Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 27 // ------------------------------------------- 26 // ------------------------------------------------------------------- 28 // 27 // 29 // GEANT4 Class file 28 // GEANT4 Class file 30 // 29 // 31 // 30 // 32 // File name: G4VhShellCrossSection 31 // File name: G4VhShellCrossSection 33 // 32 // 34 // Author: S. Dussoni and A. Mantero (Alf 33 // Author: S. Dussoni and A. Mantero (Alfonso.Mantero@ge.infn.it) 35 // 34 // 36 // History: 35 // History: 37 // ----------- 36 // ----------- 38 // 23 Oct 2001 A. Mantero 1st implementation 37 // 23 Oct 2001 A. Mantero 1st implementation 39 // 24 Oct 2001 MGP Cleaned up 38 // 24 Oct 2001 MGP Cleaned up 40 // 29 Oct 2001 VI Add delta energy 39 // 29 Oct 2001 VI Add delta energy 41 // 15 Mar 2011 ALF Introduced the usa << 40 // 42 // 09 Mar 2012 LP Added const G4Mate << 43 // methods. << 44 // ------------------------------------------- 41 // ------------------------------------------------------------------- 45 42 46 // Class Description: 43 // Class Description: 47 // 44 // 48 // Abstract class for models of shell cross se 45 // Abstract class for models of shell cross sections in proton ionisation >> 46 49 // ------------------------------------------- 47 // ------------------------------------------------------------------- 50 // 48 // 51 49 52 #ifndef G4VHSHELLCROSSSECTION_HH 50 #ifndef G4VHSHELLCROSSSECTION_HH 53 #define G4VHSHELLCROSSSECTION_HH 1 51 #define G4VHSHELLCROSSSECTION_HH 1 54 52 55 #include "globals.hh" 53 #include "globals.hh" 56 #include <vector> 54 #include <vector> 57 #include "G4AtomicShellEnumerator.hh" << 58 #include "G4Material.hh" << 59 55 60 class G4VhShellCrossSection 56 class G4VhShellCrossSection 61 { 57 { >> 58 62 public: 59 public: 63 explicit G4VhShellCrossSection(const G4Strin << 60 >> 61 G4VhShellCrossSection(); >> 62 64 virtual ~G4VhShellCrossSection(); 63 virtual ~G4VhShellCrossSection(); 65 64 66 G4int SelectRandomShell(G4int Z, 65 G4int SelectRandomShell(G4int Z, 67 G4double incidentEne 66 G4double incidentEnergy, 68 G4double mass, 67 G4double mass, 69 G4double deltaEnergy, << 68 G4double deltaEnergy) const; 70 const G4Material* mat); << 71 69 72 virtual std::vector<G4double> GetCrossSectio << 70 virtual std::vector<G4double> GetCrossSection(G4int Z, 73 G4double incidentEnergy, 71 G4double incidentEnergy, 74 G4double mass, 72 G4double mass, 75 G4double deltaEnergy, 73 G4double deltaEnergy, 76 const G4Material* mat) = 0; << 74 G4bool testFlag = false) const =0; 77 75 78 << 76 //protected: 79 virtual G4double CrossSection(G4int Z, << 80 G4AtomicShellE << 81 G4double incidentEnergy, << 82 G4double mass, << 83 const G4Material* mat) =0; << 84 77 85 virtual std::vector<G4double> Probabilities( 78 virtual std::vector<G4double> Probabilities(G4int Z, 86 G4double incidentEnergy, 79 G4double incidentEnergy, 87 G4double mass, 80 G4double mass, 88 G4double deltaEnergy, << 81 G4double deltaEnergy) const = 0; 89 const G4Material* mat) = 0; << 82 90 83 91 virtual void SetTotalCS(G4double); 84 virtual void SetTotalCS(G4double); 92 inline const G4String& GetName() const; << 93 85 94 G4VhShellCrossSection(const G4VhShellCrossS << 95 G4VhShellCrossSection & operator=(const G4V << 96 86 97 private: << 87 private: 98 G4String name; << 99 88 100 }; << 89 // Hide copy constructor and assignment operator >> 90 G4VhShellCrossSection(const G4VhShellCrossSection&); >> 91 G4VhShellCrossSection & operator=(const G4VhShellCrossSection &right); 101 92 102 inline const G4String& G4VhShellCrossSection:: << 93 }; 103 { << 104 return name; << 105 } << 106 94 107 #endif 95 #endif 108 96 109 97