Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4DecayProducts << 27 // 26 // 28 // Class description: << 29 // 27 // 30 // Container for decay products of dynamic par << 28 // >> 29 // ------------------------------------------------------------ >> 30 // GEANT 4 class header file >> 31 // >> 32 // History: first implementation, based on object model of >> 33 // 12 Dec 1997 H.Kurashige >> 34 // >> 35 // Use std::vector 4 Apr. 2012 H.Kurashige >> 36 // ------------------------------------------------------------ 31 37 32 // Author: H.Kurashige, 12 July 1996 << 38 #ifndef G4DecayProducts_h 33 // ------------------------------------------- << 39 #define G4DecayProducts_h 1 34 #ifndef G4DecayProducts_hh << 35 #define G4DecayProducts_hh 1 << 36 40 37 #include "G4DynamicParticle.hh" << 38 #include "G4ios.hh" 41 #include "G4ios.hh" 39 #include "globals.hh" 42 #include "globals.hh" 40 << 43 #include "G4DynamicParticle.hh" 41 #include <vector> << 44 #include <vector> 42 45 43 class G4DecayProducts 46 class G4DecayProducts 44 { 47 { 45 public: << 48 public: // With Description 46 // Constructors << 49 >> 50 // constructors 47 G4DecayProducts(); 51 G4DecayProducts(); 48 G4DecayProducts(const G4DynamicParticle& a << 52 G4DecayProducts(const G4DynamicParticle &aParticle); 49 53 50 // Copy constructor and assignment operato << 54 public: 51 // Deep copy: for G4DynamicParticle pointe << 55 // copy constructor and assignment operator 52 G4DecayProducts(const G4DecayProducts& rig << 56 // Deep copy: for G4DynamicParticle pointer 53 G4DecayProducts& operator=(const G4DecayPr << 57 G4DecayProducts(const G4DecayProducts &right); >> 58 G4DecayProducts & operator=(const G4DecayProducts &right); 54 59 55 // Destructor << 60 //destructor 56 ~G4DecayProducts(); 61 ~G4DecayProducts(); 57 62 58 // Equality operators << 63 // (un)equal operator 59 inline G4bool operator==(const G4DecayProd << 64 G4bool operator==(const G4DecayProducts &right) const; 60 inline G4bool operator!=(const G4DecayProd << 65 G4bool operator!=(const G4DecayProducts &right) const; 61 << 66 62 // Set-get methods for the parent particle << 67 public: // With Description 63 // to get information of parent particle w << 68 // set-get methods for the parent particle 64 // New G4DynamicParticle object is created << 69 // theParentPaticle is used to get information of parent particle 65 inline const G4DynamicParticle* GetParentP << 70 // when decay products are filled 66 void SetParentParticle(const G4DynamicPart << 71 // new G4DynamicParticle object is created in set methods >> 72 const G4DynamicParticle* GetParentParticle() const {return theParentParticle;}; >> 73 void SetParentParticle(const G4DynamicParticle &aParticle); 67 74 68 // Boost all products << 75 // boost all products 69 void Boost(G4double totalEnergy, const G4T << 76 void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection); 70 void Boost(G4double betax, G4double betay, 77 void Boost(G4double betax, G4double betay, G4double betaz); 71 << 78 72 // Push/pop methods for decay products poi << 79 // push-pop methods for decay products pointer 73 G4DynamicParticle* PopProducts(); 80 G4DynamicParticle* PopProducts(); 74 G4int PushProducts(G4DynamicParticle* aPar << 81 G4int PushProducts(G4DynamicParticle *aParticle); 75 82 76 G4DynamicParticle* operator[](G4int anInde 83 G4DynamicParticle* operator[](G4int anIndex) const; 77 84 78 inline G4int entries() const { return numb << 85 G4int entries() const {return numberOfProducts;}; 79 << 80 // Check energy/momentum of products << 81 G4bool IsChecked() const; << 82 86 >> 87 // check energy/momentum of products >> 88 G4bool IsChecked() const; >> 89 >> 90 // 83 void DumpInfo() const; 91 void DumpInfo() const; 84 92 85 using G4DecayProductVector = std::vector<G << 93 typedef std::vector<G4DynamicParticle*> G4DecayProductVector; >> 94 >> 95 private: >> 96 G4int numberOfProducts; >> 97 G4DynamicParticle* theParentParticle; >> 98 G4DecayProductVector* theProductVector; 86 99 87 private: << 88 G4int numberOfProducts = 0; << 89 G4DynamicParticle* theParentParticle = nul << 90 G4DecayProductVector* theProductVector = n << 91 }; 100 }; 92 101 93 // ------------------------ 102 // ------------------------ 94 // Inline methods << 103 // Inlined operators 95 // ------------------------ 104 // ------------------------ 96 105 97 inline G4bool G4DecayProducts::operator==(cons << 106 inline >> 107 G4bool G4DecayProducts::operator==(const G4DecayProducts &right) const 98 { 108 { 99 return (this == (G4DecayProducts*)&right); << 109 return (this == (G4DecayProducts *) &right); 100 } 110 } 101 111 102 inline G4bool G4DecayProducts::operator!=(cons << 112 inline >> 113 G4bool G4DecayProducts::operator!=(const G4DecayProducts &right) const 103 { 114 { 104 return (this != (G4DecayProducts*)&right); << 115 return (this != (G4DecayProducts *) &right); 105 } << 106 << 107 inline const G4DynamicParticle* G4DecayProduct << 108 { << 109 return theParentParticle; << 110 } 116 } 111 117 112 #endif 118 #endif >> 119 113 120