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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 << 25 // >> 26 // >> 27 // $Id: G4MaterialPropertyVector.hh,v 1.14 2009-04-24 09:35:14 gcosmo Exp $ >> 28 // GEANT4 tag $Name: geant4-09-04-patch-01 $ >> 29 // >> 30 // 26 ////////////////////////////////////////////// 31 //////////////////////////////////////////////////////////////////////// 27 // 32 // 28 // class G4MaterialPropertyVector 33 // class G4MaterialPropertyVector 29 // 34 // 30 // Class description: 35 // Class description: 31 // 36 // 32 // A one-to-one mapping from Photon Energy to << 37 // A one-to-one mapping from Photon Energy to some optical property 33 38 34 // File: G4MaterialPropertyVector.hh 39 // File: G4MaterialPropertyVector.hh 35 // 40 // 36 // Version: 2.0 << 41 // Version: 1.0 37 // Created: 1996-02-08 42 // Created: 1996-02-08 38 // Author: Juliet Armstrong 43 // Author: Juliet Armstrong 39 // Updated: 2011-10-13 by Peter Gumplinger << 44 // Updated: 1999-10-29 add method and class descriptors 40 // remove the class: simply typed << 45 // 1997-03-25 by Peter Gumplinger >> 46 // > value.h -> templates.hh >> 47 // mail: gum@triumf.ca 41 // 48 // 42 ////////////////////////////////////////////// 49 //////////////////////////////////////////////////////////////////////// 43 50 44 #ifndef G4MaterialPropertyVector_h << 51 #ifndef G4MaterialPropertyVector_h 45 #define G4MaterialPropertyVector_h 1 52 #define G4MaterialPropertyVector_h 1 46 53 47 #include "G4PhysicsFreeVector.hh" << 54 ///////////// 48 using G4MaterialPropertyVector = G4PhysicsFree << 55 // Includes >> 56 ///////////// >> 57 >> 58 #include "G4MPVEntry.hh" >> 59 #include <vector> >> 60 #include <functional> >> 61 >> 62 ///////////////////// >> 63 // Class Definition >> 64 ///////////////////// >> 65 >> 66 class G4MaterialPropertyVector >> 67 { >> 68 struct MPVEntry_less >> 69 : public std::binary_function<G4MPVEntry*, G4MPVEntry*, G4bool> >> 70 { >> 71 G4bool operator()(G4MPVEntry* x, G4MPVEntry* y) { return *x < *y; } >> 72 }; >> 73 >> 74 public: // Without description >> 75 >> 76 ////////////// >> 77 // Operators >> 78 ////////////// >> 79 >> 80 inline G4bool operator ++(); >> 81 G4MaterialPropertyVector& operator =(const G4MaterialPropertyVector &right); >> 82 >> 83 ///////////////// >> 84 // Constructors >> 85 ///////////////// >> 86 >> 87 G4MaterialPropertyVector() : MPV(0) >> 88 { >> 89 CurrentEntry = -1; >> 90 NumEntries = 0; >> 91 }; >> 92 >> 93 public: // With description >> 94 >> 95 G4MaterialPropertyVector(G4double *PhotonEnergies, >> 96 G4double *PropertyValues, >> 97 G4int NumElements); >> 98 // Constructor of G4MaterialPropertyVector object. >> 99 >> 100 inline void ResetIterator(); >> 101 inline G4int Entries() const; >> 102 >> 103 inline void AddElement(G4double aPhotonEnergy, G4double aPropertyValue); >> 104 // Add a new element (pair of numbers) to the G4MaterialPropertyVector. >> 105 void RemoveElement(G4double aPhotonEnergy); >> 106 // Remove the element with given x-value. >> 107 >> 108 G4double GetProperty(G4double aPhotonEnergy) const; >> 109 // Returns the y-value for given x-value (with interpolation). >> 110 G4double GetPhotonEnergy(G4double aProperty) const; >> 111 // Returns the x-value for given y-value (with interpolation). >> 112 // NOTE: Assumes that the y-value is an increasing function of >> 113 // the x-value. Returns the x-value corresponding to the >> 114 // y-value passed in. If several x-values correspond to >> 115 // the y-value passed in, the method returns the first >> 116 // x-value in the vector that corresponds to that value. >> 117 // For use with G4MaterialPropertyVector iterator: return >> 118 // property (or Photon Energy) at current point of iterator. >> 119 >> 120 inline G4double GetProperty() const; >> 121 inline G4double GetPhotonEnergy() const; >> 122 inline G4double GetMaxProperty() const; >> 123 inline G4double GetMinProperty() const; >> 124 inline G4double GetMaxPhotonEnergy() const; >> 125 inline G4double GetMinPhotonEnergy() const; >> 126 >> 127 public: // Without description >> 128 >> 129 G4MaterialPropertyVector(const G4MaterialPropertyVector &right); >> 130 ~G4MaterialPropertyVector(); >> 131 >> 132 ////////// >> 133 // Tests >> 134 ////////// >> 135 >> 136 void DumpVector(); >> 137 >> 138 ///////////////////// >> 139 // Helper Functions >> 140 ///////////////////// >> 141 >> 142 inline G4MPVEntry GetEntry(G4int i) const; >> 143 >> 144 private: >> 145 >> 146 void GetAdjacentBins(G4double aPhotonEnergy, >> 147 G4int *left, G4int *right) const; >> 148 >> 149 private: >> 150 >> 151 ///////////////////////// >> 152 // Private Data Members >> 153 ///////////////////////// >> 154 >> 155 std::vector<G4MPVEntry*> MPV; >> 156 G4int NumEntries; >> 157 G4int CurrentEntry; >> 158 }; >> 159 >> 160 /////////////////// >> 161 // Inline methods >> 162 /////////////////// >> 163 >> 164 #include "G4MaterialPropertyVector.icc" 49 165 50 #endif /* G4MaterialPropertyVector_h */ 166 #endif /* G4MaterialPropertyVector_h */ 51 167