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Geant4/processes/electromagnetic/adjoint/include/G4AdjointProcessEquivalentToDirectProcess.hh

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Differences between /processes/electromagnetic/adjoint/include/G4AdjointProcessEquivalentToDirectProcess.hh (Version 11.3.0) and /processes/electromagnetic/adjoint/include/G4AdjointProcessEquivalentToDirectProcess.hh (Version 10.1)


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 26 ////////////////////////////////////////////// <<  26 // $Id: G4AdjointProcessEquivalentToDirectProcess.hh 66892 2013-01-17 10:57:59Z gunter $
 27 //  Class:    G4AdjointProcessEquivalentToDire << 
 28 //  Author:         L. Desorgher               << 
 29 //  Organisation:   SpaceIT GmbH               << 
 30 //                                                 27 //
 31 //  Adjoint process equivalent to direct proce << 
 32 //  scattering.                                << 
 33 //  A virtual class for wrapper process object << 
 34 //////////////////////////////////////////////     28 /////////////////////////////////////////////////////////////////////////////////
                                                   >>  29 //      Class:    G4AdjointProcessEquivalentToDirectProcess
                                                   >>  30 //  Author:         L. Desorgher
                                                   >>  31 //  Organisation:   SpaceIT GmbH
                                                   >>  32 //  Contract: ESA contract 21435/08/NL/AT
                                                   >>  33 //  Customer:       ESA/ESTEC
                                                   >>  34 /////////////////////////////////////////////////////////////////////////////////
                                                   >>  35 //
                                                   >>  36 // CHANGE HISTORY
                                                   >>  37 // --------------
                                                   >>  38 //      ChangeHistory: 
                                                   >>  39 //    25 Sept. 2009 Created by L.Desorgher. Inspired from G4WrapperProcess      
                                                   >>  40 //
                                                   >>  41 //-------------------------------------------------------------
                                                   >>  42 //  Documentation:
                                                   >>  43 //    Adjoint process equivalent to direct process, used for some multiple scattering
                                                   >>  44 //
                                                   >>  45 // 
 35                                                    46 
 36 #ifndef G4AdjointProcessEquivalentToDirectProc <<  47 
                                                   >>  48 #ifndef G4AdjointProcessEquivalentToDirectProcess_h 
 37 #define G4AdjointProcessEquivalentToDirectProc     49 #define G4AdjointProcessEquivalentToDirectProcess_h 1
 38                                                    50 
                                                   >>  51 #include "globals.hh"
                                                   >>  52 #include "G4ios.hh"
 39 #include "G4VProcess.hh"                           53 #include "G4VProcess.hh"
 40                                                    54 
 41 class G4AdjointProcessEquivalentToDirectProces     55 class G4AdjointProcessEquivalentToDirectProcess : public G4VProcess
 42 {                                                  56 {
 43  public:                                       <<  57   //  A virtual class for wrapper process objects.
 44   explicit G4AdjointProcessEquivalentToDirectP << 
 45     const G4String& aName, G4VProcess* aProces << 
 46     G4ParticleDefinition* fwd_particle_def);   << 
 47                                                << 
 48   ~G4AdjointProcessEquivalentToDirectProcess() << 
 49                                                << 
 50   G4VParticleChange* PostStepDoIt(const G4Trac << 
 51                                   const G4Step << 
 52                                                << 
 53   G4VParticleChange* AlongStepDoIt(const G4Tra << 
 54                                    const G4Ste << 
 55   G4VParticleChange* AtRestDoIt(const G4Track& << 
 56                                 const G4Step&  << 
 57                                                << 
 58   G4double AlongStepGetPhysicalInteractionLeng << 
 59     const G4Track& track, G4double previousSte << 
 60     G4double currentMinimumStep, G4double& pro << 
 61     G4GPILSelection* selection) override;      << 
 62                                                    58 
 63   G4double AtRestGetPhysicalInteractionLength( <<  59   public: // with description
 64     const G4Track& track, G4ForceCondition* co <<  60   //  constructor requires the process name and type
                                                   >>  61       G4AdjointProcessEquivalentToDirectProcess(const G4String& aName, G4VProcess* aProcess,G4ParticleDefinition* fwd_particle_def);
                                                   >>  62 
                                                   >>  63  
                                                   >>  64 
                                                   >>  65   public: 
                                                   >>  66   //  destructor 
                                                   >>  67       virtual ~G4AdjointProcessEquivalentToDirectProcess();
                                                   >>  68 
                                                   >>  69  
                                                   >>  70   public: // with description
                                                   >>  71   ////////////////////////////
                                                   >>  72   // DoIt    /////////////////
                                                   >>  73   ///////////////////////////
                                                   >>  74       virtual G4VParticleChange* PostStepDoIt(
                                                   >>  75                              const G4Track& track,
                                                   >>  76                              const G4Step&  stepData
                                                   >>  77                             );
                                                   >>  78 
                                                   >>  79       virtual G4VParticleChange* AlongStepDoIt(
                                                   >>  80                              const G4Track& track,
                                                   >>  81                              const G4Step& stepData
                                                   >>  82                             );
                                                   >>  83       virtual G4VParticleChange* AtRestDoIt(
                                                   >>  84                              const G4Track& track,
                                                   >>  85                              const G4Step& stepData
                                                   >>  86                             );
                                                   >>  87   //////////////////////////
                                                   >>  88   // GPIL    //////////////
                                                   >>  89   /////////////////////////  
                                                   >>  90       virtual G4double AlongStepGetPhysicalInteractionLength(
                                                   >>  91                              const G4Track& track,
                                                   >>  92                              G4double  previousStepSize,
                                                   >>  93                              G4double  currentMinimumStep,
                                                   >>  94                              G4double& proposedSafety,
                                                   >>  95                              G4GPILSelection* selection);
                                                   >>  96 
                                                   >>  97       virtual G4double AtRestGetPhysicalInteractionLength(
                                                   >>  98                              const G4Track& track,
                                                   >>  99                              G4ForceCondition* condition
                                                   >> 100                             );
                                                   >> 101 
                                                   >> 102       virtual G4double PostStepGetPhysicalInteractionLength(
                                                   >> 103                              const G4Track& track,
                                                   >> 104                              G4double   previousStepSize,
                                                   >> 105                              G4ForceCondition* condition
                                                   >> 106                             ) ;
                                                   >> 107   
                                                   >> 108   ////////////////////// 
                                                   >> 109       virtual G4bool IsApplicable(const G4ParticleDefinition&);
                                                   >> 110       // Returns true if this process object is applicable to
                                                   >> 111       // the particle type
                                                   >> 112       // Process will not be registered to a particle if IsApplicable is false   
                                                   >> 113 
                                                   >> 114       virtual void BuildPhysicsTable(const G4ParticleDefinition&);
                                                   >> 115       // Messaged by the Particle definition (via the Process manager)
                                                   >> 116       // whenever cross section tables have to be rebuilt (i.e. if new
                                                   >> 117       // materials have been defined). 
                                                   >> 118       // It is overloaded by individual processes when they need physics
                                                   >> 119       // tables. 
                                                   >> 120 
                                                   >> 121       // Processes which Build (for example in their
                                                   >> 122       // constructors) physics tables independent of cuts
                                                   >> 123       // should preferably use a
                                                   >> 124       // private void BuildThePhysicsTable()
                                                   >> 125       // function. Not another BuildPhysicsTable, please.
                                                   >> 126  
                                                   >> 127       virtual void PreparePhysicsTable(const G4ParticleDefinition&);
                                                   >> 128       // Messaged by the Particle definition (via the Process manager)
                                                   >> 129       // whenever cross section tables have to be prepare for rebuilt 
                                                   >> 130       // (i.e. if new materials have been defined). 
                                                   >> 131       // It is overloaded by individual processes when they need physics
                                                   >> 132       // tables. 
                                                   >> 133 
                                                   >> 134       // Processes which Build physics tables independent of cuts
                                                   >> 135       // (for example in their constructors)
                                                   >> 136       // should preferably use private 
                                                   >> 137       // void BuildThePhysicsTable() and void PreparePhysicsTable().
                                                   >> 138       // Not another BuildPhysicsTable, please.
                                                   >> 139 
                                                   >> 140 
                                                   >> 141       virtual G4bool StorePhysicsTable(const G4ParticleDefinition* ,
                                                   >> 142                                        const G4String& directory, 
                                                   >> 143                                        G4bool          ascii = false); 
                                                   >> 144       // Store PhysicsTable in a file. 
                                                   >> 145       // (return false in case of failure at I/O ) 
                                                   >> 146  
                                                   >> 147       virtual G4bool RetrievePhysicsTable( const G4ParticleDefinition* ,
                                                   >> 148                                            const G4String& directory, 
                                                   >> 149                                            G4bool          ascii = false);
                                                   >> 150       // Retrieve Physics from a file. 
                                                   >> 151       // (return true if the Physics Table can be build by using file)
                                                   >> 152       // (return false if the process has no functionality or in case of failure)
                                                   >> 153       // File name should be defined by each process 
                                                   >> 154       // and the file should be placed under the directory specifed by the argument. 
                                                   >> 155   ////////////////////////////
                                                   >> 156       virtual void StartTracking(G4Track*);
                                                   >> 157       virtual void EndTracking();
                                                   >> 158       // inform Start/End of tracking for each track to the physics process 
                                                   >> 159  
                                                   >> 160  
                                                   >> 161   
                                                   >> 162    public:
                                                   >> 163       virtual void      ResetNumberOfInteractionLengthLeft();
                                                   >> 164       // reset (determine the value of)NumberOfInteractionLengthLeft
                                                   >> 165    private:
                                                   >> 166       G4ParticleDefinition* theFwdParticleDef; 
                                                   >> 167       G4VProcess* theDirectProcess;  
 65                                                   168 
 66   G4double PostStepGetPhysicalInteractionLengt << 
 67     const G4Track& track, G4double previousSte << 
 68     G4ForceCondition* condition) override;     << 
 69                                                << 
 70   G4bool IsApplicable(const G4ParticleDefiniti << 
 71                                                << 
 72   void BuildPhysicsTable(const G4ParticleDefin << 
 73                                                << 
 74   void PreparePhysicsTable(const G4ParticleDef << 
 75                                                << 
 76   G4bool StorePhysicsTable(const G4ParticleDef << 
 77                            const G4String& dir << 
 78                            G4bool ascii = fals << 
 79                                                << 
 80   G4bool RetrievePhysicsTable(const G4Particle << 
 81                               const G4String&  << 
 82                               G4bool ascii = f << 
 83                                                << 
 84   void StartTracking(G4Track*) override;       << 
 85   void EndTracking() override;                 << 
 86                                                << 
 87   void ResetNumberOfInteractionLengthLeft() ov << 
 88                                                << 
 89   G4AdjointProcessEquivalentToDirectProcess(G4 << 
 90     delete;                                    << 
 91   G4AdjointProcessEquivalentToDirectProcess& o << 
 92     const G4AdjointProcessEquivalentToDirectPr << 
 93                                                << 
 94  private:                                      << 
 95   G4ParticleDefinition* fFwdParticleDef;       << 
 96   G4VProcess* fDirectProcess;                  << 
 97 };                                                169 };
                                                   >> 170 
 98                                                   171 
 99 #endif                                            172 #endif
100                                                   173