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Geant4/persistency/ascii/src/G4tgbRotationMatrix.cc

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Differences between /persistency/ascii/src/G4tgbRotationMatrix.cc (Version 11.3.0) and /persistency/ascii/src/G4tgbRotationMatrix.cc (Version 9.4.p2)


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 25 //                                                 25 //
 26 // G4tgbRotationMatrix implementation          << 
 27 //                                                 26 //
 28 // Author: P.Arce, CIEMAT (November 2007)      <<  27 // $Id: G4tgbRotationMatrix.cc,v 1.10 2010-10-13 15:20:01 gcosmo Exp $
 29 // ------------------------------------------- <<  28 // GEANT4 tag $Name: geant4-09-04-patch-02 $
                                                   >>  29 //
                                                   >>  30 //
                                                   >>  31 // class G4tgbRotationMatrix
                                                   >>  32 
                                                   >>  33 // History:
                                                   >>  34 // - Created.                                 P.Arce, CIEMAT (November 2007)
                                                   >>  35 // -------------------------------------------------------------------------
 30                                                    36 
 31 #include "G4tgbRotationMatrix.hh"                  37 #include "G4tgbRotationMatrix.hh"
 32 #include "G4RotationMatrix.hh"                     38 #include "G4RotationMatrix.hh"
 33 #include "G4tgrMessenger.hh"                       39 #include "G4tgrMessenger.hh"
 34 #include "G4tgrUtils.hh"                           40 #include "G4tgrUtils.hh"
 35 #include "G4UIcommand.hh"                          41 #include "G4UIcommand.hh"
 36                                                    42 
 37 // ------------------------------------------- <<  43 // -------------------------------------------------------------------------
 38 G4tgbRotationMatrix::G4tgbRotationMatrix()         44 G4tgbRotationMatrix::G4tgbRotationMatrix()
                                                   >>  45   : theTgrRM(0), theG4RM(0)
 39 {                                                  46 {
 40 }                                                  47 }
 41                                                    48 
 42 // ------------------------------------------- <<  49 
                                                   >>  50 // -------------------------------------------------------------------------
 43 G4tgbRotationMatrix::~G4tgbRotationMatrix()        51 G4tgbRotationMatrix::~G4tgbRotationMatrix()
 44 {                                                  52 {
 45 }                                                  53 }
 46                                                    54 
 47 // ------------------------------------------- <<  55 
 48 G4tgbRotationMatrix::G4tgbRotationMatrix(G4tgr <<  56 // -------------------------------------------------------------------------
 49   : theTgrRM(tgr)                              <<  57 G4tgbRotationMatrix::G4tgbRotationMatrix( G4tgrRotationMatrix* tgr )
                                                   >>  58   : theTgrRM(tgr), theG4RM(0)
 50 {                                                  59 {
 51 }                                                  60 }
 52                                                    61 
                                                   >>  62 
 53 // -------------------------------------------     63 // -------------------------------------------------------------------------
 54 G4RotationMatrix* G4tgbRotationMatrix::BuildG4     64 G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix()
 55 {                                                  65 {
 56   std::vector<G4double> values = theTgrRM->Get     66   std::vector<G4double> values = theTgrRM->GetValues();
 57                                                    67 
 58   if(values.size() == 3)                       <<  68   if( values.size() == 3 ) {
 59   {                                            <<  69     return BuildG4RotMatrixFrom3( values );
 60     return BuildG4RotMatrixFrom3(values);      <<  70   } else if( values.size() == 6 ) {
 61   }                                            <<  71     return BuildG4RotMatrixFrom6( values );
 62   else if(values.size() == 6)                  <<  72   } else if( values.size() == 9 ) {
 63   {                                            <<  73     return BuildG4RotMatrixFrom9( values );
 64     return BuildG4RotMatrixFrom6(values);      << 
 65   }                                            << 
 66   else if(values.size() == 9)                  << 
 67   {                                            << 
 68     return BuildG4RotMatrixFrom9(values);      << 
 69   }                                                74   }
 70   else                                             75   else
 71   {                                                76   {
 72     G4String ErrMessage = "Number of values is <<  77     G4String ErrMessage = "Number of values is: "
 73                           G4UIcommand::Convert <<  78                         + G4UIcommand::ConvertToString(G4int(values.size()))
 74                           G4String(". It shoul <<  79                         + G4String(". It should be 3, 6, or 9 !");
 75     G4Exception("G4tgbRotationMatrix::BuildG4R <<  80     G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()",
 76                 FatalException, ErrMessage);   <<  81                 "InvalidData", FatalException, ErrMessage);
 77   }                                                82   }
 78   return nullptr;                              <<  83   return 0;
 79 }                                                  84 }
 80                                                    85 
 81 // ------------------------------------------- <<  86 
                                                   >>  87 // -------------------------------------------------------------------------
 82 G4RotationMatrix*                                  88 G4RotationMatrix*
 83 G4tgbRotationMatrix::BuildG4RotMatrixFrom3(std <<  89 G4tgbRotationMatrix::BuildG4RotMatrixFrom3( std::vector<G4double>& values )
 84 {                                                  90 {
 85   G4RotationMatrix* rotMat = new G4RotationMat     91   G4RotationMatrix* rotMat = new G4RotationMatrix();
 86                                                    92 
 87   rotMat->rotateX(values[0]);                  <<  93   rotMat->rotateX( values[0] );
 88   rotMat->rotateY(values[1]);                  <<  94   rotMat->rotateY( values[1] );
 89   rotMat->rotateZ(values[2]);                  <<  95   rotMat->rotateZ( values[2] );
 90                                                    96 
 91 #ifdef G4VERBOSE                                   97 #ifdef G4VERBOSE
 92   if(G4tgrMessenger::GetVerboseLevel() >= 1)   <<  98   if( G4tgrMessenger::GetVerboseLevel() >= 1 )
 93   {                                                99   {
 94     G4cout << " Constructing new G4RotationMat << 100     G4cout << " Constructing new G4RotationMatrix from 3 numbers "
 95            << " : " << *rotMat << G4endl;      << 101            <<  GetName() << " : " << *rotMat << G4endl;
 96   }                                               102   }
 97 #endif                                            103 #endif
 98                                                   104 
 99   return rotMat;                                  105   return rotMat;
100 }                                                 106 }
101                                                   107 
102 // ------------------------------------------- << 108 
                                                   >> 109 // -------------------------------------------------------------------------
103 G4RotationMatrix*                                 110 G4RotationMatrix*
104 G4tgbRotationMatrix::BuildG4RotMatrixFrom6(std << 111 G4tgbRotationMatrix::BuildG4RotMatrixFrom6( std::vector<G4double>& values )
105 {                                                 112 {
106   G4double thetaX = values[0];                    113   G4double thetaX = values[0];
107   G4double phiX   = values[1];                 << 114   G4double phiX = values[1];
108   G4double thetaY = values[2];                    115   G4double thetaY = values[2];
109   G4double phiY   = values[3];                 << 116   G4double phiY = values[3];
110   G4double thetaZ = values[4];                    117   G4double thetaZ = values[4];
111   G4double phiZ   = values[5];                 << 118   G4double phiZ = values[5];
112                                                   119 
113   // build the 3 axis from the values             120   // build the 3 axis from the values
114   G4ThreeVector colx(std::sin(thetaX) * std::c << 121   G4ThreeVector colx(std::sin(thetaX)*std::cos(phiX),
115                      std::sin(thetaX) * std::s << 122                      std::sin(thetaX)*std::sin(phiX),std::cos(thetaX));
116   G4ThreeVector coly(std::sin(thetaY) * std::c << 123   G4ThreeVector coly(std::sin(thetaY)*std::cos(phiY),
117                      std::sin(thetaY) * std::s << 124                      std::sin(thetaY)*std::sin(phiY),std::cos(thetaY));
118   G4ThreeVector colz(std::sin(thetaZ) * std::c << 125   G4ThreeVector colz(std::sin(thetaZ)*std::cos(phiZ),
119                      std::sin(thetaZ) * std::s << 126                      std::sin(thetaZ)*std::sin(phiZ),std::cos(thetaZ));
120                                                   127 
121   // Now create a G4RotationMatrix (HepRotatio << 128   // Now create a G4RotationMatrix (HepRotation), which can be left handed. 
122   // This is not foreseen in CLHEP, but can be    129   // This is not foreseen in CLHEP, but can be achieved using the
123   // constructor which does not check its inpu << 130   // constructor which does not check its input arguments!   
124                                                << 
125   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x( << 
126                    colx.y(), coly.y(), colz.y( << 
127                    colx.z(), coly.z(), colz.z( << 
128                                                   131 
                                                   >> 132   G4Rep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation
                                                   >> 133                    colx.y(),coly.y(),colz.y(), // (inverted)
                                                   >> 134                    colx.z(),coly.z(),colz.z());
                                                   >> 135   
129   G4RotationMatrix* rotMat = new G4RotationMat    136   G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
130                                                   137 
131 #ifdef G4VERBOSE                                  138 #ifdef G4VERBOSE
132   if(G4tgrMessenger::GetVerboseLevel() >= 1)   << 139   if( G4tgrMessenger::GetVerboseLevel() >= 1 )
133   {                                               140   {
134     G4cout << " Constructing new G4RotationMat << 141     G4cout << " Constructing new G4RotationMatrix from 6 numbers "
135            << " : " << *rotMat << G4endl;      << 142            <<  GetName() << " : " << *rotMat << G4endl;
136   }                                               143   }
137 #endif                                            144 #endif
138                                                   145 
139   return rotMat;                                  146   return rotMat;
140 }                                                 147 }
141                                                   148 
142 // ------------------------------------------- << 149 // -------------------------------------------------------------------------
143 G4RotationMatrix*                                 150 G4RotationMatrix*
144 G4tgbRotationMatrix::BuildG4RotMatrixFrom9(std << 151 G4tgbRotationMatrix::BuildG4RotMatrixFrom9( std::vector<G4double>& values )
145 {                                                 152 {
146   // build the 3 axis from the values             153   // build the 3 axis from the values
147   G4ThreeVector colx(values[0], values[1], val << 154   G4ThreeVector colx(values[0],values[1],values[2]);
148   G4ThreeVector coly(values[3], values[4], val << 155   G4ThreeVector coly(values[3],values[4],values[5]);
149   G4ThreeVector colz(values[6], values[7], val << 156   G4ThreeVector colz(values[6],values[7],values[8]);
150                                                   157 
151   // Now create a G4RotationMatrix (HepRotatio << 158   // Now create a G4RotationMatrix (HepRotation), which can be left handed. 
152   // This is not foreseen in CLHEP, but can be    159   // This is not foreseen in CLHEP, but can be achieved using the
153   // constructor which does not check its inpu    160   // constructor which does not check its input arguments!
154                                                   161 
155   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x( << 162   G4Rep3x3 rottemp(colx.x(),coly.x(),colz.x(),  // matrix representation
156                    colx.y(), coly.y(), colz.y( << 163                    colx.y(),coly.y(),colz.y(),  // (inverted)
157                    colx.z(), coly.z(), colz.z( << 164                    colx.z(),coly.z(),colz.z());
158                                                << 165   
159   G4RotationMatrix* rotMat = new G4RotationMat    166   G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
160                                                   167 
161 #ifdef G4VERBOSE                                  168 #ifdef G4VERBOSE
162   if(G4tgrMessenger::GetVerboseLevel() >= 1)   << 169   if( G4tgrMessenger::GetVerboseLevel() >= 1 )
163   {                                               170   {
164     G4cout << " Constructing new G4RotationMat << 171     G4cout << " Constructing new G4RotationMatrix from 9 numbers "
165            << " : " << *rotMat << G4endl;      << 172            <<  GetName() << " : " << *rotMat << G4endl;
166   }                                               173   }
167 #endif                                            174 #endif
168                                                   175 
169   return rotMat;                                  176   return rotMat;
170 }                                                 177 }
171                                                   178