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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4tgbRotationMatrix implementation << 27 // 26 // 28 // Author: P.Arce, CIEMAT (November 2007) << 27 // $Id: G4tgbRotationMatrix.cc,v 1.10 2010-10-13 15:20:01 gcosmo Exp $ 29 // ------------------------------------------- << 28 // GEANT4 tag $Name: geant4-09-04-patch-02 $ >> 29 // >> 30 // >> 31 // class G4tgbRotationMatrix >> 32 >> 33 // History: >> 34 // - Created. P.Arce, CIEMAT (November 2007) >> 35 // ------------------------------------------------------------------------- 30 36 31 #include "G4tgbRotationMatrix.hh" 37 #include "G4tgbRotationMatrix.hh" 32 #include "G4RotationMatrix.hh" 38 #include "G4RotationMatrix.hh" 33 #include "G4tgrMessenger.hh" 39 #include "G4tgrMessenger.hh" 34 #include "G4tgrUtils.hh" 40 #include "G4tgrUtils.hh" 35 #include "G4UIcommand.hh" 41 #include "G4UIcommand.hh" 36 42 37 // ------------------------------------------- << 43 // ------------------------------------------------------------------------- 38 G4tgbRotationMatrix::G4tgbRotationMatrix() 44 G4tgbRotationMatrix::G4tgbRotationMatrix() >> 45 : theTgrRM(0), theG4RM(0) 39 { 46 { 40 } 47 } 41 48 42 // ------------------------------------------- << 49 >> 50 // ------------------------------------------------------------------------- 43 G4tgbRotationMatrix::~G4tgbRotationMatrix() 51 G4tgbRotationMatrix::~G4tgbRotationMatrix() 44 { 52 { 45 } 53 } 46 54 47 // ------------------------------------------- << 55 48 G4tgbRotationMatrix::G4tgbRotationMatrix(G4tgr << 56 // ------------------------------------------------------------------------- 49 : theTgrRM(tgr) << 57 G4tgbRotationMatrix::G4tgbRotationMatrix( G4tgrRotationMatrix* tgr ) >> 58 : theTgrRM(tgr), theG4RM(0) 50 { 59 { 51 } 60 } 52 61 >> 62 53 // ------------------------------------------- 63 // ------------------------------------------------------------------------- 54 G4RotationMatrix* G4tgbRotationMatrix::BuildG4 64 G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix() 55 { 65 { 56 std::vector<G4double> values = theTgrRM->Get 66 std::vector<G4double> values = theTgrRM->GetValues(); 57 67 58 if(values.size() == 3) << 68 if( values.size() == 3 ) { 59 { << 69 return BuildG4RotMatrixFrom3( values ); 60 return BuildG4RotMatrixFrom3(values); << 70 } else if( values.size() == 6 ) { 61 } << 71 return BuildG4RotMatrixFrom6( values ); 62 else if(values.size() == 6) << 72 } else if( values.size() == 9 ) { 63 { << 73 return BuildG4RotMatrixFrom9( values ); 64 return BuildG4RotMatrixFrom6(values); << 65 } << 66 else if(values.size() == 9) << 67 { << 68 return BuildG4RotMatrixFrom9(values); << 69 } 74 } 70 else 75 else 71 { 76 { 72 G4String ErrMessage = "Number of values is << 77 G4String ErrMessage = "Number of values is: " 73 G4UIcommand::Convert << 78 + G4UIcommand::ConvertToString(G4int(values.size())) 74 G4String(". It shoul << 79 + G4String(". It should be 3, 6, or 9 !"); 75 G4Exception("G4tgbRotationMatrix::BuildG4R << 80 G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()", 76 FatalException, ErrMessage); << 81 "InvalidData", FatalException, ErrMessage); 77 } 82 } 78 return nullptr; << 83 return 0; 79 } 84 } 80 85 81 // ------------------------------------------- << 86 >> 87 // ------------------------------------------------------------------------- 82 G4RotationMatrix* 88 G4RotationMatrix* 83 G4tgbRotationMatrix::BuildG4RotMatrixFrom3(std << 89 G4tgbRotationMatrix::BuildG4RotMatrixFrom3( std::vector<G4double>& values ) 84 { 90 { 85 G4RotationMatrix* rotMat = new G4RotationMat 91 G4RotationMatrix* rotMat = new G4RotationMatrix(); 86 92 87 rotMat->rotateX(values[0]); << 93 rotMat->rotateX( values[0] ); 88 rotMat->rotateY(values[1]); << 94 rotMat->rotateY( values[1] ); 89 rotMat->rotateZ(values[2]); << 95 rotMat->rotateZ( values[2] ); 90 96 91 #ifdef G4VERBOSE 97 #ifdef G4VERBOSE 92 if(G4tgrMessenger::GetVerboseLevel() >= 1) << 98 if( G4tgrMessenger::GetVerboseLevel() >= 1 ) 93 { 99 { 94 G4cout << " Constructing new G4RotationMat << 100 G4cout << " Constructing new G4RotationMatrix from 3 numbers " 95 << " : " << *rotMat << G4endl; << 101 << GetName() << " : " << *rotMat << G4endl; 96 } 102 } 97 #endif 103 #endif 98 104 99 return rotMat; 105 return rotMat; 100 } 106 } 101 107 102 // ------------------------------------------- << 108 >> 109 // ------------------------------------------------------------------------- 103 G4RotationMatrix* 110 G4RotationMatrix* 104 G4tgbRotationMatrix::BuildG4RotMatrixFrom6(std << 111 G4tgbRotationMatrix::BuildG4RotMatrixFrom6( std::vector<G4double>& values ) 105 { 112 { 106 G4double thetaX = values[0]; 113 G4double thetaX = values[0]; 107 G4double phiX = values[1]; << 114 G4double phiX = values[1]; 108 G4double thetaY = values[2]; 115 G4double thetaY = values[2]; 109 G4double phiY = values[3]; << 116 G4double phiY = values[3]; 110 G4double thetaZ = values[4]; 117 G4double thetaZ = values[4]; 111 G4double phiZ = values[5]; << 118 G4double phiZ = values[5]; 112 119 113 // build the 3 axis from the values 120 // build the 3 axis from the values 114 G4ThreeVector colx(std::sin(thetaX) * std::c << 121 G4ThreeVector colx(std::sin(thetaX)*std::cos(phiX), 115 std::sin(thetaX) * std::s << 122 std::sin(thetaX)*std::sin(phiX),std::cos(thetaX)); 116 G4ThreeVector coly(std::sin(thetaY) * std::c << 123 G4ThreeVector coly(std::sin(thetaY)*std::cos(phiY), 117 std::sin(thetaY) * std::s << 124 std::sin(thetaY)*std::sin(phiY),std::cos(thetaY)); 118 G4ThreeVector colz(std::sin(thetaZ) * std::c << 125 G4ThreeVector colz(std::sin(thetaZ)*std::cos(phiZ), 119 std::sin(thetaZ) * std::s << 126 std::sin(thetaZ)*std::sin(phiZ),std::cos(thetaZ)); 120 127 121 // Now create a G4RotationMatrix (HepRotatio << 128 // Now create a G4RotationMatrix (HepRotation), which can be left handed. 122 // This is not foreseen in CLHEP, but can be 129 // This is not foreseen in CLHEP, but can be achieved using the 123 // constructor which does not check its inpu << 130 // constructor which does not check its input arguments! 124 << 125 G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x( << 126 colx.y(), coly.y(), colz.y( << 127 colx.z(), coly.z(), colz.z( << 128 131 >> 132 G4Rep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation >> 133 colx.y(),coly.y(),colz.y(), // (inverted) >> 134 colx.z(),coly.z(),colz.z()); >> 135 129 G4RotationMatrix* rotMat = new G4RotationMat 136 G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp); 130 137 131 #ifdef G4VERBOSE 138 #ifdef G4VERBOSE 132 if(G4tgrMessenger::GetVerboseLevel() >= 1) << 139 if( G4tgrMessenger::GetVerboseLevel() >= 1 ) 133 { 140 { 134 G4cout << " Constructing new G4RotationMat << 141 G4cout << " Constructing new G4RotationMatrix from 6 numbers " 135 << " : " << *rotMat << G4endl; << 142 << GetName() << " : " << *rotMat << G4endl; 136 } 143 } 137 #endif 144 #endif 138 145 139 return rotMat; 146 return rotMat; 140 } 147 } 141 148 142 // ------------------------------------------- << 149 // ------------------------------------------------------------------------- 143 G4RotationMatrix* 150 G4RotationMatrix* 144 G4tgbRotationMatrix::BuildG4RotMatrixFrom9(std << 151 G4tgbRotationMatrix::BuildG4RotMatrixFrom9( std::vector<G4double>& values ) 145 { 152 { 146 // build the 3 axis from the values 153 // build the 3 axis from the values 147 G4ThreeVector colx(values[0], values[1], val << 154 G4ThreeVector colx(values[0],values[1],values[2]); 148 G4ThreeVector coly(values[3], values[4], val << 155 G4ThreeVector coly(values[3],values[4],values[5]); 149 G4ThreeVector colz(values[6], values[7], val << 156 G4ThreeVector colz(values[6],values[7],values[8]); 150 157 151 // Now create a G4RotationMatrix (HepRotatio << 158 // Now create a G4RotationMatrix (HepRotation), which can be left handed. 152 // This is not foreseen in CLHEP, but can be 159 // This is not foreseen in CLHEP, but can be achieved using the 153 // constructor which does not check its inpu 160 // constructor which does not check its input arguments! 154 161 155 G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x( << 162 G4Rep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation 156 colx.y(), coly.y(), colz.y( << 163 colx.y(),coly.y(),colz.y(), // (inverted) 157 colx.z(), coly.z(), colz.z( << 164 colx.z(),coly.z(),colz.z()); 158 << 165 159 G4RotationMatrix* rotMat = new G4RotationMat 166 G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp); 160 167 161 #ifdef G4VERBOSE 168 #ifdef G4VERBOSE 162 if(G4tgrMessenger::GetVerboseLevel() >= 1) << 169 if( G4tgrMessenger::GetVerboseLevel() >= 1 ) 163 { 170 { 164 G4cout << " Constructing new G4RotationMat << 171 G4cout << " Constructing new G4RotationMatrix from 9 numbers " 165 << " : " << *rotMat << G4endl; << 172 << GetName() << " : " << *rotMat << G4endl; 166 } 173 } 167 #endif 174 #endif 168 175 169 return rotMat; 176 return rotMat; 170 } 177 } 171 178