Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 ////////////////////////////////////////////// << 26 // $Id$ 27 // Class: G4AdjointProcessEquivalentToDire << 28 // Author: L. Desorgher << 29 // Organisation: SpaceIT GmbH << 30 // 27 // 31 // Adjoint process equivalent to direct proce << 32 // scattering. << 33 // A virtual class for wrapper process object << 34 ////////////////////////////////////////////// 28 ///////////////////////////////////////////////////////////////////////////////// >> 29 // Class: G4AdjointProcessEquivalentToDirectProcess >> 30 // Author: L. Desorgher >> 31 // Organisation: SpaceIT GmbH >> 32 // Contract: ESA contract 21435/08/NL/AT >> 33 // Customer: ESA/ESTEC >> 34 ///////////////////////////////////////////////////////////////////////////////// >> 35 // >> 36 // CHANGE HISTORY >> 37 // -------------- >> 38 // ChangeHistory: >> 39 // 25 Sept. 2009 Created by L.Desorgher. Inspired from G4WrapperProcess >> 40 // >> 41 //------------------------------------------------------------- >> 42 // Documentation: >> 43 // Adjoint process equivalent to direct process, used for some multiple scattering >> 44 // >> 45 // 35 46 36 #ifndef G4AdjointProcessEquivalentToDirectProc << 47 >> 48 #ifndef G4AdjointProcessEquivalentToDirectProcess_h 37 #define G4AdjointProcessEquivalentToDirectProc 49 #define G4AdjointProcessEquivalentToDirectProcess_h 1 38 50 >> 51 #include "globals.hh" >> 52 #include "G4ios.hh" 39 #include "G4VProcess.hh" 53 #include "G4VProcess.hh" 40 54 41 class G4AdjointProcessEquivalentToDirectProces 55 class G4AdjointProcessEquivalentToDirectProcess : public G4VProcess 42 { 56 { 43 public: << 57 // A virtual class for wrapper process objects. 44 explicit G4AdjointProcessEquivalentToDirectP << 45 const G4String& aName, G4VProcess* aProces << 46 G4ParticleDefinition* fwd_particle_def); << 47 << 48 ~G4AdjointProcessEquivalentToDirectProcess() << 49 << 50 G4VParticleChange* PostStepDoIt(const G4Trac << 51 const G4Step << 52 << 53 G4VParticleChange* AlongStepDoIt(const G4Tra << 54 const G4Ste << 55 G4VParticleChange* AtRestDoIt(const G4Track& << 56 const G4Step& << 57 << 58 G4double AlongStepGetPhysicalInteractionLeng << 59 const G4Track& track, G4double previousSte << 60 G4double currentMinimumStep, G4double& pro << 61 G4GPILSelection* selection) override; << 62 58 63 G4double AtRestGetPhysicalInteractionLength( << 59 public: // with description 64 const G4Track& track, G4ForceCondition* co << 60 // constructor requires the process name and type >> 61 G4AdjointProcessEquivalentToDirectProcess(const G4String& aName, G4VProcess* aProcess,G4ParticleDefinition* fwd_particle_def); >> 62 >> 63 >> 64 >> 65 public: >> 66 // destructor >> 67 virtual ~G4AdjointProcessEquivalentToDirectProcess(); >> 68 >> 69 >> 70 public: // with description >> 71 //////////////////////////// >> 72 // DoIt ///////////////// >> 73 /////////////////////////// >> 74 virtual G4VParticleChange* PostStepDoIt( >> 75 const G4Track& track, >> 76 const G4Step& stepData >> 77 ); >> 78 >> 79 virtual G4VParticleChange* AlongStepDoIt( >> 80 const G4Track& track, >> 81 const G4Step& stepData >> 82 ); >> 83 virtual G4VParticleChange* AtRestDoIt( >> 84 const G4Track& track, >> 85 const G4Step& stepData >> 86 ); >> 87 ////////////////////////// >> 88 // GPIL ////////////// >> 89 ///////////////////////// >> 90 virtual G4double AlongStepGetPhysicalInteractionLength( >> 91 const G4Track& track, >> 92 G4double previousStepSize, >> 93 G4double currentMinimumStep, >> 94 G4double& proposedSafety, >> 95 G4GPILSelection* selection); >> 96 >> 97 virtual G4double AtRestGetPhysicalInteractionLength( >> 98 const G4Track& track, >> 99 G4ForceCondition* condition >> 100 ); >> 101 >> 102 virtual G4double PostStepGetPhysicalInteractionLength( >> 103 const G4Track& track, >> 104 G4double previousStepSize, >> 105 G4ForceCondition* condition >> 106 ) ; >> 107 >> 108 ////////////////////// >> 109 virtual G4bool IsApplicable(const G4ParticleDefinition&); >> 110 // Returns true if this process object is applicable to >> 111 // the particle type >> 112 // Process will not be registered to a particle if IsApplicable is false >> 113 >> 114 virtual void BuildPhysicsTable(const G4ParticleDefinition&); >> 115 // Messaged by the Particle definition (via the Process manager) >> 116 // whenever cross section tables have to be rebuilt (i.e. if new >> 117 // materials have been defined). >> 118 // It is overloaded by individual processes when they need physics >> 119 // tables. >> 120 >> 121 // Processes which Build (for example in their >> 122 // constructors) physics tables independent of cuts >> 123 // should preferably use a >> 124 // private void BuildThePhysicsTable() >> 125 // function. Not another BuildPhysicsTable, please. >> 126 >> 127 virtual void PreparePhysicsTable(const G4ParticleDefinition&); >> 128 // Messaged by the Particle definition (via the Process manager) >> 129 // whenever cross section tables have to be prepare for rebuilt >> 130 // (i.e. if new materials have been defined). >> 131 // It is overloaded by individual processes when they need physics >> 132 // tables. >> 133 >> 134 // Processes which Build physics tables independent of cuts >> 135 // (for example in their constructors) >> 136 // should preferably use private >> 137 // void BuildThePhysicsTable() and void PreparePhysicsTable(). >> 138 // Not another BuildPhysicsTable, please. >> 139 >> 140 >> 141 virtual G4bool StorePhysicsTable(const G4ParticleDefinition* , >> 142 const G4String& directory, >> 143 G4bool ascii = false); >> 144 // Store PhysicsTable in a file. >> 145 // (return false in case of failure at I/O ) >> 146 >> 147 virtual G4bool RetrievePhysicsTable( const G4ParticleDefinition* , >> 148 const G4String& directory, >> 149 G4bool ascii = false); >> 150 // Retrieve Physics from a file. >> 151 // (return true if the Physics Table can be build by using file) >> 152 // (return false if the process has no functionality or in case of failure) >> 153 // File name should be defined by each process >> 154 // and the file should be placed under the directory specifed by the argument. >> 155 //////////////////////////// >> 156 virtual void StartTracking(G4Track*); >> 157 virtual void EndTracking(); >> 158 // inform Start/End of tracking for each track to the physics process >> 159 >> 160 >> 161 >> 162 public: >> 163 virtual void ResetNumberOfInteractionLengthLeft(); >> 164 // reset (determine the value of)NumberOfInteractionLengthLeft >> 165 private: >> 166 G4ParticleDefinition* theFwdParticleDef; >> 167 G4VProcess* theDirectProcess; 65 168 66 G4double PostStepGetPhysicalInteractionLengt << 67 const G4Track& track, G4double previousSte << 68 G4ForceCondition* condition) override; << 69 << 70 G4bool IsApplicable(const G4ParticleDefiniti << 71 << 72 void BuildPhysicsTable(const G4ParticleDefin << 73 << 74 void PreparePhysicsTable(const G4ParticleDef << 75 << 76 G4bool StorePhysicsTable(const G4ParticleDef << 77 const G4String& dir << 78 G4bool ascii = fals << 79 << 80 G4bool RetrievePhysicsTable(const G4Particle << 81 const G4String& << 82 G4bool ascii = f << 83 << 84 void StartTracking(G4Track*) override; << 85 void EndTracking() override; << 86 << 87 void ResetNumberOfInteractionLengthLeft() ov << 88 << 89 G4AdjointProcessEquivalentToDirectProcess(G4 << 90 delete; << 91 G4AdjointProcessEquivalentToDirectProcess& o << 92 const G4AdjointProcessEquivalentToDirectPr << 93 << 94 private: << 95 G4ParticleDefinition* fFwdParticleDef; << 96 G4VProcess* fDirectProcess; << 97 }; 169 }; >> 170 98 171 99 #endif 172 #endif 100 173