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Geant4/parameterisations/channeling/src/G4ChannelingFastSimInterpolation.cc

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Differences between /parameterisations/channeling/src/G4ChannelingFastSimInterpolation.cc (Version 11.3.0) and /parameterisations/channeling/src/G4ChannelingFastSimInterpolation.cc (Version 10.7.p3)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Author:      Alexei Sytov                      
 27                                                   
 28 /// \file G4ChannelingFastSimInterpolation.cc     
 29 /// \brief Implementation of the G4ChannelingF    
 30                                                   
 31 #include "G4ChannelingFastSimInterpolation.hh"    
 32 #include "G4SystemOfUnits.hh"                     
 33                                                   
 34 G4ChannelingFastSimInterpolation::G4Channeling    
 35                                                   
 36                                                   
 37                                                   
 38                                                   
 39 {                                                 
 40     fDx = dx0;                                    
 41     fDy = dy0;                                    
 42     nPointsx = nPointsx0;                         
 43     nPointsy = nPointsy0;                         
 44     fStepi = fDx/nPointsx;                        
 45     fStepi2= fStepi*fStepi;                       
 46     iModel = iModel0;                             
 47                                                   
 48     //resize vectors for interpolation coeffic    
 49     if(iModel==1)                                 
 50     {                                             
 51         fAI.resize(nPointsx+1);                   
 52         fBI.resize(nPointsx+1);                   
 53         fCI.resize(nPointsx+1);                   
 54         fDI.resize(nPointsx+1);                   
 55     }                                             
 56     else if(iModel==2)                            
 57     {                                             
 58         fStepj = fDy/nPointsy;                    
 59         fAI3D.resize(nPointsx+1, std::vector<G    
 60         fBI3D.resize(nPointsx+1, std::vector<G    
 61         fCI3D.resize(nPointsx+1, std::vector<G    
 62         fAI3D3.resize(nPointsx+1, std::vector<    
 63         fBI3D3.resize(nPointsx+1, std::vector<    
 64         fCI3D3.resize(nPointsx+1, std::vector<    
 65                                                   
 66         for(G4int i=0; i<=nPointsx; i++)          
 67         {                                         
 68             fCI3D[i][nPointsy]=0.;                
 69         }                                         
 70     }                                             
 71 }                                                 
 72                                                   
 73 //....oooOO0OOooo........oooOO0OOooo........oo    
 74                                                   
 75 G4double G4ChannelingFastSimInterpolation::Get    
 76     G4double SplineF=0.;                          
 77     if(iModel==1)                                 
 78     {                                             
 79       SplineF = Spline1D(xx);                     
 80     }                                             
 81     else if(iModel==2)                            
 82     {                                             
 83       SplineF = Spline2D(xx, yy);                 
 84     }                                             
 85     return SplineF;                               
 86 }                                                 
 87                                                   
 88 //....oooOO0OOooo........oooOO0OOooo........oo    
 89                                                   
 90 void G4ChannelingFastSimInterpolation::SetCoef    
 91                                                   
 92                                                   
 93                                                   
 94                                                   
 95     fAI[i] = AI0;                                 
 96     fBI[i] = BI0/cm;                              
 97     fCI[i] = CI0/cm2;                             
 98     fDI[i] = DI0/cm3;                             
 99 }                                                 
100                                                   
101 //....oooOO0OOooo........oooOO0OOooo........oo    
102                                                   
103 void G4ChannelingFastSimInterpolation::SetCoef    
104                                                   
105                                                   
106                                                   
107                                                   
108                                                   
109     if (k==0)                                     
110     {                                             
111         fAI3D[i][j] = AI3D0/fStepj/fStepi/6.;     
112         fBI3D[i][j] = BI3D0/fStepj/fStepi/6.;     
113         fCI3D[i][j] = CI3D0/fStepj/fStepi/6./c    
114     }                                             
115     else if (k==1)                                
116     {                                             
117         fAI3D3[i][j] = AI3D0/fStepj/fStepi/6./    
118         fBI3D3[i][j] = BI3D0/fStepj/fStepi/6./    
119         fCI3D3[i][j] = CI3D0/fStepj/fStepi/6./    
120     }                                             
121 }                                                 
122                                                   
123 //....oooOO0OOooo........oooOO0OOooo........oo    
124                                                   
125 G4double G4ChannelingFastSimInterpolation::Spl    
126                                                   
127 {                                                 
128      G4double x1 = xx;                            
129                                                   
130      //if a particle escapes the interpolation    
131      if (x1<0.)                                   
132      {                                            
133          x1 += fDx;                               
134      }                                            
135      else if (x1>=fDx)                            
136      {                                            
137          x1 -= fDx;                               
138      }                                            
139                                                   
140 //   calculation of interpolation function        
141      G4int mmx = std::floor(x1/fStepi);           
142      x1 -= (mmx+1)*fStepi;                        
143      G4double Spline3 = fAI[mmx]+x1*(fBI[mmx]+    
144      return Spline3;                              
145 }                                                 
146                                                   
147 //....oooOO0OOooo........oooOO0OOooo........oo    
148                                                   
149    G4double G4ChannelingFastSimInterpolation::    
150                                                   
151    {                                              
152      G4double x1 = xx;                            
153      G4double y1 = yy;                            
154                                                   
155      //if a particle escapes the interpolation    
156      if (x1<0.)                                   
157      {                                            
158          x1 += fDx;                               
159      }                                            
160      else if (x1>=fDx)                            
161      {                                            
162          x1 -= fDx;                               
163      }                                            
164      if (y1<0.)                                   
165      {                                            
166          y1 += fDy;                               
167      }                                            
168      else if (y1>=fDy)                            
169      {                                            
170          y1 -= fDy;                               
171      }                                            
172                                                   
173      //  calculation of interpolation function    
174      G4int mmx = std::floor(x1/fStepi);           
175      G4int mmy = std::floor(y1/fStepj);           
176                                                   
177      G4double tt1 = x1-mmx*fStepi;                
178      G4double tt2 = fStepi-tt1;                   
179      G4double tt13 = tt1*tt1*tt1;                 
180      G4double tt23 = tt2*tt2*tt2;                 
181                                                   
182      G4double tt1y = y1-mmy*fStepj;               
183      G4double tt2y = fStepj-tt1y;                 
184      G4double tt1y3 = tt1y*tt1y*tt1y;             
185      G4double tt2y3 = tt2y*tt2y*tt2y;             
186                                                   
187      G4double spl3dxx1 = fCI3D3[mmx  ][mmy]*tt    
188                          fAI3D3[mmx  ][mmy]*tt    
189      G4double spl3dxx2 = fCI3D3[mmx+1][mmy]*tt    
190                          fAI3D3[mmx+1][mmy]*tt    
191      G4double spl3d1 =   fCI3D[ mmx  ][mmy]*tt    
192                          fAI3D[ mmx  ][mmy]*tt    
193      G4double spl3d2 =   fCI3D[ mmx+1][mmy]*tt    
194                          fAI3D[ mmx+1][mmy]*tt    
195                                                   
196      G4double spl3d = spl3dxx1*tt23 + spl3dxx2    
197              (spl3d1*6.-spl3dxx1*fStepi2)*tt2     
198                                                   
199      return spl3d;                                
200    }                                              
201                                                   
202                                                   
203