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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 25 26 /// \file materials/src/G4LatticePhysical.cc 26 /// \file materials/src/G4LatticePhysical.cc 27 /// \brief Implementation of the G4LatticePhys 27 /// \brief Implementation of the G4LatticePhysical class 28 // 28 // 29 // 29 // 30 // 20131115 Save rotation results in local va 30 // 20131115 Save rotation results in local variable, report verbosely 31 // 20131116 Replace G4Transform3D with G4Rota 31 // 20131116 Replace G4Transform3D with G4RotationMatrix 32 32 33 #include "G4LatticePhysical.hh" 33 #include "G4LatticePhysical.hh" 34 34 35 #include "G4LatticeLogical.hh" 35 #include "G4LatticeLogical.hh" 36 #include "G4PhysicalConstants.hh" 36 #include "G4PhysicalConstants.hh" 37 #include "G4RotationMatrix.hh" 37 #include "G4RotationMatrix.hh" 38 #include "G4SystemOfUnits.hh" 38 #include "G4SystemOfUnits.hh" 39 39 40 // Unit vectors defined for convenience (avoid 40 // Unit vectors defined for convenience (avoid memory churn) 41 41 42 namespace 42 namespace 43 { 43 { 44 G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zh 44 G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zhat(0, 0, 1), nullVec(0, 0, 0); 45 } 45 } 46 46 47 47 48 G4LatticePhysical::G4LatticePhysical(const G4L 48 G4LatticePhysical::G4LatticePhysical(const G4LatticeLogical* Lat, const G4RotationMatrix* Rot) 49 : fLattice(Lat) 49 : fLattice(Lat) 50 { 50 { 51 SetPhysicalOrientation(Rot); 51 SetPhysicalOrientation(Rot); 52 } 52 } 53 53 54 54 55 void G4LatticePhysical::SetPhysicalOrientation 55 void G4LatticePhysical::SetPhysicalOrientation(const G4RotationMatrix* Rot) 56 { 56 { 57 if (Rot == nullptr) { // No orientation spe 57 if (Rot == nullptr) { // No orientation specified 58 fLocalToGlobal = fGlobalToLocal = G4Rotati 58 fLocalToGlobal = fGlobalToLocal = G4RotationMatrix::IDENTITY; 59 } 59 } 60 else { 60 else { 61 fLocalToGlobal = fGlobalToLocal = *Rot; / 61 fLocalToGlobal = fGlobalToLocal = *Rot; // Frame rotation 62 fGlobalToLocal.invert(); 62 fGlobalToLocal.invert(); 63 } 63 } 64 64 65 if (verboseLevel > 0) { << 65 if (verboseLevel != 0) { 66 G4cout << "G4LatticePhysical::SetPhysicalO << 66 G4cout << "G4LatticePhysical::SetPhysicalOrientation " << *Rot 67 if (Rot != nullptr) { G4cout << *Rot; } << 67 << "\nfLocalToGlobal: " << fLocalToGlobal << "\nfGlobalToLocal: " << fGlobalToLocal 68 else { G4cout << " 0 "; } << 69 G4cout << "\nfLocalToGlobal: " << fLocalTo << 70 << G4endl; 68 << G4endl; 71 } 69 } 72 } 70 } 73 71 74 72 75 void G4LatticePhysical::SetLatticeOrientation( 73 void G4LatticePhysical::SetLatticeOrientation(G4double t_rot, G4double p_rot) 76 { 74 { 77 fTheta = t_rot; 75 fTheta = t_rot; 78 fPhi = p_rot; 76 fPhi = p_rot; 79 77 80 if (verboseLevel != 0) { 78 if (verboseLevel != 0) { 81 G4cout << "G4LatticePhysical::SetLatticeOr 79 G4cout << "G4LatticePhysical::SetLatticeOrientation " << fTheta << " " << fPhi << G4endl; 82 } 80 } 83 } 81 } 84 82 85 83 86 void G4LatticePhysical::SetMillerOrientation(G 84 void G4LatticePhysical::SetMillerOrientation(G4int l, G4int k, G4int n) 87 { 85 { 88 fTheta = halfpi - std::atan2(n + 0.000001, l 86 fTheta = halfpi - std::atan2(n + 0.000001, l + 0.000001); 89 fPhi = halfpi - std::atan2(l + 0.000001, k + 87 fPhi = halfpi - std::atan2(l + 0.000001, k + 0.000001); 90 88 91 if (verboseLevel != 0) { 89 if (verboseLevel != 0) { 92 G4cout << "G4LatticePhysical::SetMillerOri 90 G4cout << "G4LatticePhysical::SetMillerOrientation(" << l << k << n << ") : " << fTheta << " " 93 << fPhi << G4endl; 91 << fPhi << G4endl; 94 } 92 } 95 } 93 } 96 94 97 95 98 /////////////////////////////// 96 /////////////////////////////// 99 // Loads the group velocity in m/s 97 // Loads the group velocity in m/s 100 ///////////////////////////// 98 ///////////////////////////// 101 G4double G4LatticePhysical::MapKtoV(G4int pola 99 G4double G4LatticePhysical::MapKtoV(G4int polarizationState, G4ThreeVector k) const 102 { 100 { 103 if (verboseLevel > 1) { 101 if (verboseLevel > 1) { 104 G4cout << "G4LatticePhysical::MapKtoV " << 102 G4cout << "G4LatticePhysical::MapKtoV " << k << G4endl; 105 } 103 } 106 104 107 k.rotate(yhat, fTheta).rotate(zhat, fPhi); 105 k.rotate(yhat, fTheta).rotate(zhat, fPhi); 108 return fLattice->MapKtoV(polarizationState, 106 return fLattice->MapKtoV(polarizationState, k); 109 } 107 } 110 108 111 /////////////////////////////// 109 /////////////////////////////// 112 // Loads the normalized direction vector along 110 // Loads the normalized direction vector along VG 113 /////////////////////////////// 111 /////////////////////////////// 114 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4 112 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4int polarizationState, G4ThreeVector k) const 115 { 113 { 116 if (verboseLevel > 1) { 114 if (verboseLevel > 1) { 117 G4cout << "G4LatticePhysical::MapKtoVDir " 115 G4cout << "G4LatticePhysical::MapKtoVDir " << k << G4endl; 118 } 116 } 119 117 120 k.rotate(yhat, fTheta).rotate(zhat, fPhi); 118 k.rotate(yhat, fTheta).rotate(zhat, fPhi); 121 119 122 G4ThreeVector VG = fLattice->MapKtoVDir(pola 120 G4ThreeVector VG = fLattice->MapKtoVDir(polarizationState, k); 123 121 124 return VG.rotate(zhat, -fPhi).rotate(yhat, - 122 return VG.rotate(zhat, -fPhi).rotate(yhat, -fTheta); 125 } 123 } 126 124 127 125 128 // Apply orientation transforms to specified v 126 // Apply orientation transforms to specified vector 129 127 130 G4ThreeVector G4LatticePhysical::RotateToGloba 128 G4ThreeVector G4LatticePhysical::RotateToGlobal(const G4ThreeVector& dir) const 131 { 129 { 132 if (verboseLevel > 1) { 130 if (verboseLevel > 1) { 133 G4cout << "G4LatticePhysical::RotateToGlob 131 G4cout << "G4LatticePhysical::RotateToGlobal " << dir << "\nusing fLocalToGlobal " 134 << fLocalToGlobal << G4endl; 132 << fLocalToGlobal << G4endl; 135 } 133 } 136 134 137 G4ThreeVector result = fLocalToGlobal * dir; 135 G4ThreeVector result = fLocalToGlobal * dir; 138 if (verboseLevel > 1) { 136 if (verboseLevel > 1) { 139 G4cout << " result " << result << G4endl; 137 G4cout << " result " << result << G4endl; 140 } 138 } 141 139 142 return result; 140 return result; 143 } 141 } 144 142 145 G4ThreeVector G4LatticePhysical::RotateToLocal 143 G4ThreeVector G4LatticePhysical::RotateToLocal(const G4ThreeVector& dir) const 146 { 144 { 147 if (verboseLevel > 1) { 145 if (verboseLevel > 1) { 148 G4cout << "G4LatticePhysical::RotateToLoca 146 G4cout << "G4LatticePhysical::RotateToLocal " << dir << "\nusing fGlobalToLocal " 149 << fGlobalToLocal << G4endl; 147 << fGlobalToLocal << G4endl; 150 } 148 } 151 149 152 G4ThreeVector result = fGlobalToLocal * dir; 150 G4ThreeVector result = fGlobalToLocal * dir; 153 if (verboseLevel > 1) { 151 if (verboseLevel > 1) { 154 G4cout << " result " << result << G4endl; 152 G4cout << " result " << result << G4endl; 155 } 153 } 156 154 157 return result; 155 return result; 158 } 156 } 159 157