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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 << 25 // 26 /// \file materials/src/G4LatticePhysical.cc 26 /// \file materials/src/G4LatticePhysical.cc 27 /// \brief Implementation of the G4LatticePhys 27 /// \brief Implementation of the G4LatticePhysical class 28 // 28 // 29 // 29 // 30 // 20131115 Save rotation results in local va 30 // 20131115 Save rotation results in local variable, report verbosely 31 // 20131116 Replace G4Transform3D with G4Rota 31 // 20131116 Replace G4Transform3D with G4RotationMatrix 32 32 33 #include "G4LatticePhysical.hh" 33 #include "G4LatticePhysical.hh" 34 << 35 #include "G4LatticeLogical.hh" 34 #include "G4LatticeLogical.hh" 36 #include "G4PhysicalConstants.hh" 35 #include "G4PhysicalConstants.hh" 37 #include "G4RotationMatrix.hh" 36 #include "G4RotationMatrix.hh" 38 #include "G4SystemOfUnits.hh" 37 #include "G4SystemOfUnits.hh" 39 38 >> 39 40 // Unit vectors defined for convenience (avoid 40 // Unit vectors defined for convenience (avoid memory churn) 41 41 42 namespace << 42 namespace { 43 { << 43 G4ThreeVector xhat(1,0,0), yhat(0,1,0), zhat(0,0,1), nullVec(0,0,0); 44 G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zh << 45 } 44 } 46 45 47 46 48 G4LatticePhysical::G4LatticePhysical(const G4L << 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 49 : fLattice(Lat) << 48 50 { << 49 G4LatticePhysical::G4LatticePhysical(const G4LatticeLogical* Lat, >> 50 const G4RotationMatrix* Rot) >> 51 : verboseLevel(0), fTheta(0), fPhi(0), fLattice(Lat) { 51 SetPhysicalOrientation(Rot); 52 SetPhysicalOrientation(Rot); 52 } 53 } 53 54 >> 55 G4LatticePhysical::~G4LatticePhysical() {;} 54 56 55 void G4LatticePhysical::SetPhysicalOrientation << 57 56 { << 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 57 if (Rot == nullptr) { // No orientation spe << 59 >> 60 void G4LatticePhysical::SetPhysicalOrientation(const G4RotationMatrix* Rot) { >> 61 if(Rot == nullptr) >> 62 { // No orientation specified 58 fLocalToGlobal = fGlobalToLocal = G4Rotati 63 fLocalToGlobal = fGlobalToLocal = G4RotationMatrix::IDENTITY; 59 } 64 } 60 else { << 65 else 61 fLocalToGlobal = fGlobalToLocal = *Rot; / << 66 { >> 67 fLocalToGlobal = fGlobalToLocal = *Rot; // Frame rotation 62 fGlobalToLocal.invert(); 68 fGlobalToLocal.invert(); 63 } 69 } 64 70 65 if (verboseLevel > 0) { << 71 if(verboseLevel != 0) 66 G4cout << "G4LatticePhysical::SetPhysicalO << 72 { 67 if (Rot != nullptr) { G4cout << *Rot; } << 73 G4cout << "G4LatticePhysical::SetPhysicalOrientation " << *Rot 68 else { G4cout << " 0 "; } << 74 << "\nfLocalToGlobal: " << fLocalToGlobal 69 G4cout << "\nfLocalToGlobal: " << fLocalTo << 75 << "\nfGlobalToLocal: " << fGlobalToLocal 70 << G4endl; << 76 << G4endl; 71 } 77 } 72 } 78 } 73 79 >> 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 74 81 75 void G4LatticePhysical::SetLatticeOrientation( << 82 void G4LatticePhysical::SetLatticeOrientation(G4double t_rot, G4double p_rot) { 76 { << 77 fTheta = t_rot; 83 fTheta = t_rot; 78 fPhi = p_rot; 84 fPhi = p_rot; 79 85 80 if (verboseLevel != 0) { << 86 if(verboseLevel != 0) 81 G4cout << "G4LatticePhysical::SetLatticeOr << 87 { >> 88 G4cout << "G4LatticePhysical::SetLatticeOrientation " << fTheta << " " >> 89 << fPhi << G4endl; 82 } 90 } 83 } 91 } 84 92 >> 93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 85 94 86 void G4LatticePhysical::SetMillerOrientation(G << 95 void G4LatticePhysical::SetMillerOrientation(G4int l, G4int k, G4int n) { 87 { << 96 fTheta = halfpi - std::atan2(n+0.000001,l+0.000001); 88 fTheta = halfpi - std::atan2(n + 0.000001, l << 97 fPhi = halfpi - std::atan2(l+0.000001,k+0.000001); 89 fPhi = halfpi - std::atan2(l + 0.000001, k + << 90 98 91 if (verboseLevel != 0) { << 99 if(verboseLevel != 0) 92 G4cout << "G4LatticePhysical::SetMillerOri << 100 { 93 << fPhi << G4endl; << 101 G4cout << "G4LatticePhysical::SetMillerOrientation(" << l << k << n >> 102 << ") : " << fTheta << " " << fPhi << G4endl; 94 } 103 } 95 } 104 } 96 105 97 106 >> 107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 108 98 /////////////////////////////// 109 /////////////////////////////// 99 // Loads the group velocity in m/s << 110 //Loads the group velocity in m/s 100 ///////////////////////////// 111 ///////////////////////////// 101 G4double G4LatticePhysical::MapKtoV(G4int pola << 112 G4double G4LatticePhysical::MapKtoV(G4int polarizationState, 102 { << 113 G4ThreeVector k) const { 103 if (verboseLevel > 1) { << 114 if(verboseLevel > 1) >> 115 { 104 G4cout << "G4LatticePhysical::MapKtoV " << 116 G4cout << "G4LatticePhysical::MapKtoV " << k << G4endl; 105 } 117 } 106 118 107 k.rotate(yhat, fTheta).rotate(zhat, fPhi); << 119 k.rotate(yhat,fTheta).rotate(zhat, fPhi); 108 return fLattice->MapKtoV(polarizationState, 120 return fLattice->MapKtoV(polarizationState, k); 109 } 121 } 110 122 111 /////////////////////////////// 123 /////////////////////////////// 112 // Loads the normalized direction vector along << 124 //Loads the normalized direction vector along VG 113 /////////////////////////////// 125 /////////////////////////////// 114 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4 << 126 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4int polarizationState, 115 { << 127 G4ThreeVector k) const { 116 if (verboseLevel > 1) { << 128 if(verboseLevel > 1) >> 129 { 117 G4cout << "G4LatticePhysical::MapKtoVDir " 130 G4cout << "G4LatticePhysical::MapKtoVDir " << k << G4endl; 118 } 131 } 119 132 120 k.rotate(yhat, fTheta).rotate(zhat, fPhi); << 133 k.rotate(yhat,fTheta).rotate(zhat,fPhi); 121 134 122 G4ThreeVector VG = fLattice->MapKtoVDir(pola << 135 G4ThreeVector VG = fLattice->MapKtoVDir(polarizationState, k); 123 136 124 return VG.rotate(zhat, -fPhi).rotate(yhat, - << 137 return VG.rotate(zhat,-fPhi).rotate(yhat,-fTheta); 125 } 138 } 126 139 >> 140 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 127 141 128 // Apply orientation transforms to specified v 142 // Apply orientation transforms to specified vector 129 143 130 G4ThreeVector G4LatticePhysical::RotateToGloba << 144 G4ThreeVector 131 { << 145 G4LatticePhysical::RotateToGlobal(const G4ThreeVector& dir) const { 132 if (verboseLevel > 1) { << 146 if (verboseLevel>1) { 133 G4cout << "G4LatticePhysical::RotateToGlob << 147 G4cout << "G4LatticePhysical::RotateToGlobal " << dir 134 << fLocalToGlobal << G4endl; << 148 << "\nusing fLocalToGlobal " << fLocalToGlobal >> 149 << G4endl; 135 } 150 } 136 151 137 G4ThreeVector result = fLocalToGlobal * dir; << 152 G4ThreeVector result = fLocalToGlobal*dir; 138 if (verboseLevel > 1) { << 153 if(verboseLevel > 1) >> 154 { 139 G4cout << " result " << result << G4endl; 155 G4cout << " result " << result << G4endl; 140 } 156 } 141 157 142 return result; 158 return result; 143 } 159 } 144 160 145 G4ThreeVector G4LatticePhysical::RotateToLocal << 161 G4ThreeVector 146 { << 162 G4LatticePhysical::RotateToLocal(const G4ThreeVector& dir) const { 147 if (verboseLevel > 1) { << 163 if (verboseLevel>1) { 148 G4cout << "G4LatticePhysical::RotateToLoca << 164 G4cout << "G4LatticePhysical::RotateToLocal " << dir 149 << fGlobalToLocal << G4endl; << 165 << "\nusing fGlobalToLocal " << fGlobalToLocal >> 166 << G4endl; 150 } 167 } 151 168 152 G4ThreeVector result = fGlobalToLocal * dir; << 169 G4ThreeVector result = fGlobalToLocal*dir; 153 if (verboseLevel > 1) { << 170 if(verboseLevel > 1) >> 171 { 154 G4cout << " result " << result << G4endl; 172 G4cout << " result " << result << G4endl; 155 } 173 } 156 174 157 return result; 175 return result; 158 } 176 } 159 177