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Geant4/persistency/ascii/src/G4tgbRotationMatrix.cc

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Differences between /persistency/ascii/src/G4tgbRotationMatrix.cc (Version 11.3.0) and /persistency/ascii/src/G4tgbRotationMatrix.cc (Version 11.2.1)


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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4tgbRotationMatrix implementation              26 // G4tgbRotationMatrix implementation
 27 //                                                 27 //
 28 // Author: P.Arce, CIEMAT (November 2007)          28 // Author: P.Arce, CIEMAT (November 2007)
 29 // -------------------------------------------     29 // --------------------------------------------------------------------
 30                                                    30 
 31 #include "G4tgbRotationMatrix.hh"                  31 #include "G4tgbRotationMatrix.hh"
 32 #include "G4RotationMatrix.hh"                     32 #include "G4RotationMatrix.hh"
 33 #include "G4tgrMessenger.hh"                       33 #include "G4tgrMessenger.hh"
 34 #include "G4tgrUtils.hh"                           34 #include "G4tgrUtils.hh"
 35 #include "G4UIcommand.hh"                          35 #include "G4UIcommand.hh"
 36                                                    36 
 37 // -------------------------------------------     37 // --------------------------------------------------------------------
 38 G4tgbRotationMatrix::G4tgbRotationMatrix()         38 G4tgbRotationMatrix::G4tgbRotationMatrix()
 39 {                                                  39 {
 40 }                                                  40 }
 41                                                    41 
 42 // -------------------------------------------     42 // --------------------------------------------------------------------
 43 G4tgbRotationMatrix::~G4tgbRotationMatrix()        43 G4tgbRotationMatrix::~G4tgbRotationMatrix()
 44 {                                                  44 {
 45 }                                                  45 }
 46                                                    46 
 47 // -------------------------------------------     47 // --------------------------------------------------------------------
 48 G4tgbRotationMatrix::G4tgbRotationMatrix(G4tgr     48 G4tgbRotationMatrix::G4tgbRotationMatrix(G4tgrRotationMatrix* tgr)
 49   : theTgrRM(tgr)                                  49   : theTgrRM(tgr)
 50 {                                                  50 {
 51 }                                                  51 }
 52                                                    52 
 53 // -------------------------------------------     53 // -------------------------------------------------------------------------
 54 G4RotationMatrix* G4tgbRotationMatrix::BuildG4     54 G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix()
 55 {                                                  55 {
 56   std::vector<G4double> values = theTgrRM->Get     56   std::vector<G4double> values = theTgrRM->GetValues();
 57                                                    57 
 58   if(values.size() == 3)                           58   if(values.size() == 3)
 59   {                                                59   {
 60     return BuildG4RotMatrixFrom3(values);          60     return BuildG4RotMatrixFrom3(values);
 61   }                                                61   }
 62   else if(values.size() == 6)                      62   else if(values.size() == 6)
 63   {                                                63   {
 64     return BuildG4RotMatrixFrom6(values);          64     return BuildG4RotMatrixFrom6(values);
 65   }                                                65   }
 66   else if(values.size() == 9)                      66   else if(values.size() == 9)
 67   {                                                67   {
 68     return BuildG4RotMatrixFrom9(values);          68     return BuildG4RotMatrixFrom9(values);
 69   }                                                69   }
 70   else                                             70   else
 71   {                                                71   {
 72     G4String ErrMessage = "Number of values is     72     G4String ErrMessage = "Number of values is: " +
 73                           G4UIcommand::Convert     73                           G4UIcommand::ConvertToString(G4int(values.size())) +
 74                           G4String(". It shoul     74                           G4String(". It should be 3, 6, or 9 !");
 75     G4Exception("G4tgbRotationMatrix::BuildG4R     75     G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()", "InvalidData",
 76                 FatalException, ErrMessage);       76                 FatalException, ErrMessage);
 77   }                                                77   }
 78   return nullptr;                                  78   return nullptr;
 79 }                                                  79 }
 80                                                    80 
 81 // -------------------------------------------     81 // --------------------------------------------------------------------
 82 G4RotationMatrix*                                  82 G4RotationMatrix*
 83 G4tgbRotationMatrix::BuildG4RotMatrixFrom3(std     83 G4tgbRotationMatrix::BuildG4RotMatrixFrom3(std::vector<G4double>& values)
 84 {                                                  84 {
 85   G4RotationMatrix* rotMat = new G4RotationMat     85   G4RotationMatrix* rotMat = new G4RotationMatrix();
 86                                                    86 
 87   rotMat->rotateX(values[0]);                      87   rotMat->rotateX(values[0]);
 88   rotMat->rotateY(values[1]);                      88   rotMat->rotateY(values[1]);
 89   rotMat->rotateZ(values[2]);                      89   rotMat->rotateZ(values[2]);
 90                                                    90 
 91 #ifdef G4VERBOSE                                   91 #ifdef G4VERBOSE
 92   if(G4tgrMessenger::GetVerboseLevel() >= 1)       92   if(G4tgrMessenger::GetVerboseLevel() >= 1)
 93   {                                                93   {
 94     G4cout << " Constructing new G4RotationMat     94     G4cout << " Constructing new G4RotationMatrix from 3 numbers " << GetName()
 95            << " : " << *rotMat << G4endl;          95            << " : " << *rotMat << G4endl;
 96   }                                                96   }
 97 #endif                                             97 #endif
 98                                                    98 
 99   return rotMat;                                   99   return rotMat;
100 }                                                 100 }
101                                                   101 
102 // -------------------------------------------    102 // --------------------------------------------------------------------
103 G4RotationMatrix*                                 103 G4RotationMatrix*
104 G4tgbRotationMatrix::BuildG4RotMatrixFrom6(std    104 G4tgbRotationMatrix::BuildG4RotMatrixFrom6(std::vector<G4double>& values)
105 {                                                 105 {
106   G4double thetaX = values[0];                    106   G4double thetaX = values[0];
107   G4double phiX   = values[1];                    107   G4double phiX   = values[1];
108   G4double thetaY = values[2];                    108   G4double thetaY = values[2];
109   G4double phiY   = values[3];                    109   G4double phiY   = values[3];
110   G4double thetaZ = values[4];                    110   G4double thetaZ = values[4];
111   G4double phiZ   = values[5];                    111   G4double phiZ   = values[5];
112                                                   112 
113   // build the 3 axis from the values             113   // build the 3 axis from the values
114   G4ThreeVector colx(std::sin(thetaX) * std::c    114   G4ThreeVector colx(std::sin(thetaX) * std::cos(phiX),
115                      std::sin(thetaX) * std::s    115                      std::sin(thetaX) * std::sin(phiX), std::cos(thetaX));
116   G4ThreeVector coly(std::sin(thetaY) * std::c    116   G4ThreeVector coly(std::sin(thetaY) * std::cos(phiY),
117                      std::sin(thetaY) * std::s    117                      std::sin(thetaY) * std::sin(phiY), std::cos(thetaY));
118   G4ThreeVector colz(std::sin(thetaZ) * std::c    118   G4ThreeVector colz(std::sin(thetaZ) * std::cos(phiZ),
119                      std::sin(thetaZ) * std::s    119                      std::sin(thetaZ) * std::sin(phiZ), std::cos(thetaZ));
120                                                   120 
121   // Now create a G4RotationMatrix (HepRotatio    121   // Now create a G4RotationMatrix (HepRotation), which can be left handed.
122   // This is not foreseen in CLHEP, but can be    122   // This is not foreseen in CLHEP, but can be achieved using the
123   // constructor which does not check its inpu    123   // constructor which does not check its input arguments!
124                                                   124 
125   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x(    125   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x(),  // matrix representation
126                    colx.y(), coly.y(), colz.y(    126                    colx.y(), coly.y(), colz.y(),  // (inverted)
127                    colx.z(), coly.z(), colz.z(    127                    colx.z(), coly.z(), colz.z());
128                                                   128 
129   G4RotationMatrix* rotMat = new G4RotationMat    129   G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
130                                                   130 
131 #ifdef G4VERBOSE                                  131 #ifdef G4VERBOSE
132   if(G4tgrMessenger::GetVerboseLevel() >= 1)      132   if(G4tgrMessenger::GetVerboseLevel() >= 1)
133   {                                               133   {
134     G4cout << " Constructing new G4RotationMat    134     G4cout << " Constructing new G4RotationMatrix from 6 numbers " << GetName()
135            << " : " << *rotMat << G4endl;         135            << " : " << *rotMat << G4endl;
136   }                                               136   }
137 #endif                                            137 #endif
138                                                   138 
139   return rotMat;                                  139   return rotMat;
140 }                                                 140 }
141                                                   141 
142 // -------------------------------------------    142 // --------------------------------------------------------------------
143 G4RotationMatrix*                                 143 G4RotationMatrix*
144 G4tgbRotationMatrix::BuildG4RotMatrixFrom9(std    144 G4tgbRotationMatrix::BuildG4RotMatrixFrom9(std::vector<G4double>& values)
145 {                                                 145 {
146   // build the 3 axis from the values             146   // build the 3 axis from the values
147   G4ThreeVector colx(values[0], values[1], val    147   G4ThreeVector colx(values[0], values[1], values[2]);
148   G4ThreeVector coly(values[3], values[4], val    148   G4ThreeVector coly(values[3], values[4], values[5]);
149   G4ThreeVector colz(values[6], values[7], val    149   G4ThreeVector colz(values[6], values[7], values[8]);
150                                                   150 
151   // Now create a G4RotationMatrix (HepRotatio    151   // Now create a G4RotationMatrix (HepRotation), which can be left handed.
152   // This is not foreseen in CLHEP, but can be    152   // This is not foreseen in CLHEP, but can be achieved using the
153   // constructor which does not check its inpu    153   // constructor which does not check its input arguments!
154                                                   154 
155   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x(    155   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x(),  // matrix representation
156                    colx.y(), coly.y(), colz.y(    156                    colx.y(), coly.y(), colz.y(),  // (inverted)
157                    colx.z(), coly.z(), colz.z(    157                    colx.z(), coly.z(), colz.z());
158                                                   158 
159   G4RotationMatrix* rotMat = new G4RotationMat    159   G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
160                                                   160 
161 #ifdef G4VERBOSE                                  161 #ifdef G4VERBOSE
162   if(G4tgrMessenger::GetVerboseLevel() >= 1)      162   if(G4tgrMessenger::GetVerboseLevel() >= 1)
163   {                                               163   {
164     G4cout << " Constructing new G4RotationMat    164     G4cout << " Constructing new G4RotationMatrix from 9 numbers " << GetName()
165            << " : " << *rotMat << G4endl;         165            << " : " << *rotMat << G4endl;
166   }                                               166   }
167 #endif                                            167 #endif
168                                                   168 
169   return rotMat;                                  169   return rotMat;
170 }                                                 170 }
171                                                   171