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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4RandomDirection.hh,v 1.3 2006/06/29 19:00:47 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-00 $ 27 // 29 // 28 // << 30 // 29 // ------------------------------------------- 31 // ------------------------------------------------------------ 30 // GEANT 4 class header file << 32 // GEANT 4 class header file 31 // ------------------------------------------- 33 // ------------------------------------------------------------ 32 // Class description: 34 // Class description: 33 // 35 // 34 // Function returning a unit 3-vector homogene << 36 // Funtion returning a unit 3-vector homogeneously randomised over 4pi 35 // solid angle. It can be used in any particle 37 // solid angle. It can be used in any particle scattering methods 36 // instead of: 38 // instead of: 37 // z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQR 39 // z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2) 38 // providing more performant results. 40 // providing more performant results. 39 << 40 // History: << 41 // 19.10.17 E. Tcherniaev, use of G.Marsagl << 42 // 06.04.17 E. Tcherniaev, added G4RandomDi << 43 // 15.03.16 E. Tcherniaev, removed unnecess << 44 // 18.03.08 V. Grichine, unit radius sphere << 45 // ~ 2007 M. Kossov, algorithm based on 8 << 46 // << 47 // ------------------------------------------- 41 // ------------------------------------------------------------ 48 #ifndef G4RANDOMDIR_HH 42 #ifndef G4RANDOMDIR_HH 49 #define G4RANDOMDIR_HH 43 #define G4RANDOMDIR_HH 50 44 51 #include <CLHEP/Units/PhysicalConstants.h> << 52 << 53 #include "G4ThreeVector.hh" << 54 #include "Randomize.hh" << 55 #include "globals.hh" 45 #include "globals.hh" >> 46 #include "Randomize.hh" >> 47 #include "G4ThreeVector.hh" 56 48 57 // G.Marsaglia (1972) method << 58 inline G4ThreeVector G4RandomDirection() 49 inline G4ThreeVector G4RandomDirection() 59 { 50 { 60 G4double u, v, b; << 51 // Randomization in one of 8 Quadrants (x>0, y>0, z>0) 61 do << 52 // >> 53 G4double x=G4UniformRand(), y=G4UniformRand(), z=G4UniformRand(); >> 54 G4double r2= x*x+y*y+z*z; >> 55 while(r2>1.||r2<.000001) 62 { 56 { 63 u = 2. * G4UniformRand() - 1.; << 57 x = G4UniformRand(); y = G4UniformRand(); z = G4UniformRand(); 64 v = 2. * G4UniformRand() - 1.; << 58 r2=x*x+y*y+z*z; 65 b = u * u + v * v; << 59 } 66 } while(b > 1.); << 60 G4double r=std::sqrt(r2), quad=G4UniformRand(); 67 G4double a = 2. * std::sqrt(1. - b); << 68 return G4ThreeVector(a * u, a * v, 2. * b - << 69 } << 70 61 71 inline G4ThreeVector G4RandomDirection(G4doubl << 62 if(quad>0.5) 72 { << 63 { 73 G4double z = (1. - cosTheta) * G4UniformRa << 64 if(quad>0.75) 74 G4double rho = std::sqrt((1. + z) * (1. - z) << 65 { 75 G4double phi = CLHEP::twopi * G4UniformRand( << 66 if(quad>0.875) return G4ThreeVector(-x/r,-y/r,-z/r); 76 return G4ThreeVector(rho * std::cos(phi), rh << 67 else return G4ThreeVector(-x/r,-y/r, z/r); >> 68 } >> 69 else >> 70 { >> 71 if(quad>0.625) return G4ThreeVector(-x/r, y/r,-z/r); >> 72 else return G4ThreeVector(-x/r, y/r, z/r); >> 73 } >> 74 } >> 75 else >> 76 { >> 77 if(quad>0.25) >> 78 { >> 79 if(quad>0.375) return G4ThreeVector( x/r,-y/r,-z/r); >> 80 else return G4ThreeVector( x/r,-y/r, z/r); >> 81 } >> 82 else if(quad>0.125) return G4ThreeVector( x/r, y/r,-z/r); >> 83 } >> 84 return G4ThreeVector( x/r, y/r, z/r); 77 } 85 } 78 86 79 #endif /* G4RANDOMDIR_HH */ << 87 #endif /* G4RANDOMDIR_HH */ 80 88