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Geant4/persistency/ascii/src/G4tgbRotationMatrix.cc

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Differences between /persistency/ascii/src/G4tgbRotationMatrix.cc (Version 11.3.0) and /persistency/ascii/src/G4tgbRotationMatrix.cc (Version 10.0)


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 25 //                                                 25 //
 26 // G4tgbRotationMatrix implementation          << 
 27 //                                                 26 //
 28 // Author: P.Arce, CIEMAT (November 2007)      <<  27 // $Id: G4tgbRotationMatrix.cc 68052 2013-03-13 14:38:53Z gcosmo $
 29 // ------------------------------------------- <<  28 //
                                                   >>  29 //
                                                   >>  30 // class G4tgbRotationMatrix
                                                   >>  31 
                                                   >>  32 // History:
                                                   >>  33 // - Created.                                 P.Arce, CIEMAT (November 2007)
                                                   >>  34 // -------------------------------------------------------------------------
 30                                                    35 
 31 #include "G4tgbRotationMatrix.hh"                  36 #include "G4tgbRotationMatrix.hh"
 32 #include "G4RotationMatrix.hh"                     37 #include "G4RotationMatrix.hh"
 33 #include "G4tgrMessenger.hh"                       38 #include "G4tgrMessenger.hh"
 34 #include "G4tgrUtils.hh"                           39 #include "G4tgrUtils.hh"
 35 #include "G4UIcommand.hh"                          40 #include "G4UIcommand.hh"
 36                                                    41 
 37 // ------------------------------------------- <<  42 // -------------------------------------------------------------------------
 38 G4tgbRotationMatrix::G4tgbRotationMatrix()         43 G4tgbRotationMatrix::G4tgbRotationMatrix()
                                                   >>  44   : theTgrRM(0)
 39 {                                                  45 {
 40 }                                                  46 }
 41                                                    47 
 42 // ------------------------------------------- <<  48 
                                                   >>  49 // -------------------------------------------------------------------------
 43 G4tgbRotationMatrix::~G4tgbRotationMatrix()        50 G4tgbRotationMatrix::~G4tgbRotationMatrix()
 44 {                                                  51 {
 45 }                                                  52 }
 46                                                    53 
 47 // ------------------------------------------- <<  54 
 48 G4tgbRotationMatrix::G4tgbRotationMatrix(G4tgr <<  55 // -------------------------------------------------------------------------
                                                   >>  56 G4tgbRotationMatrix::G4tgbRotationMatrix( G4tgrRotationMatrix* tgr )
 49   : theTgrRM(tgr)                                  57   : theTgrRM(tgr)
 50 {                                                  58 {
 51 }                                                  59 }
 52                                                    60 
                                                   >>  61 
 53 // -------------------------------------------     62 // -------------------------------------------------------------------------
 54 G4RotationMatrix* G4tgbRotationMatrix::BuildG4     63 G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix()
 55 {                                                  64 {
 56   std::vector<G4double> values = theTgrRM->Get     65   std::vector<G4double> values = theTgrRM->GetValues();
 57                                                    66 
 58   if(values.size() == 3)                       <<  67   if( values.size() == 3 ) {
 59   {                                            <<  68     return BuildG4RotMatrixFrom3( values );
 60     return BuildG4RotMatrixFrom3(values);      <<  69   } else if( values.size() == 6 ) {
 61   }                                            <<  70     return BuildG4RotMatrixFrom6( values );
 62   else if(values.size() == 6)                  <<  71   } else if( values.size() == 9 ) {
 63   {                                            <<  72     return BuildG4RotMatrixFrom9( values );
 64     return BuildG4RotMatrixFrom6(values);      << 
 65   }                                            << 
 66   else if(values.size() == 9)                  << 
 67   {                                            << 
 68     return BuildG4RotMatrixFrom9(values);      << 
 69   }                                                73   }
 70   else                                             74   else
 71   {                                                75   {
 72     G4String ErrMessage = "Number of values is <<  76     G4String ErrMessage = "Number of values is: "
 73                           G4UIcommand::Convert <<  77                         + G4UIcommand::ConvertToString(G4int(values.size()))
 74                           G4String(". It shoul <<  78                         + G4String(". It should be 3, 6, or 9 !");
 75     G4Exception("G4tgbRotationMatrix::BuildG4R <<  79     G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()",
 76                 FatalException, ErrMessage);   <<  80                 "InvalidData", FatalException, ErrMessage);
 77   }                                                81   }
 78   return nullptr;                              <<  82   return 0;
 79 }                                                  83 }
 80                                                    84 
 81 // ------------------------------------------- <<  85 
                                                   >>  86 // -------------------------------------------------------------------------
 82 G4RotationMatrix*                                  87 G4RotationMatrix*
 83 G4tgbRotationMatrix::BuildG4RotMatrixFrom3(std <<  88 G4tgbRotationMatrix::BuildG4RotMatrixFrom3( std::vector<G4double>& values )
 84 {                                                  89 {
 85   G4RotationMatrix* rotMat = new G4RotationMat     90   G4RotationMatrix* rotMat = new G4RotationMatrix();
 86                                                    91 
 87   rotMat->rotateX(values[0]);                  <<  92   rotMat->rotateX( values[0] );
 88   rotMat->rotateY(values[1]);                  <<  93   rotMat->rotateY( values[1] );
 89   rotMat->rotateZ(values[2]);                  <<  94   rotMat->rotateZ( values[2] );
 90                                                    95 
 91 #ifdef G4VERBOSE                                   96 #ifdef G4VERBOSE
 92   if(G4tgrMessenger::GetVerboseLevel() >= 1)   <<  97   if( G4tgrMessenger::GetVerboseLevel() >= 1 )
 93   {                                                98   {
 94     G4cout << " Constructing new G4RotationMat <<  99     G4cout << " Constructing new G4RotationMatrix from 3 numbers "
 95            << " : " << *rotMat << G4endl;      << 100            <<  GetName() << " : " << *rotMat << G4endl;
 96   }                                               101   }
 97 #endif                                            102 #endif
 98                                                   103 
 99   return rotMat;                                  104   return rotMat;
100 }                                                 105 }
101                                                   106 
102 // ------------------------------------------- << 107 
                                                   >> 108 // -------------------------------------------------------------------------
103 G4RotationMatrix*                                 109 G4RotationMatrix*
104 G4tgbRotationMatrix::BuildG4RotMatrixFrom6(std << 110 G4tgbRotationMatrix::BuildG4RotMatrixFrom6( std::vector<G4double>& values )
105 {                                                 111 {
106   G4double thetaX = values[0];                    112   G4double thetaX = values[0];
107   G4double phiX   = values[1];                 << 113   G4double phiX = values[1];
108   G4double thetaY = values[2];                    114   G4double thetaY = values[2];
109   G4double phiY   = values[3];                 << 115   G4double phiY = values[3];
110   G4double thetaZ = values[4];                    116   G4double thetaZ = values[4];
111   G4double phiZ   = values[5];                 << 117   G4double phiZ = values[5];
112                                                   118 
113   // build the 3 axis from the values             119   // build the 3 axis from the values
114   G4ThreeVector colx(std::sin(thetaX) * std::c << 120   G4ThreeVector colx(std::sin(thetaX)*std::cos(phiX),
115                      std::sin(thetaX) * std::s << 121                      std::sin(thetaX)*std::sin(phiX),std::cos(thetaX));
116   G4ThreeVector coly(std::sin(thetaY) * std::c << 122   G4ThreeVector coly(std::sin(thetaY)*std::cos(phiY),
117                      std::sin(thetaY) * std::s << 123                      std::sin(thetaY)*std::sin(phiY),std::cos(thetaY));
118   G4ThreeVector colz(std::sin(thetaZ) * std::c << 124   G4ThreeVector colz(std::sin(thetaZ)*std::cos(phiZ),
119                      std::sin(thetaZ) * std::s << 125                      std::sin(thetaZ)*std::sin(phiZ),std::cos(thetaZ));
120                                                   126 
121   // Now create a G4RotationMatrix (HepRotatio << 127   // Now create a G4RotationMatrix (HepRotation), which can be left handed. 
122   // This is not foreseen in CLHEP, but can be    128   // This is not foreseen in CLHEP, but can be achieved using the
123   // constructor which does not check its inpu << 129   // constructor which does not check its input arguments!   
124                                                << 
125   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x( << 
126                    colx.y(), coly.y(), colz.y( << 
127                    colx.z(), coly.z(), colz.z( << 
128                                                   130 
                                                   >> 131   G4Rep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation
                                                   >> 132                    colx.y(),coly.y(),colz.y(), // (inverted)
                                                   >> 133                    colx.z(),coly.z(),colz.z());
                                                   >> 134   
129   G4RotationMatrix* rotMat = new G4RotationMat    135   G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
130                                                   136 
131 #ifdef G4VERBOSE                                  137 #ifdef G4VERBOSE
132   if(G4tgrMessenger::GetVerboseLevel() >= 1)   << 138   if( G4tgrMessenger::GetVerboseLevel() >= 1 )
133   {                                               139   {
134     G4cout << " Constructing new G4RotationMat << 140     G4cout << " Constructing new G4RotationMatrix from 6 numbers "
135            << " : " << *rotMat << G4endl;      << 141            <<  GetName() << " : " << *rotMat << G4endl;
136   }                                               142   }
137 #endif                                            143 #endif
138                                                   144 
139   return rotMat;                                  145   return rotMat;
140 }                                                 146 }
141                                                   147 
142 // ------------------------------------------- << 148 // -------------------------------------------------------------------------
143 G4RotationMatrix*                                 149 G4RotationMatrix*
144 G4tgbRotationMatrix::BuildG4RotMatrixFrom9(std << 150 G4tgbRotationMatrix::BuildG4RotMatrixFrom9( std::vector<G4double>& values )
145 {                                                 151 {
146   // build the 3 axis from the values             152   // build the 3 axis from the values
147   G4ThreeVector colx(values[0], values[1], val << 153   G4ThreeVector colx(values[0],values[1],values[2]);
148   G4ThreeVector coly(values[3], values[4], val << 154   G4ThreeVector coly(values[3],values[4],values[5]);
149   G4ThreeVector colz(values[6], values[7], val << 155   G4ThreeVector colz(values[6],values[7],values[8]);
150                                                   156 
151   // Now create a G4RotationMatrix (HepRotatio << 157   // Now create a G4RotationMatrix (HepRotation), which can be left handed. 
152   // This is not foreseen in CLHEP, but can be    158   // This is not foreseen in CLHEP, but can be achieved using the
153   // constructor which does not check its inpu    159   // constructor which does not check its input arguments!
154                                                   160 
155   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x( << 161   G4Rep3x3 rottemp(colx.x(),coly.x(),colz.x(),  // matrix representation
156                    colx.y(), coly.y(), colz.y( << 162                    colx.y(),coly.y(),colz.y(),  // (inverted)
157                    colx.z(), coly.z(), colz.z( << 163                    colx.z(),coly.z(),colz.z());
158                                                << 164   
159   G4RotationMatrix* rotMat = new G4RotationMat    165   G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
160                                                   166 
161 #ifdef G4VERBOSE                                  167 #ifdef G4VERBOSE
162   if(G4tgrMessenger::GetVerboseLevel() >= 1)   << 168   if( G4tgrMessenger::GetVerboseLevel() >= 1 )
163   {                                               169   {
164     G4cout << " Constructing new G4RotationMat << 170     G4cout << " Constructing new G4RotationMatrix from 9 numbers "
165            << " : " << *rotMat << G4endl;      << 171            <<  GetName() << " : " << *rotMat << G4endl;
166   }                                               172   }
167 #endif                                            173 #endif
168                                                   174 
169   return rotMat;                                  175   return rotMat;
170 }                                                 176 }
171                                                   177