Geant4 Cross Reference

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Geant4/particles/management/include/G4DecayProducts.hh

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Differences between /particles/management/include/G4DecayProducts.hh (Version 11.3.0) and /particles/management/include/G4DecayProducts.hh (Version 9.3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4DecayProducts                             << 
 27 //                                                 26 //
 28 // Class description:                          <<  27 // $Id: G4DecayProducts.hh,v 1.12 2006/06/29 19:22:45 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
 29 //                                                 29 //
 30 // Container for decay products of dynamic par <<  30 //
                                                   >>  31 // ------------------------------------------------------------
                                                   >>  32 //      GEANT 4 class header file
                                                   >>  33 //
                                                   >>  34 //      History: first implementation, based on object model of
                                                   >>  35 //      12 Dec 1997 H.Kurashige
                                                   >>  36 // ------------------------------------------------------------
 31                                                    37 
 32 // Author: H.Kurashige, 12 July 1996           <<  38 #ifndef G4DecayProducts_h
 33 // ------------------------------------------- <<  39 #define G4DecayProducts_h 1
 34 #ifndef G4DecayProducts_hh                     << 
 35 #define G4DecayProducts_hh 1                   << 
 36                                                    40 
 37 #include "G4DynamicParticle.hh"                << 
 38 #include "G4ios.hh"                                41 #include "G4ios.hh"
 39 #include "globals.hh"                              42 #include "globals.hh"
 40                                                <<  43 #include "G4DynamicParticle.hh"
 41 #include <vector>                              <<  44 #include "G4Allocator.hh"
 42                                                    45 
 43 class G4DecayProducts                              46 class G4DecayProducts
 44 {                                                  47 {
 45   public:                                      <<  48   public: // With Description
 46     // Constructors                            <<  49 
                                                   >>  50     // constructors
 47     G4DecayProducts();                             51     G4DecayProducts();
 48     G4DecayProducts(const G4DynamicParticle& a <<  52     G4DecayProducts(const G4DynamicParticle &aParticle);
 49                                                    53 
 50     // Copy constructor and assignment operato <<  54   public: 
 51     // Deep copy: for G4DynamicParticle pointe <<  55     // copy constructor and assignment operator 
 52     G4DecayProducts(const G4DecayProducts& rig <<  56     //   Deep    copy: for G4DynamicParticle pointer
 53     G4DecayProducts& operator=(const G4DecayPr <<  57     G4DecayProducts(const G4DecayProducts &right);
                                                   >>  58     G4DecayProducts & operator=(const G4DecayProducts &right);
 54                                                    59 
 55     // Destructor                              <<  60     //destructor
 56     ~G4DecayProducts();                            61     ~G4DecayProducts();
 57                                                    62 
 58     // Equality operators                      <<  63     // new & delete operators for G4Allocator
 59     inline G4bool operator==(const G4DecayProd <<  64     inline void *operator new(size_t);
 60     inline G4bool operator!=(const G4DecayProd <<  65     inline void operator delete(void *G4DecayProducts);
 61                                                <<  66 
 62     // Set-get methods for the parent particle <<  67     // (un)equal operator
 63     // to get information of parent particle w <<  68     G4int operator==(const G4DecayProducts &right) const;
 64     // New G4DynamicParticle object is created <<  69     G4int operator!=(const G4DecayProducts &right) const;
 65     inline const G4DynamicParticle* GetParentP <<  70 
 66     void SetParentParticle(const G4DynamicPart <<  71   public: // With Description
                                                   >>  72    //  set-get methods for the parent particle   
                                                   >>  73    //    theParentPaticle is used to get information of parent particle 
                                                   >>  74    //    when decay products are filled 
                                                   >>  75    //    new G4DynamicParticle object is created in set methods  
                                                   >>  76     const G4DynamicParticle* GetParentParticle() const {return theParentParticle;};
                                                   >>  77     void SetParentParticle(const G4DynamicParticle &aParticle);
 67                                                    78 
 68     // Boost all products                      <<  79    //  boost all products
 69     void Boost(G4double totalEnergy, const G4T <<  80     void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection);
 70     void Boost(G4double betax, G4double betay,     81     void Boost(G4double betax, G4double betay, G4double betaz);
 71                                                <<  82  
 72     // Push/pop methods for decay products poi <<  83   //   push-pop  methods for decay products pointer
 73     G4DynamicParticle* PopProducts();              84     G4DynamicParticle* PopProducts();
 74     G4int PushProducts(G4DynamicParticle* aPar <<  85     G4int PushProducts(G4DynamicParticle *aParticle);
 75                                                    86 
 76     G4DynamicParticle* operator[](G4int anInde     87     G4DynamicParticle* operator[](G4int anIndex) const;
 77                                                    88 
 78     inline G4int entries() const { return numb <<  89     G4int entries() const {return numberOfProducts;};
 79                                                << 
 80     // Check energy/momentum of products       << 
 81     G4bool IsChecked() const;                  << 
 82                                                    90 
                                                   >>  91   // check energy/momentum of products 
                                                   >>  92     G4bool IsChecked() const; 
                                                   >>  93    
                                                   >>  94   // 
 83     void DumpInfo() const;                         95     void DumpInfo() const;
 84                                                    96 
 85     using G4DecayProductVector = std::vector<G <<  97   protected:
                                                   >>  98     enum {MaxNumberOfProducts = 64};
                                                   >>  99 
                                                   >> 100   private: 
                                                   >> 101     G4int                         numberOfProducts;
                                                   >> 102     G4DynamicParticle*            theParentParticle;
                                                   >> 103     G4DynamicParticle*            theProductVector[MaxNumberOfProducts];
 86                                                   104 
 87   private:                                     << 
 88     G4int numberOfProducts = 0;                << 
 89     G4DynamicParticle* theParentParticle = nul << 
 90     G4DecayProductVector* theProductVector = n << 
 91 };                                                105 };
 92                                                   106 
                                                   >> 107 #if defined G4PARTICLES_ALLOC_EXPORT
                                                   >> 108   extern G4DLLEXPORT G4Allocator<G4DecayProducts> aDecayProductsAllocator;
                                                   >> 109 #else
                                                   >> 110   extern G4DLLIMPORT G4Allocator<G4DecayProducts> aDecayProductsAllocator;
                                                   >> 111 #endif
                                                   >> 112 
 93 // ------------------------                       113 // ------------------------
 94 // Inline methods                              << 114 // Inlined operators
 95 // ------------------------                       115 // ------------------------
 96                                                   116 
 97 inline G4bool G4DecayProducts::operator==(cons << 117 inline void * G4DecayProducts::operator new(size_t)
 98 {                                                 118 {
 99   return (this == (G4DecayProducts*)&right);   << 119   void * aDecayProducts;
                                                   >> 120   aDecayProducts = (void *) aDecayProductsAllocator.MallocSingle();
                                                   >> 121   return aDecayProducts;
100 }                                                 122 }
101                                                   123 
102 inline G4bool G4DecayProducts::operator!=(cons << 124 inline void G4DecayProducts::operator delete(void * aDecayProducts)
103 {                                                 125 {
104   return (this != (G4DecayProducts*)&right);   << 126   aDecayProductsAllocator.FreeSingle((G4DecayProducts *)  aDecayProducts);
105 }                                                 127 }
106                                                   128 
107 inline const G4DynamicParticle* G4DecayProduct << 129 inline 
                                                   >> 130  G4int G4DecayProducts::operator==(const G4DecayProducts &right) const
108 {                                                 131 {
109   return theParentParticle;                    << 132   return (this == (G4DecayProducts *) &right);
                                                   >> 133 }
                                                   >> 134 
                                                   >> 135 inline 
                                                   >> 136  G4int G4DecayProducts::operator!=(const G4DecayProducts &right) const
                                                   >> 137 {
                                                   >> 138   return (this != (G4DecayProducts *) &right);
110 }                                                 139 }
111                                                   140 
112 #endif                                            141 #endif
                                                   >> 142 
113                                                   143