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Geant4/materials/src/G4LatticePhysical.cc

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Differences between /materials/src/G4LatticePhysical.cc (Version 11.3.0) and /materials/src/G4LatticePhysical.cc (Version 11.1.2)


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 25                                                <<  25 //
 26 /// \file materials/src/G4LatticePhysical.cc       26 /// \file materials/src/G4LatticePhysical.cc
 27 /// \brief Implementation of the G4LatticePhys     27 /// \brief Implementation of the G4LatticePhysical class
 28 //                                                 28 //
 29 //                                                 29 //
 30 // 20131115  Save rotation results in local va     30 // 20131115  Save rotation results in local variable, report verbosely
 31 // 20131116  Replace G4Transform3D with G4Rota     31 // 20131116  Replace G4Transform3D with G4RotationMatrix
 32                                                    32 
 33 #include "G4LatticePhysical.hh"                    33 #include "G4LatticePhysical.hh"
 34                                                << 
 35 #include "G4LatticeLogical.hh"                     34 #include "G4LatticeLogical.hh"
 36 #include "G4PhysicalConstants.hh"                  35 #include "G4PhysicalConstants.hh"
 37 #include "G4RotationMatrix.hh"                     36 #include "G4RotationMatrix.hh"
 38 #include "G4SystemOfUnits.hh"                      37 #include "G4SystemOfUnits.hh"
 39                                                    38 
                                                   >>  39 
 40 // Unit vectors defined for convenience (avoid     40 // Unit vectors defined for convenience (avoid memory churn)
 41                                                    41 
 42 namespace                                      <<  42 namespace {
 43 {                                              <<  43   G4ThreeVector xhat(1,0,0), yhat(0,1,0), zhat(0,0,1), nullVec(0,0,0);
 44 G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zh << 
 45 }                                                  44 }
 46                                                    45 
 47                                                    46 
 48 G4LatticePhysical::G4LatticePhysical(const G4L <<  47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 49   : fLattice(Lat)                              <<  48 
 50 {                                              <<  49 G4LatticePhysical::G4LatticePhysical(const G4LatticeLogical* Lat,
                                                   >>  50              const G4RotationMatrix* Rot)
                                                   >>  51   : verboseLevel(0), fTheta(0), fPhi(0), fLattice(Lat) {
 51   SetPhysicalOrientation(Rot);                     52   SetPhysicalOrientation(Rot);
 52 }                                                  53 }
 53                                                    54 
                                                   >>  55 G4LatticePhysical::~G4LatticePhysical() {;}
 54                                                    56 
 55 void G4LatticePhysical::SetPhysicalOrientation <<  57 
 56 {                                              <<  58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 57   if (Rot == nullptr) {  // No orientation spe <<  59 
                                                   >>  60 void G4LatticePhysical::SetPhysicalOrientation(const G4RotationMatrix* Rot) {
                                                   >>  61   if(Rot == nullptr)
                                                   >>  62   {  // No orientation specified
 58     fLocalToGlobal = fGlobalToLocal = G4Rotati     63     fLocalToGlobal = fGlobalToLocal = G4RotationMatrix::IDENTITY;
 59   }                                                64   }
 60   else {                                       <<  65   else
 61     fLocalToGlobal = fGlobalToLocal = *Rot;  / <<  66   {
                                                   >>  67     fLocalToGlobal = fGlobalToLocal = *Rot;   // Frame rotation
 62     fGlobalToLocal.invert();                       68     fGlobalToLocal.invert();
 63   }                                                69   }
 64                                                    70 
 65   if (verboseLevel > 0) {                      <<  71   if(verboseLevel != 0)
 66     G4cout << "G4LatticePhysical::SetPhysicalO <<  72   {
 67     if (Rot != nullptr) { G4cout << *Rot; }    <<  73     G4cout << "G4LatticePhysical::SetPhysicalOrientation " << *Rot
 68     else { G4cout << " 0 "; }                  <<  74      << "\nfLocalToGlobal: " << fLocalToGlobal
 69     G4cout << "\nfLocalToGlobal: " << fLocalTo <<  75      << "\nfGlobalToLocal: " << fGlobalToLocal
 70            << G4endl;                          <<  76      << G4endl;
 71   }                                                77   }
 72 }                                                  78 }
 73                                                    79 
                                                   >>  80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 74                                                    81 
 75 void G4LatticePhysical::SetLatticeOrientation( <<  82 void G4LatticePhysical::SetLatticeOrientation(G4double t_rot, G4double p_rot) {
 76 {                                              << 
 77   fTheta = t_rot;                                  83   fTheta = t_rot;
 78   fPhi = p_rot;                                    84   fPhi = p_rot;
 79                                                    85 
 80   if (verboseLevel != 0) {                     <<  86   if(verboseLevel != 0)
 81     G4cout << "G4LatticePhysical::SetLatticeOr <<  87   {
                                                   >>  88     G4cout << "G4LatticePhysical::SetLatticeOrientation " << fTheta << " "
                                                   >>  89            << fPhi << G4endl;
 82   }                                                90   }
 83 }                                                  91 }
 84                                                    92 
                                                   >>  93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 85                                                    94 
 86 void G4LatticePhysical::SetMillerOrientation(G <<  95 void G4LatticePhysical::SetMillerOrientation(G4int l, G4int k, G4int n) {
 87 {                                              <<  96   fTheta = halfpi - std::atan2(n+0.000001,l+0.000001);
 88   fTheta = halfpi - std::atan2(n + 0.000001, l <<  97   fPhi = halfpi - std::atan2(l+0.000001,k+0.000001);
 89   fPhi = halfpi - std::atan2(l + 0.000001, k + << 
 90                                                    98 
 91   if (verboseLevel != 0) {                     <<  99   if(verboseLevel != 0)
 92     G4cout << "G4LatticePhysical::SetMillerOri << 100   {
 93            << fPhi << G4endl;                  << 101     G4cout << "G4LatticePhysical::SetMillerOrientation(" << l << k << n
                                                   >> 102            << ") : " << fTheta << " " << fPhi << G4endl;
 94   }                                               103   }
 95 }                                                 104 }
 96                                                   105 
 97                                                   106 
                                                   >> 107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 108 
 98 ///////////////////////////////                   109 ///////////////////////////////
 99 // Loads the group velocity in m/s             << 110 //Loads the group velocity in m/s
100 /////////////////////////////                     111 /////////////////////////////
101 G4double G4LatticePhysical::MapKtoV(G4int pola << 112 G4double G4LatticePhysical::MapKtoV(G4int polarizationState,
102 {                                              << 113             G4ThreeVector k) const {
103   if (verboseLevel > 1) {                      << 114   if(verboseLevel > 1)
                                                   >> 115   {
104     G4cout << "G4LatticePhysical::MapKtoV " <<    116     G4cout << "G4LatticePhysical::MapKtoV " << k << G4endl;
105   }                                               117   }
106                                                   118 
107   k.rotate(yhat, fTheta).rotate(zhat, fPhi);   << 119   k.rotate(yhat,fTheta).rotate(zhat, fPhi);
108   return fLattice->MapKtoV(polarizationState,     120   return fLattice->MapKtoV(polarizationState, k);
109 }                                                 121 }
110                                                   122 
111 ///////////////////////////////                   123 ///////////////////////////////
112 // Loads the normalized direction vector along << 124 //Loads the normalized direction vector along VG
113 ///////////////////////////////                   125 ///////////////////////////////
114 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4 << 126 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4int polarizationState,
115 {                                              << 127               G4ThreeVector k) const {
116   if (verboseLevel > 1) {                      << 128   if(verboseLevel > 1)
                                                   >> 129   {
117     G4cout << "G4LatticePhysical::MapKtoVDir "    130     G4cout << "G4LatticePhysical::MapKtoVDir " << k << G4endl;
118   }                                               131   }
119                                                   132 
120   k.rotate(yhat, fTheta).rotate(zhat, fPhi);   << 133   k.rotate(yhat,fTheta).rotate(zhat,fPhi);
121                                                   134 
122   G4ThreeVector VG = fLattice->MapKtoVDir(pola << 135   G4ThreeVector VG = fLattice->MapKtoVDir(polarizationState, k);  
123                                                   136 
124   return VG.rotate(zhat, -fPhi).rotate(yhat, - << 137   return VG.rotate(zhat,-fPhi).rotate(yhat,-fTheta);
125 }                                                 138 }
126                                                   139 
                                                   >> 140 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
127                                                   141 
128 // Apply orientation transforms to specified v    142 // Apply orientation transforms to specified vector
129                                                   143 
130 G4ThreeVector G4LatticePhysical::RotateToGloba << 144 G4ThreeVector 
131 {                                              << 145 G4LatticePhysical::RotateToGlobal(const G4ThreeVector& dir) const {
132   if (verboseLevel > 1) {                      << 146   if (verboseLevel>1) {
133     G4cout << "G4LatticePhysical::RotateToGlob << 147     G4cout << "G4LatticePhysical::RotateToGlobal " << dir
134            << fLocalToGlobal << G4endl;        << 148      << "\nusing fLocalToGlobal " << fLocalToGlobal
                                                   >> 149      << G4endl;
135   }                                               150   }
136                                                   151 
137   G4ThreeVector result = fLocalToGlobal * dir; << 152   G4ThreeVector result = fLocalToGlobal*dir;
138   if (verboseLevel > 1) {                      << 153   if(verboseLevel > 1)
                                                   >> 154   {
139     G4cout << " result " << result << G4endl;     155     G4cout << " result " << result << G4endl;
140   }                                               156   }
141                                                   157 
142   return result;                                  158   return result;
143 }                                                 159 }
144                                                   160 
145 G4ThreeVector G4LatticePhysical::RotateToLocal << 161 G4ThreeVector 
146 {                                              << 162 G4LatticePhysical::RotateToLocal(const G4ThreeVector& dir) const {
147   if (verboseLevel > 1) {                      << 163   if (verboseLevel>1) {
148     G4cout << "G4LatticePhysical::RotateToLoca << 164     G4cout << "G4LatticePhysical::RotateToLocal " << dir
149            << fGlobalToLocal << G4endl;        << 165      << "\nusing fGlobalToLocal " << fGlobalToLocal
                                                   >> 166      << G4endl;
150   }                                               167   }
151                                                   168 
152   G4ThreeVector result = fGlobalToLocal * dir; << 169   G4ThreeVector result = fGlobalToLocal*dir;
153   if (verboseLevel > 1) {                      << 170   if(verboseLevel > 1)
                                                   >> 171   {
154     G4cout << " result " << result << G4endl;     172     G4cout << " result " << result << G4endl;
155   }                                               173   }
156                                                   174 
157   return result;                                  175   return result;
158 }                                                 176 }
159                                                   177