Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/graphics_reps/include/G4SceneTreeItem.hh

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Diff markup

Differences between /graphics_reps/include/G4SceneTreeItem.hh (Version 11.3.0) and /graphics_reps/include/G4SceneTreeItem.hh (Version 10.2.p3)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27                                                   
 28 #ifndef G4SceneTreeItem_hh                        
 29 #define G4SceneTreeItem_hh                        
 30                                                   
 31 #include "G4AttDef.hh"                            
 32 #include "G4AttValue.hh"                          
 33 #include "G4VisAttributes.hh"                     
 34 #include "globals.hh"                             
 35                                                   
 36 #include <list>                                   
 37 #include <map>                                    
 38 #include <vector>                                 
 39                                                   
 40 class G4SceneTreeItem                             
 41 {                                                 
 42   public:                                         
 43     // A ghost is a touchable we know to be th    
 44     enum Type                                     
 45     {                                             
 46       unidentified,                               
 47       root,                                       
 48       model,                                      
 49       pvmodel,  // Physical Volume model - spe    
 50       ghost,                                      
 51       touchable                                   
 52     };                                            
 53                                                   
 54     explicit G4SceneTreeItem(Type type = unide    
 55     ~G4SceneTreeItem() = default;                 
 56                                                   
 57     // Copy contructor copies the whole tree,     
 58     G4SceneTreeItem(const G4SceneTreeItem&) =     
 59                                                   
 60     // Assigns the whole tree, i.e., children     
 61     G4SceneTreeItem& operator= (const G4SceneT    
 62                                                   
 63     // Access functions                           
 64                                                   
 65     Type GetType() const { return fType; }        
 66     const G4String& GetTypeString() const { re    
 67     void SetType(Type type) { fType = type; }     
 68                                                   
 69     const G4String& GetPVPath() const { return    
 70     void SetPVPath(const G4String& PVPath) { f    
 71                                                   
 72     const G4String& GetDescription() const { r    
 73     void SetDescription(const G4String& descri    
 74                                                   
 75     const G4String& GetModelType() const { ret    
 76     void SetModelType(const G4String& modelTyp    
 77                                                   
 78     const G4String& GetModelDescription() cons    
 79     void SetModelDescription(const G4String& m    
 80     { fModelDescription = modelDescription; }     
 81                                                   
 82     const G4String& GetFurtherInfo() const { r    
 83     void SetFurtherInfo(const G4String& furthe    
 84     { fFurtherInfo = furtherInfo; }               
 85                                                   
 86     const std::map<G4String, G4AttDef>* GetAtt    
 87     void SetAttDefs(const std::map<G4String, G    
 88                                                   
 89     std::vector<G4AttValue>* GetAttValues() co    
 90     void SetAttValues(std::vector<G4AttValue>*    
 91                                                   
 92     const G4VisAttributes& GetVisAttributes()     
 93     G4VisAttributes& AccessVisAttributes() { r    
 94     void SetVisAttributes(const G4VisAttribute    
 95                                                   
 96     const std::list<G4SceneTreeItem>& GetChild    
 97     // Insert item at - or rather, just before    
 98     std::list<G4SceneTreeItem>::iterator Inser    
 99                                                   
100     {                                             
101       return fChildren.insert(pos, item);         
102     }                                             
103     std::list<G4SceneTreeItem>& AccessChildren    
104                                                   
105     G4bool IsExpanded() const         { return    
106     void SetExpanded(G4bool expanded) { fExpan    
107                                                   
108     // Utility functions                          
109                                                   
110     // Reset visibility of all objects to fals    
111     void ResetVisibility();                       
112                                                   
113     // If found, returns "true" and places ite    
114     G4bool FindTouchableFromRoot(const G4Strin    
115                                  std::list<G4S    
116                                                   
117     // Dump single item, i.e., ignore any chil    
118     void DumpSingleItem(std::ostream&, G4int v    
119                                                   
120     // Dump whole tree                            
121     void DumpTree(std::ostream&, G4int verbosi    
122                                                   
123   private:                                        
124     Type fType = unidentified;                    
125     static std::map<Type, G4String> fTypeMap;     
126     G4String fDescription;                        
127     G4String fModelType = "none";                 
128     G4String fModelDescription;                   
129     G4String fFurtherInfo;  // Intended for a     
130     G4String fPVPath;                             
131     G4VisAttributes fVisAttributes;               
132     const std::map<G4String, G4AttDef>* fpAttD    
133     std::vector<G4AttValue>* fpAttValues = nul    
134     std::list<G4SceneTreeItem> fChildren;         
135     G4bool fExpanded = true;                      
136 };                                                
137                                                   
138 #endif  // G4SceneTreeItem_hh                     
139