Geant4 Cross Reference

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Geant4/global/management/include/G4UnitsTable.hh

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Diff markup

Differences between /global/management/include/G4UnitsTable.hh (Version 11.3.0) and /global/management/include/G4UnitsTable.hh (Version 10.4.p1)


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 25 //                                                 25 //
 26 // G4UnitsTable                                <<  26 //
                                                   >>  27 // $Id: G4UnitsTable.hh 98932 2016-08-18 13:26:49Z gcosmo $
                                                   >>  28 //
                                                   >>  29 // 
                                                   >>  30 // -----------------------------------------------------------------
                                                   >>  31 //
                                                   >>  32 //      ------------------- class G4UnitsTable -----------------
                                                   >>  33 //
                                                   >>  34 // 17-05-98: first version, M.Maire
                                                   >>  35 // 13-10-98: Units and symbols printed in fixed length, M.Maire
                                                   >>  36 // 18-01-00: BestUnit for three vector, M.Maire
                                                   >>  37 // 06-03-01: Migrated to STL vectors, G.Cosmo
 27 //                                                 38 //
 28 // Class description:                              39 // Class description:
 29 //                                                 40 //
 30 // This class maintains a table of Units.          41 // This class maintains a table of Units.
 31 // A Unit has a name, a symbol, a value and be     42 // A Unit has a name, a symbol, a value and belong to a category (i.e. its
 32 // dimensional definition): Length, Time, Ener     43 // dimensional definition): Length, Time, Energy, etc...
 33 // The Units are grouped by category. The Tabl     44 // The Units are grouped by category. The TableOfUnits is a list of categories.
 34 // The class G4BestUnit allows to convert auto     45 // The class G4BestUnit allows to convert automaticaly a physical quantity
 35 // from its internal value into the most appro     46 // from its internal value into the most appropriate Unit of the same category.
                                                   >>  47 //
 36                                                    48 
 37 // Author: M.Maire, 17.05.1998 - First version <<  49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 38 // Revisions: G.Cosmo, 06.03.2001 - Migrated t <<  50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 39 // ------------------------------------------- << 
 40 #ifndef G4UnitsTable_hh                        << 
 41 #define G4UnitsTable_hh 1                      << 
 42                                                    51 
 43 #include <vector>                              <<  52 #ifndef G4UnitsTable_HH
                                                   >>  53 #define G4UnitsTable_HH
 44                                                    54 
 45 #include "G4ThreeVector.hh"                    << 
 46 #include "globals.hh"                              55 #include "globals.hh"
                                                   >>  56 #include <vector>
                                                   >>  57 #include "G4ThreeVector.hh"
 47                                                    58 
 48 class G4UnitsCategory;                             59 class G4UnitsCategory;
 49 class G4UnitDefinition;                            60 class G4UnitDefinition;
 50                                                    61 
 51 // ------------------------------------------- <<  62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 52                                                << 
 53 #ifdef G4MULTITHREADED                             63 #ifdef G4MULTITHREADED
 54                                                << 
 55 class G4UnitsTable : public std::vector<G4Unit     64 class G4UnitsTable : public std::vector<G4UnitsCategory*>
 56 {                                                  65 {
 57  public:                                       <<  66   public:
 58   using std::vector<G4UnitsCategory*>::vector; <<  67     G4UnitsTable();
 59   G4UnitsTable() = default;                    <<  68     ~G4UnitsTable(); 
 60   ~G4UnitsTable();                             <<  69     
 61                                                <<  70   public:
 62  public:                                       <<  71     void Synchronize();
 63   void Synchronize();                          <<  72     G4bool Contains(const G4UnitDefinition*,const G4String&);
 64   G4bool Contains(const G4UnitDefinition*, con << 
 65 };                                                 73 };
 66 #else                                              74 #else
 67                                                <<  75 typedef std::vector<G4UnitsCategory*> G4UnitsTable;
 68 using G4UnitsTable = std::vector<G4UnitsCatego << 
 69                                                << 
 70 #endif                                             76 #endif
 71                                                    77 
 72 // ------------------------------------------- <<  78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 73                                                    79 
 74 class G4UnitDefinition                             80 class G4UnitDefinition
 75 {                                                  81 {
 76  public:                                       <<  82   public:  // with description
 77   G4UnitDefinition(const G4String& name, const << 
 78                    const G4String& category, G << 
 79                                                    83 
 80   ~G4UnitDefinition() = default;               <<  84     G4UnitDefinition(const G4String& name, const G4String& symbol,
 81   G4bool operator==(const G4UnitDefinition&) c <<  85                      const G4String& category, G4double value);
 82   G4bool operator!=(const G4UnitDefinition&) c <<  86     
                                                   >>  87   public:  // without description
                                                   >>  88     
                                                   >>  89    ~G4UnitDefinition();
                                                   >>  90     G4int operator==(const G4UnitDefinition&) const;
                                                   >>  91     G4int operator!=(const G4UnitDefinition&) const;
                                                   >>  92     
                                                   >>  93   public:  // with description
                                                   >>  94 
                                                   >>  95     inline const G4String& GetName()   const;
                                                   >>  96     inline const G4String& GetSymbol() const;
                                                   >>  97     inline G4double        GetValue()  const;
                                                   >>  98     
                                                   >>  99     void          PrintDefinition();
                                                   >> 100     
                                                   >> 101     static void BuildUnitsTable();    
                                                   >> 102     static void PrintUnitsTable();
                                                   >> 103     static void ClearUnitsTable();
                                                   >> 104     
                                                   >> 105     static G4UnitsTable& GetUnitsTable();
                                                   >> 106 
                                                   >> 107     static G4bool IsUnitDefined(const G4String&);
                                                   >> 108     static G4double GetValueOf (const G4String&);
                                                   >> 109     static G4String GetCategory(const G4String&);
                                                   >> 110 
                                                   >> 111   private:
                                                   >> 112 
                                                   >> 113     G4UnitDefinition(const G4UnitDefinition&);
                                                   >> 114     G4UnitDefinition& operator=(const G4UnitDefinition&);
                                                   >> 115    
                                                   >> 116   private:
                                                   >> 117 
                                                   >> 118     G4String Name;            // SI name
                                                   >> 119     G4String SymbolName;      // SI symbol
                                                   >> 120     G4double Value;           // value in the internal system of units
                                                   >> 121     
                                                   >> 122     static G4ThreadLocal G4UnitsTable *pUnitsTable;   // table of Units
                                                   >> 123     static G4ThreadLocal G4bool unitsTableDestroyed;
 83                                                   124 
 84   inline const G4String& GetName() const;      << 125     size_t CategoryIndex;                // category index of this unit
 85   inline const G4String& GetSymbol() const;    << 
 86   inline G4double GetValue() const;            << 
 87                                                << 
 88   void PrintDefinition();                      << 
 89                                                << 
 90   static void BuildUnitsTable();               << 
 91   static void PrintUnitsTable();               << 
 92   static void ClearUnitsTable();               << 
 93                                                << 
 94   static G4UnitsTable& GetUnitsTable();        << 
 95                                                << 
 96   static G4bool IsUnitDefined(const G4String&) << 
 97   static G4double GetValueOf(const G4String&); << 
 98   static G4String GetCategory(const G4String&) << 
 99                                                << 
100  private:                                      << 
101   G4UnitDefinition(const G4UnitDefinition&);   << 
102   G4UnitDefinition& operator=(const G4UnitDefi << 
103                                                << 
104  private:                                      << 
105   G4String Name;         // SI name            << 
106   G4String SymbolName;   // SI symbol          << 
107   G4double Value = 0.0;  // value in the inter << 
108                                                << 
109   static G4ThreadLocal G4UnitsTable* pUnitsTab << 
110   static G4ThreadLocal G4bool unitsTableDestro << 
111                                                << 
112   std::size_t CategoryIndex = 0;  // category  << 
113                                                   126 
114 #ifdef G4MULTITHREADED                            127 #ifdef G4MULTITHREADED
115   static G4UnitsTable* pUnitsTableShadow;  //  << 128     static G4UnitsTable *pUnitsTableShadow;   // shadow of table of Units
116                                                << 129   public:
117  public:                                       << 130     inline static G4UnitsTable& GetUnitsTableShadow()
118   inline static G4UnitsTable& GetUnitsTableSha << 131     {return *pUnitsTableShadow;}
119   {                                            << 
120     return *pUnitsTableShadow;                 << 
121   }                                            << 
122 #endif                                            132 #endif
123 };                                                133 };
124                                                   134 
125 // ------------------------------------------- << 135 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
126                                                   136 
127 using G4UnitsContainer = std::vector<G4UnitDef << 137 typedef std::vector<G4UnitDefinition*> G4UnitsContainer;
128                                                   138 
129 class G4UnitsCategory                             139 class G4UnitsCategory
130 {                                                 140 {
131  public:                                       << 141   public:  // without description
132   explicit G4UnitsCategory(const G4String& nam << 142 
133   ~G4UnitsCategory();                          << 143     explicit G4UnitsCategory(const G4String& name);
134   G4bool operator==(const G4UnitsCategory&) co << 144    ~G4UnitsCategory();
135   G4bool operator!=(const G4UnitsCategory&) co << 145     G4int operator==(const G4UnitsCategory&) const;
136                                                << 146     G4int operator!=(const G4UnitsCategory&) const;
137   inline const G4String& GetName() const;      << 147     
138   inline G4UnitsContainer& GetUnitsList();     << 148   public:  // without description
139   inline G4int GetNameMxLen() const;           << 149 
140   inline G4int GetSymbMxLen() const;           << 150     inline const G4String&   GetName() const;
141   inline void UpdateNameMxLen(G4int len);      << 151     inline G4UnitsContainer& GetUnitsList();
142   inline void UpdateSymbMxLen(G4int len);      << 152     inline G4int             GetNameMxLen() const;
143   void PrintCategory();                        << 153     inline G4int             GetSymbMxLen() const;
144                                                << 154     inline void              UpdateNameMxLen(G4int len);
145  private:                                      << 155     inline void              UpdateSymbMxLen(G4int len);
146   G4UnitsCategory(const G4UnitsCategory&);     << 156            void              PrintCategory();
147   G4UnitsCategory& operator=(const G4UnitsCate << 157 
148                                                << 158   private:
149  private:                                      << 159 
150   G4String Name;               // dimensional  << 160     G4UnitsCategory(const G4UnitsCategory&);
151   G4UnitsContainer UnitsList;  // List of unit << 161     G4UnitsCategory& operator=(const G4UnitsCategory&);
152   G4int NameMxLen = 0;         // max length o << 162    
153   G4int SymbMxLen = 0;         // max length o << 163   private:
                                                   >> 164 
                                                   >> 165     G4String          Name;        // dimensional family: Length,Volume,Energy
                                                   >> 166     G4UnitsContainer  UnitsList;   // List of units in this family
                                                   >> 167     G4int             NameMxLen;   // max length of the units name
                                                   >> 168     G4int             SymbMxLen;   // max length of the units symbol
154 };                                                169 };
155                                                   170 
156 // ------------------------------------------- << 171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
157                                                   172 
158 class G4BestUnit                                  173 class G4BestUnit
159 {                                                 174 {
160  public:                                       << 175   public:  // with description
161   G4BestUnit(G4double internalValue, const G4S << 176 
162   G4BestUnit(const G4ThreeVector& internalValu << 177     G4BestUnit(G4double internalValue, const G4String& category);
163   // These constructors convert a physical qua << 178     G4BestUnit(const G4ThreeVector& internalValue, const G4String& category);
164   // into the most appropriate unit of the sam << 179       // These constructors convert a physical quantity from its internalValue
165   // In practice it builds an object VU = (new << 180       // into the most appropriate unit of the same category.
166                                                << 181       // In practice it builds an object VU = (newValue, newUnit)
167   ~G4BestUnit() = default;                     << 182 
168                                                << 183    ~G4BestUnit();
169   inline G4double* GetValue();                 << 184    
170   inline const G4String& GetCategory() const;  << 185   public:  // without description
171   inline std::size_t GetIndexOfCategory() cons << 186 
172   operator G4String() const;  // Conversion to << 187     inline G4double*       GetValue();
173                                                << 188     inline const G4String& GetCategory() const;
174   friend std::ostream& operator<<(std::ostream << 189     inline size_t          GetIndexOfCategory() const;
175   // Default format to print the objet VU abov << 190     operator G4String () const;  // Conversion to best string.
176                                                << 191     
177  private:                                      << 192   public:  // with description 
178   G4double Value[3];   // value in the interna << 193    
179   G4int nbOfVals = 0;  // G4double=1; G4ThreeV << 194     friend std::ostream&  operator<<(std::ostream&,G4BestUnit VU);
180   G4String Category;   // dimensional family:  << 195       // Default format to print the objet VU above.
181   std::size_t IndexOfCategory = 0;  // positio << 196 
                                                   >> 197   private:
                                                   >> 198 
                                                   >> 199     G4double   Value[3];        // value in the internal system of units
                                                   >> 200     G4int      nbOfVals;        // G4double=1; G4ThreeVector=3
                                                   >> 201     G4String   Category;        // dimensional family: Length,Volume,Energy ...
                                                   >> 202     size_t IndexOfCategory;     // position of Category in UnitsTable
182 };                                                203 };
183                                                   204 
184 #include "G4UnitsTable.icc"                       205 #include "G4UnitsTable.icc"
                                                   >> 206 
                                                   >> 207 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
185                                                   208 
186 #endif                                            209 #endif
187                                                   210