Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 29 30 #include "G4VMarker.hh" 30 #include "G4VMarker.hh" 31 31 32 #include "G4VisAttributes.hh" 32 #include "G4VisAttributes.hh" 33 33 34 G4VMarker::G4VMarker (): 34 G4VMarker::G4VMarker (): >> 35 fPosition (G4Point3D ()), 35 fWorldSize (0.), 36 fWorldSize (0.), 36 fScreenSize (0.), 37 fScreenSize (0.), 37 fFillStyle (noFill) 38 fFillStyle (noFill) >> 39 { >> 40 // fInfo: default initialisation. >> 41 } >> 42 >> 43 G4VMarker::G4VMarker (const G4VMarker& mk): >> 44 G4Visible (mk), >> 45 fPosition (mk.fPosition), >> 46 fWorldSize (mk.fWorldSize), >> 47 fScreenSize (mk.fScreenSize), >> 48 fFillStyle (mk.fFillStyle), >> 49 fInfo (mk.fInfo) 38 {} 50 {} 39 51 40 G4VMarker::G4VMarker (const G4Point3D& pos): 52 G4VMarker::G4VMarker (const G4Point3D& pos): 41 fPosition (pos), 53 fPosition (pos), 42 fWorldSize (0.), 54 fWorldSize (0.), 43 fScreenSize (0.), 55 fScreenSize (0.), 44 fFillStyle (noFill) << 56 fFillStyle (noFill), 45 {} << 57 fInfo (G4String()) >> 58 { >> 59 // fInfo: default initialisation. >> 60 } >> 61 >> 62 G4VMarker::~G4VMarker () {} 46 63 47 G4VMarker::~G4VMarker () = default; << 64 G4VMarker& G4VMarker::operator = (const G4VMarker& mk) { >> 65 if (&mk == this) return *this; >> 66 G4Visible::operator = (mk); >> 67 fPosition = mk.fPosition; >> 68 fWorldSize = mk.fWorldSize; >> 69 fScreenSize = mk.fScreenSize; >> 70 fFillStyle = mk.fFillStyle; >> 71 fInfo = mk.fInfo; >> 72 return *this; >> 73 } 48 74 49 G4bool G4VMarker::operator != (const G4VMarker 75 G4bool G4VMarker::operator != (const G4VMarker& mk) const { 50 return ( (G4Visible::operator != (mk)) || << 76 if ( 51 (fWorldSize != mk.fWorldSize) || << 77 (G4Visible::operator != (mk)) || 52 (fScreenSize != mk.fScreenSize) || << 78 (fWorldSize != mk.fWorldSize) || 53 (fFillStyle != mk.fFillStyle) || << 79 (fScreenSize != mk.fScreenSize) || 54 !(fPosition == mk.fPosition) ); << 80 (fFillStyle != mk.fFillStyle) || >> 81 !(fPosition == mk.fPosition) || >> 82 (fInfo != mk.fInfo) >> 83 ) >> 84 return true; >> 85 return false; 55 } 86 } 56 87 57 std::ostream& operator << (std::ostream& os, c 88 std::ostream& operator << (std::ostream& os, const G4VMarker& marker) { 58 os << "G4VMarker: position: " << marker.fPos 89 os << "G4VMarker: position: " << marker.fPosition 59 << ", world size: " << marker.fWorldSize 90 << ", world size: " << marker.fWorldSize 60 << ", screen size: " << marker.fScreenSiz << 91 << ", screen size: " << marker.fScreenSize << '\n' 61 << ", fill style: "; << 92 << " fill style: "; 62 switch (marker.fFillStyle) { 93 switch (marker.fFillStyle) { 63 case G4VMarker::noFill: 94 case G4VMarker::noFill: 64 os << "no fill"; 95 os << "no fill"; 65 break; 96 break; 66 case G4VMarker::hashed: 97 case G4VMarker::hashed: 67 os << "hashed"; 98 os << "hashed"; 68 break; 99 break; 69 case G4VMarker::filled: 100 case G4VMarker::filled: 70 os << "filled"; 101 os << "filled"; 71 break; 102 break; 72 default: 103 default: 73 os << "unrecognised"; break; 104 os << "unrecognised"; break; 74 } 105 } 75 os << "\n " << (const G4Visible&) marker; << 106 if (!marker.fInfo.empty()) os << "\n User information: " << marker.fInfo; >> 107 os << "\n " << (const G4Visible&) marker; 76 return os; 108 return os; 77 } 109 } 78 110 79 G4VMarker::SizeType G4VMarker::GetSizeType () 111 G4VMarker::SizeType G4VMarker::GetSizeType () const { 80 SizeType type = none; 112 SizeType type = none; 81 if (fWorldSize != 0.0) type = world; << 113 if (fWorldSize) type = world; 82 else if (fScreenSize != 0.0) type = screen; << 114 else if (fScreenSize) type = screen; 83 return type; 115 return type; 84 } 116 } 85 117 86 void G4VMarker::SetSize (SizeType sizeType, G4 118 void G4VMarker::SetSize (SizeType sizeType, G4double size) { 87 fWorldSize = fScreenSize = 0.; 119 fWorldSize = fScreenSize = 0.; 88 if (sizeType == world) fWorldSize = size; 120 if (sizeType == world) fWorldSize = size; 89 else if (sizeType == screen) fScreenSize = s 121 else if (sizeType == screen) fScreenSize = size; 90 } 122 } 91 123