Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/graphics_reps/include/G4SceneTreeItem.hh

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Diff markup

Differences between /graphics_reps/include/G4SceneTreeItem.hh (Version 11.3.0) and /graphics_reps/include/G4SceneTreeItem.hh (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27                                                    27 
 28 #ifndef G4SceneTreeItem_hh                         28 #ifndef G4SceneTreeItem_hh
 29 #define G4SceneTreeItem_hh                         29 #define G4SceneTreeItem_hh
 30                                                    30 
 31 #include "G4AttDef.hh"                             31 #include "G4AttDef.hh"
 32 #include "G4AttValue.hh"                           32 #include "G4AttValue.hh"
 33 #include "G4VisAttributes.hh"                      33 #include "G4VisAttributes.hh"
 34 #include "globals.hh"                              34 #include "globals.hh"
 35                                                    35 
 36 #include <list>                                    36 #include <list>
 37 #include <map>                                     37 #include <map>
 38 #include <vector>                                  38 #include <vector>
 39                                                    39 
 40 class G4SceneTreeItem                              40 class G4SceneTreeItem
 41 {                                                  41 {
 42   public:                                          42   public:
 43     // A ghost is a touchable we know to be th     43     // A ghost is a touchable we know to be there but know only its path
 44     enum Type                                      44     enum Type
 45     {                                              45     {
 46       unidentified,                                46       unidentified,
 47       root,                                        47       root,
 48       model,                                       48       model,
 49       pvmodel,  // Physical Volume model - spe     49       pvmodel,  // Physical Volume model - special case 
 50       ghost,                                       50       ghost,
 51       touchable                                    51       touchable
 52     };                                             52     };
 53                                                    53 
 54     explicit G4SceneTreeItem(Type type = unide     54     explicit G4SceneTreeItem(Type type = unidentified) { fType = type; }
 55     ~G4SceneTreeItem() = default;                  55     ~G4SceneTreeItem() = default;
 56                                                    56 
 57     // Copy contructor copies the whole tree,      57     // Copy contructor copies the whole tree, i.e., children and all descendants
 58     G4SceneTreeItem(const G4SceneTreeItem&) =      58     G4SceneTreeItem(const G4SceneTreeItem&) = default;
 59                                                    59 
 60     // Assigns the whole tree, i.e., children      60     // Assigns the whole tree, i.e., children and all descendants
 61     G4SceneTreeItem& operator= (const G4SceneT     61     G4SceneTreeItem& operator= (const G4SceneTreeItem&) = default;
 62                                                    62 
 63     // Access functions                            63     // Access functions
 64                                                    64 
 65     Type GetType() const { return fType; }         65     Type GetType() const { return fType; }
 66     const G4String& GetTypeString() const { re     66     const G4String& GetTypeString() const { return fTypeMap[fType]; }
 67     void SetType(Type type) { fType = type; }      67     void SetType(Type type) { fType = type; }
 68                                                    68 
 69     const G4String& GetPVPath() const { return     69     const G4String& GetPVPath() const { return fPVPath; }
 70     void SetPVPath(const G4String& PVPath) { f     70     void SetPVPath(const G4String& PVPath) { fPVPath = PVPath; }
 71                                                    71 
 72     const G4String& GetDescription() const { r     72     const G4String& GetDescription() const { return fDescription; }
 73     void SetDescription(const G4String& descri     73     void SetDescription(const G4String& description) { fDescription = description; }
 74                                                    74 
 75     const G4String& GetModelType() const { ret     75     const G4String& GetModelType() const { return fModelType; }
 76     void SetModelType(const G4String& modelTyp     76     void SetModelType(const G4String& modelType) { fModelType = modelType; }
 77                                                    77 
 78     const G4String& GetModelDescription() cons     78     const G4String& GetModelDescription() const { return fModelDescription; }
 79     void SetModelDescription(const G4String& m     79     void SetModelDescription(const G4String& modelDescription)
 80     { fModelDescription = modelDescription; }  <<  80     {
 81                                                <<  81       fModelDescription = modelDescription;
 82     const G4String& GetFurtherInfo() const { r <<  82     }
 83     void SetFurtherInfo(const G4String& furthe << 
 84     { fFurtherInfo = furtherInfo; }            << 
 85                                                    83 
 86     const std::map<G4String, G4AttDef>* GetAtt     84     const std::map<G4String, G4AttDef>* GetAttDefs() const { return fpAttDefs; }
 87     void SetAttDefs(const std::map<G4String, G     85     void SetAttDefs(const std::map<G4String, G4AttDef>* pAttDefs) { fpAttDefs = pAttDefs; };
 88                                                    86 
 89     std::vector<G4AttValue>* GetAttValues() co     87     std::vector<G4AttValue>* GetAttValues() const { return fpAttValues; }
 90     void SetAttValues(std::vector<G4AttValue>*     88     void SetAttValues(std::vector<G4AttValue>* pAttValues) { fpAttValues = pAttValues; }
 91                                                    89 
 92     const G4VisAttributes& GetVisAttributes()      90     const G4VisAttributes& GetVisAttributes() const { return fVisAttributes; }
 93     G4VisAttributes& AccessVisAttributes() { r     91     G4VisAttributes& AccessVisAttributes() { return fVisAttributes; }
 94     void SetVisAttributes(const G4VisAttribute     92     void SetVisAttributes(const G4VisAttributes& visAtts) { fVisAttributes = visAtts; }
 95                                                    93 
 96     const std::list<G4SceneTreeItem>& GetChild     94     const std::list<G4SceneTreeItem>& GetChildren() const { return fChildren; }
 97     // Insert item at - or rather, just before     95     // Insert item at - or rather, just before - pos
 98     std::list<G4SceneTreeItem>::iterator Inser     96     std::list<G4SceneTreeItem>::iterator InsertChild(std::list<G4SceneTreeItem>::iterator pos,
 99                                                    97                                                      const G4SceneTreeItem& item)
100     {                                              98     {
101       return fChildren.insert(pos, item);          99       return fChildren.insert(pos, item);
102     }                                             100     }
103     std::list<G4SceneTreeItem>& AccessChildren    101     std::list<G4SceneTreeItem>& AccessChildren() { return fChildren; }
104                                                   102 
105     G4bool IsExpanded() const         { return    103     G4bool IsExpanded() const         { return fExpanded; }
106     void SetExpanded(G4bool expanded) { fExpan    104     void SetExpanded(G4bool expanded) { fExpanded = expanded; }
107                                                   105 
108     // Utility functions                          106     // Utility functions
109                                                   107 
110     // Reset visibility of all objects to fals    108     // Reset visibility of all objects to false - visible objects will then set to true
111     void ResetVisibility();                       109     void ResetVisibility();
112                                                   110 
113     // If found, returns "true" and places ite    111     // If found, returns "true" and places iterator in foundIter
114     G4bool FindTouchableFromRoot(const G4Strin    112     G4bool FindTouchableFromRoot(const G4String& fullPathString,
115                                  std::list<G4S    113                                  std::list<G4SceneTreeItem>::iterator& foundIter);
116                                                   114 
117     // Dump single item, i.e., ignore any chil    115     // Dump single item, i.e., ignore any children
118     void DumpSingleItem(std::ostream&, G4int v    116     void DumpSingleItem(std::ostream&, G4int verbosity = 0) const;
119                                                   117 
120     // Dump whole tree                            118     // Dump whole tree
121     void DumpTree(std::ostream&, G4int verbosi    119     void DumpTree(std::ostream&, G4int verbosity = 0) const;
122                                                   120 
123   private:                                        121   private:
124     Type fType = unidentified;                    122     Type fType = unidentified;
125     static std::map<Type, G4String> fTypeMap;     123     static std::map<Type, G4String> fTypeMap;
126     G4String fDescription;                        124     G4String fDescription;
127     G4String fModelType = "none";                 125     G4String fModelType = "none";
128     G4String fModelDescription;                   126     G4String fModelDescription;
129     G4String fFurtherInfo;  // Intended for a  << 
130     G4String fPVPath;                             127     G4String fPVPath;
131     G4VisAttributes fVisAttributes;               128     G4VisAttributes fVisAttributes;
132     const std::map<G4String, G4AttDef>* fpAttD    129     const std::map<G4String, G4AttDef>* fpAttDefs = nullptr;
133     std::vector<G4AttValue>* fpAttValues = nul    130     std::vector<G4AttValue>* fpAttValues = nullptr;
134     std::list<G4SceneTreeItem> fChildren;         131     std::list<G4SceneTreeItem> fChildren;
135     G4bool fExpanded = true;                      132     G4bool fExpanded = true;
136 };                                                133 };
137                                                   134 
138 #endif  // G4SceneTreeItem_hh                     135 #endif  // G4SceneTreeItem_hh
139                                                   136