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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4tgbRotationMatrix implementation << 27 // 26 // 28 // Author: P.Arce, CIEMAT (November 2007) << 27 // 29 // ------------------------------------------- << 28 // >> 29 // class G4tgbRotationMatrix >> 30 >> 31 // History: >> 32 // - Created. P.Arce, CIEMAT (November 2007) >> 33 // ------------------------------------------------------------------------- 30 34 31 #include "G4tgbRotationMatrix.hh" 35 #include "G4tgbRotationMatrix.hh" 32 #include "G4RotationMatrix.hh" 36 #include "G4RotationMatrix.hh" 33 #include "G4tgrMessenger.hh" 37 #include "G4tgrMessenger.hh" 34 #include "G4tgrUtils.hh" 38 #include "G4tgrUtils.hh" 35 #include "G4UIcommand.hh" 39 #include "G4UIcommand.hh" 36 40 37 // ------------------------------------------- << 41 // ------------------------------------------------------------------------- 38 G4tgbRotationMatrix::G4tgbRotationMatrix() 42 G4tgbRotationMatrix::G4tgbRotationMatrix() >> 43 : theTgrRM(0) 39 { 44 { 40 } 45 } 41 46 42 // ------------------------------------------- << 47 >> 48 // ------------------------------------------------------------------------- 43 G4tgbRotationMatrix::~G4tgbRotationMatrix() 49 G4tgbRotationMatrix::~G4tgbRotationMatrix() 44 { 50 { 45 } 51 } 46 52 47 // ------------------------------------------- << 53 48 G4tgbRotationMatrix::G4tgbRotationMatrix(G4tgr << 54 // ------------------------------------------------------------------------- >> 55 G4tgbRotationMatrix::G4tgbRotationMatrix( G4tgrRotationMatrix* tgr ) 49 : theTgrRM(tgr) 56 : theTgrRM(tgr) 50 { 57 { 51 } 58 } 52 59 >> 60 53 // ------------------------------------------- 61 // ------------------------------------------------------------------------- 54 G4RotationMatrix* G4tgbRotationMatrix::BuildG4 62 G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix() 55 { 63 { 56 std::vector<G4double> values = theTgrRM->Get 64 std::vector<G4double> values = theTgrRM->GetValues(); 57 65 58 if(values.size() == 3) << 66 if( values.size() == 3 ) { 59 { << 67 return BuildG4RotMatrixFrom3( values ); 60 return BuildG4RotMatrixFrom3(values); << 68 } else if( values.size() == 6 ) { 61 } << 69 return BuildG4RotMatrixFrom6( values ); 62 else if(values.size() == 6) << 70 } else if( values.size() == 9 ) { 63 { << 71 return BuildG4RotMatrixFrom9( values ); 64 return BuildG4RotMatrixFrom6(values); << 65 } << 66 else if(values.size() == 9) << 67 { << 68 return BuildG4RotMatrixFrom9(values); << 69 } 72 } 70 else 73 else 71 { 74 { 72 G4String ErrMessage = "Number of values is << 75 G4String ErrMessage = "Number of values is: " 73 G4UIcommand::Convert << 76 + G4UIcommand::ConvertToString(G4int(values.size())) 74 G4String(". It shoul << 77 + G4String(". It should be 3, 6, or 9 !"); 75 G4Exception("G4tgbRotationMatrix::BuildG4R << 78 G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()", 76 FatalException, ErrMessage); << 79 "InvalidData", FatalException, ErrMessage); 77 } 80 } 78 return nullptr; << 81 return 0; 79 } 82 } 80 83 81 // ------------------------------------------- << 84 >> 85 // ------------------------------------------------------------------------- 82 G4RotationMatrix* 86 G4RotationMatrix* 83 G4tgbRotationMatrix::BuildG4RotMatrixFrom3(std << 87 G4tgbRotationMatrix::BuildG4RotMatrixFrom3( std::vector<G4double>& values ) 84 { 88 { 85 G4RotationMatrix* rotMat = new G4RotationMat 89 G4RotationMatrix* rotMat = new G4RotationMatrix(); 86 90 87 rotMat->rotateX(values[0]); << 91 rotMat->rotateX( values[0] ); 88 rotMat->rotateY(values[1]); << 92 rotMat->rotateY( values[1] ); 89 rotMat->rotateZ(values[2]); << 93 rotMat->rotateZ( values[2] ); 90 94 91 #ifdef G4VERBOSE 95 #ifdef G4VERBOSE 92 if(G4tgrMessenger::GetVerboseLevel() >= 1) << 96 if( G4tgrMessenger::GetVerboseLevel() >= 1 ) 93 { 97 { 94 G4cout << " Constructing new G4RotationMat << 98 G4cout << " Constructing new G4RotationMatrix from 3 numbers " 95 << " : " << *rotMat << G4endl; << 99 << GetName() << " : " << *rotMat << G4endl; 96 } 100 } 97 #endif 101 #endif 98 102 99 return rotMat; 103 return rotMat; 100 } 104 } 101 105 102 // ------------------------------------------- << 106 >> 107 // ------------------------------------------------------------------------- 103 G4RotationMatrix* 108 G4RotationMatrix* 104 G4tgbRotationMatrix::BuildG4RotMatrixFrom6(std << 109 G4tgbRotationMatrix::BuildG4RotMatrixFrom6( std::vector<G4double>& values ) 105 { 110 { 106 G4double thetaX = values[0]; 111 G4double thetaX = values[0]; 107 G4double phiX = values[1]; << 112 G4double phiX = values[1]; 108 G4double thetaY = values[2]; 113 G4double thetaY = values[2]; 109 G4double phiY = values[3]; << 114 G4double phiY = values[3]; 110 G4double thetaZ = values[4]; 115 G4double thetaZ = values[4]; 111 G4double phiZ = values[5]; << 116 G4double phiZ = values[5]; 112 117 113 // build the 3 axis from the values 118 // build the 3 axis from the values 114 G4ThreeVector colx(std::sin(thetaX) * std::c << 119 G4ThreeVector colx(std::sin(thetaX)*std::cos(phiX), 115 std::sin(thetaX) * std::s << 120 std::sin(thetaX)*std::sin(phiX),std::cos(thetaX)); 116 G4ThreeVector coly(std::sin(thetaY) * std::c << 121 G4ThreeVector coly(std::sin(thetaY)*std::cos(phiY), 117 std::sin(thetaY) * std::s << 122 std::sin(thetaY)*std::sin(phiY),std::cos(thetaY)); 118 G4ThreeVector colz(std::sin(thetaZ) * std::c << 123 G4ThreeVector colz(std::sin(thetaZ)*std::cos(phiZ), 119 std::sin(thetaZ) * std::s << 124 std::sin(thetaZ)*std::sin(phiZ),std::cos(thetaZ)); 120 125 121 // Now create a G4RotationMatrix (HepRotatio << 126 // Now create a G4RotationMatrix (HepRotation), which can be left handed. 122 // This is not foreseen in CLHEP, but can be 127 // This is not foreseen in CLHEP, but can be achieved using the 123 // constructor which does not check its inpu << 128 // constructor which does not check its input arguments! 124 << 125 G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x( << 126 colx.y(), coly.y(), colz.y( << 127 colx.z(), coly.z(), colz.z( << 128 129 >> 130 G4Rep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation >> 131 colx.y(),coly.y(),colz.y(), // (inverted) >> 132 colx.z(),coly.z(),colz.z()); >> 133 129 G4RotationMatrix* rotMat = new G4RotationMat 134 G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp); 130 135 131 #ifdef G4VERBOSE 136 #ifdef G4VERBOSE 132 if(G4tgrMessenger::GetVerboseLevel() >= 1) << 137 if( G4tgrMessenger::GetVerboseLevel() >= 1 ) 133 { 138 { 134 G4cout << " Constructing new G4RotationMat << 139 G4cout << " Constructing new G4RotationMatrix from 6 numbers " 135 << " : " << *rotMat << G4endl; << 140 << GetName() << " : " << *rotMat << G4endl; 136 } 141 } 137 #endif 142 #endif 138 143 139 return rotMat; 144 return rotMat; 140 } 145 } 141 146 142 // ------------------------------------------- << 147 // ------------------------------------------------------------------------- 143 G4RotationMatrix* 148 G4RotationMatrix* 144 G4tgbRotationMatrix::BuildG4RotMatrixFrom9(std << 149 G4tgbRotationMatrix::BuildG4RotMatrixFrom9( std::vector<G4double>& values ) 145 { 150 { 146 // build the 3 axis from the values 151 // build the 3 axis from the values 147 G4ThreeVector colx(values[0], values[1], val << 152 G4ThreeVector colx(values[0],values[1],values[2]); 148 G4ThreeVector coly(values[3], values[4], val << 153 G4ThreeVector coly(values[3],values[4],values[5]); 149 G4ThreeVector colz(values[6], values[7], val << 154 G4ThreeVector colz(values[6],values[7],values[8]); 150 155 151 // Now create a G4RotationMatrix (HepRotatio << 156 // Now create a G4RotationMatrix (HepRotation), which can be left handed. 152 // This is not foreseen in CLHEP, but can be 157 // This is not foreseen in CLHEP, but can be achieved using the 153 // constructor which does not check its inpu 158 // constructor which does not check its input arguments! 154 159 155 G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x( << 160 G4Rep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation 156 colx.y(), coly.y(), colz.y( << 161 colx.y(),coly.y(),colz.y(), // (inverted) 157 colx.z(), coly.z(), colz.z( << 162 colx.z(),coly.z(),colz.z()); 158 << 163 159 G4RotationMatrix* rotMat = new G4RotationMat 164 G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp); 160 165 161 #ifdef G4VERBOSE 166 #ifdef G4VERBOSE 162 if(G4tgrMessenger::GetVerboseLevel() >= 1) << 167 if( G4tgrMessenger::GetVerboseLevel() >= 1 ) 163 { 168 { 164 G4cout << " Constructing new G4RotationMat << 169 G4cout << " Constructing new G4RotationMatrix from 9 numbers " 165 << " : " << *rotMat << G4endl; << 170 << GetName() << " : " << *rotMat << G4endl; 166 } 171 } 167 #endif 172 #endif 168 173 169 return rotMat; 174 return rotMat; 170 } 175 } 171 176