Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4UIcmdWith3Vector << 27 // 26 // 28 // Author: M.Asai, 1998 << 27 // $Id: G4UIcmdWith3Vector.cc,v 1.8 2006/06/29 19:08:38 gunter Exp $ 29 // ------------------------------------------- << 28 // GEANT4 tag $Name: geant4-09-01-patch-02 $ >> 29 // >> 30 // 30 31 31 #include "G4UIcmdWith3Vector.hh" 32 #include "G4UIcmdWith3Vector.hh" 32 33 33 // ------------------------------------------- << 34 G4UIcmdWith3Vector::G4UIcmdWith3Vector 34 G4UIcmdWith3Vector::G4UIcmdWith3Vector(const c << 35 (const char * theCommandPath,G4UImessenger * theMessenger) 35 : G4UIcommand(theCommandPath, theMessenger) << 36 :G4UIcommand(theCommandPath,theMessenger) 36 { 37 { 37 auto* dblParamX = new G4UIparameter('d'); << 38 G4UIparameter * dblParamX = new G4UIparameter('d'); 38 SetParameter(dblParamX); 39 SetParameter(dblParamX); 39 auto* dblParamY = new G4UIparameter('d'); << 40 G4UIparameter * dblParamY = new G4UIparameter('d'); 40 SetParameter(dblParamY); 41 SetParameter(dblParamY); 41 auto* dblParamZ = new G4UIparameter('d'); << 42 G4UIparameter * dblParamZ = new G4UIparameter('d'); 42 SetParameter(dblParamZ); 43 SetParameter(dblParamZ); 43 SetCommandType(With3VectorCmd); << 44 } 44 } 45 45 46 // ------------------------------------------- << 47 G4ThreeVector G4UIcmdWith3Vector::GetNew3Vecto 46 G4ThreeVector G4UIcmdWith3Vector::GetNew3VectorValue(const char* paramString) 48 { 47 { 49 return ConvertTo3Vector(paramString); 48 return ConvertTo3Vector(paramString); 50 } 49 } 51 50 52 // ------------------------------------------- << 51 void G4UIcmdWith3Vector::SetParameterName 53 void G4UIcmdWith3Vector::SetParameterName(cons << 52 (const char * theNameX,const char * theNameY,const char * theNameZ, 54 cons << 53 G4bool omittable,G4bool currentAsDefault) 55 G4bo << 56 { 54 { 57 G4UIparameter* theParamX = GetParameter(0); << 55 G4UIparameter * theParamX = GetParameter(0); 58 theParamX->SetParameterName(theNameX); 56 theParamX->SetParameterName(theNameX); 59 theParamX->SetOmittable(omittable); 57 theParamX->SetOmittable(omittable); 60 theParamX->SetCurrentAsDefault(currentAsDefa 58 theParamX->SetCurrentAsDefault(currentAsDefault); 61 G4UIparameter* theParamY = GetParameter(1); << 59 G4UIparameter * theParamY = GetParameter(1); 62 theParamY->SetParameterName(theNameY); 60 theParamY->SetParameterName(theNameY); 63 theParamY->SetOmittable(omittable); 61 theParamY->SetOmittable(omittable); 64 theParamY->SetCurrentAsDefault(currentAsDefa 62 theParamY->SetCurrentAsDefault(currentAsDefault); 65 G4UIparameter* theParamZ = GetParameter(2); << 63 G4UIparameter * theParamZ = GetParameter(2); 66 theParamZ->SetParameterName(theNameZ); 64 theParamZ->SetParameterName(theNameZ); 67 theParamZ->SetOmittable(omittable); 65 theParamZ->SetOmittable(omittable); 68 theParamZ->SetCurrentAsDefault(currentAsDefa 66 theParamZ->SetCurrentAsDefault(currentAsDefault); 69 } 67 } 70 68 71 // ------------------------------------------- << 69 void G4UIcmdWith3Vector::SetDefaultValue(G4ThreeVector vec) 72 void G4UIcmdWith3Vector::SetDefaultValue(const << 73 { 70 { 74 G4UIparameter* theParamX = GetParameter(0); << 71 G4UIparameter * theParamX = GetParameter(0); 75 theParamX->SetDefaultValue(vec.x()); 72 theParamX->SetDefaultValue(vec.x()); 76 G4UIparameter* theParamY = GetParameter(1); << 73 G4UIparameter * theParamY = GetParameter(1); 77 theParamY->SetDefaultValue(vec.y()); 74 theParamY->SetDefaultValue(vec.y()); 78 G4UIparameter* theParamZ = GetParameter(2); << 75 G4UIparameter * theParamZ = GetParameter(2); 79 theParamZ->SetDefaultValue(vec.z()); 76 theParamZ->SetDefaultValue(vec.z()); 80 } 77 } >> 78 81 79