Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4VGraphicsScene.hh,v 1.5 2005/11/10 15:39:16 allison Exp $ >> 25 // GEANT4 tag $Name: geant4-08-00-patch-01 $ 27 // John Allison 19th July 1996 26 // John Allison 19th July 1996 28 // 27 // 29 // Class Description: 28 // Class Description: 30 // Abstract interface class for a graphics sce 29 // Abstract interface class for a graphics scene handler. 31 // It is a minimal scene handler for the GEANT 30 // It is a minimal scene handler for the GEANT4 kernel. 32 // See G4VSceneHandler for a fuller descriptio 31 // See G4VSceneHandler for a fuller description. G4VSceneHandler is 33 // the full abstract interface to graphics sys 32 // the full abstract interface to graphics systems. 34 33 35 #ifndef G4VGRAPHICSSCENE_HH 34 #ifndef G4VGRAPHICSSCENE_HH 36 #define G4VGRAPHICSSCENE_HH 35 #define G4VGRAPHICSSCENE_HH 37 36 38 #include "globals.hh" << 39 #include "G4Transform3D.hh" << 40 << 41 class G4VisAttributes; 37 class G4VisAttributes; 42 class G4VSolid; 38 class G4VSolid; 43 class G4Box; 39 class G4Box; 44 class G4Cons; 40 class G4Cons; 45 class G4Orb; << 46 class G4Para; << 47 class G4Torus; << 48 class G4Trap; << 49 class G4Trd; << 50 class G4Tubs; 41 class G4Tubs; >> 42 class G4Trd; >> 43 class G4Trap; 51 class G4Sphere; 44 class G4Sphere; 52 << 53 class G4Ellipsoid; 45 class G4Ellipsoid; >> 46 class G4Para; >> 47 class G4Torus; >> 48 class G4PhysicalVolumeModel; 54 class G4Polycone; 49 class G4Polycone; 55 class G4Polyhedra; 50 class G4Polyhedra; 56 class G4TessellatedSolid; << 57 << 58 class G4PhysicalVolumeModel; << 59 class G4VTrajectory; 51 class G4VTrajectory; 60 class G4VHit; 52 class G4VHit; 61 class G4VDigi; << 62 template <typename T> class G4THitsMap; << 63 class G4Polyline; 53 class G4Polyline; >> 54 class G4Scale; 64 class G4Text; 55 class G4Text; 65 class G4Circle; 56 class G4Circle; 66 class G4Square; 57 class G4Square; 67 class G4Polymarker; 58 class G4Polymarker; 68 class G4Polyhedron; 59 class G4Polyhedron; 69 class G4VisExtent; << 60 class G4NURBS; 70 class G4StatDouble; << 61 71 class G4Mesh; << 62 #include "G4Transform3D.hh" 72 class G4Plotter; << 73 63 74 class G4VGraphicsScene { 64 class G4VGraphicsScene { 75 65 76 public: // With description 66 public: // With description 77 67 78 G4VGraphicsScene(); << 79 virtual ~G4VGraphicsScene(); << 80 << 81 //////////////////////////////////////////// 68 /////////////////////////////////////////////////////////////////// 82 // Methods for adding solids to the scene ha 69 // Methods for adding solids to the scene handler. They 83 // must always be called in the triplet PreA 70 // must always be called in the triplet PreAddSolid, AddSolid and 84 // PostAddSolid. The transformation and vis 71 // PostAddSolid. The transformation and visualization attributes 85 // must be set by the call to PreAddSolid. 72 // must be set by the call to PreAddSolid. A possible default 86 // implementation is to request the solid to 73 // implementation is to request the solid to provide a G4Polyhedron 87 // or similar primitive - see, for example, 74 // or similar primitive - see, for example, G4VSceneHandler in the 88 // Visualization Category. 75 // Visualization Category. 89 76 90 virtual void PreAddSolid (const G4Transform3 77 virtual void PreAddSolid (const G4Transform3D& objectTransformation, 91 const G4VisAttribu << 78 const G4VisAttributes& visAttribs) = 0; 92 // objectTransformation is the transformatio 79 // objectTransformation is the transformation in the world 93 // coordinate system of the object about to 80 // coordinate system of the object about to be added, and 94 // visAttribs is its visualization attribute 81 // visAttribs is its visualization attributes. 95 82 96 virtual void PostAddSolid () = 0; 83 virtual void PostAddSolid () = 0; 97 84 98 // From geometry/solids/CSG << 99 virtual void AddSolid (const G4Box&) = 85 virtual void AddSolid (const G4Box&) = 0; 100 virtual void AddSolid (const G4Cons&) = 86 virtual void AddSolid (const G4Cons&) = 0; 101 virtual void AddSolid (const G4Orb&) = << 87 virtual void AddSolid (const G4Tubs&) = 0; 102 virtual void AddSolid (const G4Para&) = << 88 virtual void AddSolid (const G4Trd&) = 0; >> 89 virtual void AddSolid (const G4Trap&) = 0; 103 virtual void AddSolid (const G4Sphere&) = 90 virtual void AddSolid (const G4Sphere&) = 0; >> 91 virtual void AddSolid (const G4Para&) = 0; 104 virtual void AddSolid (const G4Torus&) = 92 virtual void AddSolid (const G4Torus&) = 0; 105 virtual void AddSolid (const G4Trap&) = << 93 virtual void AddSolid (const G4Polycone&) = 0; 106 virtual void AddSolid (const G4Trd&) = << 94 virtual void AddSolid (const G4Polyhedra&) = 0; 107 virtual void AddSolid (const G4Tubs&) = << 95 virtual void AddSolid (const G4VSolid&) = 0; // For solids not above. 108 << 109 // From geometry/solids/specific << 110 virtual void AddSolid (const G4Ellipsoid&) << 111 virtual void AddSolid (const G4Polycone&) << 112 virtual void AddSolid (const G4Polyhedra&) << 113 virtual void AddSolid (const G4TessellatedSo << 114 << 115 // For solids not above << 116 virtual void AddSolid (const G4VSolid&) = 0; << 117 96 118 //////////////////////////////////////////// 97 /////////////////////////////////////////////////////////////////// 119 // Methods for adding "compound" GEANT4 obje 98 // Methods for adding "compound" GEANT4 objects to the scene 120 // handler. These methods may either (a) in 99 // handler. These methods may either (a) invoke "user code" that 121 // uses the "user interface", G4VVisManager 100 // uses the "user interface", G4VVisManager (see, for example, 122 // G4VSceneHandler in the Visualization Cate 101 // G4VSceneHandler in the Visualization Category, which for 123 // trajectories uses G4VTrajectory::DrawTraj 102 // trajectories uses G4VTrajectory::DrawTrajectory, via 124 // G4TrajectoriesModel in the Modeling Categ 103 // G4TrajectoriesModel in the Modeling Category) or (b) invoke 125 // AddPrimitives below (between calls to Beg 104 // AddPrimitives below (between calls to Begin/EndPrimitives) or (c) 126 // use graphics-system-specific code or (d) 105 // use graphics-system-specific code or (d) any combination of the 127 // above. 106 // above. 128 107 129 virtual void AddCompound (const G4VTrajector << 108 virtual void AddCompound (const G4VTrajectory&) = 0; 130 virtual void AddCompound (const G4VHit&) << 109 virtual void AddCompound (const G4VHit&) = 0; 131 virtual void AddCompound (const G4VDigi&) << 132 virtual void AddCompound (const G4THitsMap<G << 133 virtual void AddCompound (const G4THitsMap<G << 134 virtual void AddCompound (const G4Mesh&) << 135 110 136 //////////////////////////////////////////// 111 /////////////////////////////////////////////////////////////////// 137 // Methods for adding graphics primitives to 112 // Methods for adding graphics primitives to the scene handler. A 138 // sequence of calls to AddPrimitive must be 113 // sequence of calls to AddPrimitive must be sandwiched between 139 // calls to BeginPrimitives and EndPrimitive 114 // calls to BeginPrimitives and EndPrimitives. A sequence is any 140 // number of calls that have the same transf << 115 // number of calls the have the same transformation. 141 116 142 virtual void BeginPrimitives 117 virtual void BeginPrimitives 143 (const G4Transform3D& objectTransformation = 118 (const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 144 // objectTransformation is the transformatio 119 // objectTransformation is the transformation in the world 145 // coordinate system of the object about to 120 // coordinate system of the object about to be added. 146 121 147 virtual void EndPrimitives () = 0; 122 virtual void EndPrimitives () = 0; 148 123 149 virtual void BeginPrimitives2D << 150 (const G4Transform3D& objectTransformation = << 151 << 152 virtual void EndPrimitives2D () = 0; << 153 // The x,y coordinates of the primitives pas << 154 // intrepreted as screen coordinates, -1 < x << 155 // z-coordinate is ignored. << 156 << 157 virtual void AddPrimitive (const G4Polyline& 124 virtual void AddPrimitive (const G4Polyline&) = 0; >> 125 virtual void AddPrimitive (const G4Scale&) = 0; 158 virtual void AddPrimitive (const G4Text&) 126 virtual void AddPrimitive (const G4Text&) = 0; 159 virtual void AddPrimitive (const G4Circle&) 127 virtual void AddPrimitive (const G4Circle&) = 0; 160 virtual void AddPrimitive (const G4Square&) 128 virtual void AddPrimitive (const G4Square&) = 0; 161 virtual void AddPrimitive (const G4Polymarke 129 virtual void AddPrimitive (const G4Polymarker&) = 0; 162 virtual void AddPrimitive (const G4Polyhedro 130 virtual void AddPrimitive (const G4Polyhedron&) = 0; 163 virtual void AddPrimitive (const G4Plotter&) << 131 virtual void AddPrimitive (const G4NURBS&) = 0; 164 << 132 165 virtual const G4VisExtent& GetExtent() const << 133 /////////////////////////////////////////////////////////////////// 166 // The concrete class should overload this o << 134 // Special functions for particular models. 167 // See G4VScenHandler for example. << 135 >> 136 virtual void EstablishSpecials (G4PhysicalVolumeModel&) {} >> 137 // Used to establish any special relationships between scene and >> 138 // this particular type of model - non-pure, i.e., no requirement to >> 139 // implement. See G4PhysicalVolumeModel.hh for details. >> 140 >> 141 virtual void DecommissionSpecials (G4PhysicalVolumeModel&) {} >> 142 // Used to reverse the effect of EstablishSpecials, if required. 168 143 169 }; 144 }; 170 145 171 #endif 146 #endif 172 147