Geant4 Cross Reference

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Geant4/processes/biasing/generic/include/G4InteractionLawPhysical.hh

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Diff markup

Differences between /processes/biasing/generic/include/G4InteractionLawPhysical.hh (Version 11.3.0) and /processes/biasing/generic/include/G4InteractionLawPhysical.hh (Version 11.1.2)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
                                                   >>  26 //
                                                   >>  27 //
                                                   >>  28 // ---------------------------------------------------------------
                                                   >>  29 //
 26 // G4InteractionLawPhysical                        30 // G4InteractionLawPhysical
 27 //                                                 31 //
 28 // Class Description:                              32 // Class Description:
 29 //                                             <<  33 //     A G4VBiasingInteractionLaw representing the usual
 30 // A G4VBiasingInteractionLaw representing the << 
 31 // physical exponential law, of constant cross     34 // physical exponential law, of constant cross-section of the step.
 32 //                                                 35 //
 33 // Author: Marc Verderi, November 2013.        <<  36 // ---------------------------------------------------------------
 34 // ------------------------------------------- <<  37 //   Initial version                         Nov. 2013 M. Verderi
                                                   >>  38 
 35 #ifndef G4InteractionLawPhysical_hh                39 #ifndef G4InteractionLawPhysical_hh
 36 #define G4InteractionLawPhysical_hh 1              40 #define G4InteractionLawPhysical_hh 1
 37                                                    41 
 38 #include "G4VBiasingInteractionLaw.hh"             42 #include "G4VBiasingInteractionLaw.hh"
 39                                                    43 
 40 class G4InteractionLawPhysical : public G4VBia     44 class G4InteractionLawPhysical : public G4VBiasingInteractionLaw
 41 {                                                  45 {
 42   public:                                      <<  46 public:
                                                   >>  47   G4InteractionLawPhysical(G4String name = "exponentialLaw");
                                                   >>  48   virtual ~G4InteractionLawPhysical();
                                                   >>  49 
                                                   >>  50 public:
                                                   >>  51   void     SetPhysicalCrossSection(G4double crossSection);
                                                   >>  52   G4double GetPhysicalCrossSection() const {return fCrossSection;}
                                                   >>  53   
                                                   >>  54 public:
                                                   >>  55   virtual G4double     ComputeEffectiveCrossSectionAt(G4double               length) const;
                                                   >>  56   virtual G4double ComputeNonInteractionProbabilityAt(G4double               length) const;
                                                   >>  57   // -- sample the distribution
                                                   >>  58   virtual  G4double           SampleInteractionLength();
                                                   >>  59   // -- move by true path length, this position becomes the new initial point
                                                   >>  60   virtual G4double     UpdateInteractionLengthForStep(G4double       truePathLength);
 43                                                    61 
 44     G4InteractionLawPhysical(const G4String& n << 
 45     virtual ~G4InteractionLawPhysical();       << 
 46                                                    62 
 47     void SetPhysicalCrossSection(G4double cros <<  63 private:
 48     G4double GetPhysicalCrossSection() const { <<  64   G4double fCrossSection;
 49                                                <<  65   G4bool   fCrossSectionDefined;
 50     virtual G4double ComputeEffectiveCrossSect <<  66   G4double fNumberOfInteractionLength;
 51     virtual G4double ComputeNonInteractionProb <<  67 
 52     // -- sample the distribution              << 
 53     virtual  G4double SampleInteractionLength( << 
 54     // -- move by true path length, this posit << 
 55     virtual G4double UpdateInteractionLengthFo << 
 56                                                << 
 57   private:                                     << 
 58                                                << 
 59     G4double fCrossSection = 0.0;              << 
 60     G4bool fCrossSectionDefined = false;       << 
 61     G4double fNumberOfInteractionLength = -1.0 << 
 62 };                                                 68 };
 63                                                    69 
 64 #endif                                             70 #endif
 65                                                    71