron (augerIndex), 
381       // and the id of the shell, from which t    428       // and the id of the shell, from which the transition e- come (transitionRandomShellid)
382       // If no Transition has been found, 0 is    429       // If no Transition has been found, 0 is returned.  
383                                                   430 
384       if (!foundFlag) {return 0;}                 431       if (!foundFlag) {return 0;}      
385                                                   432       
386       // Isotropic angular distribution for th    433       // Isotropic angular distribution for the outcoming e-
387       G4double newcosTh = 1.-2.*G4UniformRand(    434       G4double newcosTh = 1.-2.*G4UniformRand();
388       G4double  newsinTh = std::sqrt(1.-newcos    435       G4double  newsinTh = std::sqrt(1.-newcosTh*newcosTh);
389       G4double newPhi = twopi*G4UniformRand();    436       G4double newPhi = twopi*G4UniformRand();
390                                                   437       
391       G4double xDir =  newsinTh*std::sin(newPh    438       G4double xDir =  newsinTh*std::sin(newPhi);
392       G4double yDir = newsinTh*std::cos(newPhi    439       G4double yDir = newsinTh*std::cos(newPhi);
393       G4double zDir = newcosTh;                   440       G4double zDir = newcosTh;
394                                                   441       
395       G4ThreeVector newElectronDirection(xDir,    442       G4ThreeVector newElectronDirection(xDir,yDir,zDir);
396                                                   443       
397       // energy of the auger electron emitted     444       // energy of the auger electron emitted
398                                                << 445       
                                                   >> 446       
399       G4double transitionEnergy = anAugerTrans    447       G4double transitionEnergy = anAugerTransition->AugerTransitionEnergy(augerIndex, transitionRandomShellId);
400       /*                                          448       /*
401   G4cout << "AUger TransitionId " << anAugerTr    449   G4cout << "AUger TransitionId " << anAugerTransition->FinalShellId() << G4endl;
402   G4cout << "augerIndex: " << augerIndex << G4    450   G4cout << "augerIndex: " << augerIndex << G4endl;
403   G4cout << "transitionShellId: " << transitio    451   G4cout << "transitionShellId: " << transitionRandomShellId << G4endl;
404       */                                          452       */
405                                                   453       
406       // This is the shell where the new vacan    454       // This is the shell where the new vacancy is: it is the same
407       // shell where the electron came from       455       // shell where the electron came from
408       newShellId = transitionRandomShellId;       456       newShellId = transitionRandomShellId;
409                                                << 457       
                                                   >> 458       
410       G4DynamicParticle* newPart = new G4Dynam    459       G4DynamicParticle* newPart = new G4DynamicParticle(G4Electron::Electron(), 
411                newElectronDirection,              460                newElectronDirection,
412                transitionEnergy);                 461                transitionEnergy);
413       return newPart;                             462       return newPart;
                                                   >> 463 
414     }                                             464     }
415   else                                            465   else 
416     {                                             466     {
417       //G4Exception("G4AtomicDeexcitation: no     467       //G4Exception("G4AtomicDeexcitation: no auger transition found");
418       return 0;                                   468       return 0;
419     }                                             469     }
                                                   >> 470   
420 }                                                 471 }
421                                                   472 
422 void G4AtomicDeexcitation::SetCutForSecondaryP    473 void G4AtomicDeexcitation::SetCutForSecondaryPhotons(G4double cut)
423 {                                                 474 {
424   minGammaEnergy = cut;                           475   minGammaEnergy = cut;
425 }                                                 476 }
426                                                   477 
427 void G4AtomicDeexcitation::SetCutForAugerElect    478 void G4AtomicDeexcitation::SetCutForAugerElectrons(G4double cut)
428 {                                                 479 {
429   minElectronEnergy = cut;                        480   minElectronEnergy = cut;
430 }                                                 481 }
431                                                   482 
432 void G4AtomicDeexcitation::ActivateAugerElectr    483 void G4AtomicDeexcitation::ActivateAugerElectronProduction(G4bool val)
433 {                                                 484 {
434   fAuger = val;                                   485   fAuger = val;
435 }                                                 486 }
436                                                   487 
437                                                   488 
438                                                   489 
439                                                   490 
440                                                   491 
441                                                   492 
442                                                   493 
443                                                   494