Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4UAtomicDeexcitation.cc,v 1.11 >> 27 // GEANT4 tag $Name: not supported by cvs2svn $ 26 // 28 // 27 // ------------------------------------------- 29 // ------------------------------------------------------------------- 28 // 30 // 29 // GEANT4 Class file 31 // GEANT4 Class file 30 // 32 // 31 // 33 // 32 // File name: G4VhShellCrossSection 34 // File name: G4VhShellCrossSection 33 // 35 // 34 // Author: S. Dussoni and A. Mantero (Alf 36 // Author: S. Dussoni and A. Mantero (Alfonso.Mantero@ge.infn.it) 35 // 37 // 36 // History: 38 // History: 37 // ----------- 39 // ----------- 38 // 23 Oct 2001 A. Mantero 1st implementation 40 // 23 Oct 2001 A. Mantero 1st implementation 39 // 24 Oct 2001 MGP Cleaned up 41 // 24 Oct 2001 MGP Cleaned up 40 // 29 Oct 2001 VI Add delta energy 42 // 29 Oct 2001 VI Add delta energy 41 // 15 Mar 2011 ALF Introduced the usa << 43 // 42 // 09 Mar 2012 LP Added const G4Mate << 43 // methods. << 44 // ------------------------------------------- 44 // ------------------------------------------------------------------- 45 45 46 // Class Description: 46 // Class Description: 47 // 47 // 48 // Abstract class for models of shell cross se 48 // Abstract class for models of shell cross sections in proton ionisation >> 49 49 // ------------------------------------------- 50 // ------------------------------------------------------------------- 50 // 51 // 51 52 52 #ifndef G4VHSHELLCROSSSECTION_HH 53 #ifndef G4VHSHELLCROSSSECTION_HH 53 #define G4VHSHELLCROSSSECTION_HH 1 54 #define G4VHSHELLCROSSSECTION_HH 1 54 55 55 #include "globals.hh" 56 #include "globals.hh" 56 #include <vector> 57 #include <vector> 57 #include "G4AtomicShellEnumerator.hh" << 58 #include "G4Material.hh" << 59 58 60 class G4VhShellCrossSection 59 class G4VhShellCrossSection 61 { 60 { >> 61 62 public: 62 public: 63 explicit G4VhShellCrossSection(const G4Strin << 63 >> 64 G4VhShellCrossSection(const G4String& xname = ""); >> 65 64 virtual ~G4VhShellCrossSection(); 66 virtual ~G4VhShellCrossSection(); 65 67 66 G4int SelectRandomShell(G4int Z, 68 G4int SelectRandomShell(G4int Z, 67 G4double incidentEne 69 G4double incidentEnergy, 68 G4double mass, 70 G4double mass, 69 G4double deltaEnergy, << 71 G4double deltaEnergy) const; 70 const G4Material* mat); << 71 72 72 virtual std::vector<G4double> GetCrossSectio 73 virtual std::vector<G4double> GetCrossSection(G4int Z, 73 G4double incidentEnergy, 74 G4double incidentEnergy, 74 G4double mass, 75 G4double mass, 75 G4double deltaEnergy, 76 G4double deltaEnergy, 76 const G4Material* mat) = 0; << 77 G4bool testFlag = false) const =0; 77 << 78 78 79 virtual G4double CrossSection(G4int Z, 79 virtual G4double CrossSection(G4int Z, 80 G4AtomicShellE << 80 G4int shell, 81 G4double incidentEnergy, 81 G4double incidentEnergy, 82 G4double mass, << 82 G4double mass) const =0; 83 const G4Material* mat) =0; << 83 >> 84 //protected: 84 85 85 virtual std::vector<G4double> Probabilities( 86 virtual std::vector<G4double> Probabilities(G4int Z, 86 G4double incidentEnergy, 87 G4double incidentEnergy, 87 G4double mass, 88 G4double mass, 88 G4double deltaEnergy, << 89 G4double deltaEnergy) const = 0; 89 const G4Material* mat) = 0; << 90 90 91 91 virtual void SetTotalCS(G4double); 92 virtual void SetTotalCS(G4double); >> 93 92 inline const G4String& GetName() const; 94 inline const G4String& GetName() const; 93 95 94 G4VhShellCrossSection(const G4VhShellCrossS << 96 private: 95 G4VhShellCrossSection & operator=(const G4V << 97 >> 98 // Hide copy constructor and assignment operator >> 99 G4VhShellCrossSection(const G4VhShellCrossSection&); >> 100 G4VhShellCrossSection & operator=(const G4VhShellCrossSection &right); 96 101 97 private: << 98 G4String name; 102 G4String name; 99 103 100 }; 104 }; 101 105 102 inline const G4String& G4VhShellCrossSection:: 106 inline const G4String& G4VhShellCrossSection::GetName() const 103 { 107 { 104 return name; 108 return name; 105 } 109 } 106 110 107 #endif 111 #endif 108 112 109 113