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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4DecayProducts << 27 // 26 // 28 // Class description: << 27 // $Id$ 29 // 28 // 30 // Container for decay products of dynamic par << 29 // >> 30 // ------------------------------------------------------------ >> 31 // GEANT 4 class header file >> 32 // >> 33 // History: first implementation, based on object model of >> 34 // 12 Dec 1997 H.Kurashige >> 35 // >> 36 // Use std::vector 4 Apr. 2012 H.Kurashige >> 37 // ------------------------------------------------------------ 31 38 32 // Author: H.Kurashige, 12 July 1996 << 39 #ifndef G4DecayProducts_h 33 // ------------------------------------------- << 40 #define G4DecayProducts_h 1 34 #ifndef G4DecayProducts_hh << 35 #define G4DecayProducts_hh 1 << 36 41 37 #include "G4DynamicParticle.hh" << 38 #include "G4ios.hh" 42 #include "G4ios.hh" 39 #include "globals.hh" 43 #include "globals.hh" 40 << 44 #include "G4DynamicParticle.hh" 41 #include <vector> << 45 #include <vector> 42 46 43 class G4DecayProducts 47 class G4DecayProducts 44 { 48 { 45 public: << 49 public: // With Description 46 // Constructors << 50 >> 51 // constructors 47 G4DecayProducts(); 52 G4DecayProducts(); 48 G4DecayProducts(const G4DynamicParticle& a << 53 G4DecayProducts(const G4DynamicParticle &aParticle); 49 54 50 // Copy constructor and assignment operato << 55 public: 51 // Deep copy: for G4DynamicParticle pointe << 56 // copy constructor and assignment operator 52 G4DecayProducts(const G4DecayProducts& rig << 57 // Deep copy: for G4DynamicParticle pointer 53 G4DecayProducts& operator=(const G4DecayPr << 58 G4DecayProducts(const G4DecayProducts &right); >> 59 G4DecayProducts & operator=(const G4DecayProducts &right); 54 60 55 // Destructor << 61 //destructor 56 ~G4DecayProducts(); 62 ~G4DecayProducts(); 57 63 58 // Equality operators << 64 // (un)equal operator 59 inline G4bool operator==(const G4DecayProd << 65 G4int operator==(const G4DecayProducts &right) const; 60 inline G4bool operator!=(const G4DecayProd << 66 G4int operator!=(const G4DecayProducts &right) const; 61 << 67 62 // Set-get methods for the parent particle << 68 public: // With Description 63 // to get information of parent particle w << 69 // set-get methods for the parent particle 64 // New G4DynamicParticle object is created << 70 // theParentPaticle is used to get information of parent particle 65 inline const G4DynamicParticle* GetParentP << 71 // when decay products are filled 66 void SetParentParticle(const G4DynamicPart << 72 // new G4DynamicParticle object is created in set methods >> 73 const G4DynamicParticle* GetParentParticle() const {return theParentParticle;}; >> 74 void SetParentParticle(const G4DynamicParticle &aParticle); 67 75 68 // Boost all products << 76 // boost all products 69 void Boost(G4double totalEnergy, const G4T << 77 void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection); 70 void Boost(G4double betax, G4double betay, 78 void Boost(G4double betax, G4double betay, G4double betaz); 71 << 79 72 // Push/pop methods for decay products poi << 80 // push-pop methods for decay products pointer 73 G4DynamicParticle* PopProducts(); 81 G4DynamicParticle* PopProducts(); 74 G4int PushProducts(G4DynamicParticle* aPar << 82 G4int PushProducts(G4DynamicParticle *aParticle); 75 83 76 G4DynamicParticle* operator[](G4int anInde 84 G4DynamicParticle* operator[](G4int anIndex) const; 77 85 78 inline G4int entries() const { return numb << 86 G4int entries() const {return numberOfProducts;}; 79 << 80 // Check energy/momentum of products << 81 G4bool IsChecked() const; << 82 87 >> 88 // check energy/momentum of products >> 89 G4bool IsChecked() const; >> 90 >> 91 // 83 void DumpInfo() const; 92 void DumpInfo() const; 84 93 85 using G4DecayProductVector = std::vector<G << 94 typedef std::vector<G4DynamicParticle*> G4DecayProductVector; >> 95 protected: >> 96 enum {MaxNumberOfProducts = 64}; >> 97 >> 98 private: >> 99 G4int numberOfProducts; >> 100 G4DynamicParticle* theParentParticle; >> 101 G4DecayProductVector* theProductVector; 86 102 87 private: << 88 G4int numberOfProducts = 0; << 89 G4DynamicParticle* theParentParticle = nul << 90 G4DecayProductVector* theProductVector = n << 91 }; 103 }; 92 104 93 // ------------------------ 105 // ------------------------ 94 // Inline methods << 106 // Inlined operators 95 // ------------------------ 107 // ------------------------ 96 108 97 inline G4bool G4DecayProducts::operator==(cons << 109 inline 98 { << 110 G4int G4DecayProducts::operator==(const G4DecayProducts &right) const 99 return (this == (G4DecayProducts*)&right); << 100 } << 101 << 102 inline G4bool G4DecayProducts::operator!=(cons << 103 { 111 { 104 return (this != (G4DecayProducts*)&right); << 112 return (this == (G4DecayProducts *) &right); 105 } 113 } 106 114 107 inline const G4DynamicParticle* G4DecayProduct << 115 inline >> 116 G4int G4DecayProducts::operator!=(const G4DecayProducts &right) const 108 { 117 { 109 return theParentParticle; << 118 return (this != (G4DecayProducts *) &right); 110 } 119 } 111 120 112 #endif 121 #endif >> 122 113 123