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Geant4/global/management/src/G4Physics2DVector.cc

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Differences between /global/management/src/G4Physics2DVector.cc (Version 11.3.0) and /global/management/src/G4Physics2DVector.cc (Version 11.1.3)


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 25 //                                                 25 //
 26 // G4Physics2DVector class implementation          26 // G4Physics2DVector class implementation
 27 //                                                 27 //
 28 // Author: Vladimir Ivanchenko, 25.09.2011         28 // Author: Vladimir Ivanchenko, 25.09.2011
 29 // -------------------------------------------     29 // --------------------------------------------------------------------
 30                                                    30 
 31 #include <iomanip>                                 31 #include <iomanip>
 32                                                    32 
 33 #include "G4Physics2DVector.hh"                    33 #include "G4Physics2DVector.hh"
 34                                                    34 
 35 // -------------------------------------------     35 // --------------------------------------------------------------
 36                                                    36 
 37 G4Physics2DVector::G4Physics2DVector() { Prepa     37 G4Physics2DVector::G4Physics2DVector() { PrepareVectors(); }
 38                                                    38 
 39 // -------------------------------------------     39 // --------------------------------------------------------------
 40                                                    40 
 41 G4Physics2DVector::G4Physics2DVector(std::size     41 G4Physics2DVector::G4Physics2DVector(std::size_t nx, std::size_t ny)
 42 {                                                  42 {
 43   if(nx < 2 || ny < 2)                             43   if(nx < 2 || ny < 2)
 44   {                                                44   {
 45     G4ExceptionDescription ed;                     45     G4ExceptionDescription ed;
 46     ed << "G4Physics2DVector is too short: nx=     46     ed << "G4Physics2DVector is too short: nx= " << nx << " numy= " << ny;
 47     G4Exception("G4Physics2DVector::G4Physics2     47     G4Exception("G4Physics2DVector::G4Physics2DVector()", "glob03",
 48                 FatalException, ed, "Both leng     48                 FatalException, ed, "Both lengths should be above 1");
 49   }                                                49   }
 50   numberOfXNodes = nx;                             50   numberOfXNodes = nx;
 51   numberOfYNodes = ny;                             51   numberOfYNodes = ny;
 52   PrepareVectors();                                52   PrepareVectors();
 53 }                                                  53 }
 54                                                    54 
 55 // -------------------------------------------     55 // --------------------------------------------------------------
 56                                                    56 
 57 G4Physics2DVector::~G4Physics2DVector() { Clea     57 G4Physics2DVector::~G4Physics2DVector() { ClearVectors(); }
 58                                                    58 
 59 // -------------------------------------------     59 // --------------------------------------------------------------
 60                                                    60 
 61 G4Physics2DVector::G4Physics2DVector(const G4P     61 G4Physics2DVector::G4Physics2DVector(const G4Physics2DVector& right)
 62 {                                                  62 {
 63   type = right.type;                               63   type = right.type;
 64                                                    64 
 65   numberOfXNodes = right.numberOfXNodes;           65   numberOfXNodes = right.numberOfXNodes;
 66   numberOfYNodes = right.numberOfYNodes;           66   numberOfYNodes = right.numberOfYNodes;
 67                                                    67 
 68   verboseLevel = right.verboseLevel;               68   verboseLevel = right.verboseLevel;
 69   useBicubic   = right.useBicubic;                 69   useBicubic   = right.useBicubic;
 70                                                    70 
 71   xVector = right.xVector;                         71   xVector = right.xVector;
 72   yVector = right.yVector;                         72   yVector = right.yVector;
 73                                                    73 
 74   PrepareVectors();                                74   PrepareVectors();
 75   CopyData(right);                                 75   CopyData(right);
 76 }                                                  76 }
 77                                                    77 
 78 // -------------------------------------------     78 // --------------------------------------------------------------
 79                                                    79 
 80 G4Physics2DVector& G4Physics2DVector::operator     80 G4Physics2DVector& G4Physics2DVector::operator=(const G4Physics2DVector& right)
 81 {                                                  81 {
 82   if(&right == this)                               82   if(&right == this)
 83   {                                                83   {
 84     return *this;                                  84     return *this;
 85   }                                                85   }
 86   ClearVectors();                                  86   ClearVectors();
 87                                                    87 
 88   type = right.type;                               88   type = right.type;
 89                                                    89 
 90   numberOfXNodes = right.numberOfXNodes;           90   numberOfXNodes = right.numberOfXNodes;
 91   numberOfYNodes = right.numberOfYNodes;           91   numberOfYNodes = right.numberOfYNodes;
 92                                                    92 
 93   verboseLevel = right.verboseLevel;               93   verboseLevel = right.verboseLevel;
 94   useBicubic   = right.useBicubic;                 94   useBicubic   = right.useBicubic;
 95                                                    95 
 96   PrepareVectors();                                96   PrepareVectors();
 97   CopyData(right);                                 97   CopyData(right);
 98                                                    98 
 99   return *this;                                    99   return *this;
100 }                                                 100 }
101                                                   101 
102 // -------------------------------------------    102 // --------------------------------------------------------------
103                                                   103 
104 void G4Physics2DVector::PrepareVectors()          104 void G4Physics2DVector::PrepareVectors()
105 {                                                 105 {
106   xVector.resize(numberOfXNodes, 0.);             106   xVector.resize(numberOfXNodes, 0.);
107   yVector.resize(numberOfYNodes, 0.);             107   yVector.resize(numberOfYNodes, 0.);
108   value.resize(numberOfYNodes);                   108   value.resize(numberOfYNodes);
109   for(std::size_t j = 0; j < numberOfYNodes; +    109   for(std::size_t j = 0; j < numberOfYNodes; ++j)
110   {                                               110   {
111     value[j] = new G4PV2DDataVector(numberOfXN    111     value[j] = new G4PV2DDataVector(numberOfXNodes, 0.);
112   }                                               112   }
113 }                                                 113 }
114                                                   114 
115 // -------------------------------------------    115 // --------------------------------------------------------------
116                                                   116 
117 void G4Physics2DVector::ClearVectors()            117 void G4Physics2DVector::ClearVectors()
118 {                                                 118 {
119   for(std::size_t j = 0; j < numberOfYNodes; +    119   for(std::size_t j = 0; j < numberOfYNodes; ++j)
120   {                                               120   {
121     delete value[j];                              121     delete value[j];
122   }                                               122   }
123 }                                                 123 }
124                                                   124 
125 // -------------------------------------------    125 // --------------------------------------------------------------
126                                                   126 
127 void G4Physics2DVector::CopyData(const G4Physi    127 void G4Physics2DVector::CopyData(const G4Physics2DVector& right)
128 {                                                 128 {
129   for(std::size_t i = 0; i < numberOfXNodes; +    129   for(std::size_t i = 0; i < numberOfXNodes; ++i)
130   {                                               130   {
131     xVector[i] = right.xVector[i];                131     xVector[i] = right.xVector[i];
132   }                                               132   }
133   for(std::size_t j = 0; j < numberOfYNodes; +    133   for(std::size_t j = 0; j < numberOfYNodes; ++j)
134   {                                               134   {
135     yVector[j]           = right.yVector[j];      135     yVector[j]           = right.yVector[j];
136     G4PV2DDataVector* v0 = right.value[j];        136     G4PV2DDataVector* v0 = right.value[j];
137     for(std::size_t i = 0; i < numberOfXNodes;    137     for(std::size_t i = 0; i < numberOfXNodes; ++i)
138     {                                             138     {
139       PutValue(i, j, (*v0)[i]);                   139       PutValue(i, j, (*v0)[i]);
140     }                                             140     }
141   }                                               141   }
142 }                                                 142 }
143                                                   143 
144 // -------------------------------------------    144 // --------------------------------------------------------------
145                                                   145 
146 G4double G4Physics2DVector::Value(G4double xx,    146 G4double G4Physics2DVector::Value(G4double xx, G4double yy, std::size_t& idx,
147                                   std::size_t&    147                                   std::size_t& idy) const
148 {                                                 148 {
149   // no interpolation outside the table           149   // no interpolation outside the table
150   const G4double x =                              150   const G4double x =
151     std::min(std::max(xx, xVector[0]), xVector    151     std::min(std::max(xx, xVector[0]), xVector[numberOfXNodes - 1]);
152   const G4double y =                              152   const G4double y =
153     std::min(std::max(yy, yVector[0]), yVector    153     std::min(std::max(yy, yVector[0]), yVector[numberOfYNodes - 1]);
154                                                   154 
155   // find bins                                    155   // find bins
156   idx = FindBinLocationX(x, idx);                 156   idx = FindBinLocationX(x, idx);
157   idy = FindBinLocationY(y, idy);                 157   idy = FindBinLocationY(y, idy);
158                                                   158 
159   // interpolate                                  159   // interpolate
160   if(useBicubic)                                  160   if(useBicubic)
161   {                                               161   {
162     return BicubicInterpolation(x, y, idx, idy    162     return BicubicInterpolation(x, y, idx, idy);
163   }                                               163   }
164                                                   164   
165   const G4double x1  = xVector[idx];              165   const G4double x1  = xVector[idx];
166   const G4double x2  = xVector[idx + 1];          166   const G4double x2  = xVector[idx + 1];
167   const G4double y1  = yVector[idy];              167   const G4double y1  = yVector[idy];
168   const G4double y2  = yVector[idy + 1];          168   const G4double y2  = yVector[idy + 1];
169   const G4double v11 = GetValue(idx, idy);        169   const G4double v11 = GetValue(idx, idy);
170   const G4double v12 = GetValue(idx + 1, idy);    170   const G4double v12 = GetValue(idx + 1, idy);
171   const G4double v21 = GetValue(idx, idy + 1);    171   const G4double v21 = GetValue(idx, idy + 1);
172   const G4double v22 = GetValue(idx + 1, idy +    172   const G4double v22 = GetValue(idx + 1, idy + 1);
173   return ((y2 - y) * (v11 * (x2 - x) + v12 * (    173   return ((y2 - y) * (v11 * (x2 - x) + v12 * (x - x1)) +
174           ((y - y1) * (v21 * (x2 - x) + v22 *     174           ((y - y1) * (v21 * (x2 - x) + v22 * (x - x1)))) /
175          ((x2 - x1) * (y2 - y1));                 175          ((x2 - x1) * (y2 - y1));
176                                                   176  
177 }                                                 177 }
178                                                   178 
179 // -------------------------------------------    179 // --------------------------------------------------------------
180                                                   180 
181 G4double G4Physics2DVector::BicubicInterpolati    181 G4double G4Physics2DVector::BicubicInterpolation(const G4double x,
182                                                   182                                                  const G4double y,
183                                                   183                                                  const std::size_t idx,
184                                                   184                                                  const std::size_t idy) const
185 {                                                 185 {
186   // Bicubic interpolation according to           186   // Bicubic interpolation according to
187   // 1. H.M. Antia, "Numerical Methods for Sci    187   // 1. H.M. Antia, "Numerical Methods for Scientists and Engineers",
188   //    MGH, 1991.                                188   //    MGH, 1991.
189   // 2. W.H. Press et al., "Numerical recipes.    189   // 2. W.H. Press et al., "Numerical recipes. The Art of Scientific
190   //    Computing", Cambridge University Press    190   //    Computing", Cambridge University Press, 2007.
191   const G4double x1 = xVector[idx];               191   const G4double x1 = xVector[idx];
192   const G4double x2 = xVector[idx + 1];           192   const G4double x2 = xVector[idx + 1];
193   const G4double y1 = yVector[idy];               193   const G4double y1 = yVector[idy];
194   const G4double y2 = yVector[idy + 1];           194   const G4double y2 = yVector[idy + 1];
195   const G4double f1 = GetValue(idx, idy);         195   const G4double f1 = GetValue(idx, idy);
196   const G4double f2 = GetValue(idx + 1, idy);     196   const G4double f2 = GetValue(idx + 1, idy);
197   const G4double f3 = GetValue(idx + 1, idy +     197   const G4double f3 = GetValue(idx + 1, idy + 1);
198   const G4double f4 = GetValue(idx, idy + 1);     198   const G4double f4 = GetValue(idx, idy + 1);
199                                                   199 
200   const G4double dx = x2 - x1;                    200   const G4double dx = x2 - x1;
201   const G4double dy = y2 - y1;                    201   const G4double dy = y2 - y1;
202                                                   202 
203   const G4double h1 = (x - x1) / dx;              203   const G4double h1 = (x - x1) / dx;
204   const G4double h2 = (y - y1) / dy;              204   const G4double h2 = (y - y1) / dy;
205                                                   205 
206   const G4double h12 = h1 * h1;                   206   const G4double h12 = h1 * h1;
207   const G4double h13 = h12 * h1;                  207   const G4double h13 = h12 * h1;
208   const G4double h22 = h2 * h2;                   208   const G4double h22 = h2 * h2;
209   const G4double h23 = h22 * h2;                  209   const G4double h23 = h22 * h2;
210                                                   210 
211   // Three derivatives at each of four points     211   // Three derivatives at each of four points (1-4) defining the
212   // subregion are computed by numerical cente    212   // subregion are computed by numerical centered differencing from
213   // the functional values already tabulated o    213   // the functional values already tabulated on the grid.
214                                                   214 
215   const G4double f1x = DerivativeX(idx, idy, d    215   const G4double f1x = DerivativeX(idx, idy, dx);
216   const G4double f2x = DerivativeX(idx + 1, id    216   const G4double f2x = DerivativeX(idx + 1, idy, dx);
217   const G4double f3x = DerivativeX(idx + 1, id    217   const G4double f3x = DerivativeX(idx + 1, idy + 1, dx);
218   const G4double f4x = DerivativeX(idx, idy +     218   const G4double f4x = DerivativeX(idx, idy + 1, dx);
219                                                   219 
220   const G4double f1y = DerivativeY(idx, idy, d    220   const G4double f1y = DerivativeY(idx, idy, dy);
221   const G4double f2y = DerivativeY(idx + 1, id    221   const G4double f2y = DerivativeY(idx + 1, idy, dy);
222   const G4double f3y = DerivativeY(idx + 1, id    222   const G4double f3y = DerivativeY(idx + 1, idy + 1, dy);
223   const G4double f4y = DerivativeY(idx, idy +     223   const G4double f4y = DerivativeY(idx, idy + 1, dy);
224                                                   224 
225   const G4double dxy  = dx * dy;                  225   const G4double dxy  = dx * dy;
226   const G4double f1xy = DerivativeXY(idx, idy,    226   const G4double f1xy = DerivativeXY(idx, idy, dxy);
227   const G4double f2xy = DerivativeXY(idx + 1,     227   const G4double f2xy = DerivativeXY(idx + 1, idy, dxy);
228   const G4double f3xy = DerivativeXY(idx + 1,     228   const G4double f3xy = DerivativeXY(idx + 1, idy + 1, dxy);
229   const G4double f4xy = DerivativeXY(idx, idy     229   const G4double f4xy = DerivativeXY(idx, idy + 1, dxy);
230                                                   230 
231   return f1 + f1y * h2 + (3 * (f4 - f1) - 2 *     231   return f1 + f1y * h2 + (3 * (f4 - f1) - 2 * f1y - f4y) * h22 +
232          (2 * (f1 - f4) + f1y + f4y) * h23 + f    232          (2 * (f1 - f4) + f1y + f4y) * h23 + f1x * h1 + f1xy * h1 * h2 +
233          (3 * (f4x - f1x) - 2 * f1xy - f4xy) *    233          (3 * (f4x - f1x) - 2 * f1xy - f4xy) * h1 * h22 +
234          (2 * (f1x - f4x) + f1xy + f4xy) * h1     234          (2 * (f1x - f4x) + f1xy + f4xy) * h1 * h23 +
235          (3 * (f2 - f1) - 2 * f1x - f2x) * h12    235          (3 * (f2 - f1) - 2 * f1x - f2x) * h12 +
236          (3 * f2y - 3 * f1y - 2 * f1xy - f2xy)    236          (3 * f2y - 3 * f1y - 2 * f1xy - f2xy) * h12 * h2 +
237          (9 * (f1 - f2 + f3 - f4) + 6 * f1x +     237          (9 * (f1 - f2 + f3 - f4) + 6 * f1x + 3 * f2x - 3 * f3x - 6 * f4x +
238           6 * f1y - 6 * f2y - 3 * f3y + 3 * f4    238           6 * f1y - 6 * f2y - 3 * f3y + 3 * f4y + 4 * f1xy + 2 * f2xy + f3xy +
239           2 * f4xy) *                             239           2 * f4xy) *
240            h12 * h22 +                            240            h12 * h22 +
241          (6 * (-f1 + f2 - f3 + f4) - 4 * f1x -    241          (6 * (-f1 + f2 - f3 + f4) - 4 * f1x - 2 * f2x + 2 * f3x + 4 * f4x -
242           3 * f1y + 3 * f2y + 3 * f3y - 3 * f4    242           3 * f1y + 3 * f2y + 3 * f3y - 3 * f4y - 2 * f1xy - f2xy - f3xy -
243           2 * f4xy) *                             243           2 * f4xy) *
244            h12 * h23 +                            244            h12 * h23 +
245          (2 * (f1 - f2) + f1x + f2x) * h13 +      245          (2 * (f1 - f2) + f1x + f2x) * h13 +
246          (2 * (f1y - f2y) + f1xy + f2xy) * h13    246          (2 * (f1y - f2y) + f1xy + f2xy) * h13 * h2 +
247          (6 * (-f1 + f2 - f3 + f4) + 3 * (-f1x    247          (6 * (-f1 + f2 - f3 + f4) + 3 * (-f1x - f2x + f3x + f4x) - 4 * f1y +
248           4 * f2y + 2 * f3y - 2 * f4y - 2 * f1    248           4 * f2y + 2 * f3y - 2 * f4y - 2 * f1xy - 2 * f2xy - f3xy - f4xy) *
249            h13 * h22 +                            249            h13 * h22 +
250          (4 * (f1 - f2 + f3 - f4) + 2 * (f1x +    250          (4 * (f1 - f2 + f3 - f4) + 2 * (f1x + f2x - f3x - f4x) +
251           2 * (f1y - f2y - f3y + f4y) + f1xy +    251           2 * (f1y - f2y - f3y + f4y) + f1xy + f2xy + f3xy + f4xy) *
252            h13 * h23;                             252            h13 * h23;
253 }                                                 253 }
254                                                   254 
255 // -------------------------------------------    255 // --------------------------------------------------------------
256                                                   256 
257 void G4Physics2DVector::PutVectors(const std::    257 void G4Physics2DVector::PutVectors(const std::vector<G4double>& vecX,
258                                    const std::    258                                    const std::vector<G4double>& vecY)
259 {                                                 259 {
260   ClearVectors();                                 260   ClearVectors();
261   std::size_t nx = vecX.size();                   261   std::size_t nx = vecX.size();
262   std::size_t ny = vecY.size();                   262   std::size_t ny = vecY.size();
263   if(nx < 2 || ny < 2)                            263   if(nx < 2 || ny < 2)
264   {                                               264   {
265     G4ExceptionDescription ed;                    265     G4ExceptionDescription ed;
266     ed << "G4Physics2DVector is too short: nx=    266     ed << "G4Physics2DVector is too short: nx= " << nx << " ny= " << ny;
267     G4Exception("G4Physics2DVector::PutVectors    267     G4Exception("G4Physics2DVector::PutVectors()", "glob03", FatalException, ed,
268                 "Both lengths should be above     268                 "Both lengths should be above 1");
269   }                                               269   }
270                                                   270 
271   numberOfXNodes = nx;                            271   numberOfXNodes = nx;
272   numberOfYNodes = ny;                            272   numberOfYNodes = ny;
273   PrepareVectors();                               273   PrepareVectors();
274   for(std::size_t i = 0; i < nx; ++i)             274   for(std::size_t i = 0; i < nx; ++i)
275   {                                               275   {
276     xVector[i] = vecX[i];                         276     xVector[i] = vecX[i];
277   }                                               277   }
278   for(std::size_t j = 0; j < ny; ++j)             278   for(std::size_t j = 0; j < ny; ++j)
279   {                                               279   {
280     yVector[j] = vecY[j];                         280     yVector[j] = vecY[j];
281   }                                               281   }
282 }                                                 282 }
283                                                   283 
284 // -------------------------------------------    284 // --------------------------------------------------------------
285                                                   285 
286 void G4Physics2DVector::Store(std::ofstream& o    286 void G4Physics2DVector::Store(std::ofstream& out) const
287 {                                                 287 {
288   // binning                                      288   // binning
289   G4long prec = out.precision();                  289   G4long prec = out.precision();
290   out << G4int(type) << " " << numberOfXNodes     290   out << G4int(type) << " " << numberOfXNodes << " " << numberOfYNodes
291       << G4endl;                                  291       << G4endl;
292   out << std::setprecision(8);                    292   out << std::setprecision(8);
293                                                   293 
294   // contents                                     294   // contents
295   for(std::size_t i = 0; i < numberOfXNodes -     295   for(std::size_t i = 0; i < numberOfXNodes - 1; ++i)
296   {                                               296   {
297     out << xVector[i] << " ";                     297     out << xVector[i] << " ";
298   }                                               298   }
299   out << xVector[numberOfXNodes - 1] << G4endl    299   out << xVector[numberOfXNodes - 1] << G4endl;
300   for(std::size_t j = 0; j < numberOfYNodes -     300   for(std::size_t j = 0; j < numberOfYNodes - 1; ++j)
301   {                                               301   {
302     out << yVector[j] << " ";                     302     out << yVector[j] << " ";
303   }                                               303   }
304   out << yVector[numberOfYNodes - 1] << G4endl    304   out << yVector[numberOfYNodes - 1] << G4endl;
305   for(std::size_t j = 0; j < numberOfYNodes; +    305   for(std::size_t j = 0; j < numberOfYNodes; ++j)
306   {                                               306   {
307     for(std::size_t i = 0; i < numberOfXNodes     307     for(std::size_t i = 0; i < numberOfXNodes - 1; ++i)
308     {                                             308     {
309       out << GetValue(i, j) << " ";               309       out << GetValue(i, j) << " ";
310     }                                             310     }
311     out << GetValue(numberOfXNodes - 1, j) <<     311     out << GetValue(numberOfXNodes - 1, j) << G4endl;
312   }                                               312   }
313   out.precision(prec);                            313   out.precision(prec);
314   out.close();                                    314   out.close();
315 }                                                 315 }
316                                                   316 
317 // -------------------------------------------    317 // --------------------------------------------------------------
318                                                   318 
319 G4bool G4Physics2DVector::Retrieve(std::ifstre    319 G4bool G4Physics2DVector::Retrieve(std::ifstream& in)
320 {                                                 320 {
321   // initialisation                               321   // initialisation
322   ClearVectors();                                 322   ClearVectors();
323                                                   323 
324   // binning                                      324   // binning
325   G4int k, nx, ny;                                325   G4int k, nx, ny;
326   in >> k >> nx >> ny;                            326   in >> k >> nx >> ny;
327   if(in.fail() || 2 > nx || 2 > ny || nx >= IN    327   if(in.fail() || 2 > nx || 2 > ny || nx >= INT_MAX || ny >= INT_MAX)
328   {                                               328   {
329     return false;                                 329     return false;
330   }                                               330   }
331   numberOfXNodes = nx;                            331   numberOfXNodes = nx;
332   numberOfYNodes = ny;                            332   numberOfYNodes = ny;
333   PrepareVectors();                               333   PrepareVectors();
334   type = G4PhysicsVectorType(k);                  334   type = G4PhysicsVectorType(k);
335                                                   335 
336   // contents                                     336   // contents
337   G4double val;                                   337   G4double val;
338   for(G4int i = 0; i < nx; ++i)                   338   for(G4int i = 0; i < nx; ++i)
339   {                                               339   {
340     in >> xVector[i];                             340     in >> xVector[i];
341     if(in.fail())                                 341     if(in.fail())
342     {                                             342     {
343       return false;                               343       return false;
344     }                                             344     }
345   }                                               345   }
346   for(G4int j = 0; j < ny; ++j)                   346   for(G4int j = 0; j < ny; ++j)
347   {                                               347   {
348     in >> yVector[j];                             348     in >> yVector[j];
349     if(in.fail())                                 349     if(in.fail())
350     {                                             350     {
351       return false;                               351       return false;
352     }                                             352     }
353   }                                               353   }
354   for(G4int j = 0; j < ny; ++j)                   354   for(G4int j = 0; j < ny; ++j)
355   {                                               355   {
356     for(G4int i = 0; i < nx; ++i)                 356     for(G4int i = 0; i < nx; ++i)
357     {                                             357     {
358       in >> val;                                  358       in >> val;
359       if(in.fail())                               359       if(in.fail())
360       {                                           360       {
361         return false;                             361         return false;
362       }                                           362       }
363       PutValue(i, j, val);                        363       PutValue(i, j, val);
364     }                                             364     }
365   }                                               365   }
366   in.close();                                     366   in.close();
367   return true;                                    367   return true;
368 }                                                 368 }
369                                                   369 
370 // -------------------------------------------    370 // --------------------------------------------------------------
371                                                   371 
372 void G4Physics2DVector::ScaleVector(G4double f    372 void G4Physics2DVector::ScaleVector(G4double factor)
373 {                                                 373 {
374   G4double val;                                   374   G4double val;
375   for(std::size_t j = 0; j < numberOfYNodes; +    375   for(std::size_t j = 0; j < numberOfYNodes; ++j)
376   {                                               376   {
377     for(std::size_t i = 0; i < numberOfXNodes;    377     for(std::size_t i = 0; i < numberOfXNodes; ++i)
378     {                                             378     {
379       val = GetValue(i, j) * factor;              379       val = GetValue(i, j) * factor;
380       PutValue(i, j, val);                        380       PutValue(i, j, val);
381     }                                             381     }
382   }                                               382   }
383 }                                                 383 }
384                                                   384 
385 // -------------------------------------------    385 // --------------------------------------------------------------
386                                                   386 
387 G4double G4Physics2DVector::FindLinearX(G4doub    387 G4double G4Physics2DVector::FindLinearX(G4double rand, G4double yy,
388                                         std::s    388                                         std::size_t& idy) const
389 {                                                 389 {
390   G4double y = std::min(std::max(yy, yVector[0    390   G4double y = std::min(std::max(yy, yVector[0]), yVector[numberOfYNodes - 1]);
391                                                   391 
392   // find bins                                    392   // find bins
393   idy = FindBinLocationY(y, idy);                 393   idy = FindBinLocationY(y, idy);
394                                                   394 
395   G4double x1  = InterpolateLinearX(*(value[id    395   G4double x1  = InterpolateLinearX(*(value[idy]), rand);
396   G4double x2  = InterpolateLinearX(*(value[id    396   G4double x2  = InterpolateLinearX(*(value[idy + 1]), rand);
397   G4double res = x1;                              397   G4double res = x1;
398   G4double del = yVector[idy + 1] - yVector[id    398   G4double del = yVector[idy + 1] - yVector[idy];
399   if(del != 0.0)                                  399   if(del != 0.0)
400   {                                               400   {
401     res += (x2 - x1) * (y - yVector[idy]) / de    401     res += (x2 - x1) * (y - yVector[idy]) / del;
402   }                                               402   }
403   return res;                                     403   return res;
404 }                                                 404 }
405                                                   405 
406 // -------------------------------------------    406 // --------------------------------------------------------------
407                                                   407 
408 G4double G4Physics2DVector::InterpolateLinearX    408 G4double G4Physics2DVector::InterpolateLinearX(G4PV2DDataVector& v,
409                                                   409                                                G4double rand) const
410 {                                                 410 {
411   std::size_t nn = v.size();                      411   std::size_t nn = v.size();
412   if(1 >= nn)                                     412   if(1 >= nn)
413   {                                               413   {
414     return 0.0;                                   414     return 0.0;
415   }                                               415   }
416   std::size_t n1 = 0;                             416   std::size_t n1 = 0;
417   std::size_t n2 = nn / 2;                        417   std::size_t n2 = nn / 2;
418   std::size_t n3 = nn - 1;                        418   std::size_t n3 = nn - 1;
419   G4double y     = rand * v[n3];                  419   G4double y     = rand * v[n3];
420   while(n1 + 1 != n3)                             420   while(n1 + 1 != n3)
421   {                                               421   {
422     if(y > v[n2])                                 422     if(y > v[n2])
423     {                                             423     {
424       n1 = n2;                                    424       n1 = n2;
425     }                                             425     }
426     else                                          426     else
427     {                                             427     {
428       n3 = n2;                                    428       n3 = n2;
429     }                                             429     }
430     n2 = (n3 + n1 + 1) / 2;                       430     n2 = (n3 + n1 + 1) / 2;
431   }                                               431   }
432   G4double res = xVector[n1];                     432   G4double res = xVector[n1];
433   G4double del = v[n3] - v[n1];                   433   G4double del = v[n3] - v[n1];
434   if(del > 0.0)                                   434   if(del > 0.0)
435   {                                               435   {
436     res += (y - v[n1]) * (xVector[n3] - res) /    436     res += (y - v[n1]) * (xVector[n3] - res) / del;
437   }                                               437   }
438   return res;                                     438   return res;
439 }                                                 439 }
440                                                   440 
441 // -------------------------------------------    441 // --------------------------------------------------------------
442                                                   442