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51 G4DecayProducts(); 48 G4DecayProducts(const G4DynamicParticle& a << 52 G4DecayProducts(const G4DynamicParticle &aParticle); 49 53 50 // Copy constructor and assignment operato << 54 public: 51 // Deep copy: for G4DynamicParticle pointe << 55 // copy constructor and assignment operator 52 G4DecayProducts(const G4DecayProducts& rig << 56 // Deep copy: for G4DynamicParticle pointer 53 G4DecayProducts& operator=(const G4DecayPr << 57 G4DecayProducts(const G4DecayProducts &right); >> 58 G4DecayProducts & operator=(const G4DecayProducts &right); 54 59 55 // Destructor << 60 //destructor 56 ~G4DecayProducts(); 61 ~G4DecayProducts(); 57 62 58 // Equality operators << 63 // new & delete operators for G4Allocator 59 inline G4bool operator==(const G4DecayProd << 64 inline void *operator new(size_t); 60 inline G4bool operator!=(const G4DecayProd << 65 inline void operator delete(void *G4DecayProducts); 61 << 66 62 // Set-get methods for the parent particle << 67 // (un)equal operator 63 // to get information of parent particle w << 68 G4int operator==(const G4DecayProducts &right) const; 64 // New G4DynamicParticle object is created << 69 G4int operator!=(const G4DecayProducts &right) const; 65 inline const G4DynamicParticle* GetParentP << 70 66 void SetParentParticle(const G4DynamicPart << 71 public: // With Description >> 72 // set-get methods for the parent particle >> 73 // theParentPaticle is used to get information of parent particle >> 74 // when decay products are filled >> 75 // new G4DynamicParticle object is created in set methods >> 76 const G4DynamicParticle* GetParentParticle() const {return theParentParticle;}; >> 77 void SetParentParticle(const G4DynamicParticle &aParticle); 67 78 68 // Boost all products << 79 // boost all products 69 void Boost(G4double totalEnergy, const G4T << 80 void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection); 70 void Boost(G4double betax, G4double betay, 81 void Boost(G4double betax, G4double betay, G4double betaz); 71 << 82 72 // Push/pop methods for decay products poi << 83 // push-pop methods for decay products pointer 73 G4DynamicParticle* PopProducts(); 84 G4DynamicParticle* PopProducts(); 74 G4int PushProducts(G4DynamicParticle* aPar << 85 G4int PushProducts(G4DynamicParticle *aParticle); 75 86 76 G4DynamicParticle* operator[](G4int anInde 87 G4DynamicParticle* operator[](G4int anIndex) const; 77 88 78 inline G4int entries() const { return numb << 89 G4int entries() const {return numberOfProducts;}; 79 << 80 // Check energy/momentum of products << 81 G4bool IsChecked() const; << 82 90 >> 91 // check energy/momentum of products >> 92 G4bool IsChecked() const; >> 93 >> 94 // 83 void DumpInfo() const; 95 void DumpInfo() const; 84 96 85 using G4DecayProductVector = std::vector<G << 97 protected: >> 98 enum {MaxNumberOfProducts = 64}; >> 99 >> 100 private: >> 101 G4int numberOfProducts; >> 102 G4DynamicParticle* theParentParticle; >> 103 G4DynamicParticle* theProductVector[MaxNumberOfProducts]; 86 104 87 private: << 88 G4int numberOfProducts = 0; << 89 G4DynamicParticle* theParentParticle = nul << 90 G4DecayProductVector* theProductVector = n << 91 }; 105 }; 92 106 >> 107 #if defined G4PARTICLES_ALLOC_EXPORT >> 108 extern G4DLLEXPORT G4Allocator<G4DecayProducts> aDecayProductsAllocator; >> 109 #else >> 110 extern G4DLLIMPORT G4Allocator<G4DecayProducts> aDecayProductsAllocator; >> 111 #endif >> 112 93 // ------------------------ 113 // ------------------------ 94 // Inline methods << 114 // Inlined operators 95 // ------------------------ 115 // ------------------------ 96 116 97 inline G4bool G4DecayProducts::operator==(cons << 117 inline void * G4DecayProducts::operator new(size_t) 98 { 118 { 99 return (this == (G4DecayProducts*)&right); << 119 void * aDecayProducts; >> 120 aDecayProducts = (void *) aDecayProductsAllocator.MallocSingle(); >> 121 return aDecayProducts; 100 } 122 } 101 123 102 inline G4bool G4DecayProducts::operator!=(cons << 124 inline void G4DecayProducts::operator delete(void * aDecayProducts) 103 { 125 { 104 return (this != (G4DecayProducts*)&right); << 126 aDecayProductsAllocator.FreeSingle((G4DecayProducts *) aDecayProducts); 105 } 127 } 106 128 107 inline const G4DynamicParticle* G4DecayProduct << 129 inline >> 130 G4int G4DecayProducts::operator==(const G4DecayProducts &right) const 108 { 131 { 109 return theParentParticle; << 132 return (this == (G4DecayProducts *) &right); >> 133 } >> 134 >> 135 inline >> 136 G4int G4DecayProducts::operator!=(const G4DecayProducts &right) const >> 137 { >> 138 return (this != (G4DecayProducts *) &right); 110 } 139 } 111 140 112 #endif 141 #endif >> 142 113 143