Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/materials/src/G4LatticePhysical.cc

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Diff markup

Differences between /materials/src/G4LatticePhysical.cc (Version 11.3.0) and /materials/src/G4LatticePhysical.cc (Version 9.2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25                                                   
 26 /// \file materials/src/G4LatticePhysical.cc      
 27 /// \brief Implementation of the G4LatticePhys    
 28 //                                                
 29 //                                                
 30 // 20131115  Save rotation results in local va    
 31 // 20131116  Replace G4Transform3D with G4Rota    
 32                                                   
 33 #include "G4LatticePhysical.hh"                   
 34                                                   
 35 #include "G4LatticeLogical.hh"                    
 36 #include "G4PhysicalConstants.hh"                 
 37 #include "G4RotationMatrix.hh"                    
 38 #include "G4SystemOfUnits.hh"                     
 39                                                   
 40 // Unit vectors defined for convenience (avoid    
 41                                                   
 42 namespace                                         
 43 {                                                 
 44 G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zh    
 45 }                                                 
 46                                                   
 47                                                   
 48 G4LatticePhysical::G4LatticePhysical(const G4L    
 49   : fLattice(Lat)                                 
 50 {                                                 
 51   SetPhysicalOrientation(Rot);                    
 52 }                                                 
 53                                                   
 54                                                   
 55 void G4LatticePhysical::SetPhysicalOrientation    
 56 {                                                 
 57   if (Rot == nullptr) {  // No orientation spe    
 58     fLocalToGlobal = fGlobalToLocal = G4Rotati    
 59   }                                               
 60   else {                                          
 61     fLocalToGlobal = fGlobalToLocal = *Rot;  /    
 62     fGlobalToLocal.invert();                      
 63   }                                               
 64                                                   
 65   if (verboseLevel > 0) {                         
 66     G4cout << "G4LatticePhysical::SetPhysicalO    
 67     if (Rot != nullptr) { G4cout << *Rot; }       
 68     else { G4cout << " 0 "; }                     
 69     G4cout << "\nfLocalToGlobal: " << fLocalTo    
 70            << G4endl;                             
 71   }                                               
 72 }                                                 
 73                                                   
 74                                                   
 75 void G4LatticePhysical::SetLatticeOrientation(    
 76 {                                                 
 77   fTheta = t_rot;                                 
 78   fPhi = p_rot;                                   
 79                                                   
 80   if (verboseLevel != 0) {                        
 81     G4cout << "G4LatticePhysical::SetLatticeOr    
 82   }                                               
 83 }                                                 
 84                                                   
 85                                                   
 86 void G4LatticePhysical::SetMillerOrientation(G    
 87 {                                                 
 88   fTheta = halfpi - std::atan2(n + 0.000001, l    
 89   fPhi = halfpi - std::atan2(l + 0.000001, k +    
 90                                                   
 91   if (verboseLevel != 0) {                        
 92     G4cout << "G4LatticePhysical::SetMillerOri    
 93            << fPhi << G4endl;                     
 94   }                                               
 95 }                                                 
 96                                                   
 97                                                   
 98 ///////////////////////////////                   
 99 // Loads the group velocity in m/s                
100 /////////////////////////////                     
101 G4double G4LatticePhysical::MapKtoV(G4int pola    
102 {                                                 
103   if (verboseLevel > 1) {                         
104     G4cout << "G4LatticePhysical::MapKtoV " <<    
105   }                                               
106                                                   
107   k.rotate(yhat, fTheta).rotate(zhat, fPhi);      
108   return fLattice->MapKtoV(polarizationState,     
109 }                                                 
110                                                   
111 ///////////////////////////////                   
112 // Loads the normalized direction vector along    
113 ///////////////////////////////                   
114 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4    
115 {                                                 
116   if (verboseLevel > 1) {                         
117     G4cout << "G4LatticePhysical::MapKtoVDir "    
118   }                                               
119                                                   
120   k.rotate(yhat, fTheta).rotate(zhat, fPhi);      
121                                                   
122   G4ThreeVector VG = fLattice->MapKtoVDir(pola    
123                                                   
124   return VG.rotate(zhat, -fPhi).rotate(yhat, -    
125 }                                                 
126                                                   
127                                                   
128 // Apply orientation transforms to specified v    
129                                                   
130 G4ThreeVector G4LatticePhysical::RotateToGloba    
131 {                                                 
132   if (verboseLevel > 1) {                         
133     G4cout << "G4LatticePhysical::RotateToGlob    
134            << fLocalToGlobal << G4endl;           
135   }                                               
136                                                   
137   G4ThreeVector result = fLocalToGlobal * dir;    
138   if (verboseLevel > 1) {                         
139     G4cout << " result " << result << G4endl;     
140   }                                               
141                                                   
142   return result;                                  
143 }                                                 
144                                                   
145 G4ThreeVector G4LatticePhysical::RotateToLocal    
146 {                                                 
147   if (verboseLevel > 1) {                         
148     G4cout << "G4LatticePhysical::RotateToLoca    
149            << fGlobalToLocal << G4endl;           
150   }                                               
151                                                   
152   G4ThreeVector result = fGlobalToLocal * dir;    
153   if (verboseLevel > 1) {                         
154     G4cout << " result " << result << G4endl;     
155   }                                               
156                                                   
157   return result;                                  
158 }                                                 
159