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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VITDiscreteProcess.cc 71231 2013-06-12 13:06:28Z gcosmo $ 27 // 28 // 28 // 29 // 29 // ------------------------------------------- 30 // -------------------------------------------------------------- 30 // GEANT 4 class implementation file 31 // GEANT 4 class implementation file 31 // 32 // 32 // History: first implementation, based on ob 33 // History: first implementation, based on object model of 33 // 2nd December 1995, G.Cosmo 34 // 2nd December 1995, G.Cosmo 34 // ------------------------------------------- 35 // -------------------------------------------------------------- 35 // New Physics scheme 8 Jan. 1997 36 // New Physics scheme 8 Jan. 1997 H.Kurahige 36 // ------------------------------------------- 37 // ------------------------------------------------------------ 37 38 38 #include "G4VITDiscreteProcess.hh" 39 #include "G4VITDiscreteProcess.hh" 39 #include "G4SystemOfUnits.hh" 40 #include "G4SystemOfUnits.hh" 40 41 41 #include "G4Step.hh" 42 #include "G4Step.hh" 42 #include "G4Track.hh" 43 #include "G4Track.hh" 43 #include "G4MaterialTable.hh" 44 #include "G4MaterialTable.hh" 44 #include "G4VParticleChange.hh" 45 #include "G4VParticleChange.hh" 45 46 46 G4VITDiscreteProcess::G4VITDiscreteProcess() : 47 G4VITDiscreteProcess::G4VITDiscreteProcess() : 47 G4VITProcess("No Name Discrete Process") 48 G4VITProcess("No Name Discrete Process") 48 { 49 { 49 G4Exception("G4VDiscreteProcess::G4VDiscrete 50 G4Exception("G4VDiscreteProcess::G4VDiscreteProcess()", 50 "ProcMan102", 51 "ProcMan102", 51 JustWarning, 52 JustWarning, 52 "Default constructor is called") 53 "Default constructor is called"); 53 } 54 } 54 55 55 //-------------------------------------------- 56 //------------------------------------------------------------------------------ 56 57 57 G4VITDiscreteProcess::G4VITDiscreteProcess(con 58 G4VITDiscreteProcess::G4VITDiscreteProcess(const G4String& aName, 58 G4P 59 G4ProcessType aType) : 59 G4VITProcess(aName, aType) 60 G4VITProcess(aName, aType) 60 { 61 { 61 enableAtRestDoIt = false; 62 enableAtRestDoIt = false; 62 enableAlongStepDoIt = false; 63 enableAlongStepDoIt = false; 63 } 64 } 64 65 65 //-------------------------------------------- 66 //------------------------------------------------------------------------------ 66 67 67 G4VITDiscreteProcess::~G4VITDiscreteProcess() 68 G4VITDiscreteProcess::~G4VITDiscreteProcess() 68 = default; << 69 { >> 70 } 69 71 70 //-------------------------------------------- 72 //------------------------------------------------------------------------------ 71 73 72 G4VITDiscreteProcess::G4VITDiscreteProcess(G4V << 74 G4VITDiscreteProcess::G4VITDiscreteProcess(G4VITDiscreteProcess& right) : 73 << 75 G4VITProcess(right) 74 = default; << 76 { >> 77 } 75 78 76 //-------------------------------------------- 79 //------------------------------------------------------------------------------ 77 80 78 G4double 81 G4double 79 G4VITDiscreteProcess:: 82 G4VITDiscreteProcess:: 80 PostStepGetPhysicalInteractionLength(const G4T 83 PostStepGetPhysicalInteractionLength(const G4Track& track, 81 G4double 84 G4double previousStepSize, 82 G4ForceCo 85 G4ForceCondition* condition) 83 { 86 { 84 if((previousStepSize < 0.0) 87 if((previousStepSize < 0.0) 85 || (fpState->theNumberOfInteractionLengt 88 || (fpState->theNumberOfInteractionLengthLeft <= 0.0)) 86 { 89 { 87 // beginning of tracking (or just after Do 90 // beginning of tracking (or just after DoIt of this process) 88 ResetNumberOfInteractionLengthLeft(); 91 ResetNumberOfInteractionLengthLeft(); 89 } else if(previousStepSize > 0.0) 92 } else if(previousStepSize > 0.0) 90 { 93 { 91 // subtract NumberOfInteractionLengthLeft 94 // subtract NumberOfInteractionLengthLeft 92 SubtractNumberOfInteractionLengthLeft(prev 95 SubtractNumberOfInteractionLengthLeft(previousStepSize); 93 } else 96 } else 94 { 97 { 95 // zero step 98 // zero step 96 // DO NOTHING 99 // DO NOTHING 97 } 100 } 98 101 99 // condition is set to "Not Forced" 102 // condition is set to "Not Forced" 100 *condition = NotForced; 103 *condition = NotForced; 101 104 102 // get mean free path 105 // get mean free path 103 fpState->currentInteractionLength = GetMeanF 106 fpState->currentInteractionLength = GetMeanFreePath(track, 104 p 107 previousStepSize, 105 c 108 condition); 106 109 107 G4double value; 110 G4double value; 108 if(fpState->currentInteractionLength < DBL_M 111 if(fpState->currentInteractionLength < DBL_MAX) 109 { 112 { 110 value = fpState->theNumberOfInteractionLen 113 value = fpState->theNumberOfInteractionLengthLeft 111 * fpState->currentInteractionLengt 114 * fpState->currentInteractionLength; 112 } else 115 } else 113 { 116 { 114 value = DBL_MAX; 117 value = DBL_MAX; 115 } 118 } 116 #ifdef G4VERBOSE 119 #ifdef G4VERBOSE 117 if(verboseLevel > 1) 120 if(verboseLevel > 1) 118 { 121 { 119 G4cout << "G4VDiscreteProcess::PostStepGet 122 G4cout << "G4VDiscreteProcess::PostStepGetPhysicalInteractionLength "; 120 G4cout << "[ " << GetProcessName() << "]" 123 G4cout << "[ " << GetProcessName() << "]" << G4endl; 121 track.GetDynamicParticle()->DumpInfo(); 124 track.GetDynamicParticle()->DumpInfo(); 122 G4cout << " in Material " << track.GetMat 125 G4cout << " in Material " << track.GetMaterial()->GetName() << G4endl; 123 G4cout << "InteractionLength= " << value / 126 G4cout << "InteractionLength= " << value / cm << "[cm] " << G4endl; 124 } 127 } 125 #endif 128 #endif 126 return value; 129 return value; 127 } 130 } 128 131 129 //-------------------------------------------- 132 //------------------------------------------------------------------------------ 130 133 131 G4VParticleChange* G4VITDiscreteProcess::PostS 134 G4VParticleChange* G4VITDiscreteProcess::PostStepDoIt(const G4Track&, 132 135 const G4Step&) 133 { 136 { 134 // clear NumberOfInteractionLengthLeft 137 // clear NumberOfInteractionLengthLeft 135 ClearNumberOfInteractionLengthLeft(); 138 ClearNumberOfInteractionLengthLeft(); 136 139 137 return pParticleChange; 140 return pParticleChange; 138 } 141 } 139 142