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35 reader->Read(filename, validate, false, st << 36 ImportRegions(); << 37 } << 38 } 39 } 39 40 40 // ------------------------------------------- << 41 inline 41 inline void G4GDMLParser::ReadModule(const G4S << 42 void G4GDMLParser::ReadModule(const G4String& filename, G4bool validate) 42 { << 43 { 43 if(G4Threading::IsMasterThread()) << 44 reader->Read(filename,validate,true); 44 { << 45 reader->Read(filename, validate, true); << 46 ImportRegions(); << 47 } << 48 } 45 } 49 46 50 // ------------------------------------------- << 47 inline 51 inline void G4GDMLParser::Write(const G4String << 48 void G4GDMLParser::Write(const G4String& filename, 52 const G4VPhysi << 49 const G4VPhysicalVolume* const pvol, 53 const G4String << 50 G4bool refs, 54 { << 51 const G4String& schemaLocation) 55 if(G4Threading::IsMasterThread()) << 52 { 56 { << 53 const G4int depth = 0; 57 const G4int depth = 0; << 54 G4LogicalVolume* lvol = 0; 58 G4LogicalVolume* lvol = nullptr; << 59 << 60 if(pvol == nullptr) << 61 { << 62 lvol = G4TransportationManager::GetTrans << 63 ->GetNavigatorForTracking() << 64 ->GetWorldVolume() << 65 ->GetLogicalVolume(); << 66 } << 67 else << 68 { << 69 lvol = pvol->GetLogicalVolume(); << 70 } << 71 << 72 if(rexp) << 73 { << 74 ExportRegions(refs); << 75 } << 76 writer->Write(filename, lvol, schemaLocati << 77 } << 78 } << 79 55 80 // ------------------------------------------- << 56 if (!pvol) 81 inline void G4GDMLParser::Write(const G4String << 82 const G4Logica << 83 const G4String << 84 { << 85 if(G4Threading::IsMasterThread()) << 86 { 57 { 87 const G4int depth = 0; << 58 G4VPhysicalVolume* worldPV = GetWorldVolume(); 88 << 59 if (!worldPV) 89 if(lvol == nullptr) << 90 { << 91 lvol = G4TransportationManager::GetTrans << 92 ->GetNavigatorForTracking() << 93 ->GetWorldVolume() << 94 ->GetLogicalVolume(); << 95 } << 96 if(rexp) << 97 { 60 { 98 ExportRegions(refs); << 61 G4Exception("G4DMLParser::Write()", "InvalidSetup", FatalException, >> 62 "Detector-Construction needs to be registered first!"); 99 } 63 } 100 writer->Write(filename, lvol, schemaLocati << 64 lvol = worldPV->GetLogicalVolume(); 101 } << 102 } << 103 << 104 // ------------------------------------------- << 105 inline G4LogicalVolume* G4GDMLParser::ParseST( << 106 << 107 << 108 { << 109 if(G4Threading::IsMasterThread()) << 110 { << 111 G4STRead STreader; << 112 return STreader.Read(filename, medium, sol << 113 } 65 } 114 else 66 else 115 { 67 { 116 return nullptr; << 68 lvol = pvol->GetLogicalVolume(); 117 } 69 } >> 70 writer->Write(filename,lvol,schemaLocation,depth,refs); 118 } 71 } 119 72 120 // ------------------------------------------- << 73 inline 121 // Methods for Reader << 74 G4LogicalVolume* G4GDMLParser::ParseST(const G4String& filename, 122 // ------------------------------------------- << 75 G4Material* medium, 123 << 76 G4Material* solid) 124 inline G4bool G4GDMLParser::IsValid(const G4St << 77 { 125 { << 78 G4STRead reader; 126 return reader->IsValidID(name); << 79 return reader.Read(filename, medium, solid); 127 } 80 } 128 81 129 inline G4double G4GDMLParser::GetConstant(cons << 82 // >> 83 // Methods for Reader >> 84 // >> 85 >> 86 inline >> 87 G4double G4GDMLParser::GetConstant(const G4String& name) 130 { 88 { 131 return reader->GetConstant(name); 89 return reader->GetConstant(name); 132 } 90 } 133 91 134 inline G4double G4GDMLParser::GetVariable(cons << 92 inline >> 93 G4double G4GDMLParser::GetVariable(const G4String& name) 135 { 94 { 136 return reader->GetVariable(name); 95 return reader->GetVariable(name); 137 } 96 } 138 97 139 inline G4double G4GDMLParser::GetQuantity(cons << 98 inline >> 99 G4double G4GDMLParser::GetQuantity(const G4String& name) 140 { 100 { 141 return reader->GetQuantity(name); 101 return reader->GetQuantity(name); 142 } 102 } 143 103 144 inline G4ThreeVector G4GDMLParser::GetPosition << 104 inline >> 105 G4ThreeVector G4GDMLParser::GetPosition(const G4String& name) 145 { 106 { 146 return reader->GetPosition(name); 107 return reader->GetPosition(name); 147 } 108 } 148 109 149 inline G4ThreeVector G4GDMLParser::GetRotation << 110 inline >> 111 G4ThreeVector G4GDMLParser::GetRotation(const G4String& name) 150 { 112 { 151 return reader->GetRotation(name); 113 return reader->GetRotation(name); 152 } 114 } 153 115 154 inline G4ThreeVector G4GDMLParser::GetScale(co << 116 inline >> 117 G4ThreeVector G4GDMLParser::GetScale(const G4String& name) 155 { 118 { 156 return reader->GetScale(name); 119 return reader->GetScale(name); 157 } 120 } 158 121 159 inline G4GDMLMatrix G4GDMLParser::GetMatrix(co << 122 inline >> 123 G4GDMLMatrix G4GDMLParser::GetMatrix(const G4String& name) 160 { 124 { 161 return reader->GetMatrix(name); 125 return reader->GetMatrix(name); 162 } 126 } 163 127 164 inline G4LogicalVolume* G4GDMLParser::GetVolum << 128 inline >> 129 G4LogicalVolume* G4GDMLParser::GetVolume(const G4String& name) 165 { 130 { 166 return reader->GetVolume(name); 131 return reader->GetVolume(name); 167 } 132 } 168 133 169 inline G4VPhysicalVolume* << 134 inline 170 G4GDMLParser::GetPhysVolume(const G4String& na << 135 G4VPhysicalVolume* G4GDMLParser::GetWorldVolume(const G4String& setupName) 171 { << 172 return reader->GetPhysvol(name); << 173 } << 174 << 175 inline G4VPhysicalVolume* << 176 G4GDMLParser::GetWorldVolume(const G4String& s << 177 { 136 { 178 return reader->GetWorldVolume(setupName); 137 return reader->GetWorldVolume(setupName); 179 } 138 } 180 139 181 inline G4GDMLAuxListType << 140 inline 182 G4GDMLParser::GetVolumeAuxiliaryInformation(G4 << 141 G4GDMLAuxListType >> 142 G4GDMLParser::GetVolumeAuxiliaryInformation(const G4LogicalVolume* const logvol) 183 { 143 { 184 return reader->GetVolumeAuxiliaryInformation 144 return reader->GetVolumeAuxiliaryInformation(logvol); 185 } 145 } 186 146 187 inline const G4GDMLAuxMapType* G4GDMLParser::G << 147 inline 188 { << 148 void G4GDMLParser::StripNamePointers() const 189 return reader->GetAuxMap(); << 190 } << 191 << 192 inline const G4GDMLAuxListType* G4GDMLParser:: << 193 { << 194 return reader->GetAuxList(); << 195 } << 196 << 197 inline void G4GDMLParser::AddAuxiliary(G4GDMLA << 198 { << 199 return writer->AddAuxiliary(myaux); << 200 } << 201 << 202 inline void G4GDMLParser::StripNamePointers() << 203 { 149 { 204 reader->StripNames(); 150 reader->StripNames(); 205 } 151 } 206 152 207 inline void G4GDMLParser::SetStripFlag(G4bool << 208 { << 209 strip = flag; << 210 } << 211 << 212 inline void G4GDMLParser::SetOverlapCheck(G4bo 153 inline void G4GDMLParser::SetOverlapCheck(G4bool flag) 213 { 154 { 214 reader->OverlapCheck(flag); 155 reader->OverlapCheck(flag); 215 } 156 } 216 157 217 inline void G4GDMLParser::SetRegionExport(G4bo << 158 // 218 { << 219 rexp = flag; << 220 } << 221 << 222 inline void G4GDMLParser::SetEnergyCutsExport( << 223 { << 224 writer->SetEnergyCutsExport(flag); << 225 } << 226 << 227 inline void G4GDMLParser::SetSDExport(G4bool f << 228 { << 229 writer->SetSDExport(flag); << 230 } << 231 << 232 inline void G4GDMLParser::SetReverseSearch(G4b << 233 { << 234 reader->SetReverseSearch(flag); << 235 } << 236 << 237 inline G4int G4GDMLParser::GetMaxExportLevel() << 238 { << 239 return writer->GetMaxExportLevel(); << 240 } << 241 << 242 inline void G4GDMLParser::SetMaxExportLevel(G4 << 243 { << 244 writer->SetMaxExportLevel(level); << 245 } << 246 << 247 inline void G4GDMLParser::Clear() << 248 { << 249 reader->Clear(); << 250 } << 251 << 252 inline void G4GDMLParser::SetImportSchema(cons << 253 { << 254 reader->SetSchemaFile(path_and_filename); << 255 } << 256 << 257 // ------------------------------------------- << 258 // Methods for Writer 159 // Methods for Writer 259 // ------------------------------------------- << 160 // 260 161 261 inline void G4GDMLParser::AddModule(const G4VP << 162 inline >> 163 void G4GDMLParser::AddModule(const G4VPhysicalVolume* const physvol) 262 { 164 { 263 writer->AddModule(physvol); 165 writer->AddModule(physvol); 264 } 166 } 265 167 266 inline void G4GDMLParser::AddModule(const G4in << 168 inline >> 169 void G4GDMLParser::AddModule(const G4int depth) 267 { 170 { 268 writer->AddModule(depth); 171 writer->AddModule(depth); 269 } 172 } 270 173 271 inline void G4GDMLParser::SetAddPointerToName( << 174 inline >> 175 void G4GDMLParser::SetAddPointerToName(G4bool set) 272 { 176 { 273 writer->SetAddPointerToName(set); 177 writer->SetAddPointerToName(set); 274 } << 275 << 276 inline void G4GDMLParser::AddVolumeAuxiliary(G << 277 c << 278 { << 279 writer->AddVolumeAuxiliary(myaux, lvol); << 280 } << 281 << 282 inline void G4GDMLParser::SetOutputFileOverwri << 283 { << 284 writer->SetOutputFileOverwrite(flag); << 285 } 178 } 286 179