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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4DecayProducts 26 // G4DecayProducts 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // Container for decay products of dynamic par 30 // Container for decay products of dynamic particles 31 31 32 // Author: H.Kurashige, 12 July 1996 32 // Author: H.Kurashige, 12 July 1996 33 // ------------------------------------------- 33 // -------------------------------------------------------------------- 34 #ifndef G4DecayProducts_hh 34 #ifndef G4DecayProducts_hh 35 #define G4DecayProducts_hh 1 35 #define G4DecayProducts_hh 1 36 36 37 #include "G4DynamicParticle.hh" << 37 #include <vector> >> 38 38 #include "G4ios.hh" 39 #include "G4ios.hh" 39 #include "globals.hh" 40 #include "globals.hh" 40 << 41 #include "G4DynamicParticle.hh" 41 #include <vector> << 42 42 43 class G4DecayProducts 43 class G4DecayProducts 44 { 44 { 45 public: 45 public: 46 // Constructors << 46 47 G4DecayProducts(); 47 G4DecayProducts(); 48 G4DecayProducts(const G4DynamicParticle& a 48 G4DecayProducts(const G4DynamicParticle& aParticle); >> 49 // Constructors 49 50 50 // Copy constructor and assignment operato << 51 // Deep copy: for G4DynamicParticle pointe << 52 G4DecayProducts(const G4DecayProducts& rig 51 G4DecayProducts(const G4DecayProducts& right); 53 G4DecayProducts& operator=(const G4DecayPr << 52 G4DecayProducts & operator=(const G4DecayProducts& right); >> 53 // Copy constructor and assignment operator >> 54 // Deep copy: for G4DynamicParticle pointer 54 55 55 // Destructor << 56 ~G4DecayProducts(); 56 ~G4DecayProducts(); >> 57 // Destructor 57 58 58 // Equality operators << 59 inline G4bool operator==(const G4DecayProd 59 inline G4bool operator==(const G4DecayProducts& right) const; 60 inline G4bool operator!=(const G4DecayProd 60 inline G4bool operator!=(const G4DecayProducts& right) const; >> 61 // Equality operators 61 62 62 // Set-get methods for the parent particle << 63 // to get information of parent particle w << 64 // New G4DynamicParticle object is created << 65 inline const G4DynamicParticle* GetParentP 63 inline const G4DynamicParticle* GetParentParticle() const; 66 void SetParentParticle(const G4DynamicPart << 64 void SetParentParticle(const G4DynamicParticle &aParticle); >> 65 // Set-get methods for the parent particle; theParentPaticle is used >> 66 // to get information of parent particle when decay products are filled. >> 67 // New G4DynamicParticle object is created in set methods 67 68 68 // Boost all products << 69 void Boost(G4double totalEnergy, const G4T 69 void Boost(G4double totalEnergy, const G4ThreeVector& momentumDirection); 70 void Boost(G4double betax, G4double betay, 70 void Boost(G4double betax, G4double betay, G4double betaz); 71 << 71 // Boost all products 72 // Push/pop methods for decay products poi << 72 73 G4DynamicParticle* PopProducts(); 73 G4DynamicParticle* PopProducts(); 74 G4int PushProducts(G4DynamicParticle* aPar 74 G4int PushProducts(G4DynamicParticle* aParticle); >> 75 // Push/pop methods for decay products pointer 75 76 76 G4DynamicParticle* operator[](G4int anInde 77 G4DynamicParticle* operator[](G4int anIndex) const; 77 78 78 inline G4int entries() const { return numb 79 inline G4int entries() const { return numberOfProducts; } 79 80 80 // Check energy/momentum of products << 81 G4bool IsChecked() const; 81 G4bool IsChecked() const; << 82 // Check energy/momentum of products 82 << 83 83 void DumpInfo() const; 84 void DumpInfo() const; 84 85 85 using G4DecayProductVector = std::vector<G 86 using G4DecayProductVector = std::vector<G4DynamicParticle*>; 86 87 87 private: 88 private: 88 G4int numberOfProducts = 0; << 89 89 G4DynamicParticle* theParentParticle = nul << 90 G4int numberOfProducts = 0; >> 91 G4DynamicParticle* theParentParticle = nullptr; 90 G4DecayProductVector* theProductVector = n 92 G4DecayProductVector* theProductVector = nullptr; 91 }; 93 }; 92 94 93 // ------------------------ 95 // ------------------------ 94 // Inline methods 96 // Inline methods 95 // ------------------------ 97 // ------------------------ 96 98 97 inline G4bool G4DecayProducts::operator==(cons << 99 inline >> 100 G4bool G4DecayProducts::operator==(const G4DecayProducts& right) const 98 { 101 { 99 return (this == (G4DecayProducts*)&right); << 102 return (this == (G4DecayProducts *) &right); 100 } 103 } 101 104 102 inline G4bool G4DecayProducts::operator!=(cons << 105 inline >> 106 G4bool G4DecayProducts::operator!=(const G4DecayProducts& right) const 103 { 107 { 104 return (this != (G4DecayProducts*)&right); << 108 return (this != (G4DecayProducts *) &right); 105 } 109 } 106 110 107 inline const G4DynamicParticle* G4DecayProduct << 111 inline >> 112 const G4DynamicParticle* G4DecayProducts::GetParentParticle() const 108 { 113 { 109 return theParentParticle; 114 return theParentParticle; 110 } 115 } 111 116 112 #endif 117 #endif 113 118