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Geant4/materials/src/G4LatticePhysical.cc

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Differences between /materials/src/G4LatticePhysical.cc (Version 11.3.0) and /materials/src/G4LatticePhysical.cc (Version 11.2)


  1 //                                                  1 //
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 25                                                    25 
 26 /// \file materials/src/G4LatticePhysical.cc       26 /// \file materials/src/G4LatticePhysical.cc
 27 /// \brief Implementation of the G4LatticePhys     27 /// \brief Implementation of the G4LatticePhysical class
 28 //                                                 28 //
 29 //                                                 29 //
 30 // 20131115  Save rotation results in local va     30 // 20131115  Save rotation results in local variable, report verbosely
 31 // 20131116  Replace G4Transform3D with G4Rota     31 // 20131116  Replace G4Transform3D with G4RotationMatrix
 32                                                    32 
 33 #include "G4LatticePhysical.hh"                    33 #include "G4LatticePhysical.hh"
 34                                                    34 
 35 #include "G4LatticeLogical.hh"                     35 #include "G4LatticeLogical.hh"
 36 #include "G4PhysicalConstants.hh"                  36 #include "G4PhysicalConstants.hh"
 37 #include "G4RotationMatrix.hh"                     37 #include "G4RotationMatrix.hh"
 38 #include "G4SystemOfUnits.hh"                      38 #include "G4SystemOfUnits.hh"
 39                                                    39 
 40 // Unit vectors defined for convenience (avoid     40 // Unit vectors defined for convenience (avoid memory churn)
 41                                                    41 
 42 namespace                                          42 namespace
 43 {                                                  43 {
 44 G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zh     44 G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zhat(0, 0, 1), nullVec(0, 0, 0);
 45 }                                                  45 }
 46                                                    46 
 47                                                    47 
 48 G4LatticePhysical::G4LatticePhysical(const G4L     48 G4LatticePhysical::G4LatticePhysical(const G4LatticeLogical* Lat, const G4RotationMatrix* Rot)
 49   : fLattice(Lat)                                  49   : fLattice(Lat)
 50 {                                                  50 {
 51   SetPhysicalOrientation(Rot);                     51   SetPhysicalOrientation(Rot);
 52 }                                                  52 }
 53                                                    53 
 54                                                    54 
 55 void G4LatticePhysical::SetPhysicalOrientation     55 void G4LatticePhysical::SetPhysicalOrientation(const G4RotationMatrix* Rot)
 56 {                                                  56 {
 57   if (Rot == nullptr) {  // No orientation spe     57   if (Rot == nullptr) {  // No orientation specified
 58     fLocalToGlobal = fGlobalToLocal = G4Rotati     58     fLocalToGlobal = fGlobalToLocal = G4RotationMatrix::IDENTITY;
 59   }                                                59   }
 60   else {                                           60   else {
 61     fLocalToGlobal = fGlobalToLocal = *Rot;  /     61     fLocalToGlobal = fGlobalToLocal = *Rot;  // Frame rotation
 62     fGlobalToLocal.invert();                       62     fGlobalToLocal.invert();
 63   }                                                63   }
 64                                                    64 
 65   if (verboseLevel > 0) {                      <<  65   if (verboseLevel != 0) {
 66     G4cout << "G4LatticePhysical::SetPhysicalO <<  66     G4cout << "G4LatticePhysical::SetPhysicalOrientation " << *Rot
 67     if (Rot != nullptr) { G4cout << *Rot; }    <<  67            << "\nfLocalToGlobal: " << fLocalToGlobal << "\nfGlobalToLocal: " << fGlobalToLocal
 68     else { G4cout << " 0 "; }                  << 
 69     G4cout << "\nfLocalToGlobal: " << fLocalTo << 
 70            << G4endl;                              68            << G4endl;
 71   }                                                69   }
 72 }                                                  70 }
 73                                                    71 
 74                                                    72 
 75 void G4LatticePhysical::SetLatticeOrientation(     73 void G4LatticePhysical::SetLatticeOrientation(G4double t_rot, G4double p_rot)
 76 {                                                  74 {
 77   fTheta = t_rot;                                  75   fTheta = t_rot;
 78   fPhi = p_rot;                                    76   fPhi = p_rot;
 79                                                    77 
 80   if (verboseLevel != 0) {                         78   if (verboseLevel != 0) {
 81     G4cout << "G4LatticePhysical::SetLatticeOr     79     G4cout << "G4LatticePhysical::SetLatticeOrientation " << fTheta << " " << fPhi << G4endl;
 82   }                                                80   }
 83 }                                                  81 }
 84                                                    82 
 85                                                    83 
 86 void G4LatticePhysical::SetMillerOrientation(G     84 void G4LatticePhysical::SetMillerOrientation(G4int l, G4int k, G4int n)
 87 {                                                  85 {
 88   fTheta = halfpi - std::atan2(n + 0.000001, l     86   fTheta = halfpi - std::atan2(n + 0.000001, l + 0.000001);
 89   fPhi = halfpi - std::atan2(l + 0.000001, k +     87   fPhi = halfpi - std::atan2(l + 0.000001, k + 0.000001);
 90                                                    88 
 91   if (verboseLevel != 0) {                         89   if (verboseLevel != 0) {
 92     G4cout << "G4LatticePhysical::SetMillerOri     90     G4cout << "G4LatticePhysical::SetMillerOrientation(" << l << k << n << ") : " << fTheta << " "
 93            << fPhi << G4endl;                      91            << fPhi << G4endl;
 94   }                                                92   }
 95 }                                                  93 }
 96                                                    94 
 97                                                    95 
 98 ///////////////////////////////                    96 ///////////////////////////////
 99 // Loads the group velocity in m/s                 97 // Loads the group velocity in m/s
100 /////////////////////////////                      98 /////////////////////////////
101 G4double G4LatticePhysical::MapKtoV(G4int pola     99 G4double G4LatticePhysical::MapKtoV(G4int polarizationState, G4ThreeVector k) const
102 {                                                 100 {
103   if (verboseLevel > 1) {                         101   if (verboseLevel > 1) {
104     G4cout << "G4LatticePhysical::MapKtoV " <<    102     G4cout << "G4LatticePhysical::MapKtoV " << k << G4endl;
105   }                                               103   }
106                                                   104 
107   k.rotate(yhat, fTheta).rotate(zhat, fPhi);      105   k.rotate(yhat, fTheta).rotate(zhat, fPhi);
108   return fLattice->MapKtoV(polarizationState,     106   return fLattice->MapKtoV(polarizationState, k);
109 }                                                 107 }
110                                                   108 
111 ///////////////////////////////                   109 ///////////////////////////////
112 // Loads the normalized direction vector along    110 // Loads the normalized direction vector along VG
113 ///////////////////////////////                   111 ///////////////////////////////
114 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4    112 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4int polarizationState, G4ThreeVector k) const
115 {                                                 113 {
116   if (verboseLevel > 1) {                         114   if (verboseLevel > 1) {
117     G4cout << "G4LatticePhysical::MapKtoVDir "    115     G4cout << "G4LatticePhysical::MapKtoVDir " << k << G4endl;
118   }                                               116   }
119                                                   117 
120   k.rotate(yhat, fTheta).rotate(zhat, fPhi);      118   k.rotate(yhat, fTheta).rotate(zhat, fPhi);
121                                                   119 
122   G4ThreeVector VG = fLattice->MapKtoVDir(pola    120   G4ThreeVector VG = fLattice->MapKtoVDir(polarizationState, k);
123                                                   121 
124   return VG.rotate(zhat, -fPhi).rotate(yhat, -    122   return VG.rotate(zhat, -fPhi).rotate(yhat, -fTheta);
125 }                                                 123 }
126                                                   124 
127                                                   125 
128 // Apply orientation transforms to specified v    126 // Apply orientation transforms to specified vector
129                                                   127 
130 G4ThreeVector G4LatticePhysical::RotateToGloba    128 G4ThreeVector G4LatticePhysical::RotateToGlobal(const G4ThreeVector& dir) const
131 {                                                 129 {
132   if (verboseLevel > 1) {                         130   if (verboseLevel > 1) {
133     G4cout << "G4LatticePhysical::RotateToGlob    131     G4cout << "G4LatticePhysical::RotateToGlobal " << dir << "\nusing fLocalToGlobal "
134            << fLocalToGlobal << G4endl;           132            << fLocalToGlobal << G4endl;
135   }                                               133   }
136                                                   134 
137   G4ThreeVector result = fLocalToGlobal * dir;    135   G4ThreeVector result = fLocalToGlobal * dir;
138   if (verboseLevel > 1) {                         136   if (verboseLevel > 1) {
139     G4cout << " result " << result << G4endl;     137     G4cout << " result " << result << G4endl;
140   }                                               138   }
141                                                   139 
142   return result;                                  140   return result;
143 }                                                 141 }
144                                                   142 
145 G4ThreeVector G4LatticePhysical::RotateToLocal    143 G4ThreeVector G4LatticePhysical::RotateToLocal(const G4ThreeVector& dir) const
146 {                                                 144 {
147   if (verboseLevel > 1) {                         145   if (verboseLevel > 1) {
148     G4cout << "G4LatticePhysical::RotateToLoca    146     G4cout << "G4LatticePhysical::RotateToLocal " << dir << "\nusing fGlobalToLocal "
149            << fGlobalToLocal << G4endl;           147            << fGlobalToLocal << G4endl;
150   }                                               148   }
151                                                   149 
152   G4ThreeVector result = fGlobalToLocal * dir;    150   G4ThreeVector result = fGlobalToLocal * dir;
153   if (verboseLevel > 1) {                         151   if (verboseLevel > 1) {
154     G4cout << " result " << result << G4endl;     152     G4cout << " result " << result << G4endl;
155   }                                               153   }
156                                                   154 
157   return result;                                  155   return result;
158 }                                                 156 }
159                                                   157