Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/graphics_reps/src/G4Text.cc

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Diff markup

Differences between /graphics_reps/src/G4Text.cc (Version 11.3.0) and /graphics_reps/src/G4Text.cc (Version 7.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4Text.cc,v 1.6 2001/07/11 10:01:09 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-07-00-cand-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // John Allison  17/11/96.                         28 // John Allison  17/11/96.
 30                                                    29 
 31 #include "G4Text.hh"                               30 #include "G4Text.hh"
 32                                                    31 
 33 G4Text::G4Text (const G4String& text):             32 G4Text::G4Text (const G4String& text):
 34 fText   (text),                                    33 fText   (text),
 35 fLayout (left),                                    34 fLayout (left),
 36 fXOffset(0.) , fYOffset(0.)                        35 fXOffset(0.) , fYOffset(0.)
 37 {}                                                 36 {}
 38                                                    37 
 39 G4Text::G4Text (const G4String& text, const G4     38 G4Text::G4Text (const G4String& text, const G4Point3D& pos):
 40 G4VMarker (pos),                                   39 G4VMarker (pos),
 41 fText     (text),                                  40 fText     (text),
 42 fLayout   (left),                                  41 fLayout   (left),
 43 fXOffset(0.) , fYOffset(0.)                        42 fXOffset(0.) , fYOffset(0.)
 44 {}                                                 43 {}
 45                                                    44 
 46 G4Text::G4Text (const G4VMarker& marker):          45 G4Text::G4Text (const G4VMarker& marker):
 47 G4VMarker (marker),                                46 G4VMarker (marker),
 48 fText     ("")    ,                                47 fText     ("")    ,
 49 fLayout   (left)  ,                                48 fLayout   (left)  ,
 50 fXOffset(0.) , fYOffset(0.)                        49 fXOffset(0.) , fYOffset(0.)
 51 {}                                                 50 {}
 52                                                    51 
 53 G4Text::~G4Text () = default;                  <<  52 G4Text::~G4Text () {}
 54                                                    53 
 55 std::ostream& operator<< (std::ostream& os, co <<  54 G4Visible & G4Text::operator = (const G4Visible &from) {
 56 {                                              <<  55   return G4Visible::operator = (from);
 57   os << "G4Text: \"" << text.GetText()         << 
 58      << "\"\n  layout " << text.GetLayout()    << 
 59      << ", offset (" << text.GetXOffset() << ' << 
 60      << (const G4VMarker&)text;                << 
 61   return os;                                   << 
 62 }                                                  56 }
 63                                                    57 
 64 std::ostream& operator<< (std::ostream& os, G4 <<  58 G4VVisPrim & G4Text::operator = (const G4VVisPrim &from) {
 65 {                                              <<  59   return G4VVisPrim::operator = (from);
 66   if (layout == G4Text::left) os << "left";    <<  60 }
 67   if (layout == G4Text::centre) os << "centre" <<  61 
 68   if (layout == G4Text::right) os << "right";  <<  62 G4VMarker & G4Text::operator = (const G4VMarker &from) {
 69   return os;                                   <<  63   return G4VMarker::operator = (from);
                                                   >>  64 }
                                                   >>  65 
                                                   >>  66 G4Text & G4Text::operator = (const G4Text &from) {
                                                   >>  67   if (&from == this) return *this;
                                                   >>  68   G4VMarker::operator = (from);
                                                   >>  69   fText    = from.fText;
                                                   >>  70   fLayout  = from.fLayout;
                                                   >>  71   fXOffset = from.fXOffset;
                                                   >>  72   fYOffset = from.fYOffset;
                                                   >>  73   return *this;
 70 }                                                  74 }
 71                                                    75