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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // G4DecayProducts << 27 // 23 // 28 // Class description: << 24 // $Id: G4DecayProducts.hh,v 1.8 2001/07/11 10:01:55 gunter Exp $ >> 25 // GEANT4 tag $Name: geant4-06-00 $ 29 // 26 // 30 // Container for decay products of dynamic par << 27 // >> 28 // ------------------------------------------------------------ >> 29 // GEANT 4 class header file >> 30 // >> 31 // History: first implementation, based on object model of >> 32 // 12 Dec 1997 H.Kurashige >> 33 // ------------------------------------------------------------ 31 34 32 // Author: H.Kurashige, 12 July 1996 << 35 #ifndef G4DecayProducts_h 33 // ------------------------------------------- << 36 #define G4DecayProducts_h 1 34 #ifndef G4DecayProducts_hh << 35 #define G4DecayProducts_hh 1 << 36 37 37 #include "G4DynamicParticle.hh" << 38 #include "G4ios.hh" 38 #include "G4ios.hh" 39 #include "globals.hh" 39 #include "globals.hh" 40 << 40 #include "G4DynamicParticle.hh" 41 #include <vector> << 41 #include "G4Allocator.hh" 42 42 43 class G4DecayProducts 43 class G4DecayProducts 44 { 44 { 45 public: << 45 public: // With Description 46 // Constructors << 46 >> 47 // constructors 47 G4DecayProducts(); 48 G4DecayProducts(); 48 G4DecayProducts(const G4DynamicParticle& a << 49 G4DecayProducts(const G4DynamicParticle &aParticle); 49 50 50 // Copy constructor and assignment operato << 51 public: 51 // Deep copy: for G4DynamicParticle pointe << 52 // copy constructor and assignment operator 52 G4DecayProducts(const G4DecayProducts& rig << 53 // Deep copy: for G4DynamicParticle pointer 53 G4DecayProducts& operator=(const G4DecayPr << 54 G4DecayProducts(const G4DecayProducts &right); >> 55 G4DecayProducts & operator=(const G4DecayProducts &right); 54 56 55 // Destructor << 57 //destructor 56 ~G4DecayProducts(); 58 ~G4DecayProducts(); 57 59 58 // Equality operators << 60 // new & delete operators for G4Allocator 59 inline G4bool operator==(const G4DecayProd << 61 inline void *operator new(size_t); 60 inline G4bool operator!=(const G4DecayProd << 62 inline void operator delete(void *G4DecayProducts); 61 << 63 62 // Set-get methods for the parent particle << 64 // (un)equal operator 63 // to get information of parent particle w << 65 G4int operator==(const G4DecayProducts &right) const; 64 // New G4DynamicParticle object is created << 66 G4int operator!=(const G4DecayProducts &right) const; 65 inline const G4DynamicParticle* GetParentP << 67 66 void SetParentParticle(const G4DynamicPart << 68 public: // With Description >> 69 // set-get methods for the parent particle >> 70 // theParentPaticle is used to get information of parent particle >> 71 // when decay products are filled >> 72 // new G4DynamicParticle object is created in set methods >> 73 const G4DynamicParticle* GetParentParticle() const {return theParentParticle;}; >> 74 void SetParentParticle(const G4DynamicParticle &aParticle); 67 75 68 // Boost all products << 76 // boost all products 69 void Boost(G4double totalEnergy, const G4T << 77 void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection); 70 void Boost(G4double betax, G4double betay, 78 void Boost(G4double betax, G4double betay, G4double betaz); 71 << 79 72 // Push/pop methods for decay products poi << 80 // push-pop methods for decay products pointer 73 G4DynamicParticle* PopProducts(); 81 G4DynamicParticle* PopProducts(); 74 G4int PushProducts(G4DynamicParticle* aPar << 82 G4int PushProducts(G4DynamicParticle *aParticle); 75 83 76 G4DynamicParticle* operator[](G4int anInde 84 G4DynamicParticle* operator[](G4int anIndex) const; 77 85 78 inline G4int entries() const { return numb << 86 G4int entries() const {return numberOfProducts;}; 79 << 80 // Check energy/momentum of products << 81 G4bool IsChecked() const; << 82 87 >> 88 // check energy/momentum of products >> 89 G4bool IsChecked() const; >> 90 >> 91 // 83 void DumpInfo() const; 92 void DumpInfo() const; 84 93 85 using G4DecayProductVector = std::vector<G << 94 protected: >> 95 enum {MaxNumberOfProducts = 64}; >> 96 >> 97 private: >> 98 G4int numberOfProducts; >> 99 G4DynamicParticle* theParentParticle; >> 100 G4DynamicParticle* theProductVector[MaxNumberOfProducts]; 86 101 87 private: << 88 G4int numberOfProducts = 0; << 89 G4DynamicParticle* theParentParticle = nul << 90 G4DecayProductVector* theProductVector = n << 91 }; 102 }; 92 103 93 // ------------------------ 104 // ------------------------ 94 // Inline methods << 105 // Inlined operators 95 // ------------------------ 106 // ------------------------ >> 107 extern G4Allocator<G4DecayProducts> aDecayProductsAllocator; >> 108 >> 109 inline void * G4DecayProducts::operator new(size_t) >> 110 { >> 111 void * aDecayProducts; >> 112 aDecayProducts = (void *) aDecayProductsAllocator.MallocSingle(); >> 113 return aDecayProducts; >> 114 } 96 115 97 inline G4bool G4DecayProducts::operator==(cons << 116 inline void G4DecayProducts::operator delete(void * aDecayProducts) 98 { 117 { 99 return (this == (G4DecayProducts*)&right); << 118 aDecayProductsAllocator.FreeSingle((G4DecayProducts *) aDecayProducts); 100 } 119 } 101 120 102 inline G4bool G4DecayProducts::operator!=(cons << 121 inline >> 122 G4int G4DecayProducts::operator==(const G4DecayProducts &right) const 103 { 123 { 104 return (this != (G4DecayProducts*)&right); << 124 return (this == (G4DecayProducts *) &right); 105 } 125 } 106 126 107 inline const G4DynamicParticle* G4DecayProduct << 127 inline >> 128 G4int G4DecayProducts::operator!=(const G4DecayProducts &right) const 108 { 129 { 109 return theParentParticle; << 130 return (this != (G4DecayProducts *) &right); 110 } 131 } 111 132 112 #endif 133 #endif >> 134 113 135