Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4AllocatorPool class implementation 26 // G4AllocatorPool class implementation 27 // 27 // 28 // Author: G.Cosmo, November 2000 28 // Author: G.Cosmo, November 2000 29 // ------------------------------------------- 29 // -------------------------------------------------------------------- 30 30 31 #include "G4AllocatorPool.hh" 31 #include "G4AllocatorPool.hh" 32 32 33 // ******************************************* 33 // ************************************************************ 34 // G4AllocatorPool constructor 34 // G4AllocatorPool constructor 35 // ******************************************* 35 // ************************************************************ 36 // 36 // 37 G4AllocatorPool::G4AllocatorPool(unsigned int 37 G4AllocatorPool::G4AllocatorPool(unsigned int sz) 38 : esize(sz < sizeof(G4PoolLink) ? sizeof(G4P 38 : esize(sz < sizeof(G4PoolLink) ? sizeof(G4PoolLink) : sz) 39 , csize(sz < 1024 / 2 - 16 ? 1024 - 16 : sz 39 , csize(sz < 1024 / 2 - 16 ? 1024 - 16 : sz * 10 - 16) 40 {} 40 {} 41 41 42 // ******************************************* 42 // ************************************************************ >> 43 // G4AllocatorPool copy constructor >> 44 // ************************************************************ >> 45 // >> 46 G4AllocatorPool::G4AllocatorPool(const G4AllocatorPool& right) >> 47 : esize(right.esize) >> 48 , csize(right.csize) >> 49 , chunks(right.chunks) >> 50 , head(right.head) >> 51 , nchunks(right.nchunks) >> 52 {} >> 53 >> 54 // ************************************************************ 43 // G4AllocatorPool operator= 55 // G4AllocatorPool operator= 44 // ******************************************* 56 // ************************************************************ 45 // 57 // 46 G4AllocatorPool& G4AllocatorPool::operator=(co 58 G4AllocatorPool& G4AllocatorPool::operator=(const G4AllocatorPool& right) 47 { 59 { 48 if(&right == this) 60 if(&right == this) 49 { 61 { 50 return *this; 62 return *this; 51 } 63 } 52 chunks = right.chunks; 64 chunks = right.chunks; 53 head = right.head; 65 head = right.head; 54 nchunks = right.nchunks; 66 nchunks = right.nchunks; 55 return *this; 67 return *this; 56 } 68 } 57 69 58 // ******************************************* 70 // ************************************************************ 59 // G4AllocatorPool destructor 71 // G4AllocatorPool destructor 60 // ******************************************* 72 // ************************************************************ 61 // 73 // 62 G4AllocatorPool::~G4AllocatorPool() { Reset(); 74 G4AllocatorPool::~G4AllocatorPool() { Reset(); } 63 75 64 // ******************************************* 76 // ************************************************************ 65 // Reset 77 // Reset 66 // ******************************************* 78 // ************************************************************ 67 // 79 // 68 void G4AllocatorPool::Reset() 80 void G4AllocatorPool::Reset() 69 { 81 { 70 // Free all chunks 82 // Free all chunks 71 // 83 // 72 G4PoolChunk* n = chunks; 84 G4PoolChunk* n = chunks; 73 G4PoolChunk* p = nullptr; 85 G4PoolChunk* p = nullptr; 74 while(n != nullptr) << 86 while(n) 75 { 87 { 76 p = n; 88 p = n; 77 n = n->next; 89 n = n->next; 78 delete p; 90 delete p; 79 } 91 } 80 head = nullptr; 92 head = nullptr; 81 chunks = nullptr; 93 chunks = nullptr; 82 nchunks = 0; 94 nchunks = 0; 83 } 95 } 84 96 85 // ******************************************* 97 // ************************************************************ 86 // Grow 98 // Grow 87 // ******************************************* 99 // ************************************************************ 88 // 100 // 89 void G4AllocatorPool::Grow() 101 void G4AllocatorPool::Grow() 90 { 102 { 91 // Allocate new chunk, organize it as a link 103 // Allocate new chunk, organize it as a linked list of 92 // elements of size 'esize' 104 // elements of size 'esize' 93 // 105 // 94 auto* n = new G4PoolChunk(csize); << 106 G4PoolChunk* n = new G4PoolChunk(csize); 95 n->next = chunks; 107 n->next = chunks; 96 chunks = n; 108 chunks = n; 97 ++nchunks; 109 ++nchunks; 98 110 99 const int nelem = csize / esize; 111 const int nelem = csize / esize; 100 char* start = n->mem; 112 char* start = n->mem; 101 char* last = &start[(nelem - 1) * esize 113 char* last = &start[(nelem - 1) * esize]; 102 for(char* p = start; p < last; p += esize) 114 for(char* p = start; p < last; p += esize) 103 { 115 { 104 reinterpret_cast<G4PoolLink*>(p)->next = 116 reinterpret_cast<G4PoolLink*>(p)->next = 105 reinterpret_cast<G4PoolLink*>(p + esize) 117 reinterpret_cast<G4PoolLink*>(p + esize); 106 } 118 } 107 reinterpret_cast<G4PoolLink*>(last)->next = 119 reinterpret_cast<G4PoolLink*>(last)->next = nullptr; 108 head = reinterpret_cast<G4PoolLink*>(start); 120 head = reinterpret_cast<G4PoolLink*>(start); 109 } 121 } 110 122