Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/interfaces/core/src/G4VInteractorManager.cc

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Diff markup

Differences between /interfaces/core/src/G4VInteractorManager.cc (Version 11.3.0) and /interfaces/core/src/G4VInteractorManager.cc (Version 8.3.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 // G.Barrand                                      
 29                                                   
 30 #include "G4VInteractorManager.hh"                
 31                                                   
 32 #include <algorithm>                              
 33 #include <cstdlib>                                
 34 #include <cstring>                                
 35                                                   
 36 #define NewString(str) \                          
 37   ((str) != NULL ? (strcpy((char*)malloc((unsi    
 38                                                   
 39 /*********************************************    
 40 G4VInteractorManager::G4VInteractorManager()      
 41   : argc(0),                                      
 42     argv(nullptr),                                
 43     mainInteractor(nullptr),                      
 44     secondaryLoopEnabled(true),                   
 45     alreadyInSecondaryLoop(false),                
 46     exitSecondaryLoop(0),                         
 47     parentInteractor(nullptr),                    
 48     createdInteractor(nullptr),                   
 49     creationString(nullptr)                       
 50 /*********************************************    
 51 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
 52 {}                                                
 53 /*********************************************    
 54 G4VInteractorManager::~G4VInteractorManager()     
 55 /*********************************************    
 56 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
 57 {                                                 
 58   if (argv != nullptr) {                          
 59     for (G4int argi = 0; argi < argc; ++argi)     
 60       if (argv[argi] != nullptr) free(argv[arg    
 61     }                                             
 62     free(argv);                                   
 63   }                                               
 64   argv = nullptr;                                 
 65   argc = 0;                                       
 66   dispatchers.clear();                            
 67   preActions.clear();                             
 68   postActions.clear();                            
 69   shells.clear();                                 
 70   secondaryLoopEnabled = true;                    
 71   alreadyInSecondaryLoop = false;                 
 72   exitSecondaryLoop = 0;                          
 73 }                                                 
 74 /*********************************************    
 75 void G4VInteractorManager::SetArguments(G4int     
 76 /*********************************************    
 77 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
 78 {                                                 
 79   // Free previous values.                        
 80   if (argv != nullptr) {                          
 81     for (G4int argi = 0; argi < argc; ++argi)     
 82       if (argv[argi] != nullptr) free(argv[arg    
 83     }                                             
 84     free(argv);                                   
 85   }                                               
 86   argv = nullptr;                                 
 87   argc = 0;                                       
 88   // Set new values.                              
 89   if (a_argc != 0) {                              
 90     argv = (char**)malloc(a_argc * sizeof(char    
 91     if (argv != nullptr) {                        
 92       argc = a_argc;                              
 93       for (G4int argi = 0; argi < a_argc; ++ar    
 94         argv[argi] = (char*)NewString(a_argv[a    
 95       }                                           
 96     }                                             
 97   }                                               
 98 }                                                 
 99 /*********************************************    
100 char** G4VInteractorManager::GetArguments(G4in    
101 /*********************************************    
102 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
103 {                                                 
104   if (a_argc != nullptr) *a_argc = argc;          
105   return argv;                                    
106 }                                                 
107 /*********************************************    
108 void G4VInteractorManager::SetMainInteractor(G    
109 /*********************************************    
110 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
111 {                                                 
112   mainInteractor = a_main;                        
113 }                                                 
114 /*********************************************    
115 G4Interactor G4VInteractorManager::GetMainInte    
116 /*********************************************    
117 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
118 {                                                 
119   return mainInteractor;                          
120 }                                                 
121 /*********************************************    
122 void G4VInteractorManager::EnableSecondaryLoop    
123 /*********************************************    
124 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
125 {                                                 
126   secondaryLoopEnabled = true;                    
127 }                                                 
128 /*********************************************    
129 void G4VInteractorManager::DisableSecondaryLoo    
130 /*********************************************    
131 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
132 {                                                 
133   secondaryLoopEnabled = false;                   
134 }                                                 
135 /*********************************************    
136 void G4VInteractorManager::AddDispatcher(G4Dis    
137 /*********************************************    
138 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
139 {                                                 
140   if (a_dispatcher == nullptr) return;            
141   if (std::find(dispatchers.cbegin(), dispatch    
142     return;                                       
143   dispatchers.push_back(a_dispatcher);            
144 }                                                 
145 /*********************************************    
146 void G4VInteractorManager::RemoveDispatcher(G4    
147 /*********************************************    
148 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
149 {                                                 
150   std::vector<G4DispatchFunction>::iterator it    
151   for (it = dispatchers.begin(); it != dispatc    
152     if (*it == a_dispatcher) {                    
153       dispatchers.erase(it);                      
154       break;                                      
155     }                                             
156   }                                               
157 }                                                 
158 /*********************************************    
159 void G4VInteractorManager::DispatchEvent(void*    
160 /*********************************************    
161 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
162 {                                                 
163   std::size_t dispatchern = dispatchers.size()    
164   G4DispatchFunction func;                        
165   for (std::size_t count = 0; count < dispatch    
166     func = dispatchers[count];                    
167     if (func != nullptr) {                        
168       if (func(a_event)) return;                  
169     }                                             
170   }                                               
171 }                                                 
172 /*********************************************    
173 void G4VInteractorManager::AddSecondaryLoopPre    
174 /*********************************************    
175 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
176 {                                                 
177   if (a_preAction == nullptr) return;             
178   if (std::find(preActions.cbegin(), preAction    
179   preActions.push_back(a_preAction);              
180 }                                                 
181 /*********************************************    
182 void G4VInteractorManager::SecondaryLoopPreAct    
183 /*********************************************    
184 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
185 {                                                 
186   std::size_t preActionn = preActions.size();     
187   for (std::size_t count = 0; count < preActio    
188     if (preActions[count] != nullptr) preActio    
189   }                                               
190 }                                                 
191 /*********************************************    
192 void G4VInteractorManager::AddSecondaryLoopPos    
193 /*********************************************    
194 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
195 {                                                 
196   if (a_postAction == nullptr) return;            
197   if (std::find(postActions.cbegin(), postActi    
198     return;                                       
199   postActions.push_back(a_postAction);            
200 }                                                 
201 /*********************************************    
202 void G4VInteractorManager::SecondaryLoopPostAc    
203 /*********************************************    
204 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
205 {                                                 
206   std::size_t postActionn = postActions.size()    
207   for (std::size_t count = 0; count < postActi    
208     if (postActions[count] != nullptr) postAct    
209   }                                               
210 }                                                 
211 /*********************************************    
212 void G4VInteractorManager::SecondaryLoop()        
213 /*********************************************    
214 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
215 {                                                 
216   if (! Inited()) return;                         
217                                                   
218   if (! secondaryLoopEnabled) return;             
219                                                   
220   if (! alreadyInSecondaryLoop) {                 
221     G4cout << "-------------------------------    
222     G4cout << "You have entered a viewer secon    
223     G4cout << "Quit it with an 'Escape' viewer    
224     alreadyInSecondaryLoop = true;                
225     exitSecondaryLoop = 0;                        
226     SecondaryLoopPreActions();                    
227     // for(G4int count=0;count<shelln;count++)    
228     void* event;                                  
229     while (true) {                                
230       event = GetEvent();                         
231       if (event == nullptr) break;                
232       DispatchEvent(event);                       
233       if (exitSecondaryLoop != 0) break;          
234     }                                             
235     G4cout << "Secondary X event loop exited."    
236     SecondaryLoopPostActions();                   
237   }                                               
238 }                                                 
239 /*********************************************    
240 void G4VInteractorManager::RequireExitSecondar    
241 /*********************************************    
242 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
243 {                                                 
244   if (! secondaryLoopEnabled) return;             
245   if (a_code == 0) a_code = 1;                    
246   exitSecondaryLoop = a_code;                     
247   alreadyInSecondaryLoop = false;                 
248 }                                                 
249 /*********************************************    
250 G4int G4VInteractorManager::GetExitSecondaryLo    
251 /*********************************************    
252 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
253 {                                                 
254   return exitSecondaryLoop;                       
255 }                                                 
256 /*********************************************    
257 void G4VInteractorManager::AddShell(G4Interact    
258 /*********************************************    
259 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
260 {                                                 
261   if (a_shell == nullptr) return;                 
262   if (std::find(shells.cbegin(), shells.cend()    
263   shells.push_back(a_shell);                      
264 }                                                 
265 /*********************************************    
266 void G4VInteractorManager::RemoveShell(G4Inter    
267 /*********************************************    
268 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
269 {                                                 
270   std::vector<G4Interactor>::iterator it;         
271   for (it = shells.begin(); it != shells.end()    
272     if (*it == a_shell) {                         
273       shells.erase(it);                           
274       break;                                      
275     }                                             
276   }                                               
277 }                                                 
278 /*********************************************    
279 void G4VInteractorManager::SetParentInteractor    
280 /*********************************************    
281 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
282 {                                                 
283   parentInteractor = a_interactor;                
284 }                                                 
285 /*********************************************    
286 G4Interactor G4VInteractorManager::GetParentIn    
287 /*********************************************    
288 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
289 {                                                 
290   return parentInteractor;                        
291 }                                                 
292 /*********************************************    
293 void G4VInteractorManager::SetCreatedInteracto    
294 /*********************************************    
295 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
296 {                                                 
297   createdInteractor = a_interactor;               
298 }                                                 
299 /*********************************************    
300 G4Interactor G4VInteractorManager::GetCreatedI    
301 /*********************************************    
302 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
303 {                                                 
304   return createdInteractor;                       
305 }                                                 
306 /*********************************************    
307 void G4VInteractorManager::SetCreationString(c    
308 /*********************************************    
309 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
310 {                                                 
311   creationString = a_string;                      
312 }                                                 
313 /*********************************************    
314 char* G4VInteractorManager::GetCreationString(    
315 /*********************************************    
316 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
317 {                                                 
318   return creationString;                          
319 }                                                 
320