Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4BOptrForceCollisionTrackData << 27 // ------------------------------------------- << 28 << 29 #include "G4BOptrForceCollisionTrackData.hh" 26 #include "G4BOptrForceCollisionTrackData.hh" 30 #include "G4BOptrForceCollision.hh" 27 #include "G4BOptrForceCollision.hh" 31 28 32 G4BOptrForceCollisionTrackData:: << 29 G4BOptrForceCollisionTrackData::G4BOptrForceCollisionTrackData( const G4BOptrForceCollision* optr ) 33 G4BOptrForceCollisionTrackData( const G4BOptrF << 30 : G4VAuxiliaryTrackInformation(), 34 : G4VAuxiliaryTrackInformation(), << 31 fForceCollisionOperator( optr ) 35 fForceCollisionOperator( optr ) << 36 { 32 { 37 fForceCollisionState = ForceCollisionState:: 33 fForceCollisionState = ForceCollisionState::free; 38 } 34 } 39 35 40 G4BOptrForceCollisionTrackData::~G4BOptrForceC 36 G4BOptrForceCollisionTrackData::~G4BOptrForceCollisionTrackData() 41 { 37 { 42 if ( fForceCollisionState != ForceCollisionS 38 if ( fForceCollisionState != ForceCollisionState::free ) 43 { << 39 { 44 G4ExceptionDescription ed; << 40 G4ExceptionDescription ed; 45 ed << "Track deleted while under G4BOptrFo << 41 ed << "Track deleted while under G4BOptrForceCollision biasing scheme of operator `"; 46 if ( fForceCollisionOperator == nullptr ) << 42 if ( fForceCollisionOperator == nullptr ) ed << "(none)"; else ed << fForceCollisionOperator->GetName(); 47 ed << "(none)"; << 43 ed <<"'. Will result in inconsistencies."; 48 else << 44 G4Exception(" G4BOptrForceCollisionTrackData::~G4BOptrForceCollisionTrackData()", 49 ed << fForceCollisionOperator->GetName() << 45 "BIAS.GEN.19", 50 ed <<"'. Will result in inconsistencies."; << 46 JustWarning, 51 G4Exception(" G4BOptrForceCollisionTrackDa << 47 ed); 52 "BIAS.GEN.19", JustWarning, ed << 48 } 53 } << 54 } 49 } 55 50 56 void G4BOptrForceCollisionTrackData::Print() c 51 void G4BOptrForceCollisionTrackData::Print() const 57 { 52 { 58 G4cout << " G4BOptrForceCollisionTrackData o 53 G4cout << " G4BOptrForceCollisionTrackData object : " << this << G4endl; 59 G4cout << " Force collision operator : " << 54 G4cout << " Force collision operator : "; if ( fForceCollisionOperator == nullptr ) G4cout << "(none)"; else G4cout << fForceCollisionOperator->GetName(); G4cout << G4endl; 60 if ( fForceCollisionOperator == nullptr ) << 61 { << 62 G4cout << "(none)"; << 63 } << 64 else << 65 { << 66 G4cout << fForceCollisionOperator->GetName << 67 } << 68 G4cout << G4endl; << 69 G4cout << " Force collision state : " 55 G4cout << " Force collision state : "; 70 switch ( fForceCollisionState ) 56 switch ( fForceCollisionState ) 71 { << 57 { 72 case ForceCollisionState::free : 58 case ForceCollisionState::free : 73 G4cout << "free from biasing "; 59 G4cout << "free from biasing "; 74 break; 60 break; 75 case ForceCollisionState::toBeCloned : 61 case ForceCollisionState::toBeCloned : 76 G4cout << "to be cloned "; 62 G4cout << "to be cloned "; 77 break; 63 break; 78 case ForceCollisionState::toBeForced : 64 case ForceCollisionState::toBeForced : 79 G4cout << "to be interaction forced "; 65 G4cout << "to be interaction forced "; 80 break; 66 break; 81 case ForceCollisionState::toBeFreeFlight : 67 case ForceCollisionState::toBeFreeFlight : 82 G4cout << "to be free flight forced (und 68 G4cout << "to be free flight forced (under weight = 0) "; 83 break; 69 break; 84 default: 70 default: 85 break; 71 break; 86 } << 72 } 87 G4cout << G4endl; 73 G4cout << G4endl; 88 } 74 } 89 75